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Update to latest BentoBox 1.10 API changes.
- Add create-missing-nether-end-caves config option - Add teleport-player-to-cave-when-created config option
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6
pom.xml
6
pom.xml
@ -45,12 +45,12 @@
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<project.reporting.outputEncoding>UTF-8</project.reporting.outputEncoding>
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<java.version>1.8</java.version>
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<!-- More visible way how to change dependency versions -->
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<spigot.version>1.14.4-R0.1-SNAPSHOT</spigot.version>
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<bentobox.version>1.9.0</bentobox.version>
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<spigot.version>1.15.1-R0.1-SNAPSHOT</spigot.version>
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<bentobox.version>1.10.0</bentobox.version>
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<!-- Revision variable removes warning about dynamic version -->
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<revision>${build.version}-SNAPSHOT</revision>
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<!-- This allows to change between versions and snapshots. -->
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<build.version>1.9.0</build.version>
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<build.version>1.10.0</build.version>
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<build.number>-LOCAL</build.number>
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</properties>
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@ -1727,6 +1727,53 @@ public class Settings implements WorldSettings
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this.onLeaveResetXP = onLeaveResetXP;
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}
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/**
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* Method Settings#isTeleportPlayerToIslandUponIslandCreation returns the teleportPlayerToIslandUponIslandCreation of this object.
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*
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* @return the teleportPlayerToIslandUponIslandCreation (type boolean) of this object.
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*/
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@Override
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public boolean isTeleportPlayerToIslandUponIslandCreation()
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{
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return teleportPlayerToIslandUponIslandCreation;
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}
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/**
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* Method Settings#setTeleportPlayerToIslandUponIslandCreation sets new value for the teleportPlayerToIslandUponIslandCreation of this object.
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* @param teleportPlayerToIslandUponIslandCreation new value for this object.
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*
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*/
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public void setTeleportPlayerToIslandUponIslandCreation(boolean teleportPlayerToIslandUponIslandCreation)
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{
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this.teleportPlayerToIslandUponIslandCreation = teleportPlayerToIslandUponIslandCreation;
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}
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/**
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* Method Settings#isPasteMissingIslands returns the pasteMissingIslands of this object.
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*
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* @return the pasteMissingIslands (type boolean) of this object.
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*/
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@Override
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public boolean isPasteMissingIslands()
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{
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return pasteMissingIslands;
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}
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/**
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* Method Settings#setPasteMissingIslands sets new value for the pasteMissingIslands of this object.
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* @param pasteMissingIslands new value for this object.
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*
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*/
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public void setPasteMissingIslands(boolean pasteMissingIslands)
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{
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this.pasteMissingIslands = pasteMissingIslands;
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}
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// ---------------------------------------------------------------------
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// Section: Variables
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// ---------------------------------------------------------------------
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@ -1817,7 +1864,7 @@ public class Settings implements WorldSettings
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private int banLimit = -1;
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@ConfigComment("")
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@ConfigComment("This is cave... no height... only depth. Max 256.")
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@ConfigComment("This is cave.. no height... only depth. Max 256.")
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@ConfigComment("Should not be less then cave height.")
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@ConfigEntry(path = "world.world-depth", needsReset = true)
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private int worldDepth = 256;
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@ -1981,14 +2028,14 @@ public class Settings implements WorldSettings
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@ConfigComment("Default maximum number of homes a player can have. Min = 1")
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@ConfigComment("Accessed via /cave sethome <number> or /cave go <number>")
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@ConfigEntry(path = "cave..max-homes")
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@ConfigEntry(path = "cave.max-homes")
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private int maxHomes = 5;
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// Reset
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@ConfigComment("How many resets a player is allowed (override with /cbadmin clearresets <player>)")
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@ConfigComment("Value of -1 means unlimited, 0 means hardcore - no resets.")
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@ConfigComment("Example, 2 resets means they get 2 resets or 3 caves lifetime")
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@ConfigEntry(path = "cave..reset.reset-limit")
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@ConfigEntry(path = "cave.reset.reset-limit")
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private int resetLimit = -1;
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@ConfigComment("Kicked or leaving players lose resets")
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@ -1996,70 +2043,70 @@ public class Settings implements WorldSettings
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@ConfigComment("If a player has zero resets left and leaves a team, they cannot make a new")
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@ConfigComment("cave by themselves and can only join a team.")
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@ConfigComment("Leave this true to avoid players exploiting free caves")
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@ConfigEntry(path = "cave..reset.leavers-lose-reset")
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@ConfigEntry(path = "cave.reset.leavers-lose-reset")
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private boolean leaversLoseReset = false;
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@ConfigComment("Allow kicked players to keep their inventory.")
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@ConfigComment("Overrides the on-leave inventory reset for kicked players.")
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@ConfigEntry(path = "cave..reset.kicked-keep-inventory")
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@ConfigEntry(path = "cave.reset.kicked-keep-inventory")
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private boolean kickedKeepInventory = false;
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@ConfigComment("What the plugin should reset when the player joins or creates a cave")
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@ConfigComment("Reset Money - if this is true, will reset the player's money to the starting money")
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@ConfigComment("Recommendation is that this is set to true, but if you run multi-worlds")
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@ConfigComment("make sure your economy handles multi-worlds too.")
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@ConfigEntry(path = "cave..reset.on-join.money")
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@ConfigEntry(path = "cave.reset.on-join.money")
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private boolean onJoinResetMoney = false;
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@ConfigComment("Reset inventory - if true, the player's inventory will be cleared.")
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@ConfigComment("Note: if you have MultiInv running or a similar inventory control plugin, that")
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@ConfigComment("plugin may still reset the inventory when the world changes.")
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@ConfigEntry(path = "cave..reset.on-join.inventory")
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@ConfigEntry(path = "cave.reset.on-join.inventory")
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private boolean onJoinResetInventory = false;
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@ConfigComment("Reset health - if true, the player's health will be reset.")
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@ConfigEntry(path = "cave..reset.on-join.health")
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@ConfigEntry(path = "cave.reset.on-join.health")
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private boolean onJoinResetHealth = true;
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@ConfigComment("Reset hunger - if true, the player's hunger will be reset.")
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@ConfigEntry(path = "cave..reset.on-join.hunger")
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@ConfigEntry(path = "cave.reset.on-join.hunger")
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private boolean onJoinResetHunger = true;
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@ConfigComment("Reset experience points - if true, the player's experience will be reset.")
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@ConfigEntry(path = "cave..reset.on-join.exp")
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@ConfigEntry(path = "cave.reset.on-join.exp")
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private boolean onJoinResetXP = false;
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@ConfigComment("Reset Ender Chest - if true, the player's Ender Chest will be cleared.")
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@ConfigEntry(path = "cave..reset.on-join.ender-chest")
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@ConfigEntry(path = "cave.reset.on-join.ender-chest")
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private boolean onJoinResetEnderChest = false;
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@ConfigComment("What the plugin should reset when the player leaves or is kicked from a cave")
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@ConfigComment("Reset Money - if this is true, will reset the player's money to the starting money")
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@ConfigComment("Recommendation is that this is set to true, but if you run multi-worlds")
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@ConfigComment("make sure your economy handles multi-worlds too.")
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@ConfigEntry(path = "cave..reset.on-leave.money")
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@ConfigEntry(path = "cave.reset.on-leave.money")
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private boolean onLeaveResetMoney = false;
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@ConfigComment("Reset inventory - if true, the player's inventory will be cleared.")
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@ConfigComment("Note: if you have MultiInv running or a similar inventory control plugin, that")
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@ConfigComment("plugin may still reset the inventory when the world changes.")
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@ConfigEntry(path = "cave..reset.on-leave.inventory")
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@ConfigEntry(path = "cave.reset.on-leave.inventory")
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private boolean onLeaveResetInventory = false;
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@ConfigComment("Reset health - if true, the player's health will be reset.")
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@ConfigEntry(path = "cave..reset.on-leave.health")
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@ConfigEntry(path = "cave.reset.on-leave.health")
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private boolean onLeaveResetHealth = false;
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@ConfigComment("Reset hunger - if true, the player's hunger will be reset.")
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@ConfigEntry(path = "cave..reset.on-leave.hunger")
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@ConfigEntry(path = "cave.reset.on-leave.hunger")
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private boolean onLeaveResetHunger = false;
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@ConfigComment("Reset experience - if true, the player's experience will be reset.")
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@ConfigEntry(path = "cave..reset.on-leave.exp")
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@ConfigEntry(path = "cave.reset.on-leave.exp")
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private boolean onLeaveResetXP = false;
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@ConfigComment("Reset Ender Chest - if true, the player's Ender Chest will be cleared.")
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@ConfigEntry(path = "cave..reset.on-leave.ender-chest")
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@ConfigEntry(path = "cave.reset.on-leave.ender-chest")
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private boolean onLeaveResetEnderChest = false;
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@ConfigComment("Toggles the automatic cave creation upon the player's first login on your server.")
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@ -2077,13 +2124,13 @@ public class Settings implements WorldSettings
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@ConfigComment(" * Cave creation can be resource-intensive, please consider the options below to help mitigate")
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@ConfigComment(" the potential issues, especially if you expect a lot of players to connect to your server")
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@ConfigComment(" in a limited period of time.")
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@ConfigEntry(path = "cave..create-cave-on-first-login.enable")
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@ConfigEntry(path = "cave.create-cave-on-first-login.enable")
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private boolean createIslandOnFirstLoginEnabled;
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@ConfigComment("Time in seconds after the player logged in, before his cave gets created.")
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@ConfigComment("If set to 0 or less, the cave will be created directly upon the player's login.")
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@ConfigComment("It is recommended to keep this value under a minute's time.")
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@ConfigEntry(path = "cave..create-cave-on-first-login.delay")
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@ConfigEntry(path = "cave.create-cave-on-first-login.delay")
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private int createIslandOnFirstLoginDelay = 5;
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@ConfigComment("Toggles whether the cave creation should be aborted if the player logged off while the")
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@ -2096,46 +2143,58 @@ public class Settings implements WorldSettings
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@ConfigComment(" * If the cave creation started before the player logged off, it will continue.")
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@ConfigComment("If set to false, the player's cave will be created even if he went offline in the meantime.")
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@ConfigComment("Note this option has no effect if the delay (see the option above) is set to 0 or less.")
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@ConfigEntry(path = "cave..create-cave-on-first-login.abort-on-logout")
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@ConfigEntry(path = "cave.create-cave-on-first-login.abort-on-logout")
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private boolean createIslandOnFirstLoginAbortOnLogout = true;
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@ConfigComment("Toggles whether the player should be teleported automatically to his cave when it is created.")
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@ConfigComment("If set to false, the player will be told his cave is ready but will have to teleport to his cave using the command.")
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@ConfigEntry(path = "cave.teleport-player-to-cave-when-created", since = "1.10.0")
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private boolean teleportPlayerToIslandUponIslandCreation = true;
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@ConfigComment("Create Nether or End cave if they are missing when a player goes through a portal.")
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@ConfigComment("Nether and End cave are usually pasted when a player makes their cave, but if they are")
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@ConfigComment("missing for some reason, you can switch this on.")
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@ConfigComment("Note that bedrock removal glitches can exploit this option.")
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@ConfigEntry(path = "cave.create-missing-nether-end-caves", since = "1.10.0")
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private boolean pasteMissingIslands = false;
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// Commands
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@ConfigComment("List of commands to run when a player joins.")
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@ConfigEntry(path = "cave..commands.on-join")
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@ConfigEntry(path = "cave.commands.on-join")
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private List<String> onJoinCommands = new ArrayList<>();
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@ConfigComment("list of commands to run when a player leaves.")
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@ConfigEntry(path = "cave..commands.on-leave")
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@ConfigEntry(path = "cave.commands.on-leave")
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private List<String> onLeaveCommands = new ArrayList<>();
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// Sethome
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@ConfigEntry(path = "cave..sethome.nether.allow")
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@ConfigEntry(path = "cave.sethome.nether.allow")
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private boolean allowSetHomeInNether = true;
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@ConfigEntry(path = "cave..sethome.nether.require-confirmation")
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@ConfigEntry(path = "cave.sethome.nether.require-confirmation")
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private boolean requireConfirmationToSetHomeInNether = true;
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@ConfigEntry(path = "cave..sethome.the-end.allow")
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@ConfigEntry(path = "cave.sethome.the-end.allow")
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private boolean allowSetHomeInTheEnd = true;
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@ConfigEntry(path = "cave..sethome.the-end.require-confirmation")
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@ConfigEntry(path = "cave.sethome.the-end.require-confirmation")
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private boolean requireConfirmationToSetHomeInTheEnd = true;
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// Deaths
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@ConfigComment("Whether deaths are counted or not.")
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@ConfigEntry(path = "cave..deaths.counted")
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@ConfigEntry(path = "cave.deaths.counted")
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private boolean deathsCounted = true;
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@ConfigComment("Maximum number of deaths to count. The death count can be used by add-ons.")
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@ConfigEntry(path = "cave..deaths.max")
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@ConfigEntry(path = "cave.deaths.max")
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private int deathsMax = 10;
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@ConfigComment("Reset player death count when they start a new cave or reset a cave")
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@ConfigEntry(path = "cave..deaths.reset-on-new")
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@ConfigEntry(path = "cave.deaths.reset-on-new")
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private boolean deathsResetOnNewIsland = true;
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@ConfigComment("When a player joins a team, reset their death count")
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@ConfigEntry(path = "cave..deaths.team-join-reset")
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@ConfigEntry(path = "cave.deaths.team-join-reset")
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private boolean teamJoinDeathReset = true;
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// ---------------------------------------------
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@ -364,6 +364,14 @@ cave:
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# If set to false, the player's cave will be created even if he went offline in the meantime.
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# Note this option has no effect if the delay (see the option above) is set to 0 or less.
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abort-on-logout: true
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# Toggles whether the player should be teleported automatically to his cave when it is created.
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# If set to false, the player will be told his cave is ready but will have to teleport to his cave using the command.
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teleport-player-to-cave-when-created: true
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# Create Nether or End cave if they are missing when a player goes through a portal.
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# Nether and End cave are usually pasted when a player makes their cave, but if they are
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# missing for some reason, you can switch this on.
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# Note that bedrock removal glitches can exploit this option.
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create-missing-nether-end-caves: false
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commands:
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# List of commands to run when a player joins.
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on-join: []
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