mirror of
https://github.com/BentoBoxWorld/CaveBlock.git
synced 2025-01-08 18:47:45 +01:00
Add better comments for variables and methods.
This commit is contained in:
parent
a346e3964a
commit
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@ -662,78 +662,130 @@ public class Settings implements DataObject, WorldSettings
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}
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/**
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* This method returns the worldDepth value.
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* @return the value of worldDepth.
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*/
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public int getWorldDepth()
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{
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return worldDepth;
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}
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/**
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* This method returns the normalRoof value.
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* @return the value of normalRoof.
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*/
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public boolean isNormalRoof()
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{
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return normalRoof;
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}
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/**
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* This method returns the normalFloor value.
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* @return the value of normalFloor.
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*/
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public boolean isNormalFloor()
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{
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return normalFloor;
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}
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/**
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* This method returns the normalMainBlock value.
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* @return the value of normalMainBlock.
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*/
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public Material getNormalMainBlock()
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{
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return normalMainBlock;
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}
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/**
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* This method returns the normalBlocks value.
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* @return the value of normalBlocks.
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*/
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public List<String> getNormalBlocks()
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{
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return normalBlocks;
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}
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/**
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* This method returns the netherFloor value.
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* @return the value of netherFloor.
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*/
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public boolean isNetherFloor()
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{
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return netherFloor;
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}
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/**
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* This method returns the netherMainBlock value.
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* @return the value of netherMainBlock.
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*/
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public Material getNetherMainBlock()
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{
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return netherMainBlock;
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}
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/**
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* This method returns the netherBlocks value.
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* @return the value of netherBlocks.
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*/
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public List<String> getNetherBlocks()
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{
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return netherBlocks;
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}
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/**
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* This method returns the endRoof value.
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* @return the value of endRoof.
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*/
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public boolean isEndRoof()
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{
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return endRoof;
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}
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/**
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* This method returns the endFloor value.
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* @return the value of endFloor.
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*/
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public boolean isEndFloor()
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{
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return endFloor;
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}
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/**
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* This method returns the endMainBlock value.
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* @return the value of endMainBlock.
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*/
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public Material getEndMainBlock()
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{
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return endMainBlock;
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}
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/**
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* This method returns the endBlocks value.
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* @return the value of endBlocks.
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*/
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public List<String> getEndBlocks()
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{
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return endBlocks;
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}
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/**
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* This method returns the numberOfBlockGenerationTries value.
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* @return the value of numberOfBlockGenerationTries.
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*/
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public int getNumberOfBlockGenerationTries()
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{
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return numberOfBlockGenerationTries;
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@ -1361,78 +1413,143 @@ public class Settings implements DataObject, WorldSettings
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}
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/**
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* This method sets the worldDepth value.
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* @param worldDepth the worldDepth new value.
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*
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*/
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public void setWorldDepth(int worldDepth)
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{
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this.worldDepth = worldDepth;
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}
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/**
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* This method sets the normalRoof value.
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* @param normalRoof the normalRoof new value.
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*
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*/
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public void setNormalRoof(boolean normalRoof)
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{
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this.normalRoof = normalRoof;
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}
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/**
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* This method sets the normalFloor value.
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* @param normalFloor the normalFloor new value.
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*
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*/
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public void setNormalFloor(boolean normalFloor)
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{
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this.normalFloor = normalFloor;
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}
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/**
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* This method sets the normalMainBlock value.
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* @param normalMainBlock the normalMainBlock new value.
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*
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*/
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public void setNormalMainBlock(Material normalMainBlock)
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{
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this.normalMainBlock = normalMainBlock;
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}
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/**
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* This method sets the normalBlocks value.
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* @param normalBlocks the normalBlocks new value.
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*
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*/
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public void setNormalBlocks(List<String> normalBlocks)
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{
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this.normalBlocks = normalBlocks;
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}
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/**
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* This method sets the netherFloor value.
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* @param netherFloor the netherFloor new value.
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*
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*/
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public void setNetherFloor(boolean netherFloor)
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{
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this.netherFloor = netherFloor;
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}
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/**
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* This method sets the netherMainBlock value.
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* @param netherMainBlock the netherMainBlock new value.
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*
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*/
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public void setNetherMainBlock(Material netherMainBlock)
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{
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this.netherMainBlock = netherMainBlock;
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}
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/**
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* This method sets the netherBlocks value.
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* @param netherBlocks the netherBlocks new value.
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*
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*/
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public void setNetherBlocks(List<String> netherBlocks)
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{
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this.netherBlocks = netherBlocks;
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}
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/**
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* This method sets the endRoof value.
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* @param endRoof the endRoof new value.
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*
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*/
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public void setEndRoof(boolean endRoof)
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{
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this.endRoof = endRoof;
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}
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/**
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* This method sets the endFloor value.
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* @param endFloor the endFloor new value.
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*
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*/
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public void setEndFloor(boolean endFloor)
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{
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this.endFloor = endFloor;
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}
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/**
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* This method sets the endMainBlock value.
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* @param endMainBlock the endMainBlock new value.
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*
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*/
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public void setEndMainBlock(Material endMainBlock)
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{
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this.endMainBlock = endMainBlock;
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}
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/**
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* This method sets the endBlocks value.
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* @param endBlocks the endBlocks new value.
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*
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*/
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public void setEndBlocks(List<String> endBlocks)
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{
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this.endBlocks = endBlocks;
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}
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/**
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* This method sets the numberOfBlockGenerationTries value.
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* @param numberOfBlockGenerationTries the numberOfBlockGenerationTries new value.
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*
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*/
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public void setNumberOfBlockGenerationTries(int numberOfBlockGenerationTries)
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{
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this.numberOfBlockGenerationTries = numberOfBlockGenerationTries;
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@ -1548,9 +1665,15 @@ public class Settings implements DataObject, WorldSettings
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@ConfigEntry(path = "world.normal.main-block", needsReset = true)
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private Material normalMainBlock = Material.STONE;
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@ConfigComment("Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size")
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@ConfigComment("F.E. DIAMOND_ORE:1:3 means that diamond has ~0.1% chance being spawned and max of 3 blocks.")
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@ConfigComment("Rarity index can be over 100. It will be summed and rarity for block will be BLOCK_RARITY/RARITY_SUM * 10.")
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@ConfigComment("Blocks that will occasionally replace main block by random chance.")
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@ConfigComment("Blocks will replace only main-block and will try to create packs that")
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@ConfigComment("are set in their strings. Chance of spawning also is required.")
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@ConfigComment("For materials first string must be MATERIAL, for entity: ENTITY.")
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@ConfigComment("Entities spawned via generator are not protected from despawing.")
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@ConfigComment("Working only with 2 high mobs currently.")
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@ConfigComment("Example:")
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@ConfigComment("MATERIAL:DIAMOND:100:5 - means there is 100% chace of spawing diamonds")
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@ConfigComment("where max amount in pack are 5 per each subchunk!")
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@ConfigEntry(path = "world.normal.blocks", needsReset = true)
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private List<String> normalBlocks = new ArrayList<>();
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@ -1591,9 +1714,15 @@ public class Settings implements DataObject, WorldSettings
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@ConfigEntry(path = "world.nether.main-block", needsReset = true)
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private Material netherMainBlock = Material.STONE;
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@ConfigComment("Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size")
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@ConfigComment("F.E. DIAMOND_ORE:1:3 means that diamond has ~0.1% chance being spawned and max of 3 blocks.")
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@ConfigComment("Rarity index can be over 100. It will be summed and rarity for block will be BLOCK_RARITY/RARITY_SUM * 10.")
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@ConfigComment("Blocks that will occasionally replace main block by random chance.")
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@ConfigComment("Blocks will replace only main-block and will try to create packs that")
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@ConfigComment("are set in their strings. Chance of spawning also is required.")
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@ConfigComment("For materials first string must be MATERIAL, for entity: ENTITY.")
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@ConfigComment("Entities spawned via generator are not protected from despawing.")
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@ConfigComment("Working only with 2 high mobs currently.")
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@ConfigComment("Example:")
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@ConfigComment("MATERIAL:DIAMOND:100:5 - means there is 100% chace of spawing diamonds")
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@ConfigComment("where max amount in pack are 5 per each subchunk!")
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@ConfigEntry(path = "world.nether.blocks", needsReset = true)
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private List<String> netherBlocks = new ArrayList<>();
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@ -1619,9 +1748,15 @@ public class Settings implements DataObject, WorldSettings
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@ConfigEntry(path = "world.end.main-block", needsReset = true)
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private Material endMainBlock = Material.STONE;
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@ConfigComment("Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size")
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@ConfigComment("F.E. DIAMOND_ORE:1:3 means that diamond has ~0.1% chance being spawned and max of 3 blocks.")
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@ConfigComment("Rarity index can be over 100. It will be summed and rarity for block will be BLOCK_RARITY/RARITY_SUM * 10.")
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@ConfigComment("Blocks that will occasionally replace main block by random chance.")
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@ConfigComment("Blocks will replace only main-block and will try to create packs that")
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@ConfigComment("are set in their strings. Chance of spawning also is required.")
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@ConfigComment("For materials first string must be MATERIAL, for entity: ENTITY.")
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@ConfigComment("Entities spawned via generator are not protected from despawing.")
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@ConfigComment("Working only with 2 high mobs currently.")
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@ConfigComment("Example:")
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@ConfigComment("MATERIAL:DIAMOND:100:5 - means there is 100% chace of spawing diamonds")
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@ConfigComment("where max amount in pack are 5 per each subchunk!")
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@ConfigEntry(path = "world.end.blocks", needsReset = true)
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private List<String> endBlocks = new ArrayList<>();
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@ -2,7 +2,6 @@
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# This config file is dynamic and saved when the server is shutdown.
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# You cannot edit it while the server is running because changes will
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# be lost! Use in-game settings GUI or edit when server is offline.
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#
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world:
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# Friendly name for this world. Used in admin commands. Must be a single word
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friendly-name: CaveBlock
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@ -18,7 +17,7 @@ world:
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# This value cannot be changed mid-game and the plugin will not start if it is different.
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distance-between-islands: 64
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# Default protection range radius in blocks. Cannot be larger than distance.
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# Admins can change protection sizes for players individually using /bsbadmin range set <player> <new range>
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# Admins can change protection sizes for players individually using /cbadmin range set <player> <new range>
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# or set this permission: caveblock.island.range.<number>
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protection-range: 50
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# Start islands at these coordinates. This is where new islands will start in the
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@ -38,9 +37,9 @@ world:
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# /!\ This feature is experimental and might not work as expected or might not work at all.
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use-own-generator: true
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# Sea height (don't changes this mid-game unless you delete the world)
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# Minimum is 0, which means you are playing Skyblock!
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# Minimum is 0, which means you are playing CaveBlock!
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# If sea height is less than about 10, then players will drop right through it
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# if it exists. Makes for an interesting variation on skyblock.
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# if it exists. Makes for an interesting variation on caveblock.
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sea-height: 0
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# Maximum number of islands in the world. Set to -1 or 0 for unlimited.
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# If the number of islands is greater than this number, it will stop players from creating islands.
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@ -58,29 +57,37 @@ world:
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# This is cave... no height... only depth. Max 256.
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# Should not be less then island height.
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world-depth: 256
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# This indicate how many times block should be tried to generate.
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generation-tries: 2
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# World settings.
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normal:
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#
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# Make over world roof of bedrock, if false, it will be made from stone
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roof: true
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# Make over world floor of bedrock, if false, it will be made from stone
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floor: true
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# Main block of which world will be generated.
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main-block: STONE
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# Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size
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# F.E. DIAMOND_ORE:1:3 means that diamond has ~1% chance being spawned and max of 3 blocks.
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# Blocks that will occasionally replace main block by random chance.
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# Blocks will replace only main-block and will try to create packs that
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# are set in their strings. Chance of spawning also is required.
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# For materials first string must be MATERIAL, for entity: ENTITY.
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# Entities spawned via generator are not protected from despawing.
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# Working only with 2 high mobs currently.
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# Example:
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# MATERIAL:DIAMOND:100:5 - means there is 100% chace of spawing diamonds
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# where max amount in pack are 5 per each subchunk!
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blocks:
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- MATERIAL:DIAMOND_ORE:1:3
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- MATERIAL:GOLD_ORE:5:4
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- MATERIAL:IRON_ORE:5:4
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- MATERIAL:COAL_ORE:10:6
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- MATERIAL:EMERALD_ORE:1:1
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- MATERIAL:CLAY:10:6
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- MATERIAL:DIRT:10:10
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- MATERIAL:GRAVEL:20:6
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- MATERIAL:GRANITE:20:10
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- MATERIAL:ANDESITE:20:10
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- MATERIAL:DIORITE:30:8
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- MATERIAL:DIAMOND_ORE:1:3
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- MATERIAL:GOLD_ORE:5:4
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- MATERIAL:IRON_ORE:5:4
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- MATERIAL:COAL_ORE:10:6
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- MATERIAL:EMERALD_ORE:1:1
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- MATERIAL:CLAY:10:6
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- MATERIAL:DIRT:10:10
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- MATERIAL:GRAVEL:20:6
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- MATERIAL:GRANITE:20:10
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- MATERIAL:ANDESITE:20:10
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- MATERIAL:DIORITE:30:8
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nether:
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# Generate Nether - if this is false, the nether world will not be made and access to
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# the nether will not occur. Other plugins may still enable portal usage.
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@ -93,61 +100,60 @@ world:
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# Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
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# Applies to both vanilla and islands Nether
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trees: true
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# Make the nether roof of bedrock, if false, it will be made from netherrack/soulsand
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# Change to false if lag is a problem from the generation
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# Only applies to islands Nether
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roof: true
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# Make the nether floor of bedrock, if false, it will be made from netherrack/soulsand
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# Change to false if lag is a problem from the generation
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# Only applies to islands Nether
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floor: true
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# Main block of which world will be generated.
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main-block: NETHERRACK
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# Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size
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# F.E. DIAMOND_ORE:1:3 means that diamond has ~1% chance being spawned and max of 3 blocks.
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blocks:
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- MATERIAL:QUARTZ_ORE:30:5
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- MATERIAL:SOUL_SAND:40:10
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- MATERIAL:MAGMA_BLOCK:10:3
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- MATERIAL:GLOWSTONE:20:8
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- MATERIAL:LAVA:10:1
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# Nether spawn protection radius - this is the distance around the nether spawn
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# that will be protected from player interaction (breaking blocks, pouring lava etc.)
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# Minimum is 0 (not recommended), maximum is 100. Default is 25.
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# Only applies to vanilla nether
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spawn-radius: 25
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end:
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# Generate The End - if this is false, the nether world will not be made and access to
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# the the end will not occur. Other plugins may still enable portal usage.
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# Note: Some default challenges will not be possible if there is no end.
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# Note that with a standard theend all players arrive at the same portal and entering a
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# portal will return them back to their islands.
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generate: true
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# Islands in the end. Change to false for standard vanilla end.
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islands: true
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# Make the nether roof of bedrock, if false, it will be made from netherrack/soulsand
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# Change to false if lag is a problem from the generation
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# Only applies to islands Nether
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# Make over world roof of bedrock, if false, it will be made from stone
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roof: true
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# Make the nether floor of bedrock, if false, it will be made from netherrack/soulsand
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# Change to false if lag is a problem from the generation
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# Only applies to islands Nether
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# Make over world floor of bedrock, if false, it will be made from stone
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floor: true
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# Main block of which world will be generated.
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main-block: NETHERRACK
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# Blocks that will occasionally replace main block by random chance.
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# Blocks will replace only main-block and will try to create packs that
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# are set in their strings. Chance of spawning also is required.
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# For materials first string must be MATERIAL, for entity: ENTITY.
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# Entities spawned via generator are not protected from despawing.
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# Working only with 2 high mobs currently.
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# Example:
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# MATERIAL:DIAMOND:100:5 - means there is 100% chace of spawing diamonds
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# where max amount in pack are 5 per each subchunk!
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blocks:
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- MATERIAL:QUARTZ_ORE:30:5
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- MATERIAL:SOUL_SAND:40:10
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- MATERIAL:MAGMA_BLOCK:10:3
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||||
- MATERIAL:GLOWSTONE:20:8
|
||||
- MATERIAL:LAVA:10:1
|
||||
end:
|
||||
generate: true
|
||||
islands: true
|
||||
# /!\ This feature is experimental and might not work as expected or might not work at all.
|
||||
dragon-spawn: false
|
||||
# Make over world roof of bedrock, if false, it will be made from stone
|
||||
roof: true
|
||||
# Make over world floor of bedrock, if false, it will be made from stone
|
||||
floor: true
|
||||
# Main block of which world will be generated.
|
||||
main-block: END_STONE
|
||||
# Rare blocks that will be randomly placed around world. 1-material, 2-rarity, 3-pack size
|
||||
# F.E. DIAMOND_ORE:1:3 means that diamond has ~0.1% chance being spawned and max of 3 blocks.
|
||||
# Rarity index can be over 100. It will be summed and rarity for block will be BLOCK_RARITY/RARITY_SUM * 10.
|
||||
# Blocks that will occasionally replace main block by random chance.
|
||||
# Blocks will replace only main-block and will try to create packs that
|
||||
# are set in their strings. Chance of spawning also is required.
|
||||
# For materials first string must be MATERIAL, for entity: ENTITY.
|
||||
# Entities spawned via generator are not protected from despawing.
|
||||
# Working only with 2 high mobs currently.
|
||||
# Example:
|
||||
# MATERIAL:DIAMOND:100:5 - means there is 100% chace of spawing diamonds
|
||||
# where max amount in pack are 5 per each subchunk!
|
||||
blocks:
|
||||
- ENTITY:SHULKER:1:1
|
||||
# /!\ This feature is experimental and might not work as expected or might not work at all.
|
||||
dragon-spawn: false
|
||||
# Mob white list - these mobs will NOT be removed when logging in or doing /island
|
||||
- ENTITY:SHULKER:1:1
|
||||
# Mob white list - these mobs will NOT be removed when logging in or doing /cave
|
||||
remove-mobs-whitelist:
|
||||
- ENDERMAN
|
||||
- ZOMBIE_VILLAGER
|
||||
- PIG_ZOMBIE
|
||||
- WITHER
|
||||
- ZOMBIE_VILLAGER
|
||||
- WITHER
|
||||
- PIG_ZOMBIE
|
||||
- ENDERMAN
|
||||
# World flags. These are boolean settings for various flags for this world
|
||||
flags:
|
||||
CREEPER_DAMAGE: true
|
||||
@ -183,34 +189,34 @@ world:
|
||||
BREEDING: 500
|
||||
HURT_VILLAGERS: 500
|
||||
TNT: 500
|
||||
FROST_WALKER: 500
|
||||
TURTLE_EGGS: 500
|
||||
FROST_WALKER: 500
|
||||
COLLECT_LAVA: 500
|
||||
LEVER: 500
|
||||
RIDING: 500
|
||||
HURT_MONSTERS: 0
|
||||
ARMOR_STAND: 500
|
||||
RIDING: 500
|
||||
NAME_TAG: 500
|
||||
ARMOR_STAND: 500
|
||||
TRADING: 0
|
||||
EGGS: 500
|
||||
ITEM_DROP: 0
|
||||
NOTE_BLOCK: 0
|
||||
NETHER_PORTAL: 500
|
||||
CROP_TRAMPLE: 500
|
||||
ITEM_PICKUP: 0
|
||||
DROPPER: 500
|
||||
CROP_TRAMPLE: 500
|
||||
BREWING: 500
|
||||
DROPPER: 500
|
||||
COLLECT_WATER: 500
|
||||
BUTTON: 500
|
||||
FIRE_EXTINGUISH: 500
|
||||
BEACON: 500
|
||||
TRAPDOOR: 500
|
||||
PRESSURE_PLATE: 0
|
||||
ITEM_FRAME: 500
|
||||
PLACE_BLOCKS: 500
|
||||
ITEM_FRAME: 500
|
||||
CRAFTING: 0
|
||||
ENCHANTING: 0
|
||||
SHEARING: 500
|
||||
ENCHANTING: 0
|
||||
SPAWN_EGGS: 500
|
||||
BED: 500
|
||||
MILKING: 0
|
||||
@ -219,8 +225,8 @@ world:
|
||||
EXPERIENCE_PICKUP: 500
|
||||
HOPPER: 500
|
||||
LEASH: 500
|
||||
BREAK_BLOCKS: 500
|
||||
MOUNT_INVENTORY: 500
|
||||
BREAK_BLOCKS: 500
|
||||
CHORUS_FRUIT: 500
|
||||
CONTAINER: 500
|
||||
JUKEBOX: 500
|
||||
@ -237,17 +243,17 @@ world:
|
||||
visible-settings: []
|
||||
# Visitor banned commands - Visitors to islands cannot use these commands in this world
|
||||
visitor-banned-commands:
|
||||
- spawner
|
||||
- spawnmob
|
||||
- spawner
|
||||
- spawnmob
|
||||
island:
|
||||
# Default max team size
|
||||
# Permission size cannot be less than the default below.
|
||||
max-team-size: 4
|
||||
# Default maximum number of homes a player can have. Min = 1
|
||||
# Accessed via /is sethome <number> or /is go <number>
|
||||
# Accessed via /cave sethome <number> or /cave go <number>
|
||||
max-homes: 1
|
||||
reset:
|
||||
# How many resets a player is allowed (override with /bsbadmin clearresets <player>)
|
||||
# How many resets a player is allowed (override with /cbadmin clearresets <player>)
|
||||
# Value of -1 means unlimited, 0 means hardcore - no resets.
|
||||
# Example, 2 resets means they get 2 resets or 3 islands lifetime
|
||||
reset-limit: -1
|
||||
@ -308,36 +314,36 @@ protection:
|
||||
# Geo restrict mobs.
|
||||
# Mobs that exit the island space where they were spawned will be removed.
|
||||
geo-limit-settings:
|
||||
- GHAST
|
||||
- BAT
|
||||
- BLAZE
|
||||
- GHAST
|
||||
- BAT
|
||||
- BLAZE
|
||||
# Invincible visitors. List of damages that will not affect visitors.
|
||||
# Make list blank if visitors should receive all damages
|
||||
invincible-visitors:
|
||||
- BLOCK_EXPLOSION
|
||||
- CONTACT
|
||||
- CUSTOM
|
||||
- DROWNING
|
||||
- ENTITY_ATTACK
|
||||
- ENTITY_EXPLOSION
|
||||
- FALL
|
||||
- FALLING_BLOCK
|
||||
- FIRE
|
||||
- FIRE_TICK
|
||||
- LAVA
|
||||
- LIGHTNING
|
||||
- MAGIC
|
||||
- POISON
|
||||
- PROJECTILE
|
||||
- STARVATION
|
||||
- SUFFOCATION
|
||||
- THORNS
|
||||
- WITHER
|
||||
- DRAGON_BREATH
|
||||
- FLY_INTO_WALL
|
||||
- HOT_FLOOR
|
||||
- CRAMMING
|
||||
- VOID
|
||||
- BLOCK_EXPLOSION
|
||||
- CONTACT
|
||||
- CUSTOM
|
||||
- DROWNING
|
||||
- ENTITY_ATTACK
|
||||
- ENTITY_EXPLOSION
|
||||
- FALL
|
||||
- FALLING_BLOCK
|
||||
- FIRE
|
||||
- FIRE_TICK
|
||||
- LAVA
|
||||
- LIGHTNING
|
||||
- MAGIC
|
||||
- POISON
|
||||
- PROJECTILE
|
||||
- STARVATION
|
||||
- SUFFOCATION
|
||||
- THORNS
|
||||
- WITHER
|
||||
- DRAGON_BREATH
|
||||
- FLY_INTO_WALL
|
||||
- HOT_FLOOR
|
||||
- CRAMMING
|
||||
- VOID
|
||||
panel:
|
||||
# Whether GUIs should be closed when the player clicks outside.
|
||||
close-on-click-outside: true
|
||||
|
Loading…
Reference in New Issue
Block a user