add NewMaterialPopulator

This commit is contained in:
Huynh Tien 2021-11-09 17:31:33 +07:00
parent 3cda4fb985
commit c0adadf14f
4 changed files with 131 additions and 7 deletions

View File

@ -812,6 +812,15 @@ public class Settings implements WorldSettings
return numberOfBlockGenerationTries;
}
/**
* This method returns the newMaterialGenerator value.
* @return the value of newMaterialGenerator.
*/
public boolean isNewMaterialGenerator()
{
return newMaterialGenerator;
}
/**
* {@inheritDoc}
@ -1647,6 +1656,17 @@ public class Settings implements WorldSettings
}
/**
* This method sets the newMaterialGenerator value.
* @param newMaterialGenerator the numberOfBlockGenerationTries new value.
*
*/
public void setNewMaterialGenerator(boolean newMaterialGenerator)
{
this.newMaterialGenerator = newMaterialGenerator;
}
/**
* @return the debug
*/
@ -2198,6 +2218,12 @@ public class Settings implements WorldSettings
@ConfigEntry(path = "world.generation-tries", needsReset = true)
private int numberOfBlockGenerationTries = 1;
@ConfigComment("Should we use the new material generator ?")
@ConfigComment("This will generate ores and blocks similar to how vanilla does,")
@ConfigComment("but it will override the blocks settings of each world.")
@ConfigEntry(path = "world.use-new-material-generator", needsReset = true)
private boolean newMaterialGenerator = false;
@ConfigComment("")
@ConfigComment("Make over world roof of bedrock, if false, it will be made from stone")
@ConfigEntry(path = "world.normal.roof", needsReset = true)

View File

@ -1,23 +1,21 @@
package world.bentobox.caveblock.generators;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.generator.BiomeProvider;
import org.bukkit.generator.BlockPopulator;
import org.bukkit.generator.ChunkGenerator;
import org.bukkit.generator.WorldInfo;
import world.bentobox.caveblock.CaveBlock;
import world.bentobox.caveblock.Settings;
import world.bentobox.caveblock.generators.populators.EntitiesPopulator;
import world.bentobox.caveblock.generators.populators.FlatBiomeProvider;
import world.bentobox.caveblock.generators.populators.MaterialPopulator;
import world.bentobox.caveblock.generators.populators.NewMaterialPopulator;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
/**
* Class ChunkGeneratorWorld ...
@ -118,7 +116,11 @@ public class ChunkGeneratorWorld extends ChunkGenerator
public void reload() {
this.blockPopulators.clear();
this.blockPopulators.add(new MaterialPopulator(this.addon));
if (this.settings.isNewMaterialGenerator()) {
this.blockPopulators.add(new NewMaterialPopulator());
} else {
this.blockPopulators.add(new MaterialPopulator(this.addon));
}
this.blockPopulators.add(new EntitiesPopulator(this.addon));
this.biomeProvider = new FlatBiomeProvider(this.addon);

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@ -0,0 +1,92 @@
package world.bentobox.caveblock.generators.populators;
import org.bukkit.Chunk;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.generator.BlockPopulator;
import world.bentobox.caveblock.generators.Ore;
import java.util.*;
public class NewMaterialPopulator extends BlockPopulator {
private final Map<World.Environment, List<Ore>> ores = new EnumMap<>(World.Environment.class);
public NewMaterialPopulator() {
// Source https://minecraft.fandom.com/wiki/Blob
List<Ore> worldOres = new ArrayList<>();
worldOres.add(new Ore(-64, 16, Material.DIAMOND_ORE, 1, 10, true));
worldOres.add(new Ore(-64, 64, Material.LAPIS_ORE, 1, 7, true));
worldOres.add(new Ore(-64, 30, Material.GOLD_ORE, 2, 9, true));
worldOres.add(new Ore(0, 16, Material.TUFF, 2, 33, false));
worldOres.add(new Ore(-64, 16, Material.REDSTONE_ORE, 8, 8, true));
worldOres.add(new Ore(0, 16, Material.GRAVEL, 8, 33, false));
worldOres.add(new Ore(0, 79, Material.GRANITE, 5, 33, false));
worldOres.add(new Ore(0, 79, Material.ANDESITE, 5, 33, false));
worldOres.add(new Ore(0, 79, Material.DIORITE, 5, 33, false));
worldOres.add(new Ore(32, 320, Material.EMERALD_ORE, 11, 1, true));
worldOres.add(new Ore(95, 136, Material.COAL_ORE, 20, 17, false));
worldOres.add(new Ore(0, 96, Material.COPPER_ORE, 20, 9, true));
worldOres.add(new Ore(-64, 320, Material.IRON_ORE, 20, 9, true));
worldOres.add(new Ore(-64, 320, Material.CAVE_AIR, 8, 33, false));
ores.put(World.Environment.NORMAL, worldOres);
List<Ore> netherOres = new ArrayList<>();
netherOres.add(new Ore(1, 22, Material.ANCIENT_DEBRIS, 1, 5, true));
netherOres.add(new Ore(-64, 30, Material.NETHER_GOLD_ORE, 2, 9, true));
netherOres.add(new Ore(0, 16, Material.GRAVEL, 8, 33, false));
netherOres.add(new Ore(0, 320, Material.BASALT, 8, 33, false));
netherOres.add(new Ore(0, 320, Material.BLACKSTONE, 8, 33, false));
netherOres.add(new Ore(0, 320, Material.FIRE, 8, 33, false));
netherOres.add(new Ore(200, 320, Material.GLOWSTONE, 8, 33, false));
netherOres.add(new Ore(-64, 320, Material.CAVE_AIR, 8, 33, false));
netherOres.add(new Ore(-64, 320, Material.LAVA, 8, 33, false));
netherOres.add(new Ore(0, 16, Material.MAGMA_BLOCK, 8, 33, false));
netherOres.add(new Ore(0, 320, Material.CRIMSON_FUNGUS, 8, 33, false));
netherOres.add(new Ore(0, 320, Material.WARPED_FUNGUS, 8, 33, false));
netherOres.add(new Ore(0, 320, Material.CRIMSON_NYLIUM, 8, 33, false));
netherOres.add(new Ore(0, 320, Material.WARPED_NYLIUM, 8, 33, false));
netherOres.add(new Ore(0, 320, Material.SHROOMLIGHT, 8, 33, false));
netherOres.add(new Ore(0, 320, Material.CRIMSON_STEM, 8, 33, false));
netherOres.add(new Ore(0, 320, Material.WARPED_STEM, 8, 33, false));
netherOres.add(new Ore(-64, 34, Material.SOUL_SOIL, 20, 17, false));
netherOres.add(new Ore(0, 96, Material.NETHER_QUARTZ_ORE, 20, 9, true));
netherOres.add(new Ore(-64, 320, Material.BONE_BLOCK, 20, 9, true));
ores.put(World.Environment.NETHER, netherOres);
List<Ore> endOres = new ArrayList<>();
endOres.add(new Ore(32, 320, Material.PURPUR_BLOCK, 11, 1, true));
endOres.add(new Ore(95, 136, Material.OBSIDIAN, 20, 17, false));
endOres.add(new Ore(-64, 320, Material.CAVE_AIR, 8, 33, false));
ores.put(World.Environment.THE_END, endOres);
}
@Override
public void populate(World world, Random random, Chunk source) {
for (int y = world.getMinHeight(); y < world.getMaxHeight(); y++) {
for (Ore o : ores.get(world.getEnvironment())) {
if (y > o.minY() && y < o.maxY() && random.nextInt(100) <= o.chance()) {
pasteBlob(source, random, y, o);
if (o.cont()) {
break;
}
}
}
}
}
private void pasteBlob(Chunk chunk, Random random, int y, Ore o) {
//int blobSize = (int) (((double)random.nextInt(o.blob()) / 3) + 1);
int blobSize = 1;
World world = chunk.getWorld();
int offset = random.nextInt(16);
for (int x = Math.max(0, offset - blobSize); x < Math.min(16, offset + blobSize); x++) {
for (int z = Math.max(0, offset - blobSize); z < Math.min(16, offset + blobSize); z++) {
for (int yy = Math.max(world.getMinHeight(), y - blobSize); yy < Math.min(world.getMaxHeight(), y + blobSize); yy++) {
Block bd = chunk.getBlock(x, yy, z);
if (bd.getType().isSolid() && random.nextBoolean()) {
bd.setType(o.material());
}
}
}
}
}
}

View File

@ -93,6 +93,10 @@ world:
# This indicate how many times block should be tried to generate.
# /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds.
generation-tries: 2
# Should we use the new material generator ?
# This will generate ores and blocks similar to how vanilla does,
# but it will override the blocks settings of each world.
use-new-material-generator: false
normal:
#
# Make over world roof of bedrock, if false, it will be made from stone