Improve performance for a bit...

Like... some nanoseconds :)
This commit is contained in:
BONNe 2019-03-28 23:38:42 +02:00
parent 989b3fc65c
commit ef8343546f
1 changed files with 6 additions and 5 deletions

View File

@ -62,7 +62,9 @@ public class MaterialPopulator extends BlockPopulator
@Override
public void populate(World world, Random random, Chunk chunk)
{
for (Map.Entry<Material, Pair<Double, Integer>> entry : chances.get(world.getEnvironment()).materialChanceMap.entrySet())
Chances chances = this.chances.get(world.getEnvironment());
for (Map.Entry<Material, Pair<Double, Integer>> entry : chances.materialChanceMap.entrySet())
{
for (int subY = 1; subY < worldHeight; subY += 16)
{
@ -81,7 +83,7 @@ public class MaterialPopulator extends BlockPopulator
*/
Block block = chunk.getBlock(x, y, z);
if (block.getType().equals(chances.get(world.getEnvironment()).mainMaterial))
if (block.getType().equals(chances.mainMaterial))
{
int packSize = random.nextInt(entry.getValue().z);
@ -120,9 +122,8 @@ public class MaterialPopulator extends BlockPopulator
block = chunk.getBlock(x, y, z);
continuePlacing = packSize > 0 &&
(block.getType().equals(chances.get(world.getEnvironment()).mainMaterial) ||
block.getType().equals(entry.getKey()));
continuePlacing = packSize > 0 && (block.getType().equals(chances.mainMaterial) ||
block.getType().equals(entry.getKey()));
}
}
}