mirror of
https://github.com/BentoBoxWorld/CaveBlock.git
synced 2024-11-12 10:04:01 +01:00
Merge pull request #6 from BentoBoxWorld/tb_dev
Makes chunk population more efficient and adds locale text
This commit is contained in:
commit
25bdaea000
@ -17,218 +17,218 @@ import world.bentobox.caveblock.generators.ChunkGeneratorWorld;
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public class CaveBlock extends GameModeAddon
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{
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/**
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* Executes code when loading the addon. This is called before {@link #onEnable()}. This should preferably
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* be used to setup configuration and worlds.
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*/
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@Override
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public void onLoad()
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{
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super.onLoad();
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/**
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* Executes code when loading the addon. This is called before {@link #onEnable()}. This should preferably
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* be used to setup configuration and worlds.
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*/
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@Override
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public void onLoad()
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{
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super.onLoad();
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this.saveDefaultConfig();
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this.loadSettings();
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}
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this.saveDefaultConfig();
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this.loadSettings();
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}
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/**
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* Executes code when enabling the addon. This is called after {@link #onLoad()}.
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*/
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@Override
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public void onEnable()
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{
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this.playerCommand = new IslandCommand(this);
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this.adminCommand = new AdminCommand(this);
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}
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/**
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* Executes code when enabling the addon. This is called after {@link #onLoad()}.
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*/
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@Override
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public void onEnable()
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{
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this.playerCommand = new IslandCommand(this);
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this.adminCommand = new AdminCommand(this);
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}
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/**
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* Executes code when reloading the addon.
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*/
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@Override
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public void onReload()
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{
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super.onReload();
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this.loadSettings();
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}
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/**
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* Executes code when reloading the addon.
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*/
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@Override
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public void onReload()
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{
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super.onReload();
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this.loadSettings();
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}
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/**
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* Executes code when disabling the addon.
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*/
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@Override
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public void onDisable()
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{
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if (this.settings != null)
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{
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new Config<>(this, Settings.class).saveConfigObject(this.settings);
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}
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}
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/**
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* Executes code when disabling the addon.
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*/
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@Override
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public void onDisable()
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{
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if (this.settings != null)
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{
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new Config<>(this, Settings.class).saveConfigObject(this.settings);
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}
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}
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/**
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* This method loads CaveBlock settings
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*/
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private void loadSettings()
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{
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this.settings = new Config<>(this, Settings.class).loadConfigObject();
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/**
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* This method loads CaveBlock settings
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*/
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private void loadSettings()
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{
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this.settings = new Config<>(this, Settings.class).loadConfigObject();
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if (this.settings == null)
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{
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// Disable
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this.logError("CaveBlock settings could not load! Addon disabled.");
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this.setState(State.DISABLED);
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}
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}
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if (this.settings == null)
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{
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// Disable
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this.logError("CaveBlock settings could not load! Addon disabled.");
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this.setState(State.DISABLED);
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}
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}
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// ---------------------------------------------------------------------
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// Section: World generators
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// ---------------------------------------------------------------------
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// ---------------------------------------------------------------------
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// Section: World generators
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// ---------------------------------------------------------------------
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/**
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* Make the worlds for this GameMode in this method. BentoBox will call it after onLoad() and before
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* onEnable(). {@link #islandWorld} must be created and assigned, {@link #netherWorld} and {@link
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* #endWorld} are optional and may be null.
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*/
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@Override
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public void createWorlds()
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{
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String worldName = this.settings.getWorldName();
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/**
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* Make the worlds for this GameMode in this method. BentoBox will call it after onLoad() and before
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* onEnable(). {@link #islandWorld} must be created and assigned, {@link #netherWorld} and {@link
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* #endWorld} are optional and may be null.
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*/
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@Override
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public void createWorlds()
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{
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String worldName = this.settings.getWorldName();
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if (this.getServer().getWorld(worldName) == null)
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{
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this.getLogger().info("Creating CaveBlock world ...");
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}
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if (this.getServer().getWorld(worldName) == null)
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{
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this.getLogger().info("Creating CaveBlock world ...");
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}
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this.chunkGenerator = new ChunkGeneratorWorld(this);
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this.chunkGenerator = new ChunkGeneratorWorld(this);
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// Create the world if it does not exist
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this.islandWorld = WorldCreator.name(worldName).
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type(WorldType.FLAT).
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environment(World.Environment.NORMAL).
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generator(new ChunkGeneratorWorld(this)).
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createWorld();
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// Create the world if it does not exist
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this.islandWorld = WorldCreator.name(worldName).
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type(WorldType.FLAT).
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environment(World.Environment.NORMAL).
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generator(this.chunkGenerator).
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createWorld();
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// Make the nether if it does not exist
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if (this.settings.isNetherGenerate())
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{
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if (this.getServer().getWorld(worldName + NETHER) == null)
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{
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this.log("Creating CaveBlock's Nether...");
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}
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// Make the nether if it does not exist
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if (this.settings.isNetherGenerate())
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{
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if (this.getServer().getWorld(worldName + NETHER) == null)
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{
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this.log("Creating CaveBlock's Nether...");
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}
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if (!this.settings.isNetherIslands())
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{
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this.netherWorld = WorldCreator.name(worldName + NETHER).
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type(WorldType.NORMAL).
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environment(World.Environment.NETHER).
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createWorld();
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}
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else
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{
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this.netherWorld = WorldCreator.name(worldName + NETHER).
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type(WorldType.FLAT).
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generator(new ChunkGeneratorWorld(this)).
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environment(World.Environment.NETHER).
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createWorld();
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}
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}
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if (!this.settings.isNetherIslands())
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{
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this.netherWorld = WorldCreator.name(worldName + NETHER).
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type(WorldType.NORMAL).
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environment(World.Environment.NETHER).
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createWorld();
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}
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else
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{
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this.netherWorld = WorldCreator.name(worldName + NETHER).
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type(WorldType.FLAT).
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generator(this.chunkGenerator).
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environment(World.Environment.NETHER).
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createWorld();
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}
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}
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// Make the end if it does not exist
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if (this.settings.isEndGenerate())
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{
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if (this.getServer().getWorld(worldName + THE_END) == null)
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{
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this.log("Creating CaveBlock's End World...");
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}
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if (!this.settings.isEndIslands())
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{
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this.endWorld = WorldCreator.name(worldName + THE_END).
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type(WorldType.NORMAL).
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environment(World.Environment.THE_END).
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createWorld();
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}
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else
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{
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this.endWorld = WorldCreator.name(worldName + THE_END).
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type(WorldType.FLAT).
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generator(new ChunkGeneratorWorld(this)).
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environment(World.Environment.THE_END).
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createWorld();
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}
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}
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}
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// Make the end if it does not exist
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if (this.settings.isEndGenerate())
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{
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if (this.getServer().getWorld(worldName + THE_END) == null)
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{
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this.log("Creating CaveBlock's End World...");
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}
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if (!this.settings.isEndIslands())
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{
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this.endWorld = WorldCreator.name(worldName + THE_END).
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type(WorldType.NORMAL).
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environment(World.Environment.THE_END).
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createWorld();
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}
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else
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{
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this.endWorld = WorldCreator.name(worldName + THE_END).
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type(WorldType.FLAT).
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generator(this.chunkGenerator).
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environment(World.Environment.THE_END).
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createWorld();
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}
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}
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}
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/**
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* Defines the world generator for this game mode
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*
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* @param worldName - name of world that this applies to
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* @param id - id if any
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* @return Chunk generator
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* @since 1.2.0
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*/
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@Override
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public @NonNull ChunkGenerator getDefaultWorldGenerator(String worldName, String id)
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{
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return this.chunkGenerator;
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}
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/**
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* Defines the world generator for this game mode
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*
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* @param worldName - name of world that this applies to
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* @param id - id if any
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* @return Chunk generator
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* @since 1.2.0
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*/
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@Override
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public @NonNull ChunkGenerator getDefaultWorldGenerator(String worldName, String id)
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{
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return this.chunkGenerator;
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}
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// ---------------------------------------------------------------------
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// Section: Getters
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// ---------------------------------------------------------------------
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// ---------------------------------------------------------------------
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// Section: Getters
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// ---------------------------------------------------------------------
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/**
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* @return WorldSettings for this GameMode
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*/
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@Override
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public WorldSettings getWorldSettings()
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{
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return this.settings;
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}
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/**
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* @return WorldSettings for this GameMode
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*/
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@Override
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public WorldSettings getWorldSettings()
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{
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return this.settings;
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}
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/**
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* @return Settings for this GameMode
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*/
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public Settings getSettings()
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{
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return this.settings;
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}
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/**
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* @return Settings for this GameMode
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*/
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public Settings getSettings()
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{
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return this.settings;
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}
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// ---------------------------------------------------------------------
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// Section: Variables
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// ---------------------------------------------------------------------
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// ---------------------------------------------------------------------
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// Section: Variables
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// ---------------------------------------------------------------------
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/**
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* This stores CaveBlock addon settings.
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*/
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private Settings settings;
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/**
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* This stores CaveBlock addon settings.
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*/
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private Settings settings;
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/**
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* This stores CaveBlock addon WorldGenerator.
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*/
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private ChunkGeneratorWorld chunkGenerator;
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/**
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* This stores CaveBlock addon WorldGenerator.
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*/
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private ChunkGeneratorWorld chunkGenerator;
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// ---------------------------------------------------------------------
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// Section: Constants
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// ---------------------------------------------------------------------
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// ---------------------------------------------------------------------
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// Section: Constants
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// ---------------------------------------------------------------------
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/**
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* String for nether world.
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*/
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private static final String NETHER = "_nether";
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/**
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* String for nether world.
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*/
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private static final String NETHER = "_nether";
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/**
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* String for the end world.
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*/
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private static final String THE_END = "_the_end";
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/**
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* String for the end world.
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*/
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private static final String THE_END = "_the_end";
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}
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@ -1,14 +1,20 @@
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package world.bentobox.caveblock.generators.populators;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Random;
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import java.util.stream.Collectors;
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import org.bukkit.Chunk;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.World.Environment;
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import org.bukkit.block.Block;
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import org.bukkit.entity.EntityType;
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import org.bukkit.generator.BlockPopulator;
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import java.util.*;
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import java.util.stream.Collectors;
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import world.bentobox.bentobox.util.Pair;
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import world.bentobox.caveblock.CaveBlock;
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@ -20,250 +26,267 @@ import world.bentobox.caveblock.Settings;
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*/
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public class EntitiesPopulator extends BlockPopulator
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{
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/**
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* This is default constructor
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* @param addon CaveBlock addon.
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*/
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public EntitiesPopulator(CaveBlock addon)
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{
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this.addon = addon;
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this.settings = addon.getSettings();
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}
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private Map<Environment, Chances> chances;
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private final int generationTry;
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private int worldHeight;
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/**
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* This method populates chunk with entities.
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* @param world World where population must be.
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* @param random Randomness
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* @param chunk Chunk were populator operates.
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*/
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@Override
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public void populate(World world, Random random, Chunk chunk)
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{
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Map<EntityType, Pair<Integer, Integer>> entityChanceMap;
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Material mainMaterial;
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if (world.getEnvironment().equals(World.Environment.NETHER))
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{
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entityChanceMap = this.getEntityMap(this.settings.getNetherBlocks());
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mainMaterial = this.settings.getNetherMainBlock();
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}
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else if (world.getEnvironment().equals(World.Environment.THE_END))
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{
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entityChanceMap = this.getEntityMap(this.settings.getEndBlocks());
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mainMaterial = this.settings.getEndMainBlock();
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}
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else
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{
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entityChanceMap = this.getEntityMap(this.settings.getNormalBlocks());
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mainMaterial = this.settings.getNormalMainBlock();
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}
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final int generationTry = this.settings.getNumberOfBlockGenerationTries();
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||||
final int worldHeight = this.settings.getWorldDepth() - 1;
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||||
for (Map.Entry<EntityType, Pair<Integer, Integer>> entry : entityChanceMap.entrySet())
|
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{
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||||
for (int subY = 0; subY < worldHeight; subY += 16)
|
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{
|
||||
for (int tries = 0; tries < generationTry; tries++)
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||||
{
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||||
if (random.nextInt(100) < entry.getValue().x)
|
||||
{
|
||||
int x = random.nextInt(15);
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||||
int z = random.nextInt(15);
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||||
int y = Math.min(worldHeight - 2, subY + random.nextInt(15));
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||||
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||||
this.tryToPlaceEntity(world, chunk.getBlock(x, y, z), entry.getKey(), x, z, mainMaterial);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* This is default constructor
|
||||
* @param addon CaveBlock addon.
|
||||
*/
|
||||
public EntitiesPopulator(CaveBlock addon)
|
||||
{
|
||||
this.addon = addon;
|
||||
this.settings = addon.getSettings();
|
||||
// Set up chances
|
||||
chances = new HashMap<>();
|
||||
// Normal
|
||||
chances.put(Environment.NORMAL, new Chances(this.getEntityMap(this.settings.getNormalBlocks()), this.settings.getNormalMainBlock()));
|
||||
// Nether
|
||||
chances.put(Environment.NETHER, new Chances(this.getEntityMap(this.settings.getNetherBlocks()), this.settings.getNetherMainBlock()));
|
||||
// End
|
||||
chances.put(Environment.THE_END, new Chances(this.getEntityMap(this.settings.getEndBlocks()), this.settings.getEndMainBlock()));
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||||
// Other settings
|
||||
generationTry = this.settings.getNumberOfBlockGenerationTries();
|
||||
worldHeight = this.settings.getWorldDepth() - 1;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method returns Entity frequently and pack size map.
|
||||
* @param objectList List with objects that contains data.
|
||||
* @return Map that contains entity, its rarity and pack size.
|
||||
*/
|
||||
private Map<EntityType, Pair<Integer, Integer>> getEntityMap(List<String> objectList)
|
||||
{
|
||||
Map<EntityType, Pair<Integer, Integer>> entityMap = new HashMap<>(objectList.size());
|
||||
/**
|
||||
* This method populates chunk with entities.
|
||||
* @param world World where population must be.
|
||||
* @param random Randomness
|
||||
* @param chunk Chunk were populator operates.
|
||||
*/
|
||||
@Override
|
||||
public void populate(World world, Random random, Chunk chunk)
|
||||
{
|
||||
for (Map.Entry<EntityType, Pair<Integer, Integer>> entry : chances.get(world.getEnvironment()).entityChanceMap.entrySet())
|
||||
{
|
||||
for (int subY = 0; subY < worldHeight; subY += 16)
|
||||
{
|
||||
for (int tries = 0; tries < generationTry; tries++)
|
||||
{
|
||||
if (random.nextInt(100) < entry.getValue().x)
|
||||
{
|
||||
int x = random.nextInt(15);
|
||||
int z = random.nextInt(15);
|
||||
int y = Math.min(worldHeight - 2, subY + random.nextInt(15));
|
||||
|
||||
Map<String, EntityType> entityTypeMap = Arrays.stream(EntityType.values()).
|
||||
collect(Collectors.toMap(Enum::name,
|
||||
entityType -> entityType,
|
||||
(a, b) -> b,
|
||||
() -> new HashMap<>(EntityType.values().length)));
|
||||
|
||||
// wrong material object.
|
||||
objectList.stream().
|
||||
filter(object -> object.startsWith("ENTITY")).
|
||||
map(object -> object.split(":")).
|
||||
filter(splitString -> splitString.length == 4).
|
||||
forEach(splitString -> {
|
||||
EntityType entity = entityTypeMap.getOrDefault(splitString[1], null);
|
||||
|
||||
if (entity != null)
|
||||
{
|
||||
entityMap.put(entity,
|
||||
new Pair<>(Integer.parseInt(splitString[2]), Integer.parseInt(splitString[3])));
|
||||
}
|
||||
});
|
||||
|
||||
return entityMap;
|
||||
}
|
||||
this.tryToPlaceEntity(world, chunk.getBlock(x, y, z), entry.getKey(), x, z, chances.get(world.getEnvironment()).mainMaterial);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method checks if all chunks around given block is generated.
|
||||
* @param world World in which block is located
|
||||
* @param block Block that must be checked.
|
||||
* @param x Block x-index in chunk
|
||||
* @param z Block z-index in chunk
|
||||
* @return true, if all chunks around given block are generated.
|
||||
*/
|
||||
private boolean isValidBlock(World world, Block block, int x, int z)
|
||||
{
|
||||
return x > 0 && x < 15 && z > 0 && z < 15 ||
|
||||
world.isChunkGenerated(block.getX() + 1, block.getZ()) &&
|
||||
world.isChunkGenerated(block.getX() - 1, block.getZ()) &&
|
||||
world.isChunkGenerated(block.getX(), block.getZ() - 1) &&
|
||||
world.isChunkGenerated(block.getX(), block.getZ() + 1);
|
||||
}
|
||||
/**
|
||||
* This method returns Entity frequently and pack size map.
|
||||
* @param objectList List with objects that contains data.
|
||||
* @return Map that contains entity, its rarity and pack size.
|
||||
*/
|
||||
private Map<EntityType, Pair<Integer, Integer>> getEntityMap(List<String> objectList)
|
||||
{
|
||||
Map<EntityType, Pair<Integer, Integer>> entityMap = new HashMap<>(objectList.size());
|
||||
|
||||
Map<String, EntityType> entityTypeMap = Arrays.stream(EntityType.values()).
|
||||
collect(Collectors.toMap(Enum::name,
|
||||
entityType -> entityType,
|
||||
(a, b) -> b,
|
||||
() -> new HashMap<>(EntityType.values().length)));
|
||||
|
||||
// wrong material object.
|
||||
objectList.stream().
|
||||
filter(object -> object.startsWith("ENTITY")).
|
||||
map(object -> object.split(":")).
|
||||
filter(splitString -> splitString.length == 4).
|
||||
forEach(splitString -> {
|
||||
EntityType entity = entityTypeMap.getOrDefault(splitString[1], null);
|
||||
|
||||
if (entity != null)
|
||||
{
|
||||
entityMap.put(entity,
|
||||
new Pair<>(Integer.parseInt(splitString[2]), Integer.parseInt(splitString[3])));
|
||||
}
|
||||
});
|
||||
|
||||
return entityMap;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method is not completed. It must reserve space for entities to spawn, but
|
||||
* current implementation just allows to spawn 2 high mobs that can be in single
|
||||
* place.
|
||||
* @param world - World were mob must be spawned.
|
||||
* @param block - Block that was choosed by random.
|
||||
* @param entity - Entity that must be spawned.
|
||||
* @param x - ChunkX coordinate.
|
||||
* @param z - ChunkY coordinate.
|
||||
* @param originalMaterial - replacement manterial.
|
||||
*/
|
||||
private void tryToPlaceEntity(World world, Block block, EntityType entity, int x, int z, Material originalMaterial)
|
||||
{
|
||||
if (this.isValidBlock(world, block, x, z) && block.getType().equals(originalMaterial))
|
||||
{
|
||||
if (entity.isAlive())
|
||||
{
|
||||
int height = 0;
|
||||
int width = 0;
|
||||
int length = 0;
|
||||
boolean water = false;
|
||||
/**
|
||||
* This method checks if all chunks around given block is generated.
|
||||
* @param world World in which block is located
|
||||
* @param block Block that must be checked.
|
||||
* @param x Block x-index in chunk
|
||||
* @param z Block z-index in chunk
|
||||
* @return true, if all chunks around given block are generated.
|
||||
*/
|
||||
private boolean isValidBlock(World world, Block block, int x, int z)
|
||||
{
|
||||
return x > 0 && x < 15 && z > 0 && z < 15 ||
|
||||
world.isChunkGenerated(block.getX() + 1, block.getZ()) &&
|
||||
world.isChunkGenerated(block.getX() - 1, block.getZ()) &&
|
||||
world.isChunkGenerated(block.getX(), block.getZ() - 1) &&
|
||||
world.isChunkGenerated(block.getX(), block.getZ() + 1);
|
||||
}
|
||||
|
||||
switch (entity)
|
||||
{
|
||||
case SPIDER:
|
||||
width = 1;
|
||||
length = 1;
|
||||
break;
|
||||
case SLIME:
|
||||
case ELDER_GUARDIAN:
|
||||
case GHAST:
|
||||
case MAGMA_CUBE:
|
||||
case WITHER:
|
||||
height = 2;
|
||||
width = 2;
|
||||
length = 2;
|
||||
break;
|
||||
case ENDERMAN:
|
||||
case IRON_GOLEM:
|
||||
height = 2;
|
||||
break;
|
||||
case WITHER_SKELETON:
|
||||
case STRAY:
|
||||
case HUSK:
|
||||
case ZOMBIE_VILLAGER:
|
||||
case EVOKER:
|
||||
case VINDICATOR:
|
||||
case ILLUSIONER:
|
||||
case CREEPER:
|
||||
case SKELETON:
|
||||
case ZOMBIE:
|
||||
case BLAZE:
|
||||
case SNOWMAN:
|
||||
case VILLAGER:
|
||||
case PIG_ZOMBIE:
|
||||
case WITCH:
|
||||
case SHULKER:
|
||||
case SHEEP:
|
||||
case COW:
|
||||
case MUSHROOM_COW:
|
||||
height = 12;
|
||||
break;
|
||||
case SKELETON_HORSE:
|
||||
case ZOMBIE_HORSE:
|
||||
case DONKEY:
|
||||
case MULE:
|
||||
case HORSE:
|
||||
case POLAR_BEAR:
|
||||
case LLAMA:
|
||||
height = 1;
|
||||
width = 1;
|
||||
break;
|
||||
case GUARDIAN:
|
||||
case SQUID:
|
||||
case COD:
|
||||
case SALMON:
|
||||
case PUFFERFISH:
|
||||
case TROPICAL_FISH:
|
||||
water = true;
|
||||
break;
|
||||
case DROWNED:
|
||||
case DOLPHIN:
|
||||
water = true;
|
||||
height = 1;
|
||||
break;
|
||||
}
|
||||
|
||||
Block otherBlock = world.getBlockAt(block.getX(), block.getY() + 1, block.getZ());
|
||||
/**
|
||||
* This method is not completed. It must reserve space for entities to spawn, but
|
||||
* current implementation just allows to spawn 2 high mobs that can be in single
|
||||
* place.
|
||||
* @param world - World were mob must be spawned.
|
||||
* @param block - Block that was choosed by random.
|
||||
* @param entity - Entity that must be spawned.
|
||||
* @param x - ChunkX coordinate.
|
||||
* @param z - ChunkY coordinate.
|
||||
* @param originalMaterial - replacement manterial.
|
||||
*/
|
||||
private void tryToPlaceEntity(World world, Block block, EntityType entity, int x, int z, Material originalMaterial)
|
||||
{
|
||||
if (this.isValidBlock(world, block, x, z) && block.getType().equals(originalMaterial))
|
||||
{
|
||||
if (entity.isAlive())
|
||||
{
|
||||
int height = 0;
|
||||
int width = 0;
|
||||
int length = 0;
|
||||
boolean water = false;
|
||||
|
||||
if (!otherBlock.getType().equals(originalMaterial))
|
||||
{
|
||||
otherBlock = world.getBlockAt(block.getX(), block.getY() - 1, block.getZ());
|
||||
}
|
||||
switch (entity)
|
||||
{
|
||||
case SPIDER:
|
||||
width = 1;
|
||||
length = 1;
|
||||
break;
|
||||
case SLIME:
|
||||
case ELDER_GUARDIAN:
|
||||
case GHAST:
|
||||
case MAGMA_CUBE:
|
||||
case WITHER:
|
||||
height = 2;
|
||||
width = 2;
|
||||
length = 2;
|
||||
break;
|
||||
case ENDERMAN:
|
||||
case IRON_GOLEM:
|
||||
height = 2;
|
||||
break;
|
||||
case WITHER_SKELETON:
|
||||
case STRAY:
|
||||
case HUSK:
|
||||
case ZOMBIE_VILLAGER:
|
||||
case EVOKER:
|
||||
case VINDICATOR:
|
||||
case ILLUSIONER:
|
||||
case CREEPER:
|
||||
case SKELETON:
|
||||
case ZOMBIE:
|
||||
case BLAZE:
|
||||
case SNOWMAN:
|
||||
case VILLAGER:
|
||||
case PIG_ZOMBIE:
|
||||
case WITCH:
|
||||
case SHULKER:
|
||||
case SHEEP:
|
||||
case COW:
|
||||
case MUSHROOM_COW:
|
||||
height = 12;
|
||||
break;
|
||||
case SKELETON_HORSE:
|
||||
case ZOMBIE_HORSE:
|
||||
case DONKEY:
|
||||
case MULE:
|
||||
case HORSE:
|
||||
case POLAR_BEAR:
|
||||
case LLAMA:
|
||||
height = 1;
|
||||
width = 1;
|
||||
break;
|
||||
case GUARDIAN:
|
||||
case SQUID:
|
||||
case COD:
|
||||
case SALMON:
|
||||
case PUFFERFISH:
|
||||
case TROPICAL_FISH:
|
||||
water = true;
|
||||
break;
|
||||
case DROWNED:
|
||||
case DOLPHIN:
|
||||
water = true;
|
||||
height = 1;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (otherBlock.getType().equals(originalMaterial))
|
||||
{
|
||||
block.setType(Material.CAVE_AIR);
|
||||
otherBlock.setType(Material.CAVE_AIR);
|
||||
Block otherBlock = world.getBlockAt(block.getX(), block.getY() + 1, block.getZ());
|
||||
|
||||
if (otherBlock.getY() < block.getY())
|
||||
{
|
||||
world.spawnEntity(otherBlock.getLocation(), entity);
|
||||
}
|
||||
else
|
||||
{
|
||||
world.spawnEntity(block.getLocation(), entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
block.setType(Material.CAVE_AIR);
|
||||
world.spawnEntity(block.getLocation(), entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!otherBlock.getType().equals(originalMaterial))
|
||||
{
|
||||
otherBlock = world.getBlockAt(block.getX(), block.getY() - 1, block.getZ());
|
||||
}
|
||||
|
||||
if (otherBlock.getType().equals(originalMaterial))
|
||||
{
|
||||
block.setType(Material.CAVE_AIR);
|
||||
otherBlock.setType(Material.CAVE_AIR);
|
||||
|
||||
if (otherBlock.getY() < block.getY())
|
||||
{
|
||||
world.spawnEntity(otherBlock.getLocation(), entity);
|
||||
}
|
||||
else
|
||||
{
|
||||
world.spawnEntity(block.getLocation(), entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
block.setType(Material.CAVE_AIR);
|
||||
world.spawnEntity(block.getLocation(), entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* CaveBlock addon.
|
||||
*/
|
||||
private CaveBlock addon;
|
||||
/**
|
||||
* CaveBlock addon.
|
||||
*/
|
||||
private CaveBlock addon;
|
||||
|
||||
/**
|
||||
* CaveBlock settings.
|
||||
*/
|
||||
private Settings settings;
|
||||
/**
|
||||
* CaveBlock settings.
|
||||
*/
|
||||
private Settings settings;
|
||||
|
||||
/**
|
||||
* Chances class to store chances for environments and main material
|
||||
*
|
||||
*/
|
||||
private class Chances {
|
||||
final Map<EntityType, Pair<Integer, Integer>> entityChanceMap;
|
||||
final Material mainMaterial;
|
||||
|
||||
/**
|
||||
* @param materialChanceMap
|
||||
* @param mainMaterial
|
||||
*/
|
||||
public Chances(Map<EntityType, Pair<Integer, Integer>> entityChanceMap, Material mainMaterial) {
|
||||
this.entityChanceMap = entityChanceMap;
|
||||
this.mainMaterial = mainMaterial;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,16 +2,18 @@
|
||||
package world.bentobox.caveblock.generators.populators;
|
||||
|
||||
|
||||
import org.bukkit.Chunk;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.generator.BlockPopulator;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Random;
|
||||
|
||||
import org.bukkit.Chunk;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.World.Environment;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.generator.BlockPopulator;
|
||||
|
||||
import world.bentobox.bentobox.util.Pair;
|
||||
import world.bentobox.caveblock.CaveBlock;
|
||||
import world.bentobox.caveblock.Settings;
|
||||
@ -22,173 +24,188 @@ import world.bentobox.caveblock.Settings;
|
||||
*/
|
||||
public class MaterialPopulator extends BlockPopulator
|
||||
{
|
||||
/**
|
||||
* This is default constructor
|
||||
* @param addon CaveBlock addon.
|
||||
*/
|
||||
public MaterialPopulator(CaveBlock addon)
|
||||
{
|
||||
this.addon = addon;
|
||||
this.settings = addon.getSettings();
|
||||
}
|
||||
private Map<Environment, Chances> chances;
|
||||
|
||||
private final int generationTry;
|
||||
|
||||
private int worldHeight;
|
||||
|
||||
/**
|
||||
* This is default constructor
|
||||
* @param addon CaveBlock addon.
|
||||
*/
|
||||
public MaterialPopulator(CaveBlock addon)
|
||||
{
|
||||
this.addon = addon;
|
||||
this.settings = addon.getSettings();
|
||||
// Set up chances
|
||||
chances = new HashMap<>();
|
||||
// Normal
|
||||
chances.put(Environment.NORMAL, new Chances(this.getMaterialMap(this.settings.getNormalBlocks()), this.settings.getNormalMainBlock()));
|
||||
// Nether
|
||||
chances.put(Environment.NETHER, new Chances(this.getMaterialMap(this.settings.getNetherBlocks()), this.settings.getNetherMainBlock()));
|
||||
// End
|
||||
chances.put(Environment.THE_END, new Chances(this.getMaterialMap(this.settings.getEndBlocks()), this.settings.getEndMainBlock()));
|
||||
// Other settings
|
||||
generationTry = this.settings.getNumberOfBlockGenerationTries();
|
||||
worldHeight = this.settings.getWorldDepth() - 1;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method populates chunk with blocks.
|
||||
* @param world World where population must be.
|
||||
* @param random Randomness
|
||||
* @param chunk Chunk were populator operates.
|
||||
*/
|
||||
@Override
|
||||
public void populate(World world, Random random, Chunk chunk)
|
||||
{
|
||||
Map<Material, Pair<Integer, Integer>> materialChanceMap;
|
||||
Material mainMaterial;
|
||||
/**
|
||||
* This method populates chunk with blocks.
|
||||
* @param world World where population must be.
|
||||
* @param random Randomness
|
||||
* @param chunk Chunk were populator operates.
|
||||
*/
|
||||
@Override
|
||||
public void populate(World world, Random random, Chunk chunk)
|
||||
{
|
||||
for (Map.Entry<Material, Pair<Integer, Integer>> entry : chances.get(world.getEnvironment()).materialChanceMap.entrySet())
|
||||
{
|
||||
for (int subY = 0; subY < worldHeight; subY += 16)
|
||||
{
|
||||
for (int tries = 0; tries < generationTry; tries++)
|
||||
{
|
||||
if (random.nextInt(100) < entry.getValue().x)
|
||||
{
|
||||
int x = random.nextInt(15);
|
||||
int z = random.nextInt(15);
|
||||
int y = Math.min(worldHeight - 2, subY + random.nextInt(15));
|
||||
|
||||
if (world.getEnvironment().equals(World.Environment.NETHER))
|
||||
{
|
||||
materialChanceMap = this.getMaterialMap(this.settings.getNetherBlocks());
|
||||
mainMaterial = this.settings.getNetherMainBlock();
|
||||
}
|
||||
else if (world.getEnvironment().equals(World.Environment.THE_END))
|
||||
{
|
||||
materialChanceMap = this.getMaterialMap(this.settings.getEndBlocks());
|
||||
mainMaterial = this.settings.getEndMainBlock();
|
||||
}
|
||||
else
|
||||
{
|
||||
materialChanceMap = this.getMaterialMap(this.settings.getNormalBlocks());
|
||||
mainMaterial = this.settings.getNormalMainBlock();
|
||||
}
|
||||
Block block = chunk.getBlock(x, y, z);
|
||||
|
||||
final int generationTry = this.settings.getNumberOfBlockGenerationTries();
|
||||
final int worldHeight = this.settings.getWorldDepth() - 1;
|
||||
if (block.getType().equals(chances.get(world.getEnvironment()).mainMaterial) &&
|
||||
this.isValidBlock(world, block, x, z))
|
||||
{
|
||||
int packSize = random.nextInt(entry.getValue().z);
|
||||
|
||||
for (Map.Entry<Material, Pair<Integer, Integer>> entry : materialChanceMap.entrySet())
|
||||
{
|
||||
for (int subY = 0; subY < worldHeight; subY += 16)
|
||||
{
|
||||
for (int tries = 0; tries < generationTry; tries++)
|
||||
{
|
||||
if (random.nextInt(100) < entry.getValue().x)
|
||||
{
|
||||
int x = random.nextInt(15);
|
||||
int z = random.nextInt(15);
|
||||
int y = Math.min(worldHeight - 2, subY + random.nextInt(15));
|
||||
boolean continuePlacing = true;
|
||||
|
||||
Block block = chunk.getBlock(x, y, z);
|
||||
while (continuePlacing)
|
||||
{
|
||||
if (!block.getType().equals(entry.getKey()))
|
||||
{
|
||||
block.setType(entry.getKey());
|
||||
packSize--;
|
||||
}
|
||||
|
||||
if (block.getType().equals(mainMaterial) &&
|
||||
this.isValidBlock(world, block, x, z))
|
||||
{
|
||||
int packSize = random.nextInt(entry.getValue().z);
|
||||
// The direction chooser
|
||||
switch (random.nextInt(5))
|
||||
{
|
||||
case 0:
|
||||
x = Math.min(15, x + 1);
|
||||
break;
|
||||
case 1:
|
||||
y = Math.min(worldHeight - 2, y + 1);
|
||||
break;
|
||||
case 2:
|
||||
z = Math.min(15, z + 1);
|
||||
break;
|
||||
case 3:
|
||||
x = Math.max(0, x - 1);
|
||||
break;
|
||||
case 4:
|
||||
y = Math.max(1, y - 1);
|
||||
break;
|
||||
case 5:
|
||||
z = Math.max(0, z - 1);
|
||||
break;
|
||||
}
|
||||
|
||||
boolean continuePlacing = true;
|
||||
block = chunk.getBlock(x, y, z);
|
||||
|
||||
while (continuePlacing)
|
||||
{
|
||||
if (!block.getType().equals(entry.getKey()))
|
||||
{
|
||||
block.setType(entry.getKey());
|
||||
packSize--;
|
||||
}
|
||||
|
||||
// The direction chooser
|
||||
switch (random.nextInt(5))
|
||||
{
|
||||
case 0:
|
||||
x = Math.min(15, x + 1);
|
||||
break;
|
||||
case 1:
|
||||
y = Math.min(worldHeight - 2, y + 1);
|
||||
break;
|
||||
case 2:
|
||||
z = Math.min(15, z + 1);
|
||||
break;
|
||||
case 3:
|
||||
x = Math.max(0, x - 1);
|
||||
break;
|
||||
case 4:
|
||||
y = Math.max(1, y - 1);
|
||||
break;
|
||||
case 5:
|
||||
z = Math.max(0, z - 1);
|
||||
break;
|
||||
}
|
||||
|
||||
block = chunk.getBlock(x, y, z);
|
||||
|
||||
continuePlacing = this.isValidBlock(world, block, x, z) &&
|
||||
packSize > 0 &&
|
||||
(block.getType().equals(mainMaterial) ||
|
||||
block.getType().equals(entry.getKey()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
continuePlacing = this.isValidBlock(world, block, x, z) &&
|
||||
packSize > 0 &&
|
||||
(block.getType().equals(chances.get(world.getEnvironment()).mainMaterial) ||
|
||||
block.getType().equals(entry.getKey()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method checks if all chunks around given block is generated.
|
||||
* @param world World in which block is located
|
||||
* @param block Block that must be checked.
|
||||
* @param x Block x-index in chunk
|
||||
* @param z Block z-index in chunk
|
||||
* @return true, if all chunks around given block are generated.
|
||||
*/
|
||||
private boolean isValidBlock(World world, Block block, int x, int z)
|
||||
{
|
||||
return x > 0 && x < 15 && z > 0 && z < 15 ||
|
||||
world.isChunkGenerated(block.getX() + 1, block.getZ()) &&
|
||||
world.isChunkGenerated(block.getX() - 1, block.getZ()) &&
|
||||
world.isChunkGenerated(block.getX(), block.getZ() - 1) &&
|
||||
world.isChunkGenerated(block.getX(), block.getZ() + 1);
|
||||
}
|
||||
/**
|
||||
* This method checks if all chunks around given block is generated.
|
||||
* @param world World in which block is located
|
||||
* @param block Block that must be checked.
|
||||
* @param x Block x-index in chunk
|
||||
* @param z Block z-index in chunk
|
||||
* @return true, if all chunks around given block are generated.
|
||||
*/
|
||||
private boolean isValidBlock(World world, Block block, int x, int z)
|
||||
{
|
||||
return x > 0 && x < 15 && z > 0 && z < 15 ||
|
||||
world.isChunkGenerated(block.getX() + 1, block.getZ()) &&
|
||||
world.isChunkGenerated(block.getX() - 1, block.getZ()) &&
|
||||
world.isChunkGenerated(block.getX(), block.getZ() - 1) &&
|
||||
world.isChunkGenerated(block.getX(), block.getZ() + 1);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method returns material frequently and pack size map.
|
||||
* @param objectList List with objects that contains data.
|
||||
* @return Map that contains material, its rarity and pack size.
|
||||
*/
|
||||
private Map<Material, Pair<Integer, Integer>> getMaterialMap(List<String> objectList)
|
||||
{
|
||||
Map<Material, Pair<Integer, Integer>> materialMap = new HashMap<>(objectList.size());
|
||||
/**
|
||||
* This method returns material frequently and pack size map.
|
||||
* @param objectList List with objects that contains data.
|
||||
* @return Map that contains material, its rarity and pack size.
|
||||
*/
|
||||
private Map<Material, Pair<Integer, Integer>> getMaterialMap(List<String> objectList)
|
||||
{
|
||||
Map<Material, Pair<Integer, Integer>> materialMap = new HashMap<>(objectList.size());
|
||||
|
||||
// wrong material object.
|
||||
objectList.stream().
|
||||
filter(object -> object.startsWith("MATERIAL")).
|
||||
map(object -> object.split(":")).
|
||||
filter(splitString -> splitString.length == 4).
|
||||
forEach(splitString -> {
|
||||
Material material = Material.getMaterial(splitString[1]);
|
||||
// wrong material object.
|
||||
objectList.stream().
|
||||
filter(object -> object.startsWith("MATERIAL")).
|
||||
map(object -> object.split(":")).
|
||||
filter(splitString -> splitString.length == 4).
|
||||
forEach(splitString -> {
|
||||
Material material = Material.getMaterial(splitString[1]);
|
||||
|
||||
if (material != null)
|
||||
{
|
||||
materialMap.put(material,
|
||||
new Pair<>(Integer.parseInt(splitString[2]), Integer.parseInt(splitString[3])));
|
||||
}
|
||||
});
|
||||
if (material != null)
|
||||
{
|
||||
materialMap.put(material,
|
||||
new Pair<>(Integer.parseInt(splitString[2]), Integer.parseInt(splitString[3])));
|
||||
}
|
||||
});
|
||||
|
||||
return materialMap;
|
||||
}
|
||||
return materialMap;
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
|
||||
/**
|
||||
* CaveBlock addon.
|
||||
*/
|
||||
private CaveBlock addon;
|
||||
/**
|
||||
* CaveBlock addon.
|
||||
*/
|
||||
private CaveBlock addon;
|
||||
|
||||
/**
|
||||
* CaveBlock settings.
|
||||
*/
|
||||
private Settings settings;
|
||||
/**
|
||||
* CaveBlock settings.
|
||||
*/
|
||||
private Settings settings;
|
||||
|
||||
|
||||
/**
|
||||
* Chances class to store chances for environments and main material
|
||||
*
|
||||
*/
|
||||
private class Chances {
|
||||
final Map<Material, Pair<Integer, Integer>> materialChanceMap;
|
||||
final Material mainMaterial;
|
||||
|
||||
/**
|
||||
* @param materialChanceMap
|
||||
* @param mainMaterial
|
||||
*/
|
||||
public Chances(Map<Material, Pair<Integer, Integer>> materialChanceMap, Material mainMaterial) {
|
||||
this.materialChanceMap = materialChanceMap;
|
||||
this.mainMaterial = mainMaterial;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,4 +9,228 @@ caveblock:
|
||||
line1: "Welcome!"
|
||||
line2: "[name]"
|
||||
line3: "Start digging! &c<3"
|
||||
# Override BentoBox default command strings
|
||||
# General strings
|
||||
general:
|
||||
errors:
|
||||
no-island: "&cYou do not have a cave!"
|
||||
player-has-island: "&cPlayer already has a cave!"
|
||||
player-has-no-island: "&cThat player has no cave!"
|
||||
already-have-island: "&cYou already have a cave!"
|
||||
no-safe-location: "&cNo safe location found!"
|
||||
not-owner: "&cYou are not the owner of your team!"
|
||||
commands:
|
||||
# Override BentoBox default island command strings
|
||||
island:
|
||||
info:
|
||||
description: "display info about your cave or the player's cave"
|
||||
go:
|
||||
description: "teleport you to your cave"
|
||||
teleport: "&aTeleporting you to your cave."
|
||||
create:
|
||||
description: "create a cave, using optional schem (requires permission)"
|
||||
too-many-islands: "&cThere are too many caves in this world: there isn't enough room for yours to be created."
|
||||
unable-create-island: "&cYour cave could not be generated, please contact an administrator."
|
||||
creating-island: "&aCreating your cave, please wait a moment..."
|
||||
reset:
|
||||
description: "restart your cave from scratch"
|
||||
parameters: ""
|
||||
must-remove-members: "&cYou must remove all team players before you can restart (/[label] team kick <player>)."
|
||||
sethome:
|
||||
must-be-on-your-island: "&cYou must be in your cave to set home!"
|
||||
home-set: "&6Your home has been set to your current location."
|
||||
setname:
|
||||
description: "set a name for your cave"
|
||||
resetname:
|
||||
description: "reset your cave name"
|
||||
team:
|
||||
coop:
|
||||
description: "make a player coop rank"
|
||||
uncoop:
|
||||
you-are-no-longer-a-coop-member: "&cYou are no longer a coop member of [name]'s cave"
|
||||
all-members-logged-off: "&cAll team members logged off so you are no longer a coop member of [name]'s cave"
|
||||
trust:
|
||||
description: "give a player trusted rank"
|
||||
invite:
|
||||
description: "invite a player to join your team"
|
||||
name-has-invited-you: "&a[name] has invited you to join their team."
|
||||
to-accept-or-reject: "&aDo /[label] team accept to accept, or /[label] team reject to reject"
|
||||
you-will-lose-your-island: "&cWARNING! You will lose your our cave if you accept!"
|
||||
errors:
|
||||
island-is-full: "&cYour team is full, you can't invite anyone else."
|
||||
accept:
|
||||
you-joined-island: "&aYou joined a team! Use /[label] team info to see the other members."
|
||||
name-joined-your-island: "&a[name] joined your team!"
|
||||
confirmation: |-
|
||||
&cAre you sure you want to accept this invite?
|
||||
&c&lThis will &nDESTORY &r&c&lyour current cave!
|
||||
reject:
|
||||
you-rejected-invite: "&aYou rejected the invitation to join a team."
|
||||
name-rejected-your-invite: "&c[name] rejected your invite!"
|
||||
cancel:
|
||||
description: "cancel the pending invite to join your team"
|
||||
leave:
|
||||
description: "leave your team"
|
||||
left-your-island: "&c[name] &cleft your team"
|
||||
kick:
|
||||
description: "remove a team member"
|
||||
owner-kicked: "&cThe owner kicked you from the team!"
|
||||
demote:
|
||||
description: "demote a player one rank"
|
||||
promote:
|
||||
description: "promote a player one rank"
|
||||
setowner:
|
||||
description: "transfer team ownership to a member"
|
||||
errors:
|
||||
target-is-not-member: "&cThat player is not part of your team!"
|
||||
name-is-the-owner: "&a[name] is now the cave owner!"
|
||||
you-are-the-owner: "&aYou are now the cave owner!"
|
||||
ban:
|
||||
description: "ban a player from your cave"
|
||||
cannot-ban-more-players: "&cYou reached the ban limit, you cannot ban any more players."
|
||||
owner-banned-you: "&b[name]&c banned you from their cave!"
|
||||
you-are-banned: "&bYou are banned from this cave!"
|
||||
unban:
|
||||
description: "unban a player from your cave"
|
||||
you-are-unbanned: "&b[name]&a unbanned you from their cave!"
|
||||
banlist:
|
||||
noone: "&aNo one is banned on this cave"
|
||||
settings:
|
||||
description: "display cave settings"
|
||||
# Admin commands
|
||||
admin:
|
||||
team:
|
||||
add:
|
||||
name-has-island: "&c[name] has a cave. Unregister or delete them first!"
|
||||
setowner:
|
||||
description: "transfers cave ownership to the player"
|
||||
already-owner: "&cPlayer is already the owner of this cave!"
|
||||
range:
|
||||
description: "Admin cave range command"
|
||||
display:
|
||||
description: "Show/hide cave range indicators"
|
||||
hint: |-
|
||||
&cRed Barrier icons &fshow the current protected range limit.
|
||||
&7Gray Particles &fshow the max limit.
|
||||
&aGreen Particles &fshow the default protected range if the protection range differs from it.
|
||||
set:
|
||||
description: "Sets the cave protected range"
|
||||
reset:
|
||||
description: "Resets the protected range to the world default"
|
||||
register:
|
||||
parameters: "<player>"
|
||||
description: "register player to unowned cave you are in"
|
||||
registered-island: "&aRegistered player to cave at [xyz]."
|
||||
already-owned: "&ccave is already owned by another player!"
|
||||
no-island-here: "&cThere is no player cave here. Confirm to make one."
|
||||
in-deletion: "&cThis space is currently being regenerated. Try later."
|
||||
unregister:
|
||||
description: "unregister owner from a cave, but keep cave blocks as-is"
|
||||
unregistered-island: "&aUnregistered player from cave at [xyz]."
|
||||
info:
|
||||
parameters: "<player>"
|
||||
description: "get info on where you are or on player"
|
||||
no-island: "&cYou are not in a registered cave right now..."
|
||||
title: "========== Cave Info ============"
|
||||
owner: "Owner: [owner] ([uuid])"
|
||||
last-login: "Last login: [date]"
|
||||
deaths: "Deaths: [number]"
|
||||
resets-left: "Resets: [number] (Max: [total])"
|
||||
team-members-title: "Team members:"
|
||||
team-owner-format: "&a[name] [rank]"
|
||||
team-member-format: "&b[name] [rank]"
|
||||
island-location: "Cave location: [xyz]"
|
||||
island-coords: "Cave coordinates: [xz1] to [xz2]"
|
||||
protection-range: "Protection range: [range]"
|
||||
max-protection-range: "Largest historical protection range: [range]"
|
||||
protection-coords: "Protection coordinates: [xz1] to [xz2]"
|
||||
is-spawn: "Cave is a spawn cave"
|
||||
banned-players: "Banned players:"
|
||||
banned-format: "&c[name]"
|
||||
unowned: "&cUnowned"
|
||||
setrange:
|
||||
description: "set the range of player's cave"
|
||||
range-updated: "Cave range updated to [number]"
|
||||
tp:
|
||||
parameters: "<player>"
|
||||
description: "teleport to a player's cave"
|
||||
getrank:
|
||||
description: "get a player's rank in their cave"
|
||||
rank-is: "&aRank is [rank] in their cave."
|
||||
setrank:
|
||||
description: "set a player's rank in their cave"
|
||||
setspawn:
|
||||
description: "set a cave as spawn for this world"
|
||||
already-spawn: "&cThis cave is already a spawn!"
|
||||
no-island-here: "&cThere is no registered cave here."
|
||||
confirmation: "&cAre you sure you want to set this cave as the spawn for this world?"
|
||||
delete:
|
||||
parameters: ""
|
||||
description: "deletes a player and regenerates their cave"
|
||||
cannot-delete-owner: "&cAll team members must be kicked before deleting."
|
||||
deleted-island: "&aCave at &e[xyz] &ahas been successfully regenerated."
|
||||
|
||||
protection:
|
||||
flags:
|
||||
ELYTRA:
|
||||
description: "Toggle use"
|
||||
ENDERMAN_GRIEFING:
|
||||
description: |-
|
||||
&aEndermen can remove
|
||||
&ablocks
|
||||
ENTER_EXIT_MESSAGES:
|
||||
description: "Display entry and exit messages"
|
||||
island: "[name]'s protected cave"
|
||||
name: "Enter/Exit messages"
|
||||
now-entering: "&bNow entering [name]"
|
||||
now-leaving: "&bNow leaving [name]"
|
||||
GEO_LIMIT_MOBS:
|
||||
description: |-
|
||||
&aRemove mobs that go
|
||||
&aoutside protected
|
||||
&aplayer space
|
||||
name: "&eLimit mobs to player cave"
|
||||
ISLAND_RESPAWN:
|
||||
description: |-
|
||||
&aPlayers respawn
|
||||
&ain their cave
|
||||
name: "Cave respawn"
|
||||
LOCK:
|
||||
name: "Lock player cave"
|
||||
OFFLINE_REDSTONE:
|
||||
description: |-
|
||||
&aWhen disabled, redstone
|
||||
&awill not operate in caves
|
||||
&awhere all members are offline.
|
||||
&aMay help reduce lag.
|
||||
PISTON_PUSH:
|
||||
description: |-
|
||||
&aAllow pistons to push
|
||||
&ablocks outside a player's cave
|
||||
PVP_OVERWORLD:
|
||||
description: |-
|
||||
&cEnable/Disable PVP
|
||||
&cin protected cave.
|
||||
REMOVE_MOBS:
|
||||
description: |-
|
||||
&aRemove monsters when
|
||||
&ateleporting to a cave
|
||||
PREVENT_TELEPORT_WHEN_FALLING:
|
||||
description: |-
|
||||
&aPrevent players from teleporting
|
||||
&aif they are falling.
|
||||
hint: "&cYou cannot teleport while you are falling!"
|
||||
locked: "&cThis cave is locked!"
|
||||
protected: "&ccave protected: [description]"
|
||||
|
||||
panel:
|
||||
PROTECTION:
|
||||
title: "&6Protection"
|
||||
description: |-
|
||||
&aProtection settings
|
||||
&afor this cave
|
||||
SETTING:
|
||||
description: |-
|
||||
&aGeneral settings
|
||||
&afor this cave
|
||||
|
Loading…
Reference in New Issue
Block a user