Uses the new 1.17.1 ChunkGenerator options

This commit is contained in:
tastybento 2021-08-15 15:26:42 -07:00
parent 45955df990
commit 2f209fcf37
4 changed files with 80 additions and 193 deletions

11
pom.xml
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@ -43,14 +43,14 @@
<properties>
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
<project.reporting.outputEncoding>UTF-8</project.reporting.outputEncoding>
<java.version>1.8</java.version>
<java.version>16</java.version>
<!-- More visible way how to change dependency versions -->
<spigot.version>1.16.4-R0.1-SNAPSHOT</spigot.version>
<bentobox.version>1.16.0</bentobox.version>
<spigot.version>1.17.1-R0.1-SNAPSHOT</spigot.version>
<bentobox.version>1.17.0</bentobox.version>
<!-- Revision variable removes warning about dynamic version -->
<revision>${build.version}-SNAPSHOT</revision>
<!-- This allows to change between versions and snapshots. -->
<build.version>1.14.5</build.version>
<build.version>1.15.0</build.version>
<build.number>-LOCAL</build.number>
<sonar.organization>bentobox-world</sonar.organization>
<sonar.host.url>https://sonarcloud.io</sonar.host.url>
@ -170,8 +170,7 @@
<artifactId>maven-compiler-plugin</artifactId>
<version>3.7.0</version>
<configuration>
<source>${java.version}</source>
<target>${java.version}</target>
<release>${java.version}</release>
</configuration>
</plugin>
<plugin>

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@ -76,7 +76,6 @@ public class CaveBlock extends GameModeAddon
{
super.onReload();
this.loadSettings();
this.chunkGenerator.reload();
}
@ -137,7 +136,6 @@ public class CaveBlock extends GameModeAddon
// Create the world if it does not exist
this.islandWorld = WorldCreator.name(worldName).
type(WorldType.FLAT).
environment(World.Environment.NORMAL).
generator(this.chunkGenerator).
createWorld();

View File

@ -2,18 +2,19 @@ package world.bentobox.caveblock.generators;
import java.util.ArrayList;
import java.util.EnumMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.generator.BlockPopulator;
import org.bukkit.World.Environment;
import org.bukkit.generator.ChunkGenerator;
import org.bukkit.generator.WorldInfo;
import world.bentobox.caveblock.CaveBlock;
import world.bentobox.caveblock.Settings;
import world.bentobox.caveblock.generators.populators.EntitiesPopulator;
import world.bentobox.caveblock.generators.populators.MaterialPopulator;
/**
@ -24,6 +25,12 @@ import world.bentobox.caveblock.generators.populators.MaterialPopulator;
*/
public class ChunkGeneratorWorld extends ChunkGenerator
{
private CaveBlock addon;
private Settings settings;
private Map<Environment, ChunkData> map = new EnumMap<>(Environment.class);
private final Random r = new Random();
private List<Ore> ores = new ArrayList<>();
// ---------------------------------------------------------------------
// Section: Constructor
// ---------------------------------------------------------------------
@ -38,7 +45,18 @@ public class ChunkGeneratorWorld extends ChunkGenerator
this.addon = addon;
this.settings = addon.getSettings();
reload();
ores.add(new Ore(0, 16, Material.TUFF,2));
ores.add(new Ore(0, 79, Material.GRANITE,10));
ores.add(new Ore(0, 79, Material.ANDESITE,10));
ores.add(new Ore(0, 79, Material.DIORITE,10));
ores.add(new Ore(95, 136, Material.COAL_ORE, 5));
ores.add(new Ore(0, 96, Material.COPPER_ORE, 3));
ores.add(new Ore(-64, 64, Material.LAPIS_ORE, 2));
ores.add(new Ore(-64, 320, Material.IRON_ORE, 3));
ores.add(new Ore(-64, 30, Material.GOLD_ORE, 3));
ores.add(new Ore(-64, 16, Material.REDSTONE_ORE, 2));
ores.add(new Ore(-64, 16, Material.DIAMOND_ORE, 1));
ores.add(new Ore(32, 320, Material.EMERALD_ORE, 2));
}
@ -46,7 +64,42 @@ public class ChunkGeneratorWorld extends ChunkGenerator
// Section: Methods
// ---------------------------------------------------------------------
@SuppressWarnings("deprecation")
@Override
public ChunkData generateChunkData(World world, Random random, int x, int z, BiomeGrid biome) {
//BentoBox.getInstance().logDebug("Generate Chunk Data " + x + " " + z);
return createChunkData(world);
}
@Override
public void generateNoise(WorldInfo worldInfo, Random random, int x, int z, ChunkData chunkData) {
//BentoBox.getInstance().logDebug("Generate Noise " + x + " " + z + " " + chunkData);
chunkData.setRegion(0, worldInfo.getMinHeight(), 0, 16, worldInfo.getMaxHeight(), 16, Material.STONE);
chunkData.setRegion(0, worldInfo.getMinHeight(), 0, 16, 7, 16, Material.DEEPSLATE);
// Generate ores
for (int y = worldInfo.getMinHeight(); y < worldInfo.getMaxHeight(); y++) {
for (Ore o: ores) {
if (o.minY() < y && o.maxY() > y && r.nextInt(30) < o.chance()) {
chunkData.setBlock(r.nextInt(16), y, r.nextInt(16), o.material());
break;
}
}
}
}
@Override
public void generateSurface(WorldInfo worldInfo, Random random, int x, int z, ChunkData chunkData) {
//BentoBox.getInstance().logDebug("generateSurface " + x + " " + z + " " + chunkData);
}
@Override
public void generateBedrock(WorldInfo worldInfo, Random random, int x, int z, ChunkData chunkData) {
//BentoBox.getInstance().logDebug("generateBedrock " + x + " " + z + " " + chunkData);
}
@Override
public void generateCaves(WorldInfo worldInfo, Random random, int x, int z, ChunkData chunkData) {
//BentoBox.getInstance().logDebug("generateCaves " + x + " " + z + " " + chunkData);
}
/**
* This method sets if given coordinates can be set as spawn location
*/
@ -56,196 +109,26 @@ public class ChunkGeneratorWorld extends ChunkGenerator
return true;
}
/**
* This method generates given chunk.
* @param world World where chunk must be generated.
* @param random Random that allows define object randomness.
* @param chunkX Chunk X coordinate.
* @param chunkZ Chunk Z coordinate.
* @param biomeGrid BiomeGrid that contains biomes.
* @return new ChunkData for given chunk.
*/
@Override
public ChunkData generateChunkData(World world,
Random random,
int chunkX,
int chunkZ,
ChunkGenerator.BiomeGrid biomeGrid)
{
ChunkData result = this.createChunkData(world);
// Populate chunk with necessary information
if (world.getEnvironment().equals(World.Environment.NETHER))
{
this.populateNetherChunk(world, result, biomeGrid);
}
else if (world.getEnvironment().equals(World.Environment.THE_END))
{
this.populateTheEndChunk(world, result, biomeGrid);
}
else
{
this.populateOverWorldChunk(world, result, biomeGrid);
}
return result;
public boolean shouldGenerateNoise() {
return false;
}
/**
* This method populates The End world chunk data.
* @param world world where chunks are generated.
* @param chunkData ChunkData that must be populated.
* @param biomeGrid BiomeGrid for this chunk.
*/
private void populateTheEndChunk(World world, ChunkData chunkData, BiomeGrid biomeGrid)
{
// because everything starts at 0 and ends at 255
final int worldHeight = this.settings.getWorldDepth();
// Fill all blocks
chunkData.setRegion(0, 1, 0,
16, worldHeight - 1, 16,
this.settings.getEndMainBlock());
// Generate ground and ceiling.
chunkData.setRegion(0, 0, 0,
16, 1, 16,
this.settings.isEndFloor() ? Material.BEDROCK : this.settings.getEndMainBlock());
chunkData.setRegion(0, worldHeight - 1, 0,
16, worldHeight, 16,
this.settings.isEndRoof() ? Material.BEDROCK : this.settings.getEndMainBlock());
// Set biome
for (int x = 0; x < 16; x += 4)
{
for (int y = 0; y < world.getMaxHeight(); y += 4)
{
for (int z = 0; z < 16; z += 4)
{
biomeGrid.setBiome(x, y, z, this.settings.getDefaultTheEndBiome());
}
}
}
}
/**
* This method populates nether world chunk data.
* @param world world where chunks are generated.
* @param chunkData ChunkData that must be populated.
* @param biomeGrid BiomeGrid for this chunk.
*/
private void populateNetherChunk(World world, ChunkData chunkData, BiomeGrid biomeGrid)
{
// because everything starts at 0 and ends at 255
final int worldHeight = this.settings.getWorldDepth();
// Fill all blocks
chunkData.setRegion(0, 1, 0,
16, worldHeight - 1, 16,
this.settings.getNetherMainBlock());
// Generate ground and ceiling.
chunkData.setRegion(0, 0, 0,
16, 1, 16,
this.settings.isNetherFloor() ? Material.BEDROCK : this.settings.getNetherMainBlock());
chunkData.setRegion(0, worldHeight - 1, 0,
16, worldHeight, 16,
this.settings.isNetherRoof() ? Material.BEDROCK : this.settings.getNetherMainBlock());
// Set biome
for (int x = 0; x < 16; x += 4)
{
for (int y = 0; y < world.getMaxHeight(); y += 4)
{
for (int z = 0; z < 16; z += 4)
{
biomeGrid.setBiome(x, y, z, this.settings.getDefaultNetherBiome());
}
}
}
}
/**
* This method populates Over world chunk data.
* @param world world where chunks are generated.
* @param chunkData ChunkData that must be populated.
* @param biomeGrid BiomeGrid for this chunk.
*/
private void populateOverWorldChunk(World world, ChunkData chunkData, BiomeGrid biomeGrid)
{
// because everything starts at 0 and ends at 255
final int worldHeight = this.settings.getWorldDepth();
// Fill all blocks
chunkData.setRegion(0, 1, 0,
16, worldHeight - 1, 16,
this.settings.getNormalMainBlock());
// Generate ground and ceiling.
chunkData.setRegion(0, 0, 0,
16, 1, 16,
this.settings.isNormalFloor() ? Material.BEDROCK : this.settings.getNormalMainBlock());
chunkData.setRegion(0, worldHeight - 1, 0,
16, worldHeight, 16,
this.settings.isNormalRoof() ? Material.BEDROCK : this.settings.getNormalMainBlock());
// Set biome
for (int x = 0; x < 16; x += 4)
{
for (int y = 0; y < world.getMaxHeight(); y += 4)
{
for (int z = 0; z < 16; z += 4)
{
biomeGrid.setBiome(x, y, z, this.settings.getDefaultBiome());
}
}
}
}
/**
* This method set world block populators.
* @param world World where this must apply.
* @return List with block populators.
*/
@Override
public List<BlockPopulator> getDefaultPopulators(final World world)
{
return this.blockPopulators;
public boolean shouldGenerateSurface() {
return true;
}
/**
* Called when config is reloaded
*/
public void reload() {
this.blockPopulators = new ArrayList<>(2);
this.blockPopulators.add(new MaterialPopulator(this.addon));
this.blockPopulators.add(new EntitiesPopulator(this.addon));
@Override
public boolean shouldGenerateBedrock() {
return true;
}
// ---------------------------------------------------------------------
// Section: Variables
// ---------------------------------------------------------------------
@Override
public boolean shouldGenerateCaves() {
return true;
}
/**
* CaveBlock addon.
*/
private CaveBlock addon;
/**
* Addon settings.
*/
private Settings settings;
/**
* This list contains block populators that will be applied after chunk is generated.
*/
private List<BlockPopulator> blockPopulators;
}

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@ -0,0 +1,7 @@
package world.bentobox.caveblock.generators;
import org.bukkit.Material;
public record Ore (int minY, int maxY, Material material, int chance){
}