Add better comments for variables and methods.

This commit is contained in:
BONNe1704 2019-01-31 11:34:55 +02:00
parent a346e3964a
commit 31ab3fd865
2 changed files with 252 additions and 111 deletions

View File

@ -662,78 +662,130 @@ public class Settings implements DataObject, WorldSettings
}
/**
* This method returns the worldDepth value.
* @return the value of worldDepth.
*/
public int getWorldDepth()
{
return worldDepth;
}
/**
* This method returns the normalRoof value.
* @return the value of normalRoof.
*/
public boolean isNormalRoof()
{
return normalRoof;
}
/**
* This method returns the normalFloor value.
* @return the value of normalFloor.
*/
public boolean isNormalFloor()
{
return normalFloor;
}
/**
* This method returns the normalMainBlock value.
* @return the value of normalMainBlock.
*/
public Material getNormalMainBlock()
{
return normalMainBlock;
}
/**
* This method returns the normalBlocks value.
* @return the value of normalBlocks.
*/
public List<String> getNormalBlocks()
{
return normalBlocks;
}
/**
* This method returns the netherFloor value.
* @return the value of netherFloor.
*/
public boolean isNetherFloor()
{
return netherFloor;
}
/**
* This method returns the netherMainBlock value.
* @return the value of netherMainBlock.
*/
public Material getNetherMainBlock()
{
return netherMainBlock;
}
/**
* This method returns the netherBlocks value.
* @return the value of netherBlocks.
*/
public List<String> getNetherBlocks()
{
return netherBlocks;
}
/**
* This method returns the endRoof value.
* @return the value of endRoof.
*/
public boolean isEndRoof()
{
return endRoof;
}
/**
* This method returns the endFloor value.
* @return the value of endFloor.
*/
public boolean isEndFloor()
{
return endFloor;
}
/**
* This method returns the endMainBlock value.
* @return the value of endMainBlock.
*/
public Material getEndMainBlock()
{
return endMainBlock;
}
/**
* This method returns the endBlocks value.
* @return the value of endBlocks.
*/
public List<String> getEndBlocks()
{
return endBlocks;
}
/**
* This method returns the numberOfBlockGenerationTries value.
* @return the value of numberOfBlockGenerationTries.
*/
public int getNumberOfBlockGenerationTries()
{
return numberOfBlockGenerationTries;
@ -1361,78 +1413,143 @@ public class Settings implements DataObject, WorldSettings
}
/**
* This method sets the worldDepth value.
* @param worldDepth the worldDepth new value.
*
*/
public void setWorldDepth(int worldDepth)
{
this.worldDepth = worldDepth;
}
/**
* This method sets the normalRoof value.
* @param normalRoof the normalRoof new value.
*
*/
public void setNormalRoof(boolean normalRoof)
{
this.normalRoof = normalRoof;
}
/**
* This method sets the normalFloor value.
* @param normalFloor the normalFloor new value.
*
*/
public void setNormalFloor(boolean normalFloor)
{
this.normalFloor = normalFloor;
}
/**
* This method sets the normalMainBlock value.
* @param normalMainBlock the normalMainBlock new value.
*
*/
public void setNormalMainBlock(Material normalMainBlock)
{
this.normalMainBlock = normalMainBlock;
}
/**
* This method sets the normalBlocks value.
* @param normalBlocks the normalBlocks new value.
*
*/
public void setNormalBlocks(List<String> normalBlocks)
{
this.normalBlocks = normalBlocks;
}
/**
* This method sets the netherFloor value.
* @param netherFloor the netherFloor new value.
*
*/
public void setNetherFloor(boolean netherFloor)
{
this.netherFloor = netherFloor;
}
/**
* This method sets the netherMainBlock value.
* @param netherMainBlock the netherMainBlock new value.
*
*/
public void setNetherMainBlock(Material netherMainBlock)
{
this.netherMainBlock = netherMainBlock;
}
/**
* This method sets the netherBlocks value.
* @param netherBlocks the netherBlocks new value.
*
*/
public void setNetherBlocks(List<String> netherBlocks)
{
this.netherBlocks = netherBlocks;
}
/**
* This method sets the endRoof value.
* @param endRoof the endRoof new value.
*
*/
public void setEndRoof(boolean endRoof)
{
this.endRoof = endRoof;
}
/**
* This method sets the endFloor value.
* @param endFloor the endFloor new value.
*
*/
public void setEndFloor(boolean endFloor)
{
this.endFloor = endFloor;
}
/**
* This method sets the endMainBlock value.
* @param endMainBlock the endMainBlock new value.
*
*/
public void setEndMainBlock(Material endMainBlock)
{
this.endMainBlock = endMainBlock;
}
/**
* This method sets the endBlocks value.
* @param endBlocks the endBlocks new value.
*
*/
public void setEndBlocks(List<String> endBlocks)
{
this.endBlocks = endBlocks;
}
/**
* This method sets the numberOfBlockGenerationTries value.
* @param numberOfBlockGenerationTries the numberOfBlockGenerationTries new value.
*
*/
public void setNumberOfBlockGenerationTries(int numberOfBlockGenerationTries)
{
this.numberOfBlockGenerationTries = numberOfBlockGenerationTries;
@ -1548,9 +1665,15 @@ public class Settings implements DataObject, WorldSettings
@ConfigEntry(path = "world.normal.main-block", needsReset = true)
private Material normalMainBlock = Material.STONE;
@ConfigComment("Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size")
@ConfigComment("F.E. DIAMOND_ORE:1:3 means that diamond has ~0.1% chance being spawned and max of 3 blocks.")
@ConfigComment("Rarity index can be over 100. It will be summed and rarity for block will be BLOCK_RARITY/RARITY_SUM * 10.")
@ConfigComment("Blocks that will occasionally replace main block by random chance.")
@ConfigComment("Blocks will replace only main-block and will try to create packs that")
@ConfigComment("are set in their strings. Chance of spawning also is required.")
@ConfigComment("For materials first string must be MATERIAL, for entity: ENTITY.")
@ConfigComment("Entities spawned via generator are not protected from despawing.")
@ConfigComment("Working only with 2 high mobs currently.")
@ConfigComment("Example:")
@ConfigComment("MATERIAL:DIAMOND:100:5 - means there is 100% chace of spawing diamonds")
@ConfigComment("where max amount in pack are 5 per each subchunk!")
@ConfigEntry(path = "world.normal.blocks", needsReset = true)
private List<String> normalBlocks = new ArrayList<>();
@ -1591,9 +1714,15 @@ public class Settings implements DataObject, WorldSettings
@ConfigEntry(path = "world.nether.main-block", needsReset = true)
private Material netherMainBlock = Material.STONE;
@ConfigComment("Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size")
@ConfigComment("F.E. DIAMOND_ORE:1:3 means that diamond has ~0.1% chance being spawned and max of 3 blocks.")
@ConfigComment("Rarity index can be over 100. It will be summed and rarity for block will be BLOCK_RARITY/RARITY_SUM * 10.")
@ConfigComment("Blocks that will occasionally replace main block by random chance.")
@ConfigComment("Blocks will replace only main-block and will try to create packs that")
@ConfigComment("are set in their strings. Chance of spawning also is required.")
@ConfigComment("For materials first string must be MATERIAL, for entity: ENTITY.")
@ConfigComment("Entities spawned via generator are not protected from despawing.")
@ConfigComment("Working only with 2 high mobs currently.")
@ConfigComment("Example:")
@ConfigComment("MATERIAL:DIAMOND:100:5 - means there is 100% chace of spawing diamonds")
@ConfigComment("where max amount in pack are 5 per each subchunk!")
@ConfigEntry(path = "world.nether.blocks", needsReset = true)
private List<String> netherBlocks = new ArrayList<>();
@ -1619,9 +1748,15 @@ public class Settings implements DataObject, WorldSettings
@ConfigEntry(path = "world.end.main-block", needsReset = true)
private Material endMainBlock = Material.STONE;
@ConfigComment("Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size")
@ConfigComment("F.E. DIAMOND_ORE:1:3 means that diamond has ~0.1% chance being spawned and max of 3 blocks.")
@ConfigComment("Rarity index can be over 100. It will be summed and rarity for block will be BLOCK_RARITY/RARITY_SUM * 10.")
@ConfigComment("Blocks that will occasionally replace main block by random chance.")
@ConfigComment("Blocks will replace only main-block and will try to create packs that")
@ConfigComment("are set in their strings. Chance of spawning also is required.")
@ConfigComment("For materials first string must be MATERIAL, for entity: ENTITY.")
@ConfigComment("Entities spawned via generator are not protected from despawing.")
@ConfigComment("Working only with 2 high mobs currently.")
@ConfigComment("Example:")
@ConfigComment("MATERIAL:DIAMOND:100:5 - means there is 100% chace of spawing diamonds")
@ConfigComment("where max amount in pack are 5 per each subchunk!")
@ConfigEntry(path = "world.end.blocks", needsReset = true)
private List<String> endBlocks = new ArrayList<>();

View File

@ -2,7 +2,6 @@
# This config file is dynamic and saved when the server is shutdown.
# You cannot edit it while the server is running because changes will
# be lost! Use in-game settings GUI or edit when server is offline.
#
world:
# Friendly name for this world. Used in admin commands. Must be a single word
friendly-name: CaveBlock
@ -18,7 +17,7 @@ world:
# This value cannot be changed mid-game and the plugin will not start if it is different.
distance-between-islands: 64
# Default protection range radius in blocks. Cannot be larger than distance.
# Admins can change protection sizes for players individually using /bsbadmin range set <player> <new range>
# Admins can change protection sizes for players individually using /cbadmin range set <player> <new range>
# or set this permission: caveblock.island.range.<number>
protection-range: 50
# Start islands at these coordinates. This is where new islands will start in the
@ -38,9 +37,9 @@ world:
# /!\ This feature is experimental and might not work as expected or might not work at all.
use-own-generator: true
# Sea height (don't changes this mid-game unless you delete the world)
# Minimum is 0, which means you are playing Skyblock!
# Minimum is 0, which means you are playing CaveBlock!
# If sea height is less than about 10, then players will drop right through it
# if it exists. Makes for an interesting variation on skyblock.
# if it exists. Makes for an interesting variation on caveblock.
sea-height: 0
# Maximum number of islands in the world. Set to -1 or 0 for unlimited.
# If the number of islands is greater than this number, it will stop players from creating islands.
@ -58,29 +57,37 @@ world:
# This is cave... no height... only depth. Max 256.
# Should not be less then island height.
world-depth: 256
# This indicate how many times block should be tried to generate.
generation-tries: 2
# World settings.
normal:
#
# Make over world roof of bedrock, if false, it will be made from stone
roof: true
# Make over world floor of bedrock, if false, it will be made from stone
floor: true
# Main block of which world will be generated.
main-block: STONE
# Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size
# F.E. DIAMOND_ORE:1:3 means that diamond has ~1% chance being spawned and max of 3 blocks.
# Blocks that will occasionally replace main block by random chance.
# Blocks will replace only main-block and will try to create packs that
# are set in their strings. Chance of spawning also is required.
# For materials first string must be MATERIAL, for entity: ENTITY.
# Entities spawned via generator are not protected from despawing.
# Working only with 2 high mobs currently.
# Example:
# MATERIAL:DIAMOND:100:5 - means there is 100% chace of spawing diamonds
# where max amount in pack are 5 per each subchunk!
blocks:
- MATERIAL:DIAMOND_ORE:1:3
- MATERIAL:GOLD_ORE:5:4
- MATERIAL:IRON_ORE:5:4
- MATERIAL:COAL_ORE:10:6
- MATERIAL:EMERALD_ORE:1:1
- MATERIAL:CLAY:10:6
- MATERIAL:DIRT:10:10
- MATERIAL:GRAVEL:20:6
- MATERIAL:GRANITE:20:10
- MATERIAL:ANDESITE:20:10
- MATERIAL:DIORITE:30:8
- MATERIAL:DIAMOND_ORE:1:3
- MATERIAL:GOLD_ORE:5:4
- MATERIAL:IRON_ORE:5:4
- MATERIAL:COAL_ORE:10:6
- MATERIAL:EMERALD_ORE:1:1
- MATERIAL:CLAY:10:6
- MATERIAL:DIRT:10:10
- MATERIAL:GRAVEL:20:6
- MATERIAL:GRANITE:20:10
- MATERIAL:ANDESITE:20:10
- MATERIAL:DIORITE:30:8
nether:
# Generate Nether - if this is false, the nether world will not be made and access to
# the nether will not occur. Other plugins may still enable portal usage.
@ -93,61 +100,60 @@ world:
# Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
# Applies to both vanilla and islands Nether
trees: true
# Make the nether roof of bedrock, if false, it will be made from netherrack/soulsand
# Change to false if lag is a problem from the generation
# Only applies to islands Nether
roof: true
# Make the nether floor of bedrock, if false, it will be made from netherrack/soulsand
# Change to false if lag is a problem from the generation
# Only applies to islands Nether
floor: true
# Main block of which world will be generated.
main-block: NETHERRACK
# Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size
# F.E. DIAMOND_ORE:1:3 means that diamond has ~1% chance being spawned and max of 3 blocks.
blocks:
- MATERIAL:QUARTZ_ORE:30:5
- MATERIAL:SOUL_SAND:40:10
- MATERIAL:MAGMA_BLOCK:10:3
- MATERIAL:GLOWSTONE:20:8
- MATERIAL:LAVA:10:1
# Nether spawn protection radius - this is the distance around the nether spawn
# that will be protected from player interaction (breaking blocks, pouring lava etc.)
# Minimum is 0 (not recommended), maximum is 100. Default is 25.
# Only applies to vanilla nether
spawn-radius: 25
end:
# Generate The End - if this is false, the nether world will not be made and access to
# the the end will not occur. Other plugins may still enable portal usage.
# Note: Some default challenges will not be possible if there is no end.
# Note that with a standard theend all players arrive at the same portal and entering a
# portal will return them back to their islands.
generate: true
# Islands in the end. Change to false for standard vanilla end.
islands: true
# Make the nether roof of bedrock, if false, it will be made from netherrack/soulsand
# Change to false if lag is a problem from the generation
# Only applies to islands Nether
# Make over world roof of bedrock, if false, it will be made from stone
roof: true
# Make the nether floor of bedrock, if false, it will be made from netherrack/soulsand
# Change to false if lag is a problem from the generation
# Only applies to islands Nether
# Make over world floor of bedrock, if false, it will be made from stone
floor: true
# Main block of which world will be generated.
main-block: NETHERRACK
# Blocks that will occasionally replace main block by random chance.
# Blocks will replace only main-block and will try to create packs that
# are set in their strings. Chance of spawning also is required.
# For materials first string must be MATERIAL, for entity: ENTITY.
# Entities spawned via generator are not protected from despawing.
# Working only with 2 high mobs currently.
# Example:
# MATERIAL:DIAMOND:100:5 - means there is 100% chace of spawing diamonds
# where max amount in pack are 5 per each subchunk!
blocks:
- MATERIAL:QUARTZ_ORE:30:5
- MATERIAL:SOUL_SAND:40:10
- MATERIAL:MAGMA_BLOCK:10:3
- MATERIAL:GLOWSTONE:20:8
- MATERIAL:LAVA:10:1
end:
generate: true
islands: true
# /!\ This feature is experimental and might not work as expected or might not work at all.
dragon-spawn: false
# Make over world roof of bedrock, if false, it will be made from stone
roof: true
# Make over world floor of bedrock, if false, it will be made from stone
floor: true
# Main block of which world will be generated.
main-block: END_STONE
# Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size
# F.E. DIAMOND_ORE:1:3 means that diamond has ~0.1% chance being spawned and max of 3 blocks.
# Rarity index can be over 100. It will be summed and rarity for block will be BLOCK_RARITY/RARITY_SUM * 10.
# Blocks that will occasionally replace main block by random chance.
# Blocks will replace only main-block and will try to create packs that
# are set in their strings. Chance of spawning also is required.
# For materials first string must be MATERIAL, for entity: ENTITY.
# Entities spawned via generator are not protected from despawing.
# Working only with 2 high mobs currently.
# Example:
# MATERIAL:DIAMOND:100:5 - means there is 100% chace of spawing diamonds
# where max amount in pack are 5 per each subchunk!
blocks:
- ENTITY:SHULKER:1:1
# /!\ This feature is experimental and might not work as expected or might not work at all.
dragon-spawn: false
# Mob white list - these mobs will NOT be removed when logging in or doing /island
- ENTITY:SHULKER:1:1
# Mob white list - these mobs will NOT be removed when logging in or doing /cave
remove-mobs-whitelist:
- ENDERMAN
- ZOMBIE_VILLAGER
- PIG_ZOMBIE
- WITHER
- ZOMBIE_VILLAGER
- WITHER
- PIG_ZOMBIE
- ENDERMAN
# World flags. These are boolean settings for various flags for this world
flags:
CREEPER_DAMAGE: true
@ -183,34 +189,34 @@ world:
BREEDING: 500
HURT_VILLAGERS: 500
TNT: 500
FROST_WALKER: 500
TURTLE_EGGS: 500
FROST_WALKER: 500
COLLECT_LAVA: 500
LEVER: 500
RIDING: 500
HURT_MONSTERS: 0
ARMOR_STAND: 500
RIDING: 500
NAME_TAG: 500
ARMOR_STAND: 500
TRADING: 0
EGGS: 500
ITEM_DROP: 0
NOTE_BLOCK: 0
NETHER_PORTAL: 500
CROP_TRAMPLE: 500
ITEM_PICKUP: 0
DROPPER: 500
CROP_TRAMPLE: 500
BREWING: 500
DROPPER: 500
COLLECT_WATER: 500
BUTTON: 500
FIRE_EXTINGUISH: 500
BEACON: 500
TRAPDOOR: 500
PRESSURE_PLATE: 0
ITEM_FRAME: 500
PLACE_BLOCKS: 500
ITEM_FRAME: 500
CRAFTING: 0
ENCHANTING: 0
SHEARING: 500
ENCHANTING: 0
SPAWN_EGGS: 500
BED: 500
MILKING: 0
@ -219,8 +225,8 @@ world:
EXPERIENCE_PICKUP: 500
HOPPER: 500
LEASH: 500
BREAK_BLOCKS: 500
MOUNT_INVENTORY: 500
BREAK_BLOCKS: 500
CHORUS_FRUIT: 500
CONTAINER: 500
JUKEBOX: 500
@ -237,17 +243,17 @@ world:
visible-settings: []
# Visitor banned commands - Visitors to islands cannot use these commands in this world
visitor-banned-commands:
- spawner
- spawnmob
- spawner
- spawnmob
island:
# Default max team size
# Permission size cannot be less than the default below.
# Permission size cannot be less than the default below.
max-team-size: 4
# Default maximum number of homes a player can have. Min = 1
# Accessed via /is sethome <number> or /is go <number>
# Accessed via /cave sethome <number> or /cave go <number>
max-homes: 1
reset:
# How many resets a player is allowed (override with /bsbadmin clearresets <player>)
# How many resets a player is allowed (override with /cbadmin clearresets <player>)
# Value of -1 means unlimited, 0 means hardcore - no resets.
# Example, 2 resets means they get 2 resets or 3 islands lifetime
reset-limit: -1
@ -308,36 +314,36 @@ protection:
# Geo restrict mobs.
# Mobs that exit the island space where they were spawned will be removed.
geo-limit-settings:
- GHAST
- BAT
- BLAZE
- GHAST
- BAT
- BLAZE
# Invincible visitors. List of damages that will not affect visitors.
# Make list blank if visitors should receive all damages
invincible-visitors:
- BLOCK_EXPLOSION
- CONTACT
- CUSTOM
- DROWNING
- ENTITY_ATTACK
- ENTITY_EXPLOSION
- FALL
- FALLING_BLOCK
- FIRE
- FIRE_TICK
- LAVA
- LIGHTNING
- MAGIC
- POISON
- PROJECTILE
- STARVATION
- SUFFOCATION
- THORNS
- WITHER
- DRAGON_BREATH
- FLY_INTO_WALL
- HOT_FLOOR
- CRAMMING
- VOID
- BLOCK_EXPLOSION
- CONTACT
- CUSTOM
- DROWNING
- ENTITY_ATTACK
- ENTITY_EXPLOSION
- FALL
- FALLING_BLOCK
- FIRE
- FIRE_TICK
- LAVA
- LIGHTNING
- MAGIC
- POISON
- PROJECTILE
- STARVATION
- SUFFOCATION
- THORNS
- WITHER
- DRAGON_BREATH
- FLY_INTO_WALL
- HOT_FLOOR
- CRAMMING
- VOID
panel:
# Whether GUIs should be closed when the player clicks outside.
close-on-click-outside: true