# CaveBlock Configuration {$version} caveblock: command: # Cave Command. What command users will run to access their cave. # To define alias, just separate commands with white space. cave: cave cb # The Cave admin command. # To define alias, just separate commands with white space. admin: cbadmin cba # The default action for new player command call. # Sub-command of main player command that will be run on first player command call. # By default it is sub-command 'create'. # Added since 1.13.0. new-player-action: create # The default action for player command. # Sub-command of main player command that will be run on each player command call. # By default it is sub-command 'go'. # Added since 1.13.0. default-action: go world: # Friendly name for this world. Used in admin commands. Must be a single word friendly-name: CaveBlock # Name of the world - if it does not exist then it will be generated. # It acts like a prefix for nether and end (e.g. CaveBlock-world, CaveBlock-world_nether, CaveBlock-world_end) world-name: caveblock-world # World difficulty setting - PEACEFUL, EASY, NORMAL, HARD # Other plugins may override this setting difficulty: HARD spawn-limits: # Spawn limits. These override the limits set in bukkit.yml # If set to a negative number, the server defaults will be used # Added since 1.15.1. monsters: -1 # Added since 1.15.1. animals: -1 # Added since 1.15.1. water-animals: -1 # Added since 1.15.1. ambient: -1 # Setting to 0 will disable animal spawns, but this is not recommended. Minecraft default is 400. # A negative value uses the server default # Added since 1.15.1. ticks-per-animal-spawns: -1 # Setting to 0 will disable monster spawns, but this is not recommended. Minecraft default is 400. # A negative value uses the server default # Added since 1.15.1. ticks-per-monster-spawns: -1 # Radius of cave in blocks. (So distance between caves is twice this) # Will be rounded up to the nearest 16 blocks. # It is the same for every dimension : Overworld, Nether and End. # This value cannot be changed mid-game and the plugin will not start if it is different. # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. distance-between-caves: 64 # Default protection range radius in blocks. Cannot be larger than distance. # Admins can change protection sizes for players individually using /cbadmin range set # or set this permission: caveblock.island.range. protection-range: 50 # Start caves at these coordinates. This is where new caves will start in the # world. These must be a factor of your cave distance, but the plugin will auto # calculate the closest location on the grid. Caves develop around this location # both positively and negatively in a square grid. # If none of this makes sense, leave it at 0,0. # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. start-x: 0 # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. start-z: 0 offset-x: 0 offset-z: 0 # Cave height - Lowest is 5. # It is the y coordinate of the bedrock block in the schem. cave-height: 60 # Maximum number of caves in the world. Set to -1 or 0 for unlimited. # If the number of caves is greater than this number, it will stop players from creating caves. max-caves: 0 # The default game mode for this world. Players will be set to this mode when they create # a new cave for example. Options are SURVIVAL, CREATIVE, ADVENTURE, SPECTATOR default-game-mode: SURVIVAL # The default biome for the overworld default-biome: MOUNTAINS # The maximum number of players a player can ban at any one time in this game mode. # The permission caveblock.ban.maxlimit.X where X is a number can also be used per player # -1 = unlimited ban-limit: -1 # # This is cave.. no height... only depth. Max 256. # Should not be less then cave height. # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. world-depth: 256 # This indicate how many times block should be tried to generate. # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. generation-tries: 2 # Should we use the new material generator ? # This will generate ores and blocks similar to how vanilla does, # but it will override the blocks settings of each world. # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. use-new-material-generator: false normal: # # Make over world roof of bedrock, if false, it will be made from stone # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. roof: true # Make over world floor of bedrock, if false, it will be made from stone # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. floor: true # Main block of which world will be generated. # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. main-block: STONE # Blocks that will occasionally replace main block by random chance. # Blocks will replace only main-block and will try to create packs that # are set in their strings. Chance of spawning also is required. # For materials first string must be MATERIAL, for entity: ENTITY. # Entities spawned via generator are not protected from despawing. # Working only with 2 high mobs currently. # Example: # MATERIAL:DIAMOND_ORE:100:5 - means there is 100% chace of spawing diamonds # where max amount in pack are 5 per each subchunk! # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. blocks: - MATERIAL:DIAMOND_ORE:1:5 - MATERIAL:GOLD_ORE:1:4 - MATERIAL:IRON_ORE:5:4 - MATERIAL:COAL_ORE:10:6 - MATERIAL:EMERALD_ORE:1:1 - MATERIAL:CLAY:10:6 - MATERIAL:DIRT:20:10 - MATERIAL:GRAVEL:40:6 - MATERIAL:GRANITE:40:10 - MATERIAL:ANDESITE:20:10 - MATERIAL:DIORITE:30:8 - ENTITY:ZOMBIE:10:1 - ENTITY:ENDERMAN:10:1 - ENTITY:SKELETON:10:1 - ENTITY:CREEPER:1:1 - ENTITY:DOLPHIN:1:1 - ENTITY:BAT:10:1 - ENTITY:CAVE_SPIDER:10:1 nether: # Generate Nether - if this is false, the nether world will not be made and access to # the nether will not occur. Other plugins may still enable portal usage. # Note: Some default challenges will not be possible if there is no nether. # Note that with a standard nether all players arrive at the same portal and entering a # portal will return them back to their caves. generate: true # Caves in Nether. Change to false for standard vanilla nether. # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. caves: true # The default biome for the nether world (this may affect what mobs can spawn) # Added since 1.14.0. biome: NETHER_WASTES # Nether spawn protection radius - this is the distance around the nether spawn # that will be protected from player interaction (breaking blocks, pouring lava etc.) # Minimum is 0 (not recommended), maximum is 100. Default is 25. # Only applies to vanilla nether spawn-radius: 25 # Make over world roof of bedrock, if false, it will be made from stone # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. roof: true # Make over world floor of bedrock, if false, it will be made from stone # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. floor: true # Main block of which world will be generated. # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. main-block: NETHERRACK # Blocks that will occasionally replace main block by random chance. # Blocks will replace only main-block and will try to create packs that # are set in their strings. Chance of spawning also is required. # For materials first string must be MATERIAL, for entity: ENTITY. # Entities spawned via generator are not protected from despawing. # Working only with 2 high mobs currently. # Example: # MATERIAL:DIAMOND_ORE:100:5 - means there is 100% chace of spawing diamonds # where max amount in pack are 5 per each subchunk! # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. blocks: - MATERIAL:NETHER_QUARTZ_ORE:30:5 - MATERIAL:SOUL_SAND:40:10 - MATERIAL:MAGMA_BLOCK:10:3 - MATERIAL:GLOWSTONE:20:8 - MATERIAL:NETHER_BRICKS:10:5 - MATERIAL:LAVA:10:1 - ENTITY:MAGMA_CUBE:0.5:1 - ENTITY:GHAST:0.1:1 - ENTITY:WITHER_SKELETON:0.1:1 - MATERIAL:FIRE:10:1 # This option indicates if nether portals should be linked via dimensions. # Option will simulate vanilla portal mechanics that links portals together or creates a new portal, if there is not a portal in other dimension. create-and-link-portals: false end: generate: true # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. caves: true # The default biome for the end world (this may affect what mobs can spawn) # Added since 1.14.0. biome: THE_END # /!\ This feature is experimental and might not work as expected or might not work at all. dragon-spawn: false # Make over world roof of bedrock, if false, it will be made from stone # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. roof: true # Make over world floor of bedrock, if false, it will be made from stone # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. floor: true # Main block of which world will be generated. # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. main-block: END_STONE # Blocks that will occasionally replace main block by random chance. # Blocks will replace only main-block and will try to create packs that # are set in their strings. Chance of spawning also is required. # For materials first string must be MATERIAL, for entity: ENTITY. # Entities spawned via generator are not protected from despawing. # Working only with 2 high mobs currently. # Example: # MATERIAL:DIAMOND_ORE:100:5 - means there is 100% chace of spawing diamonds # where max amount in pack are 5 per each subchunk! # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds. blocks: - ENTITY:SHULKER:0.2:1 - MATERIAL:OBSIDIAN:1:1 - MATERIAL:CHORUS_PLANT:1:3 # This option indicates if obsidian platform in the end should be generated when player enters the end world. create-obsidian-platform: false # Mob white list - these mobs will NOT be removed when logging in or doing /cave remove-mobs-whitelist: - WITHER - ENDERMAN - ZOMBIE_VILLAGER # World flags. These are boolean settings for various flags for this world flags: CREEPER_DAMAGE: true OBSIDIAN_SCOOPING: true PISTON_PUSH: false ISLAND_RESPAWN: true CREEPER_GRIEFING: false COARSE_DIRT_TILLING: true ENDERMAN_GRIEFING: true CLEAN_SUPER_FLAT: false CHEST_DAMAGE: false PREVENT_TELEPORT_WHEN_FALLING: false NATURAL_SPAWNING_OUTSIDE_RANGE: true ENTER_EXIT_MESSAGES: true ENDERMAN_DEATH_DROP: true LIQUIDS_FLOWING_OUT: false OFFLINE_REDSTONE: true OFFLINE_GROWTH: true REMOVE_MOBS: true ENDER_CHEST: false ITEM_FRAME_DAMAGE: false TREES_GROWING_OUTSIDE_RANGE: false WITHER_DAMAGE: false # These are the default protection settings for new caves. # The value is the minimum cave rank required allowed to do the action. # Ranks are the following: # VISITOR = 0 # COOP = 200 # TRUSTED = 400 # MEMBER = 500 # SUB-OWNER = 900 # OWNER = 1000 default-cave-flags: HURT_ANIMALS: 500 DRAGON_EGG: 500 REDSTONE: 500 BUCKET: 500 LOCK: 0 ENDER_PEARL: 500 DOOR: 500 BREAK_HOPPERS: 500 FURNACE: 500 ANVIL: 500 MINECART: 500 FISH_SCOOPING: 500 END_PORTAL: 500 BREEDING: 500 HURT_VILLAGERS: 500 TURTLE_EGGS: 500 FROST_WALKER: 500 COLLECT_LAVA: 500 BREAK_SPAWNERS: 500 LEVER: 500 ELYTRA: 0 CAKE: 500 HURT_MONSTERS: 0 RIDING: 500 NAME_TAG: 500 ARMOR_STAND: 500 TRADING: 0 EGGS: 500 ITEM_DROP: 0 NOTE_BLOCK: 0 FLINT_AND_STEEL: 500 NETHER_PORTAL: 500 LECTERN: 500 CROP_TRAMPLE: 500 ITEM_PICKUP: 0 BREWING: 500 DROPPER: 500 TNT_PRIMING: 500 COLLECT_WATER: 500 BUTTON: 500 FIRE_EXTINGUISH: 500 COMMAND_RANKS: 500 BEACON: 500 TRAPDOOR: 500 EXPERIENCE_BOTTLE_THROWING: 500 PRESSURE_PLATE: 0 DYE: 500 ITEM_FRAME: 500 PLACE_BLOCKS: 500 CRAFTING: 0 ENCHANTING: 0 SHEARING: 500 BOAT: 500 BED: 500 SPAWN_EGGS: 500 MILKING: 0 DISPENSER: 500 GATE: 0 EXPERIENCE_PICKUP: 500 HOPPER: 500 LEASH: 500 MOUNT_INVENTORY: 500 BREAK_BLOCKS: 500 CHORUS_FRUIT: 500 CONTAINER: 500 POTION_THROWING: 500 JUKEBOX: 500 # These are the default settings for new caves default-cave-settings: PVP_END: false PVP_NETHER: false LEAF_DECAY: true MONSTER_SPAWNERS_SPAWN: true TNT_DAMAGE: true ANIMAL_NATURAL_SPAWN: true MONSTER_NATURAL_SPAWN: true FIRE_IGNITE: true FIRE_SPREAD: true ANIMAL_SPAWNERS_SPAWN: true FIRE_BURNING: true PVP_OVERWORLD: false # These settings/flags are hidden from users # Ops can toggle hiding in-game using SHIFT-LEFT-CLICK on flags in settings hidden-flags: [] # Visitor banned commands - Visitors to caves cannot use these commands in this world visitor-banned-commands: - spawner - spawnmob # Falling banned commands - players cannot use these commands when falling # if the PREVENT_TELEPORT_WHEN_FALLING world setting flag is active falling-banned-commands: - warp - spawn cave: # Default max team size # Permission size cannot be less than the default below. max-team-size: 4 # Default maximum number of coop rank members per cave # Players can have the caveblock.coop.maxsize. permission to be bigger but # permission size cannot be less than the default below. # Added since 1.13.0. max-coop-size: 4 # Default maximum number of trusted rank members per cave # Players can have the caveblock.trust.maxsize. permission to be bigger but # permission size cannot be less than the default below. # Added since 1.13.0. max-trusted-size: 4 # Default maximum number of homes a player can have. Min = 1 # Accessed via /cave sethome or /cave go max-homes: 1 reset: # How many resets a player is allowed (override with /cbadmin clearresets ) # Value of -1 means unlimited, 0 means hardcore - no resets. # Example, 2 resets means they get 2 resets or 3 caves lifetime reset-limit: -1 # Kicked or leaving players lose resets # Players who leave a team will lose a cave reset chance # If a player has zero resets left and leaves a team, they cannot make a new # cave by themselves and can only join a team. # Leave this true to avoid players exploiting free caves leavers-lose-reset: false # Allow kicked players to keep their inventory. # Overrides the on-leave inventory reset for kicked players. kicked-keep-inventory: false on-join: # What the plugin should reset when the player joins or creates a cave # Reset Money - if this is true, will reset the player's money to the starting money # Recommendation is that this is set to true, but if you run multi-worlds # make sure your economy handles multi-worlds too. money: false # Reset inventory - if true, the player's inventory will be cleared. # Note: if you have MultiInv running or a similar inventory control plugin, that # plugin may still reset the inventory when the world changes. inventory: false # Reset health - if true, the player's health will be reset. health: true # Reset hunger - if true, the player's hunger will be reset. hunger: true # Reset experience points - if true, the player's experience will be reset. exp: false # Reset Ender Chest - if true, the player's Ender Chest will be cleared. ender-chest: false on-leave: # What the plugin should reset when the player leaves or is kicked from a cave # Reset Money - if this is true, will reset the player's money to the starting money # Recommendation is that this is set to true, but if you run multi-worlds # make sure your economy handles multi-worlds too. money: false # Reset inventory - if true, the player's inventory will be cleared. # Note: if you have MultiInv running or a similar inventory control plugin, that # plugin may still reset the inventory when the world changes. inventory: false # Reset health - if true, the player's health will be reset. health: false # Reset hunger - if true, the player's hunger will be reset. hunger: false # Reset experience - if true, the player's experience will be reset. exp: false # Reset Ender Chest - if true, the player's Ender Chest will be cleared. ender-chest: false create-cave-on-first-login: # Toggles the automatic cave creation upon the player's first login on your server. # If set to true, # * Upon connecting to your server for the first time, the player will be told that # a cave will be created for him. # * Make sure you have a Blueprint Bundle called "default": this is the one that will # be used to create the cave. # * A cave will be created for the player without needing him to run the create command. # If set to false, this will disable this feature entirely. # Warning: # * If you are running multiple gamemodes on your server, and all of them have # this feature enabled, a cave in all the gamemodes will be created simultaneously. # However, it is impossible to know on which cave the player will be teleported to afterwards. # * Cave creation can be resource-intensive, please consider the options below to help mitigate # the potential issues, especially if you expect a lot of players to connect to your server # in a limited period of time. enable: false # Time in seconds after the player logged in, before his cave gets created. # If set to 0 or less, the cave will be created directly upon the player's login. # It is recommended to keep this value under a minute's time. delay: 5 # Toggles whether the cave creation should be aborted if the player logged off while the # delay (see the option above) has not worn off yet. # If set to true, # * If the player has logged off the server while the delay (see the option above) has not # worn off yet, this will cancel the cave creation. # * If the player relogs afterward, since he will not be recognized as a new player, no cave # would be created for him. # * If the cave creation started before the player logged off, it will continue. # If set to false, the player's cave will be created even if he went offline in the meantime. # Note this option has no effect if the delay (see the option above) is set to 0 or less. abort-on-logout: true # Toggles whether the player should be teleported automatically to his cave when it is created. # If set to false, the player will be told his cave is ready but will have to teleport to his cave using the command. # Added since 1.10.0. teleport-player-to-cave-when-created: true # Create Nether or End cave if they are missing when a player goes through a portal. # Nether and End cave are usually pasted when a player makes their cave, but if they are # missing for some reason, you can switch this on. # Note that bedrock removal glitches can exploit this option. # Added since 1.10.0. create-missing-nether-end-caves: false commands: # List of commands to run when a player joins an cave or creates one. on-join: [] # List of commands to run when a player leaves a cave, resets his cave or gets kicked from it. on-leave: [] # Returns a list of commands that should be executed when the player respawns after death if Flags.ISLAND_RESPAWN is true. on-respawn: [] sethome: nether: # Allow setting home in the nether. Only available on nether islands, not vanilla nether. allow: true require-confirmation: true the-end: # Allow setting home in the end. Only available on end islands, not vanilla end. allow: true require-confirmation: true deaths: # Whether deaths are counted or not. counted: true # Maximum number of deaths to count. The death count can be used by add-ons. max: 10 # Reset player death count when they start a new cave or reset a cave reset-on-new: true # When a player joins a team, reset their death count team-join-reset: true protection: # Geo restrict mobs. # Mobs that exit the cave space where they were spawned will be removed. geo-limit-settings: - GHAST - BAT - BLAZE # CaveBlock blocked mobs. # List of mobs that should not spawn in the CaveBlock. # Added since 1.13.0. block-mobs: [] # Invincible visitors. List of damages that will not affect visitors. # Make list blank if visitors should receive all damages invincible-visitors: - BLOCK_EXPLOSION - CONTACT - CUSTOM - DROWNING - ENTITY_ATTACK - ENTITY_EXPLOSION - FALL - FALLING_BLOCK - FIRE - FIRE_TICK - LAVA - LIGHTNING - MAGIC - POISON - PROJECTILE - STARVATION - SUFFOCATION - THORNS - WITHER - DRAGON_BREATH - FLY_INTO_WALL - HOT_FLOOR - CRAMMING - VOID do-not-edit-these-settings: # These settings should not be edited reset-epoch: 0 debug: false