mirror of
https://github.com/BentoBoxWorld/CaveBlock.git
synced 2024-11-22 11:35:11 +01:00
Merge changes from development branch.
This commit is contained in:
commit
7ed07f48f4
1
.gitignore
vendored
1
.gitignore
vendored
@ -21,3 +21,4 @@
|
||||
|
||||
# virtual machine crash logs, see http://www.java.com/en/download/help/error_hotspot.xml
|
||||
hs_err_pid*
|
||||
/target/
|
||||
|
@ -13,222 +13,228 @@ import world.bentobox.bentobox.api.configuration.WorldSettings;
|
||||
import world.bentobox.caveblock.commands.AdminCommand;
|
||||
import world.bentobox.caveblock.commands.IslandCommand;
|
||||
import world.bentobox.caveblock.generators.ChunkGeneratorWorld;
|
||||
import world.bentobox.caveblock.listeners.BeaconEnabler;
|
||||
import world.bentobox.caveblock.listeners.CustomHeightLimitations;
|
||||
|
||||
|
||||
public class CaveBlock extends GameModeAddon
|
||||
{
|
||||
/**
|
||||
* Executes code when loading the addon. This is called before {@link #onEnable()}. This should preferably
|
||||
* be used to setup configuration and worlds.
|
||||
*/
|
||||
@Override
|
||||
public void onLoad()
|
||||
{
|
||||
super.onLoad();
|
||||
/**
|
||||
* Executes code when loading the addon. This is called before {@link #onEnable()}. This should preferably
|
||||
* be used to setup configuration and worlds.
|
||||
*/
|
||||
@Override
|
||||
public void onLoad()
|
||||
{
|
||||
super.onLoad();
|
||||
|
||||
this.saveDefaultConfig();
|
||||
this.loadSettings();
|
||||
}
|
||||
this.saveDefaultConfig();
|
||||
this.loadSettings();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Executes code when enabling the addon. This is called after {@link #onLoad()}.
|
||||
*/
|
||||
@Override
|
||||
public void onEnable()
|
||||
{
|
||||
this.playerCommand = new IslandCommand(this);
|
||||
this.adminCommand = new AdminCommand(this);
|
||||
}
|
||||
/**
|
||||
* Executes code when enabling the addon. This is called after {@link #onLoad()}.
|
||||
*/
|
||||
@Override
|
||||
public void onEnable()
|
||||
{
|
||||
this.playerCommand = new IslandCommand(this);
|
||||
this.adminCommand = new AdminCommand(this);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Executes code when reloading the addon.
|
||||
*/
|
||||
@Override
|
||||
public void onReload()
|
||||
{
|
||||
super.onReload();
|
||||
this.loadSettings();
|
||||
}
|
||||
/**
|
||||
* Executes code when reloading the addon.
|
||||
*/
|
||||
@Override
|
||||
public void onReload()
|
||||
{
|
||||
super.onReload();
|
||||
this.loadSettings();
|
||||
this.chunkGenerator.reload();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Executes code when disabling the addon.
|
||||
*/
|
||||
@Override
|
||||
public void onDisable()
|
||||
{
|
||||
if (this.settings != null)
|
||||
{
|
||||
new Config<>(this, Settings.class).saveConfigObject(this.settings);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Executes code when disabling the addon.
|
||||
*/
|
||||
@Override
|
||||
public void onDisable()
|
||||
{
|
||||
if (this.settings != null)
|
||||
{
|
||||
new Config<>(this, Settings.class).saveConfigObject(this.settings);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method loads CaveBlock settings
|
||||
*/
|
||||
private void loadSettings()
|
||||
{
|
||||
this.settings = new Config<>(this, Settings.class).loadConfigObject();
|
||||
/**
|
||||
* This method loads CaveBlock settings
|
||||
*/
|
||||
private void loadSettings()
|
||||
{
|
||||
this.settings = new Config<>(this, Settings.class).loadConfigObject();
|
||||
|
||||
if (this.settings == null)
|
||||
{
|
||||
// Disable
|
||||
this.logError("CaveBlock settings could not load! Addon disabled.");
|
||||
this.setState(State.DISABLED);
|
||||
}
|
||||
}
|
||||
if (this.settings == null)
|
||||
{
|
||||
// Disable
|
||||
this.logError("CaveBlock settings could not load! Addon disabled.");
|
||||
this.setState(State.DISABLED);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: World generators
|
||||
// ---------------------------------------------------------------------
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: World generators
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
|
||||
/**
|
||||
* Make the worlds for this GameMode in this method. BentoBox will call it after onLoad() and before
|
||||
* onEnable(). {@link #islandWorld} must be created and assigned, {@link #netherWorld} and {@link
|
||||
* #endWorld} are optional and may be null.
|
||||
*/
|
||||
@Override
|
||||
public void createWorlds()
|
||||
{
|
||||
String worldName = this.settings.getWorldName();
|
||||
/**
|
||||
* Make the worlds for this GameMode in this method. BentoBox will call it after onLoad() and before
|
||||
* onEnable(). {@link #islandWorld} must be created and assigned, {@link #netherWorld} and {@link
|
||||
* #endWorld} are optional and may be null.
|
||||
*/
|
||||
@Override
|
||||
public void createWorlds()
|
||||
{
|
||||
String worldName = this.settings.getWorldName();
|
||||
|
||||
if (this.getServer().getWorld(worldName) == null)
|
||||
{
|
||||
this.getLogger().info("Creating CaveBlock world ...");
|
||||
}
|
||||
if (this.getServer().getWorld(worldName) == null)
|
||||
{
|
||||
this.getLogger().info("Creating CaveBlock world ...");
|
||||
}
|
||||
|
||||
this.chunkGenerator = new ChunkGeneratorWorld(this);
|
||||
this.chunkGenerator = new ChunkGeneratorWorld(this);
|
||||
|
||||
// Create the world if it does not exist
|
||||
this.islandWorld = WorldCreator.name(worldName).
|
||||
type(WorldType.FLAT).
|
||||
environment(World.Environment.NORMAL).
|
||||
generator(new ChunkGeneratorWorld(this)).
|
||||
createWorld();
|
||||
// Create the world if it does not exist
|
||||
this.islandWorld = WorldCreator.name(worldName).
|
||||
type(WorldType.FLAT).
|
||||
environment(World.Environment.NORMAL).
|
||||
generator(this.chunkGenerator).
|
||||
createWorld();
|
||||
|
||||
|
||||
|
||||
// Make the nether if it does not exist
|
||||
if (this.settings.isNetherGenerate())
|
||||
{
|
||||
if (this.getServer().getWorld(worldName + NETHER) == null)
|
||||
{
|
||||
this.log("Creating CaveBlock's Nether...");
|
||||
}
|
||||
// Make the nether if it does not exist
|
||||
if (this.settings.isNetherGenerate())
|
||||
{
|
||||
if (this.getServer().getWorld(worldName + NETHER) == null)
|
||||
{
|
||||
this.log("Creating CaveBlock's Nether...");
|
||||
}
|
||||
|
||||
if (!this.settings.isNetherIslands())
|
||||
{
|
||||
this.netherWorld = WorldCreator.name(worldName + NETHER).
|
||||
type(WorldType.NORMAL).
|
||||
environment(World.Environment.NETHER).
|
||||
createWorld();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.netherWorld = WorldCreator.name(worldName + NETHER).
|
||||
type(WorldType.FLAT).
|
||||
generator(new ChunkGeneratorWorld(this)).
|
||||
environment(World.Environment.NETHER).
|
||||
createWorld();
|
||||
}
|
||||
}
|
||||
if (!this.settings.isNetherIslands())
|
||||
{
|
||||
this.netherWorld = WorldCreator.name(worldName + NETHER).
|
||||
type(WorldType.NORMAL).
|
||||
environment(World.Environment.NETHER).
|
||||
createWorld();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.netherWorld = WorldCreator.name(worldName + NETHER).
|
||||
type(WorldType.FLAT).
|
||||
generator(this.chunkGenerator).
|
||||
environment(World.Environment.NETHER).
|
||||
createWorld();
|
||||
}
|
||||
}
|
||||
|
||||
// Make the end if it does not exist
|
||||
if (this.settings.isEndGenerate())
|
||||
{
|
||||
if (this.getServer().getWorld(worldName + THE_END) == null)
|
||||
{
|
||||
this.log("Creating CaveBlock's End World...");
|
||||
}
|
||||
if (!this.settings.isEndIslands())
|
||||
{
|
||||
this.endWorld = WorldCreator.name(worldName + THE_END).
|
||||
type(WorldType.NORMAL).
|
||||
environment(World.Environment.THE_END).
|
||||
createWorld();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.endWorld = WorldCreator.name(worldName + THE_END).
|
||||
type(WorldType.FLAT).
|
||||
generator(new ChunkGeneratorWorld(this)).
|
||||
environment(World.Environment.THE_END).
|
||||
createWorld();
|
||||
}
|
||||
}
|
||||
}
|
||||
// Make the end if it does not exist
|
||||
if (this.settings.isEndGenerate())
|
||||
{
|
||||
if (this.getServer().getWorld(worldName + THE_END) == null)
|
||||
{
|
||||
this.log("Creating CaveBlock's End World...");
|
||||
}
|
||||
if (!this.settings.isEndIslands())
|
||||
{
|
||||
this.endWorld = WorldCreator.name(worldName + THE_END).
|
||||
type(WorldType.NORMAL).
|
||||
environment(World.Environment.THE_END).
|
||||
createWorld();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.endWorld = WorldCreator.name(worldName + THE_END).
|
||||
type(WorldType.FLAT).
|
||||
generator(this.chunkGenerator).
|
||||
environment(World.Environment.THE_END).
|
||||
createWorld();
|
||||
}
|
||||
}
|
||||
|
||||
this.getServer().getPluginManager().registerEvents(new CustomHeightLimitations(this), this.getPlugin());
|
||||
this.getServer().getPluginManager().registerEvents(new BeaconEnabler(this), this.getPlugin());
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Defines the world generator for this game mode
|
||||
*
|
||||
* @param worldName - name of world that this applies to
|
||||
* @param id - id if any
|
||||
* @return Chunk generator
|
||||
* @since 1.2.0
|
||||
*/
|
||||
@Override
|
||||
public @NonNull ChunkGenerator getDefaultWorldGenerator(String worldName, String id)
|
||||
{
|
||||
return this.chunkGenerator;
|
||||
}
|
||||
/**
|
||||
* Defines the world generator for this game mode
|
||||
*
|
||||
* @param worldName - name of world that this applies to
|
||||
* @param id - id if any
|
||||
* @return Chunk generator
|
||||
* @since 1.2.0
|
||||
*/
|
||||
@Override
|
||||
public @NonNull ChunkGenerator getDefaultWorldGenerator(String worldName, String id)
|
||||
{
|
||||
return this.chunkGenerator;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Getters
|
||||
// ---------------------------------------------------------------------
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Getters
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
|
||||
/**
|
||||
* @return WorldSettings for this GameMode
|
||||
*/
|
||||
@Override
|
||||
public WorldSettings getWorldSettings()
|
||||
{
|
||||
return this.settings;
|
||||
}
|
||||
/**
|
||||
* @return WorldSettings for this GameMode
|
||||
*/
|
||||
@Override
|
||||
public WorldSettings getWorldSettings()
|
||||
{
|
||||
return this.settings;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @return Settings for this GameMode
|
||||
*/
|
||||
public Settings getSettings()
|
||||
{
|
||||
return this.settings;
|
||||
}
|
||||
/**
|
||||
* @return Settings for this GameMode
|
||||
*/
|
||||
public Settings getSettings()
|
||||
{
|
||||
return this.settings;
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
|
||||
/**
|
||||
* This stores CaveBlock addon settings.
|
||||
*/
|
||||
private Settings settings;
|
||||
/**
|
||||
* This stores CaveBlock addon settings.
|
||||
*/
|
||||
private Settings settings;
|
||||
|
||||
/**
|
||||
* This stores CaveBlock addon WorldGenerator.
|
||||
*/
|
||||
private ChunkGeneratorWorld chunkGenerator;
|
||||
/**
|
||||
* This stores CaveBlock addon WorldGenerator.
|
||||
*/
|
||||
private ChunkGeneratorWorld chunkGenerator;
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Constants
|
||||
// ---------------------------------------------------------------------
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Constants
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
|
||||
/**
|
||||
* String for nether world.
|
||||
*/
|
||||
private static final String NETHER = "_nether";
|
||||
/**
|
||||
* String for nether world.
|
||||
*/
|
||||
private static final String NETHER = "_nether";
|
||||
|
||||
/**
|
||||
* String for the end world.
|
||||
*/
|
||||
private static final String THE_END = "_the_end";
|
||||
/**
|
||||
* String for the end world.
|
||||
*/
|
||||
private static final String THE_END = "_the_end";
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,11 +1,14 @@
|
||||
package world.bentobox.caveblock.generators;
|
||||
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.generator.BlockPopulator;
|
||||
import org.bukkit.generator.ChunkGenerator;
|
||||
import java.util.*;
|
||||
|
||||
import world.bentobox.caveblock.CaveBlock;
|
||||
import world.bentobox.caveblock.Settings;
|
||||
@ -21,190 +24,199 @@ import world.bentobox.caveblock.generators.populators.MaterialPopulator;
|
||||
*/
|
||||
public class ChunkGeneratorWorld extends ChunkGenerator
|
||||
{
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Constructor
|
||||
// ---------------------------------------------------------------------
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Constructor
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
|
||||
/**
|
||||
* @param addon - CaveBlock object
|
||||
*/
|
||||
public ChunkGeneratorWorld(CaveBlock addon)
|
||||
{
|
||||
super();
|
||||
this.addon = addon;
|
||||
this.settings = addon.getSettings();
|
||||
/**
|
||||
* @param addon - CaveBlock object
|
||||
*/
|
||||
public ChunkGeneratorWorld(CaveBlock addon)
|
||||
{
|
||||
super();
|
||||
this.addon = addon;
|
||||
this.settings = addon.getSettings();
|
||||
|
||||
this.blockPopulators = new ArrayList<>(1);
|
||||
|
||||
this.blockPopulators.add(new MaterialPopulator(this.addon));
|
||||
this.blockPopulators.add(new EntitiesPopulator(this.addon));
|
||||
}
|
||||
reload();
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Methods
|
||||
// ---------------------------------------------------------------------
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Methods
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* This method sets if given coordinates can be set as spawn location
|
||||
*/
|
||||
@Override
|
||||
public boolean canSpawn(World world, int x, int z)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
/**
|
||||
* This method sets if given coordinates can be set as spawn location
|
||||
*/
|
||||
@Override
|
||||
public boolean canSpawn(World world, int x, int z)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method generates given chunk.
|
||||
* @param world World where chunk must be generated.
|
||||
* @param random Random that allows define object randomness.
|
||||
* @param chunkX Chunk X coordinate.
|
||||
* @param chunkZ Chunk Z coordinate.
|
||||
* @param biomeGrid BiomeGrid that contains biomes.
|
||||
* @return new ChunkData for given chunk.
|
||||
*/
|
||||
@Override
|
||||
public ChunkData generateChunkData(World world,
|
||||
Random random,
|
||||
int chunkX,
|
||||
int chunkZ,
|
||||
ChunkGenerator.BiomeGrid biomeGrid)
|
||||
{
|
||||
ChunkData result = this.createChunkData(world);
|
||||
/**
|
||||
* This method generates given chunk.
|
||||
* @param world World where chunk must be generated.
|
||||
* @param random Random that allows define object randomness.
|
||||
* @param chunkX Chunk X coordinate.
|
||||
* @param chunkZ Chunk Z coordinate.
|
||||
* @param biomeGrid BiomeGrid that contains biomes.
|
||||
* @return new ChunkData for given chunk.
|
||||
*/
|
||||
@Override
|
||||
public ChunkData generateChunkData(World world,
|
||||
Random random,
|
||||
int chunkX,
|
||||
int chunkZ,
|
||||
ChunkGenerator.BiomeGrid biomeGrid)
|
||||
{
|
||||
ChunkData result = this.createChunkData(world);
|
||||
|
||||
// Populate chunk with necessary information
|
||||
if (world.getEnvironment().equals(World.Environment.NETHER))
|
||||
{
|
||||
this.populateNetherChunk(result);
|
||||
}
|
||||
else if (world.getEnvironment().equals(World.Environment.THE_END))
|
||||
{
|
||||
this.populateTheEndChunk(result);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.populateOverWorldChunk(result, biomeGrid);
|
||||
}
|
||||
// Populate chunk with necessary information
|
||||
if (world.getEnvironment().equals(World.Environment.NETHER))
|
||||
{
|
||||
this.populateNetherChunk(result);
|
||||
}
|
||||
else if (world.getEnvironment().equals(World.Environment.THE_END))
|
||||
{
|
||||
this.populateTheEndChunk(result);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.populateOverWorldChunk(result, biomeGrid);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method populates The End world chunk data.
|
||||
* @param chunkData ChunkData that must be populated.
|
||||
*/
|
||||
private void populateTheEndChunk(ChunkData chunkData)
|
||||
{
|
||||
// because everything starts at 0 and ends at 255
|
||||
final int worldHeight = this.settings.getWorldDepth();
|
||||
/**
|
||||
* This method populates The End world chunk data.
|
||||
* @param chunkData ChunkData that must be populated.
|
||||
*/
|
||||
private void populateTheEndChunk(ChunkData chunkData)
|
||||
{
|
||||
// because everything starts at 0 and ends at 255
|
||||
final int worldHeight = this.settings.getWorldDepth();
|
||||
|
||||
// Fill all blocks
|
||||
chunkData.setRegion(0, 1, 0,
|
||||
16, worldHeight - 1, 16,
|
||||
this.settings.getEndMainBlock());
|
||||
// Fill all blocks
|
||||
chunkData.setRegion(0, 1, 0,
|
||||
16, worldHeight - 1, 16,
|
||||
this.settings.getEndMainBlock());
|
||||
|
||||
// Generate ground and ceiling.
|
||||
chunkData.setRegion(0, 0, 0,
|
||||
16, 1, 16,
|
||||
this.settings.isEndFloor() ? Material.BEDROCK : this.settings.getEndMainBlock());
|
||||
chunkData.setRegion(0, worldHeight - 1, 0,
|
||||
16, worldHeight, 16,
|
||||
this.settings.isEndRoof() ? Material.BEDROCK : this.settings.getEndMainBlock());
|
||||
}
|
||||
// Generate ground and ceiling.
|
||||
chunkData.setRegion(0, 0, 0,
|
||||
16, 1, 16,
|
||||
this.settings.isEndFloor() ? Material.BEDROCK : this.settings.getEndMainBlock());
|
||||
chunkData.setRegion(0, worldHeight - 1, 0,
|
||||
16, worldHeight, 16,
|
||||
this.settings.isEndRoof() ? Material.BEDROCK : this.settings.getEndMainBlock());
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method populates nether world chunk data.
|
||||
* @param chunkData ChunkData that must be populated.
|
||||
*/
|
||||
private void populateNetherChunk(ChunkData chunkData)
|
||||
{
|
||||
// because everything starts at 0 and ends at 255
|
||||
final int worldHeight = this.settings.getWorldDepth();
|
||||
/**
|
||||
* This method populates nether world chunk data.
|
||||
* @param chunkData ChunkData that must be populated.
|
||||
*/
|
||||
private void populateNetherChunk(ChunkData chunkData)
|
||||
{
|
||||
// because everything starts at 0 and ends at 255
|
||||
final int worldHeight = this.settings.getWorldDepth();
|
||||
|
||||
// Fill all blocks
|
||||
chunkData.setRegion(0, 1, 0,
|
||||
16, worldHeight - 1, 16,
|
||||
this.settings.getNetherMainBlock());
|
||||
// Fill all blocks
|
||||
chunkData.setRegion(0, 1, 0,
|
||||
16, worldHeight - 1, 16,
|
||||
this.settings.getNetherMainBlock());
|
||||
|
||||
// Generate ground and ceiling.
|
||||
chunkData.setRegion(0, 0, 0,
|
||||
16, 1, 16,
|
||||
this.settings.isNetherFloor() ? Material.BEDROCK : this.settings.getNetherMainBlock());
|
||||
chunkData.setRegion(0, worldHeight - 1, 0,
|
||||
16, worldHeight, 16,
|
||||
this.settings.isNetherRoof() ? Material.BEDROCK : this.settings.getNetherMainBlock());
|
||||
}
|
||||
// Generate ground and ceiling.
|
||||
chunkData.setRegion(0, 0, 0,
|
||||
16, 1, 16,
|
||||
this.settings.isNetherFloor() ? Material.BEDROCK : this.settings.getNetherMainBlock());
|
||||
chunkData.setRegion(0, worldHeight - 1, 0,
|
||||
16, worldHeight, 16,
|
||||
this.settings.isNetherRoof() ? Material.BEDROCK : this.settings.getNetherMainBlock());
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method populates Over world chunk data.
|
||||
* @param chunkData ChunkData that must be populated.
|
||||
* @param biomeGrid BiomeGrid for this chunk.
|
||||
*/
|
||||
private void populateOverWorldChunk(ChunkData chunkData, BiomeGrid biomeGrid)
|
||||
{
|
||||
// because everything starts at 0 and ends at 255
|
||||
final int worldHeight = this.settings.getWorldDepth();
|
||||
/**
|
||||
* This method populates Over world chunk data.
|
||||
* @param chunkData ChunkData that must be populated.
|
||||
* @param biomeGrid BiomeGrid for this chunk.
|
||||
*/
|
||||
private void populateOverWorldChunk(ChunkData chunkData, BiomeGrid biomeGrid)
|
||||
{
|
||||
// because everything starts at 0 and ends at 255
|
||||
final int worldHeight = this.settings.getWorldDepth();
|
||||
|
||||
// Fill all blocks
|
||||
chunkData.setRegion(0, 1, 0,
|
||||
16, worldHeight - 1, 16,
|
||||
this.settings.getNormalMainBlock());
|
||||
// Fill all blocks
|
||||
chunkData.setRegion(0, 1, 0,
|
||||
16, worldHeight - 1, 16,
|
||||
this.settings.getNormalMainBlock());
|
||||
|
||||
// Generate ground and ceiling.
|
||||
chunkData.setRegion(0, 0, 0,
|
||||
16, 1, 16,
|
||||
this.settings.isNormalFloor() ? Material.BEDROCK : this.settings.getNormalMainBlock());
|
||||
chunkData.setRegion(0, worldHeight - 1, 0,
|
||||
16, worldHeight, 16,
|
||||
this.settings.isNormalRoof() ? Material.BEDROCK : this.settings.getNormalMainBlock());
|
||||
// Generate ground and ceiling.
|
||||
chunkData.setRegion(0, 0, 0,
|
||||
16, 1, 16,
|
||||
this.settings.isNormalFloor() ? Material.BEDROCK : this.settings.getNormalMainBlock());
|
||||
chunkData.setRegion(0, worldHeight - 1, 0,
|
||||
16, worldHeight, 16,
|
||||
this.settings.isNormalRoof() ? Material.BEDROCK : this.settings.getNormalMainBlock());
|
||||
|
||||
// Set biome
|
||||
for (int x = 0; x < 16; x++)
|
||||
{
|
||||
for (int z = 0; z < 16; z++)
|
||||
{
|
||||
biomeGrid.setBiome(x, z, this.settings.getDefaultBiome());
|
||||
}
|
||||
}
|
||||
}
|
||||
// Set biome
|
||||
for (int x = 0; x < 16; x++)
|
||||
{
|
||||
for (int z = 0; z < 16; z++)
|
||||
{
|
||||
biomeGrid.setBiome(x, z, this.settings.getDefaultBiome());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method set world block populators.
|
||||
* @param world World where this must apply.
|
||||
* @return List with block populators.
|
||||
*/
|
||||
@Override
|
||||
public List<BlockPopulator> getDefaultPopulators(final World world)
|
||||
{
|
||||
return this.blockPopulators;
|
||||
}
|
||||
/**
|
||||
* This method set world block populators.
|
||||
* @param world World where this must apply.
|
||||
* @return List with block populators.
|
||||
*/
|
||||
@Override
|
||||
public List<BlockPopulator> getDefaultPopulators(final World world)
|
||||
{
|
||||
return this.blockPopulators;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when config is reloaded
|
||||
*/
|
||||
public void reload() {
|
||||
this.blockPopulators = new ArrayList<>(2);
|
||||
|
||||
this.blockPopulators.add(new MaterialPopulator(this.addon));
|
||||
this.blockPopulators.add(new EntitiesPopulator(this.addon));
|
||||
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
/**
|
||||
* CaveBlock addon.
|
||||
*/
|
||||
private CaveBlock addon;
|
||||
|
||||
/**
|
||||
* Addon settings.
|
||||
*/
|
||||
private Settings settings;
|
||||
|
||||
/**
|
||||
* This list contains block populators that will be applied after chunk is generated.
|
||||
*/
|
||||
private List<BlockPopulator> blockPopulators;
|
||||
|
||||
|
||||
/**
|
||||
* CaveBlock addon.
|
||||
*/
|
||||
private CaveBlock addon;
|
||||
|
||||
/**
|
||||
* Addon settings.
|
||||
*/
|
||||
private Settings settings;
|
||||
|
||||
/**
|
||||
* This list contains block populators that will be applied after chunk is generated.
|
||||
*/
|
||||
private List<BlockPopulator> blockPopulators;
|
||||
}
|
||||
|
@ -1,272 +1,200 @@
|
||||
package world.bentobox.caveblock.generators.populators;
|
||||
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Random;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import org.bukkit.Chunk;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.World.Environment;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.BlockFace;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.generator.BlockPopulator;
|
||||
import java.util.*;
|
||||
import java.util.stream.Collectors;
|
||||
import org.bukkit.util.BoundingBox;
|
||||
|
||||
import world.bentobox.bentobox.util.Pair;
|
||||
import world.bentobox.caveblock.CaveBlock;
|
||||
import world.bentobox.caveblock.Settings;
|
||||
|
||||
|
||||
/**
|
||||
* This class populates generated chunk with enitites by random chance.
|
||||
* This class populates generated chunk with entites by random chance.
|
||||
*/
|
||||
public class EntitiesPopulator extends BlockPopulator
|
||||
{
|
||||
/**
|
||||
* This is default constructor
|
||||
* @param addon CaveBlock addon.
|
||||
*/
|
||||
public EntitiesPopulator(CaveBlock addon)
|
||||
{
|
||||
this.addon = addon;
|
||||
this.settings = addon.getSettings();
|
||||
}
|
||||
|
||||
/**
|
||||
* This is default constructor
|
||||
* @param addon CaveBlock addon.
|
||||
*/
|
||||
public EntitiesPopulator(CaveBlock addon)
|
||||
{
|
||||
this.addon = addon;
|
||||
loadSettings();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method populates chunk with entities.
|
||||
* @param world World where population must be.
|
||||
* @param random Randomness
|
||||
* @param chunk Chunk were populator operates.
|
||||
*/
|
||||
@Override
|
||||
public void populate(World world, Random random, Chunk chunk)
|
||||
{
|
||||
Map<EntityType, Pair<Integer, Integer>> entityChanceMap;
|
||||
Material mainMaterial;
|
||||
|
||||
if (world.getEnvironment().equals(World.Environment.NETHER))
|
||||
{
|
||||
entityChanceMap = this.getEntityMap(this.settings.getNetherBlocks());
|
||||
mainMaterial = this.settings.getNetherMainBlock();
|
||||
}
|
||||
else if (world.getEnvironment().equals(World.Environment.THE_END))
|
||||
{
|
||||
entityChanceMap = this.getEntityMap(this.settings.getEndBlocks());
|
||||
mainMaterial = this.settings.getEndMainBlock();
|
||||
}
|
||||
else
|
||||
{
|
||||
entityChanceMap = this.getEntityMap(this.settings.getNormalBlocks());
|
||||
mainMaterial = this.settings.getNormalMainBlock();
|
||||
}
|
||||
|
||||
final int generationTry = this.settings.getNumberOfBlockGenerationTries();
|
||||
final int worldHeight = this.settings.getWorldDepth() - 1;
|
||||
|
||||
for (Map.Entry<EntityType, Pair<Integer, Integer>> entry : entityChanceMap.entrySet())
|
||||
{
|
||||
for (int subY = 0; subY < worldHeight; subY += 16)
|
||||
{
|
||||
for (int tries = 0; tries < generationTry; tries++)
|
||||
{
|
||||
if (random.nextInt(100) < entry.getValue().x)
|
||||
{
|
||||
int x = random.nextInt(15);
|
||||
int z = random.nextInt(15);
|
||||
int y = Math.min(worldHeight - 2, subY + random.nextInt(15));
|
||||
|
||||
this.tryToPlaceEntity(world, chunk.getBlock(x, y, z), entry.getKey(), x, z, mainMaterial);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public void loadSettings() {
|
||||
// Set up chances
|
||||
chances = new HashMap<>();
|
||||
// Normal
|
||||
chances.put(Environment.NORMAL, new Chances(this.getEntityMap(addon.getSettings().getNormalBlocks()), addon.getSettings().getNormalMainBlock()));
|
||||
// Nether
|
||||
chances.put(Environment.NETHER, new Chances(this.getEntityMap(addon.getSettings().getNetherBlocks()), addon.getSettings().getNetherMainBlock()));
|
||||
// End
|
||||
chances.put(Environment.THE_END, new Chances(this.getEntityMap(addon.getSettings().getEndBlocks()), addon.getSettings().getEndMainBlock()));
|
||||
// Other settings
|
||||
worldHeight = addon.getSettings().getWorldDepth() - 1;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method returns Entity frequently and pack size map.
|
||||
* @param objectList List with objects that contains data.
|
||||
* @return Map that contains entity, its rarity and pack size.
|
||||
*/
|
||||
private Map<EntityType, Pair<Integer, Integer>> getEntityMap(List<String> objectList)
|
||||
{
|
||||
Map<EntityType, Pair<Integer, Integer>> entityMap = new HashMap<>(objectList.size());
|
||||
|
||||
Map<String, EntityType> entityTypeMap = Arrays.stream(EntityType.values()).
|
||||
collect(Collectors.toMap(Enum::name,
|
||||
entityType -> entityType,
|
||||
(a, b) -> b,
|
||||
() -> new HashMap<>(EntityType.values().length)));
|
||||
|
||||
// wrong material object.
|
||||
objectList.stream().
|
||||
filter(object -> object.startsWith("ENTITY")).
|
||||
map(object -> object.split(":")).
|
||||
filter(splitString -> splitString.length == 4).
|
||||
forEach(splitString -> {
|
||||
EntityType entity = entityTypeMap.getOrDefault(splitString[1], null);
|
||||
|
||||
if (entity != null)
|
||||
{
|
||||
entityMap.put(entity,
|
||||
new Pair<>(Integer.parseInt(splitString[2]), Integer.parseInt(splitString[3])));
|
||||
}
|
||||
});
|
||||
|
||||
return entityMap;
|
||||
}
|
||||
/**
|
||||
* This method populates chunk with entities.
|
||||
* @param world World where population must be.
|
||||
* @param random Randomness
|
||||
* @param chunk Chunk were populator operates.
|
||||
*/
|
||||
@Override
|
||||
public void populate(World world, Random random, Chunk chunk)
|
||||
{
|
||||
for (Map.Entry<EntityType, Pair<Double, Integer>> entry : chances.get(world.getEnvironment()).entityChanceMap.entrySet())
|
||||
{
|
||||
for (int subY = 0; subY < worldHeight; subY += 16)
|
||||
{
|
||||
// Use double so chance can be < 1
|
||||
if (random.nextDouble() * 100 < entry.getValue().x)
|
||||
{
|
||||
int y = Math.min(worldHeight - 2, subY + random.nextInt(15));
|
||||
// Spawn only in middle of chunk because bounding box will grow out from here
|
||||
this.tryToPlaceEntity(world, chunk.getBlock(7, y, 7), entry.getKey(), chances.get(world.getEnvironment()).mainMaterial);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method checks if all chunks around given block is generated.
|
||||
* @param world World in which block is located
|
||||
* @param block Block that must be checked.
|
||||
* @param x Block x-index in chunk
|
||||
* @param z Block z-index in chunk
|
||||
* @return true, if all chunks around given block are generated.
|
||||
*/
|
||||
private boolean isValidBlock(World world, Block block, int x, int z)
|
||||
{
|
||||
return x > 0 && x < 15 && z > 0 && z < 15 ||
|
||||
world.isChunkGenerated(block.getX() + 1, block.getZ()) &&
|
||||
world.isChunkGenerated(block.getX() - 1, block.getZ()) &&
|
||||
world.isChunkGenerated(block.getX(), block.getZ() - 1) &&
|
||||
world.isChunkGenerated(block.getX(), block.getZ() + 1);
|
||||
}
|
||||
/**
|
||||
* This method returns Entity frequently and pack size map.
|
||||
* @param objectList List with objects that contains data.
|
||||
* @return Map that contains entity, its rarity and pack size.
|
||||
*/
|
||||
private Map<EntityType, Pair<Double, Integer>> getEntityMap(List<String> objectList)
|
||||
{
|
||||
Map<EntityType, Pair<Double, Integer>> entityMap = new HashMap<>(objectList.size());
|
||||
|
||||
Map<String, EntityType> entityTypeMap = Arrays.stream(EntityType.values()).
|
||||
collect(Collectors.toMap(Enum::name,
|
||||
entityType -> entityType,
|
||||
(a, b) -> b,
|
||||
() -> new HashMap<>(EntityType.values().length)));
|
||||
|
||||
/**
|
||||
* This method is not completed. It must reserve space for entities to spawn, but
|
||||
* current implementation just allows to spawn 2 high mobs that can be in single
|
||||
* place.
|
||||
* @param world - World were mob must be spawned.
|
||||
* @param block - Block that was choosed by random.
|
||||
* @param entity - Entity that must be spawned.
|
||||
* @param x - ChunkX coordinate.
|
||||
* @param z - ChunkY coordinate.
|
||||
* @param originalMaterial - replacement manterial.
|
||||
*/
|
||||
private void tryToPlaceEntity(World world, Block block, EntityType entity, int x, int z, Material originalMaterial)
|
||||
{
|
||||
if (this.isValidBlock(world, block, x, z) && block.getType().equals(originalMaterial))
|
||||
{
|
||||
if (entity.isAlive())
|
||||
{
|
||||
int height = 0;
|
||||
int width = 0;
|
||||
int length = 0;
|
||||
boolean water = false;
|
||||
// wrong material object.
|
||||
objectList.stream().
|
||||
filter(object -> object.startsWith("ENTITY")).
|
||||
map(object -> object.split(":")).
|
||||
filter(splitString -> splitString.length == 4).
|
||||
forEach(splitString -> {
|
||||
EntityType entity = entityTypeMap.getOrDefault(splitString[1], null);
|
||||
|
||||
switch (entity)
|
||||
{
|
||||
case SPIDER:
|
||||
width = 1;
|
||||
length = 1;
|
||||
break;
|
||||
case SLIME:
|
||||
case ELDER_GUARDIAN:
|
||||
case GHAST:
|
||||
case MAGMA_CUBE:
|
||||
case WITHER:
|
||||
height = 2;
|
||||
width = 2;
|
||||
length = 2;
|
||||
break;
|
||||
case ENDERMAN:
|
||||
case IRON_GOLEM:
|
||||
height = 2;
|
||||
break;
|
||||
case WITHER_SKELETON:
|
||||
case STRAY:
|
||||
case HUSK:
|
||||
case ZOMBIE_VILLAGER:
|
||||
case EVOKER:
|
||||
case VINDICATOR:
|
||||
case ILLUSIONER:
|
||||
case CREEPER:
|
||||
case SKELETON:
|
||||
case ZOMBIE:
|
||||
case BLAZE:
|
||||
case SNOWMAN:
|
||||
case VILLAGER:
|
||||
case PIG_ZOMBIE:
|
||||
case WITCH:
|
||||
case SHULKER:
|
||||
case SHEEP:
|
||||
case COW:
|
||||
case MUSHROOM_COW:
|
||||
height = 12;
|
||||
break;
|
||||
case SKELETON_HORSE:
|
||||
case ZOMBIE_HORSE:
|
||||
case DONKEY:
|
||||
case MULE:
|
||||
case HORSE:
|
||||
case POLAR_BEAR:
|
||||
case LLAMA:
|
||||
height = 1;
|
||||
width = 1;
|
||||
break;
|
||||
case GUARDIAN:
|
||||
case SQUID:
|
||||
case COD:
|
||||
case SALMON:
|
||||
case PUFFERFISH:
|
||||
case TROPICAL_FISH:
|
||||
water = true;
|
||||
break;
|
||||
case DROWNED:
|
||||
case DOLPHIN:
|
||||
water = true;
|
||||
height = 1;
|
||||
break;
|
||||
}
|
||||
if (entity != null)
|
||||
{
|
||||
entityMap.put(entity,
|
||||
new Pair<>(Double.parseDouble(splitString[2]), Integer.parseInt(splitString[3])));
|
||||
}
|
||||
});
|
||||
|
||||
if (block.getY() > 1 && block.getY() < world.getMaxHeight() - 2)
|
||||
{
|
||||
Block otherBlock = world.getBlockAt(block.getX(), block.getY() + 1, block.getZ());
|
||||
return entityMap;
|
||||
}
|
||||
|
||||
if (!otherBlock.getType().equals(originalMaterial))
|
||||
{
|
||||
otherBlock = world.getBlockAt(block.getX(), block.getY() - 1, block.getZ());
|
||||
}
|
||||
|
||||
if (otherBlock.getType().equals(originalMaterial))
|
||||
{
|
||||
block.setType(Material.CAVE_AIR);
|
||||
otherBlock.setType(Material.CAVE_AIR);
|
||||
|
||||
if (otherBlock.getY() < block.getY())
|
||||
{
|
||||
world.spawnEntity(otherBlock.getLocation(), entity);
|
||||
}
|
||||
else
|
||||
{
|
||||
world.spawnEntity(block.getLocation(), entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
block.setType(Material.CAVE_AIR);
|
||||
world.spawnEntity(block.getLocation(), entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Places entities if there is room for them.
|
||||
* @param world - World were mob must be spawned.
|
||||
* @param block - Block that was chosen by random.
|
||||
* @param entity - Entity that must be spawned.
|
||||
* @param originalMaterial - replacement material.
|
||||
*/
|
||||
private void tryToPlaceEntity(World world, Block block, EntityType entity, Material originalMaterial)
|
||||
{
|
||||
if (block.getType().equals(originalMaterial)) {
|
||||
// Spawn entity
|
||||
Entity e = world.spawnEntity(block.getLocation().add(0.5, 0, 0.5), entity);
|
||||
if (e instanceof LivingEntity) {
|
||||
// Do not despawn
|
||||
((LivingEntity)e).setRemoveWhenFarAway(false);
|
||||
}
|
||||
// Make space for entity based on the entity's size
|
||||
BoundingBox bb = e.getBoundingBox();
|
||||
for (int x = (int) bb.getMinX(); x < bb.getMaxX(); x++) {
|
||||
for (int z = (int) bb.getMinZ(); z < bb.getMaxZ(); z++) {
|
||||
int y = (int) bb.getMinY();
|
||||
Block b = world.getBlockAt(x, y, z);
|
||||
for (; y < bb.getMaxY(); y++) {
|
||||
if (addon.getSettings().isDebug()) {
|
||||
addon.log("DEBUG: Entity spawn: " + world.getName() + " " + x + " " + y + " " + z + " " + e.getType());
|
||||
}
|
||||
b = world.getBlockAt(x, y, z);
|
||||
if (!b.getType().equals(originalMaterial)) {
|
||||
// Cannot place entity
|
||||
e.remove();
|
||||
return;
|
||||
}
|
||||
b.setType(WATER_ENTITIES.contains(entity) ? Material.WATER : Material.CAVE_AIR);
|
||||
}
|
||||
// Add air block on top for all water entities (required for dolphin, okay for others)
|
||||
if (WATER_ENTITIES.contains(entity) && b.getRelative(BlockFace.UP).getType().equals(originalMaterial)) {
|
||||
b.getRelative(BlockFace.UP).setType(Material.CAVE_AIR);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* CaveBlock addon.
|
||||
*/
|
||||
private CaveBlock addon;
|
||||
/**
|
||||
* CaveBlock addon.
|
||||
*/
|
||||
private CaveBlock addon;
|
||||
|
||||
/**
|
||||
* CaveBlock settings.
|
||||
*/
|
||||
private Settings settings;
|
||||
private Map<Environment, Chances> chances;
|
||||
|
||||
private int worldHeight;
|
||||
|
||||
private final static List<EntityType> WATER_ENTITIES = Arrays.asList(EntityType.GUARDIAN,
|
||||
EntityType.SQUID,
|
||||
EntityType.COD,
|
||||
EntityType.SALMON,
|
||||
EntityType.PUFFERFISH,
|
||||
EntityType.TROPICAL_FISH,
|
||||
EntityType.DROWNED,
|
||||
EntityType.DOLPHIN);
|
||||
|
||||
/**
|
||||
* Chances class to store chances for environments and main material
|
||||
*
|
||||
*/
|
||||
private class Chances {
|
||||
final Map<EntityType, Pair<Double, Integer>> entityChanceMap;
|
||||
final Material mainMaterial;
|
||||
|
||||
/**
|
||||
* @param materialChanceMap
|
||||
* @param mainMaterial
|
||||
*/
|
||||
public Chances(Map<EntityType, Pair<Double, Integer>> entityChanceMap, Material mainMaterial) {
|
||||
this.entityChanceMap = entityChanceMap;
|
||||
this.mainMaterial = mainMaterial;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,19 +2,20 @@
|
||||
package world.bentobox.caveblock.generators.populators;
|
||||
|
||||
|
||||
import org.bukkit.Chunk;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.generator.BlockPopulator;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Random;
|
||||
|
||||
import org.bukkit.Chunk;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.World.Environment;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.generator.BlockPopulator;
|
||||
|
||||
import world.bentobox.bentobox.util.Pair;
|
||||
import world.bentobox.caveblock.CaveBlock;
|
||||
import world.bentobox.caveblock.Settings;
|
||||
|
||||
|
||||
/**
|
||||
@ -22,173 +23,170 @@ import world.bentobox.caveblock.Settings;
|
||||
*/
|
||||
public class MaterialPopulator extends BlockPopulator
|
||||
{
|
||||
/**
|
||||
* This is default constructor
|
||||
* @param addon CaveBlock addon.
|
||||
*/
|
||||
public MaterialPopulator(CaveBlock addon)
|
||||
{
|
||||
this.addon = addon;
|
||||
this.settings = addon.getSettings();
|
||||
}
|
||||
|
||||
/**
|
||||
* This is default constructor
|
||||
* @param addon CaveBlock addon.
|
||||
*/
|
||||
public MaterialPopulator(CaveBlock addon)
|
||||
{
|
||||
this.addon = addon;
|
||||
// Load settings
|
||||
loadSettings();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method populates chunk with blocks.
|
||||
* @param world World where population must be.
|
||||
* @param random Randomness
|
||||
* @param chunk Chunk were populator operates.
|
||||
*/
|
||||
@Override
|
||||
public void populate(World world, Random random, Chunk chunk)
|
||||
{
|
||||
Map<Material, Pair<Integer, Integer>> materialChanceMap;
|
||||
Material mainMaterial;
|
||||
|
||||
if (world.getEnvironment().equals(World.Environment.NETHER))
|
||||
{
|
||||
materialChanceMap = this.getMaterialMap(this.settings.getNetherBlocks());
|
||||
mainMaterial = this.settings.getNetherMainBlock();
|
||||
}
|
||||
else if (world.getEnvironment().equals(World.Environment.THE_END))
|
||||
{
|
||||
materialChanceMap = this.getMaterialMap(this.settings.getEndBlocks());
|
||||
mainMaterial = this.settings.getEndMainBlock();
|
||||
}
|
||||
else
|
||||
{
|
||||
materialChanceMap = this.getMaterialMap(this.settings.getNormalBlocks());
|
||||
mainMaterial = this.settings.getNormalMainBlock();
|
||||
}
|
||||
|
||||
final int generationTry = this.settings.getNumberOfBlockGenerationTries();
|
||||
final int worldHeight = this.settings.getWorldDepth() - 1;
|
||||
|
||||
for (Map.Entry<Material, Pair<Integer, Integer>> entry : materialChanceMap.entrySet())
|
||||
{
|
||||
for (int subY = 0; subY < worldHeight; subY += 16)
|
||||
{
|
||||
for (int tries = 0; tries < generationTry; tries++)
|
||||
{
|
||||
if (random.nextInt(100) < entry.getValue().x)
|
||||
{
|
||||
int x = random.nextInt(15);
|
||||
int z = random.nextInt(15);
|
||||
int y = Math.min(worldHeight - 2, subY + random.nextInt(15));
|
||||
|
||||
Block block = chunk.getBlock(x, y, z);
|
||||
|
||||
if (block.getType().equals(mainMaterial) &&
|
||||
this.isValidBlock(world, block, x, z))
|
||||
{
|
||||
int packSize = random.nextInt(entry.getValue().z);
|
||||
|
||||
boolean continuePlacing = true;
|
||||
|
||||
while (continuePlacing)
|
||||
{
|
||||
if (!block.getType().equals(entry.getKey()))
|
||||
{
|
||||
block.setType(entry.getKey());
|
||||
packSize--;
|
||||
}
|
||||
|
||||
// The direction chooser
|
||||
switch (random.nextInt(5))
|
||||
{
|
||||
case 0:
|
||||
x = Math.min(15, x + 1);
|
||||
break;
|
||||
case 1:
|
||||
y = Math.min(worldHeight - 2, y + 1);
|
||||
break;
|
||||
case 2:
|
||||
z = Math.min(15, z + 1);
|
||||
break;
|
||||
case 3:
|
||||
x = Math.max(0, x - 1);
|
||||
break;
|
||||
case 4:
|
||||
y = Math.max(1, y - 1);
|
||||
break;
|
||||
case 5:
|
||||
z = Math.max(0, z - 1);
|
||||
break;
|
||||
}
|
||||
|
||||
block = chunk.getBlock(x, y, z);
|
||||
|
||||
continuePlacing = this.isValidBlock(world, block, x, z) &&
|
||||
packSize > 0 &&
|
||||
(block.getType().equals(mainMaterial) ||
|
||||
block.getType().equals(entry.getKey()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Loads chances for Material Populator
|
||||
*/
|
||||
public void loadSettings() {
|
||||
// Set up chances
|
||||
chances = new HashMap<>();
|
||||
// Normal
|
||||
chances.put(Environment.NORMAL, new Chances(this.getMaterialMap(addon.getSettings().getNormalBlocks()), addon.getSettings().getNormalMainBlock()));
|
||||
// Nether
|
||||
chances.put(Environment.NETHER, new Chances(this.getMaterialMap(addon.getSettings().getNetherBlocks()), addon.getSettings().getNetherMainBlock()));
|
||||
// End
|
||||
chances.put(Environment.THE_END, new Chances(this.getMaterialMap(addon.getSettings().getEndBlocks()), addon.getSettings().getEndMainBlock()));
|
||||
// Other settings
|
||||
worldHeight = addon.getSettings().getWorldDepth() - 1;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method checks if all chunks around given block is generated.
|
||||
* @param world World in which block is located
|
||||
* @param block Block that must be checked.
|
||||
* @param x Block x-index in chunk
|
||||
* @param z Block z-index in chunk
|
||||
* @return true, if all chunks around given block are generated.
|
||||
*/
|
||||
private boolean isValidBlock(World world, Block block, int x, int z)
|
||||
{
|
||||
return x > 0 && x < 15 && z > 0 && z < 15 ||
|
||||
world.isChunkGenerated(block.getX() + 1, block.getZ()) &&
|
||||
world.isChunkGenerated(block.getX() - 1, block.getZ()) &&
|
||||
world.isChunkGenerated(block.getX(), block.getZ() - 1) &&
|
||||
world.isChunkGenerated(block.getX(), block.getZ() + 1);
|
||||
}
|
||||
/**
|
||||
* This method populates chunk with blocks.
|
||||
* @param world World where population must be.
|
||||
* @param random Randomness
|
||||
* @param chunk Chunk were populator operates.
|
||||
*/
|
||||
@Override
|
||||
public void populate(World world, Random random, Chunk chunk)
|
||||
{
|
||||
for (Map.Entry<Material, Pair<Double, Integer>> entry : chances.get(world.getEnvironment()).materialChanceMap.entrySet())
|
||||
{
|
||||
for (int subY = 1; subY < worldHeight; subY += 16)
|
||||
{
|
||||
if (random.nextDouble() * 100 < entry.getValue().x)
|
||||
{
|
||||
|
||||
// Blocks must be 1 away from edge to avoid adjacent chunk loading
|
||||
int x = random.nextInt(13) + 1;
|
||||
int z = random.nextInt(13) + 1;
|
||||
int y = Math.min(worldHeight - 2, subY + random.nextInt(15));
|
||||
/*
|
||||
* TODO: remove
|
||||
if (addon.getSettings().isDebug()) {
|
||||
addon.log("DEBUG: Material: " + world.getName() + " " + x + " " + y + " " + z + " " + entry.getKey());
|
||||
}
|
||||
*/
|
||||
Block block = chunk.getBlock(x, y, z);
|
||||
|
||||
if (block.getType().equals(chances.get(world.getEnvironment()).mainMaterial))
|
||||
{
|
||||
int packSize = random.nextInt(entry.getValue().z);
|
||||
|
||||
boolean continuePlacing = true;
|
||||
|
||||
while (continuePlacing)
|
||||
{
|
||||
if (!block.getType().equals(entry.getKey()))
|
||||
{
|
||||
block.setType(entry.getKey());
|
||||
packSize--;
|
||||
}
|
||||
|
||||
// The direction chooser
|
||||
switch (random.nextInt(5))
|
||||
{
|
||||
case 0:
|
||||
x = Math.min(15, x + 1);
|
||||
break;
|
||||
case 1:
|
||||
y = Math.min(worldHeight - 2, y + 1);
|
||||
break;
|
||||
case 2:
|
||||
z = Math.min(15, z + 1);
|
||||
break;
|
||||
case 3:
|
||||
x = Math.max(0, x - 1);
|
||||
break;
|
||||
case 4:
|
||||
y = Math.max(1, y - 1);
|
||||
break;
|
||||
case 5:
|
||||
z = Math.max(0, z - 1);
|
||||
break;
|
||||
}
|
||||
|
||||
block = chunk.getBlock(x, y, z);
|
||||
|
||||
continuePlacing = packSize > 0 &&
|
||||
(block.getType().equals(chances.get(world.getEnvironment()).mainMaterial) ||
|
||||
block.getType().equals(entry.getKey()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns material frequently and pack size map.
|
||||
* @param objectList List with objects that contains data.
|
||||
* @return Map that contains material, its rarity and pack size.
|
||||
*/
|
||||
private Map<Material, Pair<Double, Integer>> getMaterialMap(List<String> objectList)
|
||||
{
|
||||
Map<Material, Pair<Double, Integer>> materialMap = new HashMap<>(objectList.size());
|
||||
|
||||
// wrong material object.
|
||||
objectList.stream().
|
||||
filter(object -> object.startsWith("MATERIAL")).
|
||||
map(object -> object.split(":")).
|
||||
filter(splitString -> splitString.length == 4).
|
||||
forEach(splitString -> {
|
||||
Material material = Material.getMaterial(splitString[1]);
|
||||
|
||||
if (material != null)
|
||||
{
|
||||
materialMap.put(material,
|
||||
new Pair<>(Double.parseDouble(splitString[2]), Integer.parseInt(splitString[3])));
|
||||
}
|
||||
});
|
||||
|
||||
return materialMap;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method returns material frequently and pack size map.
|
||||
* @param objectList List with objects that contains data.
|
||||
* @return Map that contains material, its rarity and pack size.
|
||||
*/
|
||||
private Map<Material, Pair<Integer, Integer>> getMaterialMap(List<String> objectList)
|
||||
{
|
||||
Map<Material, Pair<Integer, Integer>> materialMap = new HashMap<>(objectList.size());
|
||||
|
||||
// wrong material object.
|
||||
objectList.stream().
|
||||
filter(object -> object.startsWith("MATERIAL")).
|
||||
map(object -> object.split(":")).
|
||||
filter(splitString -> splitString.length == 4).
|
||||
forEach(splitString -> {
|
||||
Material material = Material.getMaterial(splitString[1]);
|
||||
|
||||
if (material != null)
|
||||
{
|
||||
materialMap.put(material,
|
||||
new Pair<>(Integer.parseInt(splitString[2]), Integer.parseInt(splitString[3])));
|
||||
}
|
||||
});
|
||||
|
||||
return materialMap;
|
||||
}
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
/**
|
||||
* CaveBlock addon.
|
||||
*/
|
||||
private CaveBlock addon;
|
||||
|
||||
private Map<Environment, Chances> chances;
|
||||
|
||||
/**
|
||||
* CaveBlock addon.
|
||||
*/
|
||||
private CaveBlock addon;
|
||||
private int worldHeight;
|
||||
|
||||
/**
|
||||
* CaveBlock settings.
|
||||
*/
|
||||
private Settings settings;
|
||||
/**
|
||||
* Chances class to store chances for environments and main material
|
||||
*
|
||||
*/
|
||||
private class Chances {
|
||||
final Map<Material, Pair<Double, Integer>> materialChanceMap;
|
||||
final Material mainMaterial;
|
||||
|
||||
/**
|
||||
* @param materialChanceMap
|
||||
* @param mainMaterial
|
||||
*/
|
||||
public Chances(Map<Material, Pair<Double, Integer>> materialChanceMap, Material mainMaterial) {
|
||||
this.materialChanceMap = materialChanceMap;
|
||||
this.mainMaterial = mainMaterial;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,203 @@
|
||||
package world.bentobox.caveblock.listeners;
|
||||
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.block.BlockBreakEvent;
|
||||
import org.bukkit.event.block.BlockDamageEvent;
|
||||
import org.bukkit.event.block.BlockExplodeEvent;
|
||||
import org.bukkit.event.block.BlockPlaceEvent;
|
||||
import org.bukkit.event.entity.EntityExplodeEvent;
|
||||
|
||||
import world.bentobox.bentobox.util.Util;
|
||||
import world.bentobox.caveblock.CaveBlock;
|
||||
import world.bentobox.caveblock.Settings;
|
||||
|
||||
|
||||
/**
|
||||
* This class allows to enable beacon in CaveBlock, if cave roof is made of bedrock.
|
||||
* It will replace Bedrock with black glass.
|
||||
*/
|
||||
public class BeaconEnabler implements Listener
|
||||
{
|
||||
/**
|
||||
* Constructor BeaconEnabler creates a new BeaconEnabler instance.
|
||||
*
|
||||
* @param addon of type CaveBlock
|
||||
*/
|
||||
public BeaconEnabler(CaveBlock addon)
|
||||
{
|
||||
this.addon = addon;
|
||||
this.settings = addon.getSettings();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Method onBlockPlacement detects if beacon is placed and replace roof bedrock with black glass.
|
||||
*
|
||||
* @param event of type BlockPlaceEvent
|
||||
*/
|
||||
@EventHandler(priority = EventPriority.LOWEST)
|
||||
public void onBlockPlacement(BlockPlaceEvent event)
|
||||
{
|
||||
World world = event.getPlayer().getWorld();
|
||||
|
||||
if (!Util.sameWorld(this.addon.getOverWorld(), world) ||
|
||||
!this.settings.isBeaconAllowed() ||
|
||||
!this.isRoofEnabled(world) ||
|
||||
!event.getBlock().getType().equals(Material.BEACON))
|
||||
{
|
||||
// This should work only if it is cave block world or world has roof from bedrock. Otherwise,
|
||||
// players can dig till top themself.
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Block roofBlock = world.getBlockAt(event.getBlock().getX(), this.settings.getWorldDepth() - 1, event.getBlock().getZ());
|
||||
|
||||
if (roofBlock.getType().equals(Material.BEDROCK))
|
||||
{
|
||||
// Replace only bedrock.
|
||||
roofBlock.setType(Material.BLACK_STAINED_GLASS);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Method onBlockBreak detects if beacon is destroyed and replace roof black glass with bedrock.
|
||||
*
|
||||
* @param event of type BlockBreakEvent
|
||||
*/
|
||||
@EventHandler(priority = EventPriority.LOWEST)
|
||||
public void onBlockBreak(BlockBreakEvent event)
|
||||
{
|
||||
World world = event.getPlayer().getWorld();
|
||||
|
||||
if (!Util.sameWorld(this.addon.getOverWorld(), world) ||
|
||||
!this.isRoofEnabled(world) ||
|
||||
!this.settings.isBeaconAllowed() ||
|
||||
!event.getBlock().getType().equals(Material.BEACON))
|
||||
{
|
||||
// This should work only if it is cave block world or world has roof from bedrock.
|
||||
return;
|
||||
}
|
||||
|
||||
Block roofBlock = world.getBlockAt(event.getBlock().getX(), this.settings.getWorldDepth() - 1, event.getBlock().getZ());
|
||||
|
||||
if (roofBlock.getType().equals(Material.BLACK_STAINED_GLASS))
|
||||
{
|
||||
// Replace only black glass.
|
||||
roofBlock.setType(Material.BEDROCK);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Method onBlockDamage detects if user tries to destroy black glass on roof and disable it.
|
||||
*
|
||||
* @param event of type BlockDamageEvent
|
||||
*/
|
||||
@EventHandler(priority = EventPriority.LOWEST)
|
||||
public void onBlockDamage(BlockDamageEvent event)
|
||||
{
|
||||
World world = event.getPlayer().getWorld();
|
||||
|
||||
if (!Util.sameWorld(this.addon.getOverWorld(), world) ||
|
||||
!this.isRoofEnabled(world) ||
|
||||
!this.settings.isBeaconAllowed() ||
|
||||
event.getBlock().getY() != this.settings.getWorldDepth() - 1)
|
||||
{
|
||||
// This should work only if it is cave block world or world has roof from bedrock.
|
||||
return;
|
||||
}
|
||||
|
||||
// Cancel break event if it is black glass.
|
||||
event.setCancelled(event.getBlock().getType().equals(Material.BLACK_STAINED_GLASS));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Method onBlockExplode detects if explosion tries to destroy black glass on roof and disable it.
|
||||
*
|
||||
* @param event of type BlockExplodeEvent
|
||||
*/
|
||||
@EventHandler(priority = EventPriority.LOWEST)
|
||||
public void onBlockExplode(BlockExplodeEvent event)
|
||||
{
|
||||
World world = event.getBlock().getWorld();
|
||||
|
||||
if (!Util.sameWorld(this.addon.getOverWorld(), world) ||
|
||||
!this.isRoofEnabled(world) ||
|
||||
!this.settings.isBeaconAllowed() ||
|
||||
event.getBlock().getY() < this.settings.getWorldDepth() - 9)
|
||||
{
|
||||
// This should work only if it is cave block world or world has roof from bedrock.
|
||||
return;
|
||||
}
|
||||
|
||||
final int blockY = this.settings.getWorldDepth() - 1;
|
||||
|
||||
// Remove all black stained glass from explosion block list if it is on the roof.
|
||||
event.blockList().removeIf(block ->
|
||||
block.getY() == blockY && block.getType().equals(Material.BLACK_STAINED_GLASS));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Method onEntityExplode detects if explosion tries to destroy black glass on roof and disable it.
|
||||
*
|
||||
* @param event of type EntityExplodeEvent
|
||||
*/
|
||||
@EventHandler(priority = EventPriority.LOWEST)
|
||||
public void onEntityExplode(EntityExplodeEvent event)
|
||||
{
|
||||
World world = event.getLocation().getWorld();
|
||||
|
||||
if (!Util.sameWorld(this.addon.getOverWorld(), world) ||
|
||||
!this.isRoofEnabled(world) ||
|
||||
!this.settings.isBeaconAllowed() ||
|
||||
event.getLocation().getY() < this.settings.getWorldDepth() - 9)
|
||||
{
|
||||
// This should work only if it is cave block world or world has roof from bedrock.
|
||||
return;
|
||||
}
|
||||
|
||||
final int blockY = this.settings.getWorldDepth() - 1;
|
||||
|
||||
// Remove all black stained glass from explosion block list if it is on the roof.
|
||||
event.blockList().removeIf(block ->
|
||||
block.getY() == blockY && block.getType().equals(Material.BLACK_STAINED_GLASS));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method checks if in given world bedrock roof is enabled.
|
||||
* @param world World that must be checked.
|
||||
* @return <code>true</code> - bedrock roof is enabled, otherwise <code>false</code>
|
||||
*/
|
||||
private boolean isRoofEnabled(World world)
|
||||
{
|
||||
return world.getEnvironment().equals(World.Environment.NORMAL) && this.settings.isNormalRoof() ||
|
||||
world.getEnvironment().equals(World.Environment.NETHER) && this.settings.isNetherRoof() ||
|
||||
world.getEnvironment().equals(World.Environment.THE_END) && this.settings.isEndRoof();
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* CaveBlock addon.
|
||||
*/
|
||||
private CaveBlock addon;
|
||||
|
||||
/**
|
||||
* Addon settings.
|
||||
*/
|
||||
private Settings settings;
|
||||
}
|
@ -0,0 +1,192 @@
|
||||
package world.bentobox.caveblock.listeners;
|
||||
|
||||
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.player.PlayerMoveEvent;
|
||||
import org.bukkit.event.player.PlayerTeleportEvent;
|
||||
|
||||
import world.bentobox.bentobox.api.user.User;
|
||||
import world.bentobox.bentobox.util.Util;
|
||||
import world.bentobox.bentobox.util.teleport.SafeSpotTeleport;
|
||||
import world.bentobox.caveblock.CaveBlock;
|
||||
|
||||
|
||||
/**
|
||||
* This listener checks player movement. If enabled, players will be deny to get over world depth limit and
|
||||
* if alternative teleports is enabled, then falling in void also will be processed.
|
||||
*/
|
||||
public class CustomHeightLimitations implements Listener
|
||||
{
|
||||
/**
|
||||
* Simple constructor
|
||||
* @param addon
|
||||
*/
|
||||
public CustomHeightLimitations(CaveBlock addon)
|
||||
{
|
||||
this.addon = addon;
|
||||
this.worldHeight = addon.getSettings().getWorldDepth() - 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method onPlayerMove disables movement if user tries to get on top of the world.
|
||||
* It allows movement only downwards.
|
||||
*
|
||||
* @param event of type PlayerMoveEvent
|
||||
*/
|
||||
@EventHandler(priority = EventPriority.LOWEST)
|
||||
public void onPlayerMove(PlayerMoveEvent event)
|
||||
{
|
||||
Player player = event.getPlayer();
|
||||
final double nextY = event.getTo().getY();
|
||||
|
||||
if (this.addon.getSettings().isSkyWalking() ||
|
||||
player.isOp() ||
|
||||
player.isDead() ||
|
||||
player.getGameMode().equals(GameMode.CREATIVE) ||
|
||||
player.getGameMode().equals(GameMode.SPECTATOR) ||
|
||||
this.addon.getPlayers().isInTeleport(player.getUniqueId()) ||
|
||||
player.hasPermission("caveblock.skywalker") ||
|
||||
!Util.sameWorld(this.addon.getOverWorld(), player.getWorld()) ||
|
||||
nextY > 0 && nextY < this.worldHeight ||
|
||||
// Next check will allow to go down, but never up.
|
||||
event.getFrom().getBlockY() <= event.getFrom().getBlockY() &&
|
||||
event.getFrom().getBlockX() == event.getTo().getBlockX() &&
|
||||
event.getFrom().getBlockZ() == event.getTo().getBlockZ())
|
||||
{
|
||||
// interested only in movements that is below 0 or above height limit.
|
||||
return;
|
||||
}
|
||||
|
||||
// Use custom teleport to different world
|
||||
if (this.addon.getSettings().isAlternativeTeleports() && nextY <= 0)
|
||||
{
|
||||
switch (player.getWorld().getEnvironment())
|
||||
{
|
||||
case NORMAL:
|
||||
{
|
||||
// From normal world users will get to nether.
|
||||
|
||||
Location to = this.addon.getIslands().getIslandAt(event.getFrom()).
|
||||
map(i -> i.getSpawnPoint(World.Environment.NETHER)).
|
||||
orElse(event.getFrom().toVector().toLocation(this.addon.getNetherWorld()));
|
||||
|
||||
event.setCancelled(true);
|
||||
|
||||
new SafeSpotTeleport.Builder(this.addon.getPlugin()).
|
||||
entity(event.getPlayer()).
|
||||
location(to).
|
||||
portal().
|
||||
build();
|
||||
|
||||
break;
|
||||
}
|
||||
case NETHER:
|
||||
{
|
||||
// From nether world users will get to the end.
|
||||
|
||||
Location to = this.addon.getIslands().getIslandAt(event.getFrom()).
|
||||
map(i -> i.getSpawnPoint(World.Environment.THE_END)).
|
||||
orElse(event.getFrom().toVector().toLocation(this.addon.getEndWorld()));
|
||||
|
||||
event.setCancelled(true);
|
||||
|
||||
new SafeSpotTeleport.Builder(this.addon.getPlugin()).
|
||||
entity(event.getPlayer()).
|
||||
location(to).
|
||||
portal().
|
||||
build();
|
||||
|
||||
break;
|
||||
}
|
||||
case THE_END:
|
||||
{
|
||||
// From the end users will get to over world.
|
||||
|
||||
Location to = this.addon.getIslands().getIslandAt(event.getFrom()).
|
||||
map(i -> i.getSpawnPoint(World.Environment.NORMAL)).
|
||||
orElse(event.getFrom().toVector().toLocation(this.addon.getOverWorld()));
|
||||
|
||||
event.setCancelled(true);
|
||||
|
||||
new SafeSpotTeleport.Builder(this.addon.getPlugin()).
|
||||
entity(event.getPlayer()).
|
||||
location(to).
|
||||
portal().
|
||||
build();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Prevent to get over world height
|
||||
if (nextY >= this.worldHeight)
|
||||
{
|
||||
User.getInstance(player).sendMessage("caveblock.general.errors.cave-limit-reached");
|
||||
event.setCancelled(true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Method onPlayerTeleport disables all teleports that involves moving on top of the world.
|
||||
*
|
||||
* @param event of type PlayerTeleportEvent
|
||||
*/
|
||||
@EventHandler(priority = EventPriority.LOWEST)
|
||||
public void onPlayerTeleport(PlayerTeleportEvent event)
|
||||
{
|
||||
Player player = event.getPlayer();
|
||||
final double nextY = event.getTo().getY();
|
||||
|
||||
if (this.addon.getSettings().isSkyWalking() ||
|
||||
player.isOp() ||
|
||||
player.isDead() ||
|
||||
player.getGameMode().equals(GameMode.CREATIVE) ||
|
||||
player.getGameMode().equals(GameMode.SPECTATOR) ||
|
||||
this.addon.getPlayers().isInTeleport(player.getUniqueId()) ||
|
||||
player.hasPermission("caveblock.skywalker") ||
|
||||
!Util.sameWorld(this.addon.getOverWorld(), player.getWorld()) ||
|
||||
nextY > 0 && nextY < this.worldHeight ||
|
||||
// Next check will allow to go down, but never up.
|
||||
event.getFrom().getBlockY() <= event.getFrom().getBlockY() &&
|
||||
event.getFrom().getBlockX() == event.getTo().getBlockX() &&
|
||||
event.getFrom().getBlockZ() == event.getTo().getBlockZ())
|
||||
{
|
||||
// interested only in movements that is below 0 or above height limit.
|
||||
return;
|
||||
}
|
||||
|
||||
// Prevent to get over world height
|
||||
if (nextY >= this.worldHeight)
|
||||
{
|
||||
User.getInstance(player).sendMessage("caveblock.general.errors.cave-limit-reached");
|
||||
event.setCancelled(true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
|
||||
/**
|
||||
* CaveBlock addon
|
||||
*/
|
||||
private CaveBlock addon;
|
||||
|
||||
/**
|
||||
* This variable store world height.
|
||||
*/
|
||||
private int worldHeight;
|
||||
}
|
@ -6,25 +6,25 @@ authors: BONNe
|
||||
|
||||
permissions:
|
||||
caveblock.island:
|
||||
description: Allow island command usage
|
||||
description: Allow cave command usage
|
||||
default: true
|
||||
caveblock.island.create:
|
||||
description: Allow island creation
|
||||
description: Allow cave creation
|
||||
default: true
|
||||
caveblock.island.home:
|
||||
description: Allow teleporting to player island
|
||||
description: Allow teleporting to player cave
|
||||
default: true
|
||||
caveblock.island.sethome:
|
||||
description: Let the player use the sethome command
|
||||
default: true
|
||||
caveblock.island.info:
|
||||
description: Let the player check their island level
|
||||
description: Let the player check their cave level
|
||||
default: true
|
||||
caveblock.island.sethome:
|
||||
description: Let the player set their island teleport point
|
||||
description: Let the player set their cave teleport point
|
||||
default: true
|
||||
caveblock.island.lock:
|
||||
description: Allows island locking
|
||||
description: Allows cave locking
|
||||
default: false
|
||||
caveblock.island.expel:
|
||||
description: Allows expelling of visitors
|
||||
@ -39,13 +39,13 @@ permissions:
|
||||
description: Player can select a language
|
||||
default: true
|
||||
caveblock.island.name:
|
||||
description: Player can set the name of their island
|
||||
description: Player can set the name of their cave
|
||||
default: true
|
||||
caveblock.island.spawn:
|
||||
description: Player can use the island spawn command if spawn exists
|
||||
description: Player can use the cave spawn command if spawn exists
|
||||
default: true
|
||||
caveblock.island.reset:
|
||||
description: Player can use the island reset or restart command
|
||||
description: Player can use the cave reset or restart command
|
||||
default: true
|
||||
caveblock.island.team:
|
||||
description: Let a player use team commands
|
||||
@ -57,7 +57,7 @@ permissions:
|
||||
description: Let a player use team coop commands
|
||||
default: true
|
||||
caveblock.settings.*:
|
||||
description: Allow use of settings on island
|
||||
description: Allow use of settings on cave
|
||||
default: true
|
||||
caveblock.mod.info:
|
||||
description: Let a moderator see info on a player
|
||||
@ -66,71 +66,74 @@ permissions:
|
||||
description: Allows setting or reseting of a player's home position
|
||||
default: op
|
||||
caveblock.mod.clearreset:
|
||||
description: Allow clearing of island reset limit
|
||||
description: Allow clearing of cave reset limit
|
||||
default: false
|
||||
caveblock.mod.tp:
|
||||
description: Allows teleport to an island
|
||||
description: Allows teleport to an cave
|
||||
default: op
|
||||
caveblock.mod.bypasscooldowns:
|
||||
description: Allow moderator to bypass cooldowns
|
||||
default: op
|
||||
caveblock.mod.bypassprotect:
|
||||
description: Allow moderator to bypass island protection
|
||||
description: Allow moderator to bypass cave protection
|
||||
default: op
|
||||
caveblock.mod.bypassexpel:
|
||||
description: Allow moderator to bypass island expulsion
|
||||
description: Allow moderator to bypass cave expulsion
|
||||
default: op
|
||||
caveblock.mod.lock:
|
||||
description: Locks or unlocks an island
|
||||
description: Locks or unlocks an cave
|
||||
default: op
|
||||
caveblock.mod.bypasslock:
|
||||
description: Bypasses an island lock
|
||||
description: Bypasses an cave lock
|
||||
default: op
|
||||
caveblock.mod.team:
|
||||
description: Enables modification of teams via kick and add commands
|
||||
default: false
|
||||
caveblock.mod.name:
|
||||
description: Enables naming of player's islands
|
||||
description: Enables naming of player's caves
|
||||
default: false
|
||||
caveblock.mod.resetname:
|
||||
description: Enables reset of player's island names
|
||||
description: Enables reset of player's cave names
|
||||
default: false
|
||||
caveblock.admin.clearresetall:
|
||||
description: Allow clearing of island reset limit of all players
|
||||
description: Allow clearing of cave reset limit of all players
|
||||
default: op
|
||||
caveblock.admin.reload:
|
||||
description: Reload the config.yml
|
||||
default: op
|
||||
caveblock.admin.delete:
|
||||
description: Let a player completely remove a player (including island)
|
||||
description: Let a player completely remove a player (including cave)
|
||||
default: op
|
||||
caveblock.admin.deleteisland:
|
||||
description: Let a player completely remove the island the player is on
|
||||
description: Let a player completely remove the cave the player is on
|
||||
default: op
|
||||
caveblock.admin.register:
|
||||
description: Let a player register the nearest island to another player.
|
||||
description: Let a player register the nearest cave to another player.
|
||||
default: op
|
||||
caveblock.admin.unregister:
|
||||
description: Removes a player from an island without deleting the island blocks.
|
||||
description: Removes a player from an cave without deleting the cave blocks.
|
||||
default: op
|
||||
caveblock.admin.purge:
|
||||
description: Let a player purge old islands.
|
||||
description: Let a player purge old caves.
|
||||
default: op
|
||||
caveblock.admin.setspawn:
|
||||
description: Allows use of spawn tools
|
||||
default: op
|
||||
caveblock.admin.setrange:
|
||||
description: Allows setting of island protection range
|
||||
description: Allows setting of cave protection range
|
||||
default: op
|
||||
caveblock.admin.reserve:
|
||||
description: Reserves an empty spot for a player's next island
|
||||
description: Reserves an empty spot for a player's next cave
|
||||
default: op
|
||||
caveblock.admin.settingsreset:
|
||||
description: Resets all the islands to default protection settings
|
||||
description: Resets all the caves to default protection settings
|
||||
default: op
|
||||
caveblock.admin.noban:
|
||||
description: Player cannot be banned from an island
|
||||
description: Player cannot be banned from an cave
|
||||
default: op
|
||||
caveblock.admin.setlanguage:
|
||||
description: Resets all player languages and sets the default language
|
||||
default: op
|
||||
caveblock.skywalker:
|
||||
description: Allows player to walk over the heigh limit.
|
||||
default: op
|
@ -1,7 +1,7 @@
|
||||
# CaveBlock Configuration ${version}
|
||||
# This config file is dynamic and saved when the server is shutdown.
|
||||
# You cannot edit it while the server is running because changes will
|
||||
# be lost! Use in-game settings GUI or edit when server is offline.
|
||||
# If you edit it while the server is running use /cbadmin reload
|
||||
# otherwise your settings will be lost.
|
||||
world:
|
||||
# Friendly name for this world. Used in admin commands. Must be a single word
|
||||
friendly-name: CaveBlock
|
||||
@ -11,11 +11,11 @@ world:
|
||||
# World difficulty setting - PEACEFUL, EASY, NORMAL, HARD
|
||||
# Other plugins may override this setting
|
||||
difficulty: NORMAL
|
||||
# Radius of island in blocks. (So distance between islands is twice this)
|
||||
# Radius of cave in blocks. (So distance between caves is twice this)
|
||||
# Will be rounded up to the nearest 16 blocks.
|
||||
# It is the same for every dimension : Overworld, Nether and End.
|
||||
# This value cannot be changed mid-game and the plugin will not start if it is different.
|
||||
distance-between-islands: 64
|
||||
distance-between-caves: 64
|
||||
# Default protection range radius in blocks. Cannot be larger than distance.
|
||||
# Admins can change protection sizes for players individually using /cbadmin range set <player> <new range>
|
||||
# or set this permission: caveblock.island.range.<number>
|
||||
@ -29,18 +29,13 @@ world:
|
||||
start-z: 0
|
||||
offset-x: 0
|
||||
offset-z: 0
|
||||
# Island height - Lowest is 5.
|
||||
# Cave height - Lowest is 5.
|
||||
# It is the y coordinate of the bedrock block in the schem.
|
||||
island-height: 60
|
||||
cave-height: 60
|
||||
# Use your own world generator for this world.
|
||||
# In this case, the plugin will not generate anything.
|
||||
# /!\ This feature is experimental and might not work as expected or might not work at all.
|
||||
use-own-generator: true
|
||||
# Sea height (don't changes this mid-game unless you delete the world)
|
||||
# Minimum is 0, which means you are playing CaveBlock!
|
||||
# If sea height is less than about 10, then players will drop right through it
|
||||
# if it exists. Makes for an interesting variation on caveblock.
|
||||
sea-height: 0
|
||||
# Maximum number of islands in the world. Set to -1 or 0 for unlimited.
|
||||
# If the number of islands is greater than this number, it will stop players from creating islands.
|
||||
max-islands: 0
|
||||
@ -50,7 +45,7 @@ world:
|
||||
# The default biome for the overworld
|
||||
default-biome: MOUNTAINS
|
||||
# The maximum number of players a player can ban at any one time in this game mode.
|
||||
# The permission acidisland.ban.maxlimit.X where X is a number can also be used per player
|
||||
# The permission caveblock.ban.maxlimit.X where X is a number can also be used per player
|
||||
# -1 = unlimited
|
||||
ban-limit: -1
|
||||
#
|
||||
@ -59,6 +54,20 @@ world:
|
||||
world-depth: 256
|
||||
# This indicate how many times block should be tried to generate.
|
||||
generation-tries: 2
|
||||
#
|
||||
# Allows to walk over the world roof.
|
||||
sky-walking: false
|
||||
# Enables different ways how to get to other worlds.
|
||||
# If players fall into void, then they will be teleported:
|
||||
# - to nether if falls into void from over world
|
||||
# - to the end if falls into void from nether
|
||||
# - to over world if falls into void from the end
|
||||
alternative-teleports: true
|
||||
# Enables ability to use beacon, if world roof is made of Bedrock. It will replace
|
||||
# bedrock with black stained glass and on beacon placing, and replace it with bedrock if
|
||||
# beacon is destroyed.
|
||||
# This will not do anything, if roof is not made of bedrock.
|
||||
allow-beacon: false
|
||||
normal:
|
||||
#
|
||||
# Make over world roof of bedrock, if false, it will be made from stone
|
||||
@ -74,11 +83,11 @@ world:
|
||||
# Entities spawned via generator are not protected from despawing.
|
||||
# Working only with 2 high mobs currently.
|
||||
# Example:
|
||||
# MATERIAL:DIAMOND:100:5 - means there is 100% chace of spawing diamonds
|
||||
# MATERIAL:DIAMOND_ORE:100:5 - means there is 100% chace of spawing diamonds
|
||||
# where max amount in pack are 5 per each subchunk!
|
||||
blocks:
|
||||
- MATERIAL:DIAMOND_ORE:1:3
|
||||
- MATERIAL:GOLD_ORE:5:4
|
||||
- MATERIAL:DIAMOND_ORE:1:5
|
||||
- MATERIAL:GOLD_ORE:1:4
|
||||
- MATERIAL:IRON_ORE:5:4
|
||||
- MATERIAL:COAL_ORE:10:6
|
||||
- MATERIAL:EMERALD_ORE:1:1
|
||||
@ -88,6 +97,9 @@ world:
|
||||
- MATERIAL:GRANITE:20:10
|
||||
- MATERIAL:ANDESITE:20:10
|
||||
- MATERIAL:DIORITE:30:8
|
||||
- ENTITY:ZOMBIE:1:1
|
||||
- ENTITY:DOLPHIN:0.1:1
|
||||
- ENTITY:CAVE_SPIDER:1:1
|
||||
nether:
|
||||
# Generate Nether - if this is false, the nether world will not be made and access to
|
||||
# the nether will not occur. Other plugins may still enable portal usage.
|
||||
@ -118,14 +130,19 @@ world:
|
||||
# Entities spawned via generator are not protected from despawing.
|
||||
# Working only with 2 high mobs currently.
|
||||
# Example:
|
||||
# MATERIAL:DIAMOND:100:5 - means there is 100% chace of spawing diamonds
|
||||
# MATERIAL:DIAMOND_ORE:100:5 - means there is 100% chace of spawing diamonds
|
||||
# where max amount in pack are 5 per each subchunk!
|
||||
blocks:
|
||||
- MATERIAL:QUARTZ_ORE:30:5
|
||||
- MATERIAL:SOUL_SAND:40:10
|
||||
- MATERIAL:MAGMA_BLOCK:10:3
|
||||
- MATERIAL:GLOWSTONE:20:8
|
||||
- MATERIAL:NETHER_BRICK:10:5
|
||||
- MATERIAL:LAVA:10:1
|
||||
- ENTITY:MAGMA_CUBE:0.5:1
|
||||
- ENTITY:GHAST:0.1:1
|
||||
- ENTITY:WITHER_SKELETON:0.1:1
|
||||
- MATERIAL:FIRE:10:1
|
||||
end:
|
||||
generate: true
|
||||
islands: true
|
||||
@ -144,14 +161,16 @@ world:
|
||||
# Entities spawned via generator are not protected from despawing.
|
||||
# Working only with 2 high mobs currently.
|
||||
# Example:
|
||||
# MATERIAL:DIAMOND:100:5 - means there is 100% chace of spawing diamonds
|
||||
# MATERIAL:DIAMOND_ORE:100:5 - means there is 100% chace of spawing diamonds
|
||||
# where max amount in pack are 5 per each subchunk!
|
||||
blocks:
|
||||
- ENTITY:SHULKER:1:1
|
||||
- ENTITY:SHULKER:0.2:1
|
||||
- MATERIAL:OBSIDIAN:1:1
|
||||
- MATERIAL:CHORUS_FRUIT:1:3
|
||||
# Mob white list - these mobs will NOT be removed when logging in or doing /cave
|
||||
remove-mobs-whitelist:
|
||||
- ZOMBIE_VILLAGER
|
||||
- WITHER
|
||||
- ZOMBIE_VILLAGER
|
||||
- PIG_ZOMBIE
|
||||
- ENDERMAN
|
||||
# World flags. These are boolean settings for various flags for this world
|
||||
@ -193,8 +212,8 @@ world:
|
||||
FROST_WALKER: 500
|
||||
COLLECT_LAVA: 500
|
||||
LEVER: 500
|
||||
HURT_MONSTERS: 0
|
||||
RIDING: 500
|
||||
HURT_MONSTERS: 0
|
||||
NAME_TAG: 500
|
||||
ARMOR_STAND: 500
|
||||
TRADING: 0
|
||||
@ -202,8 +221,8 @@ world:
|
||||
ITEM_DROP: 0
|
||||
NOTE_BLOCK: 0
|
||||
NETHER_PORTAL: 500
|
||||
ITEM_PICKUP: 0
|
||||
CROP_TRAMPLE: 500
|
||||
ITEM_PICKUP: 0
|
||||
BREWING: 500
|
||||
DROPPER: 500
|
||||
COLLECT_WATER: 500
|
||||
@ -215,26 +234,27 @@ world:
|
||||
PLACE_BLOCKS: 500
|
||||
ITEM_FRAME: 500
|
||||
CRAFTING: 0
|
||||
SHEARING: 500
|
||||
ENCHANTING: 0
|
||||
SPAWN_EGGS: 500
|
||||
SHEARING: 500
|
||||
BED: 500
|
||||
SPAWN_EGGS: 500
|
||||
MILKING: 0
|
||||
DISPENSER: 500
|
||||
GATE: 0
|
||||
EXPERIENCE_PICKUP: 500
|
||||
HOPPER: 500
|
||||
LEASH: 500
|
||||
MOUNT_INVENTORY: 500
|
||||
BREAK_BLOCKS: 500
|
||||
MOUNT_INVENTORY: 500
|
||||
CHORUS_FRUIT: 500
|
||||
CONTAINER: 500
|
||||
POTION_THROWING: 500
|
||||
JUKEBOX: 500
|
||||
# These are the default settings for new islands
|
||||
default-island-settings:
|
||||
PVP_END: false
|
||||
ANIMAL_SPAWN: true
|
||||
PVP_NETHER: false
|
||||
ANIMAL_SPAWN: true
|
||||
MONSTER_SPAWN: true
|
||||
FIRE_SPREAD: true
|
||||
PVP_OVERWORLD: false
|
||||
@ -247,7 +267,7 @@ world:
|
||||
- spawnmob
|
||||
island:
|
||||
# Default max team size
|
||||
# Permission size cannot be less than the default below.
|
||||
# Permission size cannot be less than the default below.
|
||||
max-team-size: 4
|
||||
# Default maximum number of homes a player can have. Min = 1
|
||||
# Accessed via /cave sethome <number> or /cave go <number>
|
||||
@ -350,4 +370,5 @@ panel:
|
||||
do-not-edit-these-settings:
|
||||
# These settings should not be edited
|
||||
reset-epoch: 0
|
||||
debug: false
|
||||
uniqueId: config
|
||||
|
@ -9,4 +9,234 @@ caveblock:
|
||||
line1: "Welcome!"
|
||||
line2: "[name]"
|
||||
line3: "Start digging! &c<3"
|
||||
|
||||
informational:
|
||||
to-nether: "So unlucky to fall into nether."
|
||||
to-the-end: "You have reached the end."
|
||||
to-normal: "Back to your cave."
|
||||
# Override BentoBox default command strings
|
||||
# General strings
|
||||
general:
|
||||
errors:
|
||||
no-island: "&cYou do not have a cave!"
|
||||
player-has-island: "&cPlayer already has a cave!"
|
||||
player-has-no-island: "&cThat player has no cave!"
|
||||
already-have-island: "&cYou already have a cave!"
|
||||
no-safe-location: "&cNo safe location found!"
|
||||
not-owner: "&cYou are not the owner of your team!"
|
||||
cave-limit-reached: "&cYou have reached the top of your cave. You cannot get higher!"
|
||||
commands:
|
||||
# Override BentoBox default island command strings
|
||||
island:
|
||||
info:
|
||||
description: "display info about your cave or the player's cave"
|
||||
go:
|
||||
description: "teleport you to your cave"
|
||||
teleport: "&aTeleporting you to your cave."
|
||||
create:
|
||||
description: "create a cave, using optional schem (requires permission)"
|
||||
too-many-islands: "&cThere are too many caves in this world: there isn't enough room for yours to be created."
|
||||
unable-create-island: "&cYour cave could not be generated, please contact an administrator."
|
||||
creating-island: "&aCreating your cave, please wait a moment..."
|
||||
reset:
|
||||
description: "restart your cave from scratch"
|
||||
parameters: ""
|
||||
must-remove-members: "&cYou must remove all team players before you can restart (/[label] team kick <player>)."
|
||||
sethome:
|
||||
must-be-on-your-island: "&cYou must be in your cave to set home!"
|
||||
home-set: "&6Your home has been set to your current location."
|
||||
setname:
|
||||
description: "set a name for your cave"
|
||||
resetname:
|
||||
description: "reset your cave name"
|
||||
team:
|
||||
coop:
|
||||
description: "make a player coop rank"
|
||||
uncoop:
|
||||
you-are-no-longer-a-coop-member: "&cYou are no longer a coop member of [name]'s cave"
|
||||
all-members-logged-off: "&cAll team members logged off so you are no longer a coop member of [name]'s cave"
|
||||
trust:
|
||||
description: "give a player trusted rank"
|
||||
invite:
|
||||
description: "invite a player to join your team"
|
||||
name-has-invited-you: "&a[name] has invited you to join their team."
|
||||
to-accept-or-reject: "&aDo /[label] team accept to accept, or /[label] team reject to reject"
|
||||
you-will-lose-your-island: "&cWARNING! You will lose your our cave if you accept!"
|
||||
errors:
|
||||
island-is-full: "&cYour team is full, you can't invite anyone else."
|
||||
accept:
|
||||
you-joined-island: "&aYou joined a team! Use /[label] team info to see the other members."
|
||||
name-joined-your-island: "&a[name] joined your team!"
|
||||
confirmation: |-
|
||||
&cAre you sure you want to accept this invite?
|
||||
&c&lThis will &nDESTORY &r&c&lyour current cave!
|
||||
reject:
|
||||
you-rejected-invite: "&aYou rejected the invitation to join a team."
|
||||
name-rejected-your-invite: "&c[name] rejected your invite!"
|
||||
cancel:
|
||||
description: "cancel the pending invite to join your team"
|
||||
leave:
|
||||
description: "leave your team"
|
||||
left-your-island: "&c[name] &cleft your team"
|
||||
kick:
|
||||
description: "remove a team member"
|
||||
owner-kicked: "&cThe owner kicked you from the team!"
|
||||
demote:
|
||||
description: "demote a player one rank"
|
||||
promote:
|
||||
description: "promote a player one rank"
|
||||
setowner:
|
||||
description: "transfer team ownership to a member"
|
||||
errors:
|
||||
target-is-not-member: "&cThat player is not part of your team!"
|
||||
name-is-the-owner: "&a[name] is now the cave owner!"
|
||||
you-are-the-owner: "&aYou are now the cave owner!"
|
||||
ban:
|
||||
description: "ban a player from your cave"
|
||||
cannot-ban-more-players: "&cYou reached the ban limit, you cannot ban any more players."
|
||||
owner-banned-you: "&b[name]&c banned you from their cave!"
|
||||
you-are-banned: "&bYou are banned from this cave!"
|
||||
unban:
|
||||
description: "unban a player from your cave"
|
||||
you-are-unbanned: "&b[name]&a unbanned you from their cave!"
|
||||
banlist:
|
||||
noone: "&aNo one is banned on this cave"
|
||||
settings:
|
||||
description: "display cave settings"
|
||||
# Admin commands
|
||||
admin:
|
||||
team:
|
||||
add:
|
||||
name-has-island: "&c[name] has a cave. Unregister or delete them first!"
|
||||
setowner:
|
||||
description: "transfers cave ownership to the player"
|
||||
already-owner: "&cPlayer is already the owner of this cave!"
|
||||
range:
|
||||
description: "Admin cave range command"
|
||||
display:
|
||||
description: "Show/hide cave range indicators"
|
||||
hint: |-
|
||||
&cRed Barrier icons &fshow the current protected range limit.
|
||||
&7Gray Particles &fshow the max limit.
|
||||
&aGreen Particles &fshow the default protected range if the protection range differs from it.
|
||||
set:
|
||||
description: "Sets the cave protected range"
|
||||
reset:
|
||||
description: "Resets the protected range to the world default"
|
||||
register:
|
||||
parameters: "<player>"
|
||||
description: "register player to unowned cave you are in"
|
||||
registered-island: "&aRegistered player to cave at [xyz]."
|
||||
already-owned: "&ccave is already owned by another player!"
|
||||
no-island-here: "&cThere is no player cave here. Confirm to make one."
|
||||
in-deletion: "&cThis space is currently being regenerated. Try later."
|
||||
unregister:
|
||||
description: "unregister owner from a cave, but keep cave blocks as-is"
|
||||
unregistered-island: "&aUnregistered player from cave at [xyz]."
|
||||
info:
|
||||
parameters: "<player>"
|
||||
description: "get info on where you are or on player"
|
||||
no-island: "&cYou are not in a registered cave right now..."
|
||||
title: "========== Cave Info ============"
|
||||
owner: "Owner: [owner] ([uuid])"
|
||||
last-login: "Last login: [date]"
|
||||
deaths: "Deaths: [number]"
|
||||
resets-left: "Resets: [number] (Max: [total])"
|
||||
team-members-title: "Team members:"
|
||||
team-owner-format: "&a[name] [rank]"
|
||||
team-member-format: "&b[name] [rank]"
|
||||
island-location: "Cave location: [xyz]"
|
||||
island-coords: "Cave coordinates: [xz1] to [xz2]"
|
||||
protection-range: "Protection range: [range]"
|
||||
max-protection-range: "Largest historical protection range: [range]"
|
||||
protection-coords: "Protection coordinates: [xz1] to [xz2]"
|
||||
is-spawn: "Cave is a spawn cave"
|
||||
banned-players: "Banned players:"
|
||||
banned-format: "&c[name]"
|
||||
unowned: "&cUnowned"
|
||||
setrange:
|
||||
description: "set the range of player's cave"
|
||||
range-updated: "Cave range updated to [number]"
|
||||
tp:
|
||||
parameters: "<player>"
|
||||
description: "teleport to a player's cave"
|
||||
getrank:
|
||||
description: "get a player's rank in their cave"
|
||||
rank-is: "&aRank is [rank] in their cave."
|
||||
setrank:
|
||||
description: "set a player's rank in their cave"
|
||||
setspawn:
|
||||
description: "set a cave as spawn for this world"
|
||||
already-spawn: "&cThis cave is already a spawn!"
|
||||
no-island-here: "&cThere is no registered cave here."
|
||||
confirmation: "&cAre you sure you want to set this cave as the spawn for this world?"
|
||||
delete:
|
||||
parameters: ""
|
||||
description: "deletes a player and regenerates their cave"
|
||||
cannot-delete-owner: "&cAll team members must be kicked before deleting."
|
||||
deleted-island: "&aCave at &e[xyz] &ahas been successfully regenerated."
|
||||
|
||||
protection:
|
||||
flags:
|
||||
ELYTRA:
|
||||
description: "Toggle use"
|
||||
ENDERMAN_GRIEFING:
|
||||
description: |-
|
||||
&aEndermen can remove
|
||||
&ablocks
|
||||
ENTER_EXIT_MESSAGES:
|
||||
description: "Display entry and exit messages"
|
||||
island: "[name]'s protected cave"
|
||||
name: "Enter/Exit messages"
|
||||
now-entering: "&bNow entering [name]"
|
||||
now-leaving: "&bNow leaving [name]"
|
||||
GEO_LIMIT_MOBS:
|
||||
description: |-
|
||||
&aRemove mobs that go
|
||||
&aoutside protected
|
||||
&aplayer space
|
||||
name: "&eLimit mobs to player cave"
|
||||
ISLAND_RESPAWN:
|
||||
description: |-
|
||||
&aPlayers respawn
|
||||
&ain their cave
|
||||
name: "Cave respawn"
|
||||
LOCK:
|
||||
name: "Lock player cave"
|
||||
OFFLINE_REDSTONE:
|
||||
description: |-
|
||||
&aWhen disabled, redstone
|
||||
&awill not operate in caves
|
||||
&awhere all members are offline.
|
||||
&aMay help reduce lag.
|
||||
PISTON_PUSH:
|
||||
description: |-
|
||||
&aAllow pistons to push
|
||||
&ablocks outside a player's cave
|
||||
PVP_OVERWORLD:
|
||||
description: |-
|
||||
&cEnable/Disable PVP
|
||||
&cin protected cave.
|
||||
REMOVE_MOBS:
|
||||
description: |-
|
||||
&aRemove monsters when
|
||||
&ateleporting to a cave
|
||||
PREVENT_TELEPORT_WHEN_FALLING:
|
||||
description: |-
|
||||
&aPrevent players from teleporting
|
||||
&aif they are falling.
|
||||
hint: "&cYou cannot teleport while you are falling!"
|
||||
locked: "&cThis cave is locked!"
|
||||
protected: "&ccave protected: [description]"
|
||||
|
||||
panel:
|
||||
PROTECTION:
|
||||
title: "&6Protection"
|
||||
description: |-
|
||||
&aProtection settings
|
||||
&afor this cave
|
||||
SETTING:
|
||||
description: |-
|
||||
&aGeneral settings
|
||||
&afor this cave
|
||||
|
@ -578,7 +578,7 @@ blocks:
|
||||
'24':
|
||||
==: org.bukkit.inventory.ItemStack
|
||||
v: 1631
|
||||
type: BEETROOT
|
||||
type: beetroot_seeds
|
||||
'26':
|
||||
==: org.bukkit.inventory.ItemStack
|
||||
v: 1631
|
||||
|
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Loading…
Reference in New Issue
Block a user