Add BlockPopulators.

- EntitiesPopulator - add entity populator.
- MaterialPopulator - add block populator.
This commit is contained in:
BONNe1704 2019-01-30 17:10:10 +02:00
parent 2122fd31e9
commit ce76e9ecfc
2 changed files with 351 additions and 0 deletions

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package world.bentobox.caveblock.generators.populators;
import org.bukkit.Chunk;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.entity.EntityType;
import org.bukkit.generator.BlockPopulator;
import java.util.*;
import java.util.stream.Collectors;
import world.bentobox.bentobox.util.Pair;
import world.bentobox.caveblock.CaveBlock;
import world.bentobox.caveblock.Settings;
/**
* This class populates generated chunk with enitites by random chance.
*/
public class EntitiesPopulator extends BlockPopulator
{
/**
* This is default constructor
* @param addon CaveBlock addon.
*/
public EntitiesPopulator(CaveBlock addon)
{
this.addon = addon;
this.settings = addon.getSettings();
}
/**
* This method populates chunk with entities.
* @param world World where population must be.
* @param random Randomness
* @param chunk Chunk were populator operates.
*/
@Override
public void populate(World world, Random random, Chunk chunk)
{
Map<EntityType, Pair<Integer, Integer>> entityChanceMap;
Material mainMaterial;
if (world.getEnvironment().equals(World.Environment.NETHER))
{
entityChanceMap = this.getEntityMap(this.settings.getNetherBlocks());
mainMaterial = this.settings.getNetherMainBlock();
}
else if (world.getEnvironment().equals(World.Environment.THE_END))
{
entityChanceMap = this.getEntityMap(this.settings.getEndBlocks());
mainMaterial = this.settings.getEndMainBlock();
}
else
{
entityChanceMap = this.getEntityMap(this.settings.getNormalBlocks());
mainMaterial = this.settings.getNormalMainBlock();
}
final int generationTry = this.settings.getNumberOfBlockGenerationTries();
final int worldHeight = this.settings.getWorldDepth() - 1;
for (Map.Entry<EntityType, Pair<Integer, Integer>> entry : entityChanceMap.entrySet())
{
for (int subY = 1; subY < worldHeight; subY += 16)
{
for (int tries = 0; tries < generationTry; tries++)
{
if (random.nextInt(100) < entry.getValue().x)
{
int x = random.nextInt(15);
int z = random.nextInt(15);
int y = subY + random.nextInt(15);
Block block = chunk.getBlock(x, y, z);
if (block.getType().equals(mainMaterial) && this.isValidBlock(world, block, x, z))
{
block.setType(Material.CAVE_AIR);
world.spawnEntity(block.getLocation(), entry.getKey());
}
}
}
}
}
}
/**
* This method returns Entity frequently and pack size map.
* @param objectList List with objects that contains data.
* @return Map that contains entity, its rarity and pack size.
*/
private Map<EntityType, Pair<Integer, Integer>> getEntityMap(List<String> objectList)
{
Map<EntityType, Pair<Integer, Integer>> entityMap = new HashMap<>(objectList.size());
Map<String, EntityType> entityTypeMap = Arrays.stream(EntityType.values()).
collect(Collectors.toMap(Enum::name,
entityType -> entityType,
(a, b) -> b,
() -> new HashMap<>(EntityType.values().length)));
// wrong material object.
objectList.stream().
filter(object -> object.startsWith("ENTITY")).
map(object -> object.split(":")).
filter(splitString -> splitString.length == 4).
forEach(splitString -> {
EntityType entity = entityTypeMap.getOrDefault(splitString[1], null);
if (entity != null)
{
entityMap.put(entity,
new Pair<>(Integer.parseInt(splitString[2]), Integer.parseInt(splitString[3])));
}
});
return entityMap;
}
/**
* This method checks if all chunks around given block is generated.
* @param world World in which block is located
* @param block Block that must be checked.
* @param x Block x-index in chunk
* @param z Block z-index in chunk
* @return true, if all chunks around given block are generated.
*/
private boolean isValidBlock(World world, Block block, int x, int z)
{
return x > 0 && x < 15 && z > 0 && z < 15 ||
world.isChunkGenerated(block.getX() + 1, block.getZ()) &&
world.isChunkGenerated(block.getX() - 1, block.getZ()) &&
world.isChunkGenerated(block.getX(), block.getZ() - 1) &&
world.isChunkGenerated(block.getX(), block.getZ() + 1);
}
// ---------------------------------------------------------------------
// Section: Variables
// ---------------------------------------------------------------------
/**
* CaveBlock addon.
*/
private CaveBlock addon;
/**
* CaveBlock settings.
*/
private Settings settings;
}

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package world.bentobox.caveblock.generators.populators;
import org.bukkit.Chunk;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.generator.BlockPopulator;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import world.bentobox.bentobox.util.Pair;
import world.bentobox.caveblock.CaveBlock;
import world.bentobox.caveblock.Settings;
/**
* This class allows to fill given chunk with necessary blocks.
*/
public class MaterialPopulator extends BlockPopulator
{
/**
* This is default constructor
* @param addon CaveBlock addon.
*/
public MaterialPopulator(CaveBlock addon)
{
this.addon = addon;
this.settings = addon.getSettings();
}
/**
* This method populates chunk with blocks.
* @param world World where population must be.
* @param random Randomness
* @param chunk Chunk were populator operates.
*/
@Override
public void populate(World world, Random random, Chunk chunk)
{
Map<Material, Pair<Integer, Integer>> materialChanceMap;
Material mainMaterial;
if (world.getEnvironment().equals(World.Environment.NETHER))
{
materialChanceMap = this.getMaterialMap(this.settings.getNetherBlocks());
mainMaterial = this.settings.getNetherMainBlock();
}
else if (world.getEnvironment().equals(World.Environment.THE_END))
{
materialChanceMap = this.getMaterialMap(this.settings.getEndBlocks());
mainMaterial = this.settings.getEndMainBlock();
}
else
{
materialChanceMap = this.getMaterialMap(this.settings.getNormalBlocks());
mainMaterial = this.settings.getNormalMainBlock();
}
final int generationTry = this.settings.getNumberOfBlockGenerationTries();
final int worldHeight = this.settings.getWorldDepth() - 1;
for (Map.Entry<Material, Pair<Integer, Integer>> entry : materialChanceMap.entrySet())
{
for (int subY = 1; subY < worldHeight; subY += 16)
{
for (int tries = 0; tries < generationTry; tries++)
{
if (random.nextInt(100) < entry.getValue().x)
{
int x = random.nextInt(15);
int z = random.nextInt(15);
int y = subY + random.nextInt(16);
Block block = chunk.getBlock(x, y, z);
if (block.getType().equals(mainMaterial) &&
this.isValidBlock(world, block, x, z))
{
int packSize = random.nextInt(entry.getValue().z);
boolean continuePlacing = true;
while (continuePlacing)
{
if (!block.getType().equals(entry.getKey()))
{
block.setType(entry.getKey());
packSize--;
}
// The direction chooser
switch (random.nextInt(5))
{
case 0:
x = Math.min(15, x + 1);
break;
case 1:
y = Math.min(worldHeight - 1, y + 1);
break;
case 2:
z = Math.min(15, z + 1);
break;
case 3:
x = Math.max(0, x - 1);
break;
case 4:
y = Math.max(0, y - 1);
break;
case 5:
z = Math.max(0, z - 1);
break;
}
block = chunk.getBlock(x, y, z);
continuePlacing = this.isValidBlock(world, block, x, z) &&
packSize > 0 &&
(block.getType().equals(mainMaterial) ||
block.getType().equals(entry.getKey()));
}
}
}
}
}
}
}
/**
* This method checks if all chunks around given block is generated.
* @param world World in which block is located
* @param block Block that must be checked.
* @param x Block x-index in chunk
* @param z Block z-index in chunk
* @return true, if all chunks around given block are generated.
*/
private boolean isValidBlock(World world, Block block, int x, int z)
{
return x > 0 && x < 15 && z > 0 && z < 15 ||
world.isChunkGenerated(block.getX() + 1, block.getZ()) &&
world.isChunkGenerated(block.getX() - 1, block.getZ()) &&
world.isChunkGenerated(block.getX(), block.getZ() - 1) &&
world.isChunkGenerated(block.getX(), block.getZ() + 1);
}
/**
* This method returns material frequently and pack size map.
* @param objectList List with objects that contains data.
* @return Map that contains material, its rarity and pack size.
*/
private Map<Material, Pair<Integer, Integer>> getMaterialMap(List<String> objectList)
{
Map<Material, Pair<Integer, Integer>> materialMap = new HashMap<>(objectList.size());
// wrong material object.
objectList.stream().
filter(object -> object.startsWith("MATERIAL")).
map(object -> object.split(":")).
filter(splitString -> splitString.length == 4).
forEach(splitString -> {
Material material = Material.getMaterial(splitString[1]);
if (material != null)
{
materialMap.put(material,
new Pair<>(Integer.parseInt(splitString[2]), Integer.parseInt(splitString[3])));
}
});
return materialMap;
}
// ---------------------------------------------------------------------
// Section: Variables
// ---------------------------------------------------------------------
/**
* CaveBlock addon.
*/
private CaveBlock addon;
/**
* CaveBlock settings.
*/
private Settings settings;
}