Update to latest BentoBox 1.9-SNAPSHOT API changes.

- Add fallingBannedCommands
- Add createCaveOnFirstLoginEnabled
- Add createCaveOnFirstLoginDelay
- Add createCaveOnFirstLoginAbortOnLogout
This commit is contained in:
BONNe 2019-11-09 19:44:29 +02:00
parent bffc8af7ff
commit 97514187a8
3 changed files with 131 additions and 3 deletions

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@ -46,11 +46,11 @@
<java.version>1.8</java.version>
<!-- More visible way how to change dependency versions -->
<spigot.version>1.14.4-R0.1-SNAPSHOT</spigot.version>
<bentobox.version>1.8.0</bentobox.version>
<bentobox.version>1.9.0-SNAPSHOT</bentobox.version>
<!-- Revision variable removes warning about dynamic version -->
<revision>${build.version}-SNAPSHOT</revision>
<!-- This allows to change between versions and snapshots. -->
<build.version>1.8.0</build.version>
<build.version>1.9.0</build.version>
<build.number>-LOCAL</build.number>
</properties>

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@ -354,6 +354,19 @@ public class Settings implements WorldSettings
}
/**
* Optional list of commands that are banned when falling. Not applicable to all
* game modes so defaults to empty.
* @return the fallingBannedCommands
* @since 1.8.0
*/
@Override
public List<String> getFallingBannedCommands()
{
return this.fallingBannedCommands;
}
/**
* This method returns the maxTeamSize object.
* @return the maxTeamSize object.
@ -400,7 +413,7 @@ public class Settings implements WorldSettings
/**
* This method returns the kickedKeepInventory object.
* @return the kickedKeepInventory object.
* @return the kickedKeepInventory value.
*/
@Override
public boolean isKickedKeepInventory()
@ -409,6 +422,42 @@ public class Settings implements WorldSettings
}
/**
* This method returns the createIslandOnFirstLoginEnabled boolean value.
* @return the createIslandOnFirstLoginEnabled value
* @since 1.9.0
*/
@Override
public boolean isCreateIslandOnFirstLoginEnabled()
{
return this.createCaveOnFirstLoginEnabled;
}
/**
* This method returns the createIslandOnFirstLoginDelay integer value.
* @return the createIslandOnFirstLoginDelay value
* @since 1.9.0
*/
@Override
public int getCreateIslandOnFirstLoginDelay()
{
return this.createCaveOnFirstLoginDelay;
}
/**
* This method returns the createIslandOnFirstLoginAbortOnLogout boolean value.
* @return the createIslandOnFirstLoginAbortOnLogout value
* @since 1.9.0
*/
@Override
public boolean isCreateIslandOnFirstLoginAbortOnLogout()
{
return this.createCaveOnFirstLoginAbortOnLogout;
}
/**
* This method returns the onJoinResetMoney object.
* @return the onJoinResetMoney object.
@ -1868,6 +1917,11 @@ public class Settings implements WorldSettings
@ConfigEntry(path = "world.visitor-banned-commands")
private List<String> visitorBannedCommands = new ArrayList<>();
@ConfigComment("Falling banned commands - players cannot use these commands when falling")
@ConfigComment("if the PREVENT_TELEPORT_WHEN_FALLING world setting flag is active")
@ConfigEntry(path = "world.falling-banned-commands")
private List<String> fallingBannedCommands = new ArrayList<>();
// ---------------------------------------------
/* ISLAND */
@ -1959,6 +2013,43 @@ public class Settings implements WorldSettings
@ConfigEntry(path = "island.reset.on-leave.ender-chest")
private boolean onLeaveResetEnderChest = false;
@ConfigComment("Toggles the automatic cave creation upon the player's first login on your server.")
@ConfigComment("If set to true,")
@ConfigComment(" * Upon connecting to your server for the first time, the player will be told that")
@ConfigComment(" a cave will be created for him.")
@ConfigComment(" * Make sure you have a Blueprint Bundle called \"default\": this is the one that will")
@ConfigComment(" be used to create the cave.")
@ConfigComment(" * A cave will be created for the player without needing him to run the create command.")
@ConfigComment("If set to false, this will disable this feature entirely.")
@ConfigComment("Warning:")
@ConfigComment(" * If you are running multiple gamemodes on your server, and all of them have")
@ConfigComment(" this feature enabled, a cave in all the gamemodes will be created simultaneously.")
@ConfigComment(" However, it is impossible to know on which cave the player will be teleported to afterwards.")
@ConfigComment(" * Cave creation can be resource-intensive, please consider the options below to help mitigate")
@ConfigComment(" the potential issues, especially if you expect a lot of players to connect to your server")
@ConfigComment(" in a limited period of time.")
@ConfigEntry(path = "island.create-cave-on-first-login.enable")
private boolean createCaveOnFirstLoginEnabled;
@ConfigComment("Time in seconds after the player logged in, before his cave gets created.")
@ConfigComment("If set to 0 or less, the cave will be created directly upon the player's login.")
@ConfigComment("It is recommended to keep this value under a minute's time.")
@ConfigEntry(path = "island.create-cave-on-first-login.delay")
private int createCaveOnFirstLoginDelay = 5;
@ConfigComment("Toggles whether the cave creation should be aborted if the player logged off while the")
@ConfigComment("delay (see the option above) has not worn off yet.")
@ConfigComment("If set to true,")
@ConfigComment(" * If the player has logged off the server while the delay (see the option above) has not")
@ConfigComment(" worn off yet, this will cancel the cave creation.")
@ConfigComment(" * If the player relogs afterward, since he will not be recognized as a new player, no cave")
@ConfigComment(" would be created for him.")
@ConfigComment(" * If the cave creation started before the player logged off, it will continue.")
@ConfigComment("If set to false, the player's cave will be created even if he went offline in the meantime.")
@ConfigComment("Note this option has no effect if the delay (see the option above) is set to 0 or less.")
@ConfigEntry(path = "island.create-cave-on-first-login.abort-on-logout")
private boolean createCaveOnFirstLoginAbortOnLogout = true;
// Commands
@ConfigComment("List of commands to run when a player joins.")
@ConfigEntry(path = "island.commands.on-join")

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@ -270,6 +270,11 @@ world:
visitor-banned-commands:
- spawner
- spawnmob
# Falling banned commands - players cannot use these commands when falling
# if the PREVENT_TELEPORT_WHEN_FALLING world setting flag is active
falling-banned-commands:
- warp
- spawn
island:
# Default max team size
# Permission size cannot be less than the default below.
@ -327,6 +332,38 @@ island:
exp: false
# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
ender-chest: false
create-cave-on-first-login:
# Toggles the automatic cave creation upon the player's first login on your server.
# If set to true,
# * Upon connecting to your server for the first time, the player will be told that
# a cave will be created for him.
# * Make sure you have a Blueprint Bundle called "default": this is the one that will
# be used to create the cave.
# * A cave will be created for the player without needing him to run the create command.
# If set to false, this will disable this feature entirely.
# Warning:
# * If you are running multiple gamemodes on your server, and all of them have
# this feature enabled, a cave in all the gamemodes will be created simultaneously.
# However, it is impossible to know on which cave the player will be teleported to afterwards.
# * Cave creation can be resource-intensive, please consider the options below to help mitigate
# the potential issues, especially if you expect a lot of players to connect to your server
# in a limited period of time.
enable: false
# Time in seconds after the player logged in, before his cave gets created.
# If set to 0 or less, the cave will be created directly upon the player's login.
# It is recommended to keep this value under a minute's time.
delay: 5
# Toggles whether the cave creation should be aborted if the player logged off while the
# delay (see the option above) has not worn off yet.
# If set to true,
# * If the player has logged off the server while the delay (see the option above) has not
# worn off yet, this will cancel the cave creation.
# * If the player relogs afterward, since he will not be recognized as a new player, no cave
# would be created for him.
# * If the cave creation started before the player logged off, it will continue.
# If set to false, the player's cave will be created even if he went offline in the meantime.
# Note this option has no effect if the delay (see the option above) is set to 0 or less.
abort-on-logout: true
commands:
# List of commands to run when a player joins.
on-join: []