The new world populator on some engines are multi-threaded, however, minecraft does not allow to remove entities outside main-thread. As entity populator spawned entity and then removed when there were no spot for it, servers crashed. The issue should be fixed now as I add custom entity bounding box calculator before it is spawned to check if there is place for entity. Fixes #86 |
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EntitiesPopulator.java | ||
FlatBiomeProvider.java | ||
MaterialPopulator.java | ||
NewMaterialPopulator.java |