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https://github.com/BentoBoxWorld/CaveBlock.git
synced 2024-11-22 11:35:11 +01:00
Update to latest BentoBox 1.9-SNAPSHOT API changes.
- Add fallingBannedCommands - Add createCaveOnFirstLoginEnabled - Add createCaveOnFirstLoginDelay - Add createCaveOnFirstLoginAbortOnLogout
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4
pom.xml
4
pom.xml
@ -46,11 +46,11 @@
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<java.version>1.8</java.version>
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<!-- More visible way how to change dependency versions -->
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<spigot.version>1.14.4-R0.1-SNAPSHOT</spigot.version>
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<bentobox.version>1.8.0</bentobox.version>
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<bentobox.version>1.9.0-SNAPSHOT</bentobox.version>
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<!-- Revision variable removes warning about dynamic version -->
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<revision>${build.version}-SNAPSHOT</revision>
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<!-- This allows to change between versions and snapshots. -->
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<build.version>1.8.0</build.version>
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<build.version>1.9.0</build.version>
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<build.number>-LOCAL</build.number>
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</properties>
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@ -354,6 +354,19 @@ public class Settings implements WorldSettings
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}
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/**
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* Optional list of commands that are banned when falling. Not applicable to all
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* game modes so defaults to empty.
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* @return the fallingBannedCommands
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* @since 1.8.0
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*/
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@Override
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public List<String> getFallingBannedCommands()
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{
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return this.fallingBannedCommands;
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}
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/**
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* This method returns the maxTeamSize object.
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* @return the maxTeamSize object.
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@ -400,7 +413,7 @@ public class Settings implements WorldSettings
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/**
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* This method returns the kickedKeepInventory object.
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* @return the kickedKeepInventory object.
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* @return the kickedKeepInventory value.
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*/
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@Override
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public boolean isKickedKeepInventory()
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@ -409,6 +422,42 @@ public class Settings implements WorldSettings
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}
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/**
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* This method returns the createIslandOnFirstLoginEnabled boolean value.
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* @return the createIslandOnFirstLoginEnabled value
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* @since 1.9.0
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*/
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@Override
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public boolean isCreateIslandOnFirstLoginEnabled()
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{
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return this.createCaveOnFirstLoginEnabled;
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}
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/**
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* This method returns the createIslandOnFirstLoginDelay integer value.
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* @return the createIslandOnFirstLoginDelay value
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* @since 1.9.0
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*/
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@Override
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public int getCreateIslandOnFirstLoginDelay()
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{
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return this.createCaveOnFirstLoginDelay;
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}
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/**
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* This method returns the createIslandOnFirstLoginAbortOnLogout boolean value.
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* @return the createIslandOnFirstLoginAbortOnLogout value
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* @since 1.9.0
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*/
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@Override
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public boolean isCreateIslandOnFirstLoginAbortOnLogout()
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{
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return this.createCaveOnFirstLoginAbortOnLogout;
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}
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/**
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* This method returns the onJoinResetMoney object.
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* @return the onJoinResetMoney object.
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@ -1868,6 +1917,11 @@ public class Settings implements WorldSettings
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@ConfigEntry(path = "world.visitor-banned-commands")
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private List<String> visitorBannedCommands = new ArrayList<>();
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@ConfigComment("Falling banned commands - players cannot use these commands when falling")
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@ConfigComment("if the PREVENT_TELEPORT_WHEN_FALLING world setting flag is active")
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@ConfigEntry(path = "world.falling-banned-commands")
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private List<String> fallingBannedCommands = new ArrayList<>();
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// ---------------------------------------------
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/* ISLAND */
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@ -1959,6 +2013,43 @@ public class Settings implements WorldSettings
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@ConfigEntry(path = "island.reset.on-leave.ender-chest")
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private boolean onLeaveResetEnderChest = false;
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@ConfigComment("Toggles the automatic cave creation upon the player's first login on your server.")
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@ConfigComment("If set to true,")
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@ConfigComment(" * Upon connecting to your server for the first time, the player will be told that")
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@ConfigComment(" a cave will be created for him.")
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@ConfigComment(" * Make sure you have a Blueprint Bundle called \"default\": this is the one that will")
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@ConfigComment(" be used to create the cave.")
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@ConfigComment(" * A cave will be created for the player without needing him to run the create command.")
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@ConfigComment("If set to false, this will disable this feature entirely.")
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@ConfigComment("Warning:")
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@ConfigComment(" * If you are running multiple gamemodes on your server, and all of them have")
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@ConfigComment(" this feature enabled, a cave in all the gamemodes will be created simultaneously.")
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@ConfigComment(" However, it is impossible to know on which cave the player will be teleported to afterwards.")
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@ConfigComment(" * Cave creation can be resource-intensive, please consider the options below to help mitigate")
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@ConfigComment(" the potential issues, especially if you expect a lot of players to connect to your server")
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@ConfigComment(" in a limited period of time.")
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@ConfigEntry(path = "island.create-cave-on-first-login.enable")
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private boolean createCaveOnFirstLoginEnabled;
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@ConfigComment("Time in seconds after the player logged in, before his cave gets created.")
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@ConfigComment("If set to 0 or less, the cave will be created directly upon the player's login.")
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@ConfigComment("It is recommended to keep this value under a minute's time.")
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@ConfigEntry(path = "island.create-cave-on-first-login.delay")
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private int createCaveOnFirstLoginDelay = 5;
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@ConfigComment("Toggles whether the cave creation should be aborted if the player logged off while the")
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@ConfigComment("delay (see the option above) has not worn off yet.")
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@ConfigComment("If set to true,")
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@ConfigComment(" * If the player has logged off the server while the delay (see the option above) has not")
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@ConfigComment(" worn off yet, this will cancel the cave creation.")
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@ConfigComment(" * If the player relogs afterward, since he will not be recognized as a new player, no cave")
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@ConfigComment(" would be created for him.")
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@ConfigComment(" * If the cave creation started before the player logged off, it will continue.")
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@ConfigComment("If set to false, the player's cave will be created even if he went offline in the meantime.")
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@ConfigComment("Note this option has no effect if the delay (see the option above) is set to 0 or less.")
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@ConfigEntry(path = "island.create-cave-on-first-login.abort-on-logout")
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private boolean createCaveOnFirstLoginAbortOnLogout = true;
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// Commands
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@ConfigComment("List of commands to run when a player joins.")
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@ConfigEntry(path = "island.commands.on-join")
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@ -270,6 +270,11 @@ world:
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visitor-banned-commands:
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- spawner
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- spawnmob
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# Falling banned commands - players cannot use these commands when falling
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# if the PREVENT_TELEPORT_WHEN_FALLING world setting flag is active
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falling-banned-commands:
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- warp
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- spawn
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island:
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# Default max team size
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# Permission size cannot be less than the default below.
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@ -327,6 +332,38 @@ island:
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exp: false
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# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
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ender-chest: false
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create-cave-on-first-login:
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# Toggles the automatic cave creation upon the player's first login on your server.
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# If set to true,
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# * Upon connecting to your server for the first time, the player will be told that
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# a cave will be created for him.
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# * Make sure you have a Blueprint Bundle called "default": this is the one that will
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# be used to create the cave.
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# * A cave will be created for the player without needing him to run the create command.
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# If set to false, this will disable this feature entirely.
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# Warning:
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# * If you are running multiple gamemodes on your server, and all of them have
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# this feature enabled, a cave in all the gamemodes will be created simultaneously.
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# However, it is impossible to know on which cave the player will be teleported to afterwards.
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# * Cave creation can be resource-intensive, please consider the options below to help mitigate
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# the potential issues, especially if you expect a lot of players to connect to your server
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# in a limited period of time.
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enable: false
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# Time in seconds after the player logged in, before his cave gets created.
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# If set to 0 or less, the cave will be created directly upon the player's login.
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# It is recommended to keep this value under a minute's time.
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delay: 5
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# Toggles whether the cave creation should be aborted if the player logged off while the
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# delay (see the option above) has not worn off yet.
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# If set to true,
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# * If the player has logged off the server while the delay (see the option above) has not
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# worn off yet, this will cancel the cave creation.
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# * If the player relogs afterward, since he will not be recognized as a new player, no cave
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# would be created for him.
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# * If the cave creation started before the player logged off, it will continue.
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# If set to false, the player's cave will be created even if he went offline in the meantime.
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# Note this option has no effect if the delay (see the option above) is set to 0 or less.
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abort-on-logout: true
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commands:
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# List of commands to run when a player joins.
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on-join: []
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