mirror of
https://github.com/BentoBoxWorld/CaveBlock.git
synced 2024-11-26 12:15:14 +01:00
Add extra settings in Cave Block
This commit is contained in:
parent
11db109656
commit
0564663bc4
@ -3,6 +3,7 @@ package world.bentobox.caveblock;
|
||||
|
||||
import org.bukkit.Difficulty;
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Biome;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import java.util.*;
|
||||
@ -661,7 +662,79 @@ public class Settings implements DataObject, WorldSettings
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
public int getWorldDepth()
|
||||
{
|
||||
return worldDepth;
|
||||
}
|
||||
|
||||
|
||||
public boolean isNormalRoof()
|
||||
{
|
||||
return normalRoof;
|
||||
}
|
||||
|
||||
|
||||
public boolean isNormalFloor()
|
||||
{
|
||||
return normalFloor;
|
||||
}
|
||||
|
||||
|
||||
public Material getNormalMainBlock()
|
||||
{
|
||||
return normalMainBlock;
|
||||
}
|
||||
|
||||
|
||||
public List<String> getNormalBlocks()
|
||||
{
|
||||
return normalBlocks;
|
||||
}
|
||||
|
||||
|
||||
public boolean isNetherFloor()
|
||||
{
|
||||
return netherFloor;
|
||||
}
|
||||
|
||||
|
||||
public Material getNetherMainBlock()
|
||||
{
|
||||
return netherMainBlock;
|
||||
}
|
||||
|
||||
|
||||
public List<String> getNetherBlocks()
|
||||
{
|
||||
return netherBlocks;
|
||||
}
|
||||
|
||||
|
||||
public boolean isEndRoof()
|
||||
{
|
||||
return endRoof;
|
||||
}
|
||||
|
||||
|
||||
public boolean isEndFloor()
|
||||
{
|
||||
return endFloor;
|
||||
}
|
||||
|
||||
|
||||
public Material getEndMainBlock()
|
||||
{
|
||||
return endMainBlock;
|
||||
}
|
||||
|
||||
|
||||
public List<String> getEndBlocks()
|
||||
{
|
||||
return endBlocks;
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Setters
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
@ -1283,6 +1356,77 @@ public class Settings implements DataObject, WorldSettings
|
||||
}
|
||||
|
||||
|
||||
public void setWorldDepth(int worldDepth)
|
||||
{
|
||||
this.worldDepth = worldDepth;
|
||||
}
|
||||
|
||||
|
||||
public void setNormalRoof(boolean normalRoof)
|
||||
{
|
||||
this.normalRoof = normalRoof;
|
||||
}
|
||||
|
||||
|
||||
public void setNormalFloor(boolean normalFloor)
|
||||
{
|
||||
this.normalFloor = normalFloor;
|
||||
}
|
||||
|
||||
|
||||
public void setNormalMainBlock(Material normalMainBlock)
|
||||
{
|
||||
this.normalMainBlock = normalMainBlock;
|
||||
}
|
||||
|
||||
|
||||
public void setNormalBlocks(List<String> normalBlocks)
|
||||
{
|
||||
this.normalBlocks = normalBlocks;
|
||||
}
|
||||
|
||||
|
||||
public void setNetherFloor(boolean netherFloor)
|
||||
{
|
||||
this.netherFloor = netherFloor;
|
||||
}
|
||||
|
||||
|
||||
public void setNetherMainBlock(Material netherMainBlock)
|
||||
{
|
||||
this.netherMainBlock = netherMainBlock;
|
||||
}
|
||||
|
||||
|
||||
public void setNetherBlocks(List<String> netherBlocks)
|
||||
{
|
||||
this.netherBlocks = netherBlocks;
|
||||
}
|
||||
|
||||
|
||||
public void setEndRoof(boolean endRoof)
|
||||
{
|
||||
this.endRoof = endRoof;
|
||||
}
|
||||
|
||||
|
||||
public void setEndFloor(boolean endFloor)
|
||||
{
|
||||
this.endFloor = endFloor;
|
||||
}
|
||||
|
||||
|
||||
public void setEndMainBlock(Material endMainBlock)
|
||||
{
|
||||
this.endMainBlock = endMainBlock;
|
||||
}
|
||||
|
||||
|
||||
public void setEndBlocks(List<String> endBlocks)
|
||||
{
|
||||
this.endBlocks = endBlocks;
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
@ -1309,13 +1453,13 @@ public class Settings implements DataObject, WorldSettings
|
||||
@ConfigComment("It is the same for every dimension : Overworld, Nether and End.")
|
||||
@ConfigComment("This value cannot be changed mid-game and the plugin will not start if it is different.")
|
||||
@ConfigEntry(path = "world.distance-between-islands", needsReset = true)
|
||||
private int islandDistance = 192;
|
||||
private int islandDistance = 100;
|
||||
|
||||
@ConfigComment("Default protection range radius in blocks. Cannot be larger than distance.")
|
||||
@ConfigComment("Admins can change protection sizes for players individually using /cbadmin range set <player> <new range>")
|
||||
@ConfigComment("or set this permission: caveblock.island.range.<number>")
|
||||
@ConfigEntry(path = "world.protection-range")
|
||||
private int islandProtectionRange = 100;
|
||||
private int islandProtectionRange = 50;
|
||||
|
||||
@ConfigComment("Start islands at these coordinates. This is where new islands will start in the")
|
||||
@ConfigComment("world. These must be a factor of your island distance, but the plugin will auto")
|
||||
@ -1336,12 +1480,12 @@ public class Settings implements DataObject, WorldSettings
|
||||
@ConfigComment("Island height - Lowest is 5.")
|
||||
@ConfigComment("It is the y coordinate of the bedrock block in the schem.")
|
||||
@ConfigEntry(path = "world.island-height")
|
||||
private int islandHeight = 100;
|
||||
private int islandHeight = 60;
|
||||
|
||||
@ConfigComment("Use your own world generator for this world.")
|
||||
@ConfigComment("In this case, the plugin will not generate anything.")
|
||||
@ConfigEntry(path = "world.use-own-generator", experimental = true)
|
||||
private boolean useOwnGenerator;
|
||||
private boolean useOwnGenerator = true;
|
||||
|
||||
@ConfigComment("Sea height (don't changes this mid-game unless you delete the world)")
|
||||
@ConfigComment("Minimum is 0, which means you are playing CaveBlock!")
|
||||
@ -1362,7 +1506,7 @@ public class Settings implements DataObject, WorldSettings
|
||||
|
||||
@ConfigComment("The default biome for the overworld")
|
||||
@ConfigEntry(path = "world.default-biome")
|
||||
private Biome defaultBiome = Biome.PLAINS;
|
||||
private Biome defaultBiome = Biome.MOUNTAINS;
|
||||
|
||||
@ConfigComment("The maximum number of players a player can ban at any one time in this game mode.")
|
||||
@ConfigComment("The permission acidisland.ban.maxlimit.X where X is a number can also be used per player")
|
||||
@ -1370,6 +1514,31 @@ public class Settings implements DataObject, WorldSettings
|
||||
@ConfigEntry(path = "world.ban-limit")
|
||||
private int banLimit = -1;
|
||||
|
||||
@ConfigComment("")
|
||||
@ConfigComment("This is cave... no height... only depth. Max 256.")
|
||||
@ConfigComment("Should not be less then island height.")
|
||||
@ConfigEntry(path = "world.world-depth")
|
||||
private int worldDepth = 256;
|
||||
|
||||
@ConfigComment("")
|
||||
@ConfigComment("Make over world roof of bedrock, if false, it will be made from stone")
|
||||
@ConfigEntry(path = "world.normal.roof")
|
||||
private boolean normalRoof = true;
|
||||
|
||||
@ConfigComment("Make over world floor of bedrock, if false, it will be made from stone")
|
||||
@ConfigEntry(path = "world.normal.floor")
|
||||
private boolean normalFloor = true;
|
||||
|
||||
@ConfigComment("Main block of which world will be generated.")
|
||||
@ConfigEntry(path = "world.normal.main-block")
|
||||
private Material normalMainBlock = Material.STONE;
|
||||
|
||||
@ConfigComment("Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size")
|
||||
@ConfigComment("F.E. DIAMOND_ORE:1:3 means that diamond has ~0.1% chance being spawned and max of 3 blocks.")
|
||||
@ConfigComment("Rarity index can be over 100. It will be summed and rarity for block will be BLOCK_RARITY/RARITY_SUM * 10.")
|
||||
@ConfigEntry(path = "world.normal.blocks")
|
||||
private List<String> normalBlocks = new ArrayList<>();
|
||||
|
||||
// Nether
|
||||
@ConfigComment("Generate Nether - if this is false, the nether world will not be made and access to")
|
||||
@ConfigComment("the nether will not occur. Other plugins may still enable portal usage.")
|
||||
@ -1388,12 +1557,6 @@ public class Settings implements DataObject, WorldSettings
|
||||
@ConfigEntry(path = "world.nether.trees")
|
||||
private boolean netherTrees = true;
|
||||
|
||||
@ConfigComment("Make the nether roof, if false, there is nothing up there")
|
||||
@ConfigComment("Change to false if lag is a problem from the generation")
|
||||
@ConfigComment("Only applies to islands Nether")
|
||||
@ConfigEntry(path = "world.nether.roof")
|
||||
private boolean netherRoof = true;
|
||||
|
||||
@ConfigComment("Nether spawn protection radius - this is the distance around the nether spawn")
|
||||
@ConfigComment("that will be protected from player interaction (breaking blocks, pouring lava etc.)")
|
||||
@ConfigComment("Minimum is 0 (not recommended), maximum is 100. Default is 25.")
|
||||
@ -1401,6 +1564,24 @@ public class Settings implements DataObject, WorldSettings
|
||||
@ConfigEntry(path = "world.nether.spawn-radius")
|
||||
private int netherSpawnRadius = 32;
|
||||
|
||||
@ConfigComment("Make over world roof of bedrock, if false, it will be made from stone")
|
||||
@ConfigEntry(path = "world.nether.roof")
|
||||
private boolean netherRoof = true;
|
||||
|
||||
@ConfigComment("Make over world floor of bedrock, if false, it will be made from stone")
|
||||
@ConfigEntry(path = "world.nether.floor")
|
||||
private boolean netherFloor = true;
|
||||
|
||||
@ConfigComment("Main block of which world will be generated.")
|
||||
@ConfigEntry(path = "world.nether.main-block")
|
||||
private Material netherMainBlock = Material.STONE;
|
||||
|
||||
@ConfigComment("Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size")
|
||||
@ConfigComment("F.E. DIAMOND_ORE:1:3 means that diamond has ~0.1% chance being spawned and max of 3 blocks.")
|
||||
@ConfigComment("Rarity index can be over 100. It will be summed and rarity for block will be BLOCK_RARITY/RARITY_SUM * 10.")
|
||||
@ConfigEntry(path = "world.nether.blocks")
|
||||
private List<String> netherBlocks = new ArrayList<>();
|
||||
|
||||
// End
|
||||
@ConfigEntry(path = "world.end.generate")
|
||||
private boolean endGenerate = true;
|
||||
@ -1411,6 +1592,26 @@ public class Settings implements DataObject, WorldSettings
|
||||
@ConfigEntry(path = "world.end.dragon-spawn", experimental = true)
|
||||
private boolean dragonSpawn = false;
|
||||
|
||||
@ConfigComment("Make over world roof of bedrock, if false, it will be made from stone")
|
||||
@ConfigEntry(path = "world.end.roof")
|
||||
private boolean endRoof = true;
|
||||
|
||||
@ConfigComment("Make over world floor of bedrock, if false, it will be made from stone")
|
||||
@ConfigEntry(path = "world.end.floor")
|
||||
private boolean endFloor = true;
|
||||
|
||||
@ConfigComment("Main block of which world will be generated.")
|
||||
@ConfigEntry(path = "world.end.main-block")
|
||||
private Material endMainBlock = Material.STONE;
|
||||
|
||||
@ConfigComment("Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size")
|
||||
@ConfigComment("F.E. DIAMOND_ORE:1:3 means that diamond has ~0.1% chance being spawned and max of 3 blocks.")
|
||||
@ConfigComment("Rarity index can be over 100. It will be summed and rarity for block will be BLOCK_RARITY/RARITY_SUM * 10.")
|
||||
@ConfigEntry(path = "world.end.blocks")
|
||||
private List<String> endBlocks = new ArrayList<>();
|
||||
|
||||
// Other staff.
|
||||
|
||||
@ConfigComment("Mob white list - these mobs will NOT be removed when logging in or doing /cave")
|
||||
@ConfigEntry(path = "world.remove-mobs-whitelist")
|
||||
private Set<EntityType> removeMobsWhitelist = new HashSet<>();
|
||||
@ -1569,22 +1770,4 @@ public class Settings implements DataObject, WorldSettings
|
||||
private long resetEpoch = 0;
|
||||
|
||||
private String uniqueId = "config";
|
||||
|
||||
|
||||
public int getMountineHeight()
|
||||
{
|
||||
return 200;
|
||||
}
|
||||
|
||||
|
||||
public boolean isBedRockFloor()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
public boolean isBedRockRoof()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -54,6 +54,33 @@ world:
|
||||
# The permission acidisland.ban.maxlimit.X where X is a number can also be used per player
|
||||
# -1 = unlimited
|
||||
ban-limit: -1
|
||||
#
|
||||
# This is cave... no height... only depth. Max 256.
|
||||
# Should not be less then island height.
|
||||
world-depth: 256
|
||||
# World settings.
|
||||
normal:
|
||||
# Make over world roof of bedrock, if false, it will be made from stone
|
||||
roof: true
|
||||
# Make over world floor of bedrock, if false, it will be made from stone
|
||||
floor: true
|
||||
# Main block of which world will be generated.
|
||||
main-block: STONE
|
||||
# Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size
|
||||
# F.E. DIAMOND_ORE:1:3 means that diamond has ~0.1% chance being spawned and max of 3 blocks.
|
||||
# Rarity index can be over 100. It will be summed and rarity for block will be BLOCK_RARITY/RARITY_SUM * 10.
|
||||
blocks:
|
||||
- DIAMOND_ORE:1:3
|
||||
- GOLD_ORE:5:4
|
||||
- IRON_ORE:5:4
|
||||
- COAL_ORE:10:6
|
||||
- EMERALD_ORE:1:1
|
||||
- CLAY:3:6
|
||||
- DIRT:3:10
|
||||
- GRAVEL:3:6
|
||||
- GRANITE:7:10
|
||||
- ANDESITE:7:10
|
||||
- DIORITE:12:8
|
||||
nether:
|
||||
# Generate Nether - if this is false, the nether world will not be made and access to
|
||||
# the nether will not occur. Other plugins may still enable portal usage.
|
||||
@ -66,18 +93,53 @@ world:
|
||||
# Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
|
||||
# Applies to both vanilla and islands Nether
|
||||
trees: true
|
||||
# Make the nether roof, if false, there is nothing up there
|
||||
# Make the nether roof of bedrock, if false, it will be made from netherrack/soulsand
|
||||
# Change to false if lag is a problem from the generation
|
||||
# Only applies to islands Nether
|
||||
roof: true
|
||||
# Make the nether floor of bedrock, if false, it will be made from netherrack/soulsand
|
||||
# Change to false if lag is a problem from the generation
|
||||
# Only applies to islands Nether
|
||||
floor: true
|
||||
# Main block of which world will be generated.
|
||||
main-block: NETHERRACK
|
||||
# Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size
|
||||
# F.E. DIAMOND_ORE:1:3 means that diamond has ~0.1% chance being spawned and max of 3 blocks.
|
||||
# Rarity index can be over 100. It will be summed and rarity for block will be BLOCK_RARITY/RARITY_SUM * 10.
|
||||
blocks:
|
||||
- QUARTZ_ORE:10:5
|
||||
- SOUL_SAND:6:10
|
||||
- MAGMA_BLOCK:1:3
|
||||
- LAVA:1:1
|
||||
# Nether spawn protection radius - this is the distance around the nether spawn
|
||||
# that will be protected from player interaction (breaking blocks, pouring lava etc.)
|
||||
# Minimum is 0 (not recommended), maximum is 100. Default is 25.
|
||||
# Only applies to vanilla nether
|
||||
spawn-radius: 25
|
||||
end:
|
||||
# Generate The End - if this is false, the nether world will not be made and access to
|
||||
# the the end will not occur. Other plugins may still enable portal usage.
|
||||
# Note: Some default challenges will not be possible if there is no end.
|
||||
# Note that with a standard theend all players arrive at the same portal and entering a
|
||||
# portal will return them back to their islands.
|
||||
generate: true
|
||||
# Islands in the end. Change to false for standard vanilla end.
|
||||
islands: true
|
||||
# Make the nether roof of bedrock, if false, it will be made from netherrack/soulsand
|
||||
# Change to false if lag is a problem from the generation
|
||||
# Only applies to islands Nether
|
||||
roof: true
|
||||
# Make the nether floor of bedrock, if false, it will be made from netherrack/soulsand
|
||||
# Change to false if lag is a problem from the generation
|
||||
# Only applies to islands Nether
|
||||
floor: true
|
||||
# Main block of which world will be generated.
|
||||
main-block: END_STONE
|
||||
# Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size
|
||||
# F.E. DIAMOND_ORE:1:3 means that diamond has ~0.1% chance being spawned and max of 3 blocks.
|
||||
# Rarity index can be over 100. It will be summed and rarity for block will be BLOCK_RARITY/RARITY_SUM * 10.
|
||||
blocks:
|
||||
- ENTITY:SHULKER:1:1
|
||||
# /!\ This feature is experimental and might not work as expected or might not work at all.
|
||||
dragon-spawn: false
|
||||
# Mob white list - these mobs will NOT be removed when logging in or doing /island
|
||||
|
Loading…
Reference in New Issue
Block a user