2019-01-28 07:27:44 +01:00
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# CaveBlock Configuration ${version}
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2019-02-15 15:41:08 +01:00
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caveblock:
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command:
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# Cave Command. What command users will run to access their cave.
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# To define alias, just separate commands with white space.
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island: cave cb
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# The Cave admin command.
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# To define alias, just separate commands with white space.
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admin: cbadmin cba
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2019-01-28 07:27:44 +01:00
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world:
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# Friendly name for this world. Used in admin commands. Must be a single word
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friendly-name: CaveBlock
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# Name of the world - if it does not exist then it will be generated.
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# It acts like a prefix for nether and end (e.g. CaveBlock-world, CaveBlock-world_nether, CaveBlock-world_end)
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2019-05-19 23:15:26 +02:00
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world-name: caveblock-world
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2019-01-28 07:27:44 +01:00
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# World difficulty setting - PEACEFUL, EASY, NORMAL, HARD
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# Other plugins may override this setting
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2019-05-26 17:44:34 +02:00
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difficulty: HARD
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2019-02-02 20:47:48 +01:00
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# Radius of cave in blocks. (So distance between caves is twice this)
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2019-01-28 07:27:44 +01:00
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# Will be rounded up to the nearest 16 blocks.
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# It is the same for every dimension : Overworld, Nether and End.
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# This value cannot be changed mid-game and the plugin will not start if it is different.
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2019-02-02 20:47:48 +01:00
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distance-between-caves: 64
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2019-01-28 07:27:44 +01:00
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# Default protection range radius in blocks. Cannot be larger than distance.
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2019-01-31 10:34:55 +01:00
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# Admins can change protection sizes for players individually using /cbadmin range set <player> <new range>
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2019-01-28 07:27:44 +01:00
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# or set this permission: caveblock.island.range.<number>
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protection-range: 50
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# Start islands at these coordinates. This is where new islands will start in the
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# world. These must be a factor of your island distance, but the plugin will auto
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# calculate the closest location on the grid. Islands develop around this location
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# both positively and negatively in a square grid.
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# If none of this makes sense, leave it at 0,0.
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start-x: 0
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start-z: 0
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offset-x: 0
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offset-z: 0
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2019-02-02 20:47:48 +01:00
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# Cave height - Lowest is 5.
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2019-01-28 07:27:44 +01:00
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# It is the y coordinate of the bedrock block in the schem.
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2019-02-02 20:47:48 +01:00
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cave-height: 60
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2019-01-28 07:27:44 +01:00
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# Use your own world generator for this world.
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# In this case, the plugin will not generate anything.
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# /!\ This feature is experimental and might not work as expected or might not work at all.
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2019-01-29 15:39:18 +01:00
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use-own-generator: true
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2019-01-28 07:27:44 +01:00
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# Maximum number of islands in the world. Set to -1 or 0 for unlimited.
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# If the number of islands is greater than this number, it will stop players from creating islands.
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max-islands: 0
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# The default game mode for this world. Players will be set to this mode when they create
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# a new island for example. Options are SURVIVAL, CREATIVE, ADVENTURE, SPECTATOR
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default-game-mode: SURVIVAL
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# The default biome for the overworld
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default-biome: MOUNTAINS
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# The maximum number of players a player can ban at any one time in this game mode.
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2019-02-03 01:45:35 +01:00
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# The permission caveblock.ban.maxlimit.X where X is a number can also be used per player
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2019-01-28 07:27:44 +01:00
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# -1 = unlimited
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ban-limit: -1
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2019-02-03 01:45:35 +01:00
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#
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2019-01-29 22:25:16 +01:00
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# This is cave... no height... only depth. Max 256.
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# Should not be less then island height.
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world-depth: 256
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2019-01-31 10:34:55 +01:00
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# This indicate how many times block should be tried to generate.
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2019-01-30 16:08:54 +01:00
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generation-tries: 2
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2019-01-29 22:25:16 +01:00
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normal:
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2019-02-03 01:45:35 +01:00
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#
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2019-01-29 22:25:16 +01:00
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# Make over world roof of bedrock, if false, it will be made from stone
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roof: true
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# Make over world floor of bedrock, if false, it will be made from stone
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floor: true
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# Main block of which world will be generated.
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main-block: STONE
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2019-01-31 10:34:55 +01:00
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# Blocks that will occasionally replace main block by random chance.
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# Blocks will replace only main-block and will try to create packs that
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# are set in their strings. Chance of spawning also is required.
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# For materials first string must be MATERIAL, for entity: ENTITY.
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# Entities spawned via generator are not protected from despawing.
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# Working only with 2 high mobs currently.
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# Example:
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2019-02-02 20:47:48 +01:00
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# MATERIAL:DIAMOND_ORE:100:5 - means there is 100% chace of spawing diamonds
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2019-01-31 10:34:55 +01:00
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# where max amount in pack are 5 per each subchunk!
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2019-01-29 22:25:16 +01:00
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blocks:
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2019-02-02 20:47:48 +01:00
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- MATERIAL:DIAMOND_ORE:1:5
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- MATERIAL:GOLD_ORE:1:4
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2019-01-31 10:34:55 +01:00
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- MATERIAL:IRON_ORE:5:4
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- MATERIAL:COAL_ORE:10:6
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- MATERIAL:EMERALD_ORE:1:1
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- MATERIAL:CLAY:10:6
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- MATERIAL:DIRT:10:10
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- MATERIAL:GRAVEL:20:6
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- MATERIAL:GRANITE:20:10
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- MATERIAL:ANDESITE:20:10
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- MATERIAL:DIORITE:30:8
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2019-02-02 20:47:48 +01:00
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- ENTITY:ZOMBIE:1:1
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- ENTITY:DOLPHIN:0.1:1
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- ENTITY:CAVE_SPIDER:1:1
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2019-01-28 07:27:44 +01:00
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nether:
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# Generate Nether - if this is false, the nether world will not be made and access to
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# the nether will not occur. Other plugins may still enable portal usage.
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# Note: Some default challenges will not be possible if there is no nether.
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# Note that with a standard nether all players arrive at the same portal and entering a
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# portal will return them back to their islands.
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generate: true
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# Islands in Nether. Change to false for standard vanilla nether.
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islands: true
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# Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
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# Applies to both vanilla and islands Nether
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trees: true
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# Nether spawn protection radius - this is the distance around the nether spawn
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# that will be protected from player interaction (breaking blocks, pouring lava etc.)
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# Minimum is 0 (not recommended), maximum is 100. Default is 25.
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# Only applies to vanilla nether
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spawn-radius: 25
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2019-01-31 10:34:55 +01:00
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# Make over world roof of bedrock, if false, it will be made from stone
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roof: true
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# Make over world floor of bedrock, if false, it will be made from stone
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floor: true
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# Main block of which world will be generated.
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main-block: NETHERRACK
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# Blocks that will occasionally replace main block by random chance.
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# Blocks will replace only main-block and will try to create packs that
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# are set in their strings. Chance of spawning also is required.
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# For materials first string must be MATERIAL, for entity: ENTITY.
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# Entities spawned via generator are not protected from despawing.
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# Working only with 2 high mobs currently.
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# Example:
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2019-02-02 20:47:48 +01:00
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# MATERIAL:DIAMOND_ORE:100:5 - means there is 100% chace of spawing diamonds
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2019-01-31 10:34:55 +01:00
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# where max amount in pack are 5 per each subchunk!
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blocks:
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2019-02-07 02:42:06 +01:00
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- MATERIAL:NETHER_QUARTZ_ORE:30:5
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2019-01-31 10:34:55 +01:00
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- MATERIAL:SOUL_SAND:40:10
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- MATERIAL:MAGMA_BLOCK:10:3
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- MATERIAL:GLOWSTONE:20:8
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2019-02-07 02:42:06 +01:00
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- MATERIAL:NETHER_BRICKS:10:5
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2019-01-31 10:34:55 +01:00
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- MATERIAL:LAVA:10:1
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2019-02-02 20:47:48 +01:00
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- ENTITY:MAGMA_CUBE:0.5:1
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- ENTITY:GHAST:0.1:1
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- ENTITY:WITHER_SKELETON:0.1:1
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- MATERIAL:FIRE:10:1
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2019-01-28 07:27:44 +01:00
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end:
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generate: true
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islands: true
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2019-01-31 10:34:55 +01:00
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# /!\ This feature is experimental and might not work as expected or might not work at all.
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dragon-spawn: false
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# Make over world roof of bedrock, if false, it will be made from stone
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2019-01-29 22:25:16 +01:00
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roof: true
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2019-01-31 10:34:55 +01:00
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# Make over world floor of bedrock, if false, it will be made from stone
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2019-01-29 22:25:16 +01:00
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floor: true
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# Main block of which world will be generated.
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main-block: END_STONE
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2019-01-31 10:34:55 +01:00
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# Blocks that will occasionally replace main block by random chance.
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# Blocks will replace only main-block and will try to create packs that
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# are set in their strings. Chance of spawning also is required.
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# For materials first string must be MATERIAL, for entity: ENTITY.
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# Entities spawned via generator are not protected from despawing.
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# Working only with 2 high mobs currently.
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# Example:
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2019-02-02 20:47:48 +01:00
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# MATERIAL:DIAMOND_ORE:100:5 - means there is 100% chace of spawing diamonds
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2019-01-31 10:34:55 +01:00
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# where max amount in pack are 5 per each subchunk!
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2019-01-29 22:25:16 +01:00
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blocks:
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2019-02-02 20:47:48 +01:00
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- ENTITY:SHULKER:0.2:1
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- MATERIAL:OBSIDIAN:1:1
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2019-02-07 02:42:06 +01:00
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- MATERIAL:CHORUS_PLANT:1:3
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2019-01-31 10:34:55 +01:00
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# Mob white list - these mobs will NOT be removed when logging in or doing /cave
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2019-01-28 07:27:44 +01:00
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remove-mobs-whitelist:
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2019-01-31 10:34:55 +01:00
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- WITHER
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2019-02-02 20:47:48 +01:00
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- ZOMBIE_VILLAGER
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2019-01-31 10:34:55 +01:00
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- PIG_ZOMBIE
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- ENDERMAN
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2019-01-28 07:27:44 +01:00
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# World flags. These are boolean settings for various flags for this world
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flags:
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CREEPER_DAMAGE: true
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OBSIDIAN_SCOOPING: true
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PISTON_PUSH: false
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ISLAND_RESPAWN: true
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CREEPER_GRIEFING: false
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ENDERMAN_GRIEFING: true
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CLEAN_SUPER_FLAT: false
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CHEST_DAMAGE: false
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PREVENT_TELEPORT_WHEN_FALLING: false
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ENTER_EXIT_MESSAGES: true
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ENDERMAN_DEATH_DROP: true
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OFFLINE_REDSTONE: true
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REMOVE_MOBS: true
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ENDER_CHEST: false
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ITEM_FRAME_DAMAGE: false
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# These are the default protection settings for new islands.
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# The value is the minimum island rank required allowed to do the action
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# Ranks are: Visitor = 0, Member = 900, Owner = 1000
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default-island-flags:
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HURT_ANIMALS: 500
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REDSTONE: 500
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BUCKET: 500
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LOCK: 0
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ENDER_PEARL: 500
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DOOR: 500
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FURNACE: 500
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ANVIL: 500
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FISH_SCOOPING: 500
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FIRE: 500
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END_PORTAL: 500
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BREEDING: 500
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HURT_VILLAGERS: 500
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TNT: 500
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TURTLE_EGGS: 500
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2019-01-31 10:34:55 +01:00
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FROST_WALKER: 500
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2019-01-28 07:27:44 +01:00
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COLLECT_LAVA: 500
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LEVER: 500
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2019-01-31 10:34:55 +01:00
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RIDING: 500
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2019-02-02 20:47:48 +01:00
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HURT_MONSTERS: 0
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2019-01-28 07:27:44 +01:00
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NAME_TAG: 500
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2019-01-31 10:34:55 +01:00
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ARMOR_STAND: 500
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2019-01-28 07:27:44 +01:00
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TRADING: 0
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EGGS: 500
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ITEM_DROP: 0
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NOTE_BLOCK: 0
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NETHER_PORTAL: 500
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2019-01-31 10:34:55 +01:00
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CROP_TRAMPLE: 500
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2019-02-02 20:47:48 +01:00
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ITEM_PICKUP: 0
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2019-01-28 07:27:44 +01:00
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BREWING: 500
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2019-01-31 10:34:55 +01:00
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DROPPER: 500
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2019-01-28 07:27:44 +01:00
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COLLECT_WATER: 500
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BUTTON: 500
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FIRE_EXTINGUISH: 500
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BEACON: 500
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TRAPDOOR: 500
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PRESSURE_PLATE: 0
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PLACE_BLOCKS: 500
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2019-01-31 10:34:55 +01:00
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ITEM_FRAME: 500
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2019-01-28 07:27:44 +01:00
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CRAFTING: 0
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2019-01-31 10:34:55 +01:00
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ENCHANTING: 0
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2019-02-02 20:47:48 +01:00
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SHEARING: 500
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2019-01-28 07:27:44 +01:00
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BED: 500
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2019-02-02 20:47:48 +01:00
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SPAWN_EGGS: 500
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2019-01-28 07:27:44 +01:00
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MILKING: 0
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DISPENSER: 500
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GATE: 0
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EXPERIENCE_PICKUP: 500
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HOPPER: 500
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LEASH: 500
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2019-01-31 10:34:55 +01:00
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BREAK_BLOCKS: 500
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2019-02-02 20:47:48 +01:00
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MOUNT_INVENTORY: 500
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2019-01-28 07:27:44 +01:00
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CHORUS_FRUIT: 500
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CONTAINER: 500
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2019-02-02 20:47:48 +01:00
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POTION_THROWING: 500
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2019-01-28 07:27:44 +01:00
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JUKEBOX: 500
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# These are the default settings for new islands
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default-island-settings:
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PVP_END: false
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PVP_NETHER: false
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2019-02-02 20:47:48 +01:00
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ANIMAL_SPAWN: true
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2019-01-28 07:27:44 +01:00
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MONSTER_SPAWN: true
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FIRE_SPREAD: true
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PVP_OVERWORLD: false
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2019-03-23 23:58:37 +01:00
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# These settings/flags are hidden from users
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# Ops can toggle hiding in-game using SHIFT-LEFT-CLICK on flags in settings
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hidden-flags: []
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2019-01-28 07:27:44 +01:00
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# Visitor banned commands - Visitors to islands cannot use these commands in this world
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visitor-banned-commands:
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2019-01-31 10:34:55 +01:00
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- spawner
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- spawnmob
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2019-01-28 07:27:44 +01:00
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island:
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# Default max team size
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2019-02-02 20:47:48 +01:00
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# Permission size cannot be less than the default below.
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2019-01-28 07:27:44 +01:00
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max-team-size: 4
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# Default maximum number of homes a player can have. Min = 1
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2019-01-31 10:34:55 +01:00
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# Accessed via /cave sethome <number> or /cave go <number>
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2019-01-28 07:27:44 +01:00
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max-homes: 1
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reset:
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2019-01-31 10:34:55 +01:00
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# How many resets a player is allowed (override with /cbadmin clearresets <player>)
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2019-01-28 07:27:44 +01:00
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# Value of -1 means unlimited, 0 means hardcore - no resets.
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# Example, 2 resets means they get 2 resets or 3 islands lifetime
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reset-limit: -1
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# Kicked or leaving players lose resets
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# Players who leave a team will lose an island reset chance
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# If a player has zero resets left and leaves a team, they cannot make a new
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# island by themselves and can only join a team.
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# Leave this true to avoid players exploiting free islands
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leavers-lose-reset: false
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# Allow kicked players to keep their inventory.
|
2019-06-08 07:26:35 +02:00
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# Overrides the on-leave inventory reset for kicked players.
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2019-01-28 07:27:44 +01:00
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kicked-keep-inventory: false
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on-join:
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# What the plugin should reset when the player joins or creates an island
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# Reset Money - if this is true, will reset the player's money to the starting money
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# Recommendation is that this is set to true, but if you run multi-worlds
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# make sure your economy handles multi-worlds too.
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money: false
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# Reset inventory - if true, the player's inventory will be cleared.
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# Note: if you have MultiInv running or a similar inventory control plugin, that
|
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|
|
# plugin may still reset the inventory when the world changes.
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inventory: false
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# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
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ender-chest: false
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on-leave:
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|
# What the plugin should reset when the player leaves or is kicked from an island
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# Reset Money - if this is true, will reset the player's money to the starting money
|
|
|
|
# Recommendation is that this is set to true, but if you run multi-worlds
|
|
|
|
# make sure your economy handles multi-worlds too.
|
|
|
|
money: false
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|
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# Reset inventory - if true, the player's inventory will be cleared.
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|
|
# Note: if you have MultiInv running or a similar inventory control plugin, that
|
|
|
|
# plugin may still reset the inventory when the world changes.
|
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|
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inventory: false
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# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
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|
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ender-chest: false
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|
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sethome:
|
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|
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nether:
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allow: true
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require-confirmation: true
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the-end:
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|
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allow: true
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require-confirmation: true
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deaths:
|
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# Whether deaths are counted or not.
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|
|
counted: true
|
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|
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# Maximum number of deaths to count. The death count can be used by add-ons.
|
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|
|
max: 10
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|
|
# When a player joins a team, reset their death count
|
|
|
|
team-join-reset: true
|
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|
|
protection:
|
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|
|
# Geo restrict mobs.
|
|
|
|
# Mobs that exit the island space where they were spawned will be removed.
|
|
|
|
geo-limit-settings:
|
2019-01-31 10:34:55 +01:00
|
|
|
- GHAST
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|
|
- BAT
|
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|
|
- BLAZE
|
2019-01-28 07:27:44 +01:00
|
|
|
# Invincible visitors. List of damages that will not affect visitors.
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|
|
|
# Make list blank if visitors should receive all damages
|
|
|
|
invincible-visitors:
|
2019-01-31 10:34:55 +01:00
|
|
|
- BLOCK_EXPLOSION
|
|
|
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- CONTACT
|
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|
|
- CUSTOM
|
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|
|
- DROWNING
|
|
|
|
- ENTITY_ATTACK
|
|
|
|
- ENTITY_EXPLOSION
|
|
|
|
- FALL
|
|
|
|
- FALLING_BLOCK
|
|
|
|
- FIRE
|
|
|
|
- FIRE_TICK
|
|
|
|
- LAVA
|
|
|
|
- LIGHTNING
|
|
|
|
- MAGIC
|
|
|
|
- POISON
|
|
|
|
- PROJECTILE
|
|
|
|
- STARVATION
|
|
|
|
- SUFFOCATION
|
|
|
|
- THORNS
|
|
|
|
- WITHER
|
|
|
|
- DRAGON_BREATH
|
|
|
|
- FLY_INTO_WALL
|
|
|
|
- HOT_FLOOR
|
|
|
|
- CRAMMING
|
|
|
|
- VOID
|
2019-01-28 07:27:44 +01:00
|
|
|
do-not-edit-these-settings:
|
|
|
|
# These settings should not be edited
|
|
|
|
reset-epoch: 0
|
2019-02-02 20:47:48 +01:00
|
|
|
debug: false
|
2019-01-28 07:27:44 +01:00
|
|
|
uniqueId: config
|