mirror of
https://github.com/BentoBoxWorld/CaveBlock.git
synced 2024-11-22 11:35:11 +01:00
Add extra settings in Cave Block
This commit is contained in:
parent
11db109656
commit
0564663bc4
@ -3,6 +3,7 @@ package world.bentobox.caveblock;
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import org.bukkit.Difficulty;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.block.Biome;
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import org.bukkit.entity.EntityType;
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import java.util.*;
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@ -661,7 +662,79 @@ public class Settings implements DataObject, WorldSettings
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}
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// ---------------------------------------------------------------------
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public int getWorldDepth()
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{
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return worldDepth;
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}
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public boolean isNormalRoof()
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{
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return normalRoof;
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}
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public boolean isNormalFloor()
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{
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return normalFloor;
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}
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public Material getNormalMainBlock()
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{
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return normalMainBlock;
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}
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public List<String> getNormalBlocks()
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{
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return normalBlocks;
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}
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public boolean isNetherFloor()
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{
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return netherFloor;
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}
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public Material getNetherMainBlock()
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{
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return netherMainBlock;
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}
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public List<String> getNetherBlocks()
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{
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return netherBlocks;
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}
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public boolean isEndRoof()
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{
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return endRoof;
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}
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public boolean isEndFloor()
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{
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return endFloor;
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}
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public Material getEndMainBlock()
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{
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return endMainBlock;
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}
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public List<String> getEndBlocks()
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{
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return endBlocks;
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}
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// ---------------------------------------------------------------------
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// Section: Setters
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// ---------------------------------------------------------------------
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@ -1283,6 +1356,77 @@ public class Settings implements DataObject, WorldSettings
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}
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public void setWorldDepth(int worldDepth)
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{
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this.worldDepth = worldDepth;
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}
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public void setNormalRoof(boolean normalRoof)
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{
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this.normalRoof = normalRoof;
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}
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public void setNormalFloor(boolean normalFloor)
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{
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this.normalFloor = normalFloor;
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}
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public void setNormalMainBlock(Material normalMainBlock)
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{
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this.normalMainBlock = normalMainBlock;
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}
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public void setNormalBlocks(List<String> normalBlocks)
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{
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this.normalBlocks = normalBlocks;
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}
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public void setNetherFloor(boolean netherFloor)
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{
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this.netherFloor = netherFloor;
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}
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public void setNetherMainBlock(Material netherMainBlock)
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{
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this.netherMainBlock = netherMainBlock;
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}
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public void setNetherBlocks(List<String> netherBlocks)
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{
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this.netherBlocks = netherBlocks;
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}
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public void setEndRoof(boolean endRoof)
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{
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this.endRoof = endRoof;
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}
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public void setEndFloor(boolean endFloor)
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{
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this.endFloor = endFloor;
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}
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public void setEndMainBlock(Material endMainBlock)
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{
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this.endMainBlock = endMainBlock;
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}
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public void setEndBlocks(List<String> endBlocks)
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{
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this.endBlocks = endBlocks;
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}
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// ---------------------------------------------------------------------
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// Section: Variables
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@ -1309,13 +1453,13 @@ public class Settings implements DataObject, WorldSettings
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@ConfigComment("It is the same for every dimension : Overworld, Nether and End.")
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@ConfigComment("This value cannot be changed mid-game and the plugin will not start if it is different.")
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@ConfigEntry(path = "world.distance-between-islands", needsReset = true)
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private int islandDistance = 192;
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private int islandDistance = 100;
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@ConfigComment("Default protection range radius in blocks. Cannot be larger than distance.")
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@ConfigComment("Admins can change protection sizes for players individually using /cbadmin range set <player> <new range>")
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@ConfigComment("or set this permission: caveblock.island.range.<number>")
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@ConfigEntry(path = "world.protection-range")
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private int islandProtectionRange = 100;
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private int islandProtectionRange = 50;
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@ConfigComment("Start islands at these coordinates. This is where new islands will start in the")
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@ConfigComment("world. These must be a factor of your island distance, but the plugin will auto")
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@ -1336,12 +1480,12 @@ public class Settings implements DataObject, WorldSettings
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@ConfigComment("Island height - Lowest is 5.")
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@ConfigComment("It is the y coordinate of the bedrock block in the schem.")
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@ConfigEntry(path = "world.island-height")
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private int islandHeight = 100;
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private int islandHeight = 60;
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@ConfigComment("Use your own world generator for this world.")
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@ConfigComment("In this case, the plugin will not generate anything.")
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@ConfigEntry(path = "world.use-own-generator", experimental = true)
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private boolean useOwnGenerator;
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private boolean useOwnGenerator = true;
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@ConfigComment("Sea height (don't changes this mid-game unless you delete the world)")
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@ConfigComment("Minimum is 0, which means you are playing CaveBlock!")
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@ -1362,7 +1506,7 @@ public class Settings implements DataObject, WorldSettings
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@ConfigComment("The default biome for the overworld")
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@ConfigEntry(path = "world.default-biome")
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private Biome defaultBiome = Biome.PLAINS;
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private Biome defaultBiome = Biome.MOUNTAINS;
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@ConfigComment("The maximum number of players a player can ban at any one time in this game mode.")
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@ConfigComment("The permission acidisland.ban.maxlimit.X where X is a number can also be used per player")
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@ -1370,6 +1514,31 @@ public class Settings implements DataObject, WorldSettings
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@ConfigEntry(path = "world.ban-limit")
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private int banLimit = -1;
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@ConfigComment("")
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@ConfigComment("This is cave... no height... only depth. Max 256.")
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@ConfigComment("Should not be less then island height.")
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@ConfigEntry(path = "world.world-depth")
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private int worldDepth = 256;
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@ConfigComment("")
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@ConfigComment("Make over world roof of bedrock, if false, it will be made from stone")
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@ConfigEntry(path = "world.normal.roof")
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private boolean normalRoof = true;
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@ConfigComment("Make over world floor of bedrock, if false, it will be made from stone")
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@ConfigEntry(path = "world.normal.floor")
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private boolean normalFloor = true;
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@ConfigComment("Main block of which world will be generated.")
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@ConfigEntry(path = "world.normal.main-block")
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private Material normalMainBlock = Material.STONE;
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@ConfigComment("Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size")
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@ConfigComment("F.E. DIAMOND_ORE:1:3 means that diamond has ~0.1% chance being spawned and max of 3 blocks.")
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@ConfigComment("Rarity index can be over 100. It will be summed and rarity for block will be BLOCK_RARITY/RARITY_SUM * 10.")
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@ConfigEntry(path = "world.normal.blocks")
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private List<String> normalBlocks = new ArrayList<>();
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// Nether
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@ConfigComment("Generate Nether - if this is false, the nether world will not be made and access to")
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@ConfigComment("the nether will not occur. Other plugins may still enable portal usage.")
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@ -1388,12 +1557,6 @@ public class Settings implements DataObject, WorldSettings
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@ConfigEntry(path = "world.nether.trees")
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private boolean netherTrees = true;
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@ConfigComment("Make the nether roof, if false, there is nothing up there")
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@ConfigComment("Change to false if lag is a problem from the generation")
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@ConfigComment("Only applies to islands Nether")
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@ConfigEntry(path = "world.nether.roof")
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private boolean netherRoof = true;
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@ConfigComment("Nether spawn protection radius - this is the distance around the nether spawn")
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@ConfigComment("that will be protected from player interaction (breaking blocks, pouring lava etc.)")
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@ConfigComment("Minimum is 0 (not recommended), maximum is 100. Default is 25.")
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@ -1401,6 +1564,24 @@ public class Settings implements DataObject, WorldSettings
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@ConfigEntry(path = "world.nether.spawn-radius")
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private int netherSpawnRadius = 32;
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@ConfigComment("Make over world roof of bedrock, if false, it will be made from stone")
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@ConfigEntry(path = "world.nether.roof")
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private boolean netherRoof = true;
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@ConfigComment("Make over world floor of bedrock, if false, it will be made from stone")
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@ConfigEntry(path = "world.nether.floor")
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private boolean netherFloor = true;
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@ConfigComment("Main block of which world will be generated.")
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@ConfigEntry(path = "world.nether.main-block")
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private Material netherMainBlock = Material.STONE;
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@ConfigComment("Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size")
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@ConfigComment("F.E. DIAMOND_ORE:1:3 means that diamond has ~0.1% chance being spawned and max of 3 blocks.")
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@ConfigComment("Rarity index can be over 100. It will be summed and rarity for block will be BLOCK_RARITY/RARITY_SUM * 10.")
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@ConfigEntry(path = "world.nether.blocks")
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private List<String> netherBlocks = new ArrayList<>();
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// End
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@ConfigEntry(path = "world.end.generate")
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private boolean endGenerate = true;
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@ -1411,6 +1592,26 @@ public class Settings implements DataObject, WorldSettings
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@ConfigEntry(path = "world.end.dragon-spawn", experimental = true)
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private boolean dragonSpawn = false;
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@ConfigComment("Make over world roof of bedrock, if false, it will be made from stone")
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@ConfigEntry(path = "world.end.roof")
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private boolean endRoof = true;
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@ConfigComment("Make over world floor of bedrock, if false, it will be made from stone")
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@ConfigEntry(path = "world.end.floor")
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private boolean endFloor = true;
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@ConfigComment("Main block of which world will be generated.")
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@ConfigEntry(path = "world.end.main-block")
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private Material endMainBlock = Material.STONE;
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@ConfigComment("Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size")
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@ConfigComment("F.E. DIAMOND_ORE:1:3 means that diamond has ~0.1% chance being spawned and max of 3 blocks.")
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@ConfigComment("Rarity index can be over 100. It will be summed and rarity for block will be BLOCK_RARITY/RARITY_SUM * 10.")
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@ConfigEntry(path = "world.end.blocks")
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private List<String> endBlocks = new ArrayList<>();
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// Other staff.
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@ConfigComment("Mob white list - these mobs will NOT be removed when logging in or doing /cave")
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@ConfigEntry(path = "world.remove-mobs-whitelist")
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private Set<EntityType> removeMobsWhitelist = new HashSet<>();
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@ -1569,22 +1770,4 @@ public class Settings implements DataObject, WorldSettings
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private long resetEpoch = 0;
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private String uniqueId = "config";
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public int getMountineHeight()
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{
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return 200;
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}
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public boolean isBedRockFloor()
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{
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return true;
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}
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public boolean isBedRockRoof()
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{
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return true;
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}
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}
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@ -54,6 +54,33 @@ world:
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# The permission acidisland.ban.maxlimit.X where X is a number can also be used per player
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# -1 = unlimited
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ban-limit: -1
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#
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# This is cave... no height... only depth. Max 256.
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# Should not be less then island height.
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world-depth: 256
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# World settings.
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normal:
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# Make over world roof of bedrock, if false, it will be made from stone
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roof: true
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# Make over world floor of bedrock, if false, it will be made from stone
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floor: true
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# Main block of which world will be generated.
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main-block: STONE
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# Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size
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# F.E. DIAMOND_ORE:1:3 means that diamond has ~0.1% chance being spawned and max of 3 blocks.
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# Rarity index can be over 100. It will be summed and rarity for block will be BLOCK_RARITY/RARITY_SUM * 10.
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blocks:
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- DIAMOND_ORE:1:3
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- GOLD_ORE:5:4
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- IRON_ORE:5:4
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- COAL_ORE:10:6
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- EMERALD_ORE:1:1
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- CLAY:3:6
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- DIRT:3:10
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- GRAVEL:3:6
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- GRANITE:7:10
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- ANDESITE:7:10
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- DIORITE:12:8
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nether:
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# Generate Nether - if this is false, the nether world will not be made and access to
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# the nether will not occur. Other plugins may still enable portal usage.
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@ -66,18 +93,53 @@ world:
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# Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
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# Applies to both vanilla and islands Nether
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trees: true
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# Make the nether roof, if false, there is nothing up there
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# Make the nether roof of bedrock, if false, it will be made from netherrack/soulsand
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# Change to false if lag is a problem from the generation
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# Only applies to islands Nether
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roof: true
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# Make the nether floor of bedrock, if false, it will be made from netherrack/soulsand
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# Change to false if lag is a problem from the generation
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# Only applies to islands Nether
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floor: true
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# Main block of which world will be generated.
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main-block: NETHERRACK
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# Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size
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# F.E. DIAMOND_ORE:1:3 means that diamond has ~0.1% chance being spawned and max of 3 blocks.
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# Rarity index can be over 100. It will be summed and rarity for block will be BLOCK_RARITY/RARITY_SUM * 10.
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blocks:
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- QUARTZ_ORE:10:5
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- SOUL_SAND:6:10
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- MAGMA_BLOCK:1:3
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- LAVA:1:1
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# Nether spawn protection radius - this is the distance around the nether spawn
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# that will be protected from player interaction (breaking blocks, pouring lava etc.)
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# Minimum is 0 (not recommended), maximum is 100. Default is 25.
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# Only applies to vanilla nether
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spawn-radius: 25
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end:
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# Generate The End - if this is false, the nether world will not be made and access to
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# the the end will not occur. Other plugins may still enable portal usage.
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# Note: Some default challenges will not be possible if there is no end.
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# Note that with a standard theend all players arrive at the same portal and entering a
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# portal will return them back to their islands.
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generate: true
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# Islands in the end. Change to false for standard vanilla end.
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islands: true
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# Make the nether roof of bedrock, if false, it will be made from netherrack/soulsand
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# Change to false if lag is a problem from the generation
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# Only applies to islands Nether
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roof: true
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# Make the nether floor of bedrock, if false, it will be made from netherrack/soulsand
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# Change to false if lag is a problem from the generation
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# Only applies to islands Nether
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floor: true
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# Main block of which world will be generated.
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main-block: END_STONE
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# Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size
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# F.E. DIAMOND_ORE:1:3 means that diamond has ~0.1% chance being spawned and max of 3 blocks.
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# Rarity index can be over 100. It will be summed and rarity for block will be BLOCK_RARITY/RARITY_SUM * 10.
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blocks:
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- ENTITY:SHULKER:1:1
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# /!\ This feature is experimental and might not work as expected or might not work at all.
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dragon-spawn: false
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# Mob white list - these mobs will NOT be removed when logging in or doing /island
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