CaveBlock/src/main/resources/config.yml

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# CaveBlock Configuration ${version}
# This config file is dynamic and saved when the server is shutdown.
# If you edit it while the server is running use /cbadmin reload
# otherwise your settings will be lost.
caveblock:
command:
# Cave Command. What command users will run to access their cave.
# To define alias, just separate commands with white space.
island: cave cb
# The Cave admin command.
# To define alias, just separate commands with white space.
admin: cbadmin cba
world:
# Friendly name for this world. Used in admin commands. Must be a single word
friendly-name: CaveBlock
# Name of the world - if it does not exist then it will be generated.
# It acts like a prefix for nether and end (e.g. CaveBlock-world, CaveBlock-world_nether, CaveBlock-world_end)
world-name: CaveBlock-world
# World difficulty setting - PEACEFUL, EASY, NORMAL, HARD
# Other plugins may override this setting
difficulty: NORMAL
# Radius of cave in blocks. (So distance between caves is twice this)
# Will be rounded up to the nearest 16 blocks.
# It is the same for every dimension : Overworld, Nether and End.
# This value cannot be changed mid-game and the plugin will not start if it is different.
distance-between-caves: 64
# Default protection range radius in blocks. Cannot be larger than distance.
# Admins can change protection sizes for players individually using /cbadmin range set <player> <new range>
# or set this permission: caveblock.island.range.<number>
protection-range: 50
# Start islands at these coordinates. This is where new islands will start in the
# world. These must be a factor of your island distance, but the plugin will auto
# calculate the closest location on the grid. Islands develop around this location
# both positively and negatively in a square grid.
# If none of this makes sense, leave it at 0,0.
start-x: 0
start-z: 0
offset-x: 0
offset-z: 0
# Cave height - Lowest is 5.
# It is the y coordinate of the bedrock block in the schem.
cave-height: 60
# Use your own world generator for this world.
# In this case, the plugin will not generate anything.
# /!\ This feature is experimental and might not work as expected or might not work at all.
use-own-generator: true
# Maximum number of islands in the world. Set to -1 or 0 for unlimited.
# If the number of islands is greater than this number, it will stop players from creating islands.
max-islands: 0
# The default game mode for this world. Players will be set to this mode when they create
# a new island for example. Options are SURVIVAL, CREATIVE, ADVENTURE, SPECTATOR
default-game-mode: SURVIVAL
# The default biome for the overworld
default-biome: MOUNTAINS
# The maximum number of players a player can ban at any one time in this game mode.
# The permission caveblock.ban.maxlimit.X where X is a number can also be used per player
# -1 = unlimited
ban-limit: -1
#
# This is cave... no height... only depth. Max 256.
# Should not be less then island height.
world-depth: 256
# This indicate how many times block should be tried to generate.
generation-tries: 2
#
# Allows to walk over the world roof.
sky-walking: false
# Enables different ways how to get to other worlds.
# If players fall into void, then they will be teleported:
# - to nether if falls into void from over world
# - to the end if falls into void from nether
# - to over world if falls into void from the end
alternative-teleports: true
# Enables ability to use beacon, if world roof is made of Bedrock. It will replace
# bedrock with black stained glass and on beacon placing, and replace it with bedrock if
# beacon is destroyed.
# This will not do anything, if roof is not made of bedrock.
allow-beacon: false
normal:
#
# Make over world roof of bedrock, if false, it will be made from stone
roof: true
# Make over world floor of bedrock, if false, it will be made from stone
floor: true
# Main block of which world will be generated.
main-block: STONE
# Blocks that will occasionally replace main block by random chance.
# Blocks will replace only main-block and will try to create packs that
# are set in their strings. Chance of spawning also is required.
# For materials first string must be MATERIAL, for entity: ENTITY.
# Entities spawned via generator are not protected from despawing.
# Working only with 2 high mobs currently.
# Example:
# MATERIAL:DIAMOND_ORE:100:5 - means there is 100% chace of spawing diamonds
# where max amount in pack are 5 per each subchunk!
blocks:
- MATERIAL:DIAMOND_ORE:1:5
- MATERIAL:GOLD_ORE:1:4
- MATERIAL:IRON_ORE:5:4
- MATERIAL:COAL_ORE:10:6
- MATERIAL:EMERALD_ORE:1:1
- MATERIAL:CLAY:10:6
- MATERIAL:DIRT:10:10
- MATERIAL:GRAVEL:20:6
- MATERIAL:GRANITE:20:10
- MATERIAL:ANDESITE:20:10
- MATERIAL:DIORITE:30:8
- ENTITY:ZOMBIE:1:1
- ENTITY:DOLPHIN:0.1:1
- ENTITY:CAVE_SPIDER:1:1
nether:
# Generate Nether - if this is false, the nether world will not be made and access to
# the nether will not occur. Other plugins may still enable portal usage.
# Note: Some default challenges will not be possible if there is no nether.
# Note that with a standard nether all players arrive at the same portal and entering a
# portal will return them back to their islands.
generate: true
# Islands in Nether. Change to false for standard vanilla nether.
islands: true
# Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
# Applies to both vanilla and islands Nether
trees: true
# Nether spawn protection radius - this is the distance around the nether spawn
# that will be protected from player interaction (breaking blocks, pouring lava etc.)
# Minimum is 0 (not recommended), maximum is 100. Default is 25.
# Only applies to vanilla nether
spawn-radius: 25
# Make over world roof of bedrock, if false, it will be made from stone
roof: true
# Make over world floor of bedrock, if false, it will be made from stone
floor: true
# Main block of which world will be generated.
main-block: NETHERRACK
# Blocks that will occasionally replace main block by random chance.
# Blocks will replace only main-block and will try to create packs that
# are set in their strings. Chance of spawning also is required.
# For materials first string must be MATERIAL, for entity: ENTITY.
# Entities spawned via generator are not protected from despawing.
# Working only with 2 high mobs currently.
# Example:
# MATERIAL:DIAMOND_ORE:100:5 - means there is 100% chace of spawing diamonds
# where max amount in pack are 5 per each subchunk!
blocks:
- MATERIAL:NETHER_QUARTZ_ORE:30:5
- MATERIAL:SOUL_SAND:40:10
- MATERIAL:MAGMA_BLOCK:10:3
- MATERIAL:GLOWSTONE:20:8
- MATERIAL:NETHER_BRICKS:10:5
- MATERIAL:LAVA:10:1
- ENTITY:MAGMA_CUBE:0.5:1
- ENTITY:GHAST:0.1:1
- ENTITY:WITHER_SKELETON:0.1:1
- MATERIAL:FIRE:10:1
end:
generate: true
islands: true
# /!\ This feature is experimental and might not work as expected or might not work at all.
dragon-spawn: false
# Make over world roof of bedrock, if false, it will be made from stone
roof: true
# Make over world floor of bedrock, if false, it will be made from stone
floor: true
# Main block of which world will be generated.
main-block: END_STONE
# Blocks that will occasionally replace main block by random chance.
# Blocks will replace only main-block and will try to create packs that
# are set in their strings. Chance of spawning also is required.
# For materials first string must be MATERIAL, for entity: ENTITY.
# Entities spawned via generator are not protected from despawing.
# Working only with 2 high mobs currently.
# Example:
# MATERIAL:DIAMOND_ORE:100:5 - means there is 100% chace of spawing diamonds
# where max amount in pack are 5 per each subchunk!
blocks:
- ENTITY:SHULKER:0.2:1
- MATERIAL:OBSIDIAN:1:1
- MATERIAL:CHORUS_PLANT:1:3
# Mob white list - these mobs will NOT be removed when logging in or doing /cave
remove-mobs-whitelist:
- WITHER
- ZOMBIE_VILLAGER
- PIG_ZOMBIE
- ENDERMAN
# World flags. These are boolean settings for various flags for this world
flags:
CREEPER_DAMAGE: true
OBSIDIAN_SCOOPING: true
PISTON_PUSH: false
ISLAND_RESPAWN: true
CREEPER_GRIEFING: false
ENDERMAN_GRIEFING: true
CLEAN_SUPER_FLAT: false
CHEST_DAMAGE: false
PREVENT_TELEPORT_WHEN_FALLING: false
ENTER_EXIT_MESSAGES: true
ENDERMAN_DEATH_DROP: true
OFFLINE_REDSTONE: true
REMOVE_MOBS: true
ENDER_CHEST: false
ITEM_FRAME_DAMAGE: false
# These are the default protection settings for new islands.
# The value is the minimum island rank required allowed to do the action
# Ranks are: Visitor = 0, Member = 900, Owner = 1000
default-island-flags:
HURT_ANIMALS: 500
REDSTONE: 500
BUCKET: 500
LOCK: 0
ENDER_PEARL: 500
DOOR: 500
FURNACE: 500
ANVIL: 500
FISH_SCOOPING: 500
FIRE: 500
END_PORTAL: 500
BREEDING: 500
HURT_VILLAGERS: 500
TNT: 500
TURTLE_EGGS: 500
FROST_WALKER: 500
COLLECT_LAVA: 500
LEVER: 500
RIDING: 500
HURT_MONSTERS: 0
NAME_TAG: 500
ARMOR_STAND: 500
TRADING: 0
EGGS: 500
ITEM_DROP: 0
NOTE_BLOCK: 0
NETHER_PORTAL: 500
CROP_TRAMPLE: 500
ITEM_PICKUP: 0
BREWING: 500
DROPPER: 500
COLLECT_WATER: 500
BUTTON: 500
FIRE_EXTINGUISH: 500
BEACON: 500
TRAPDOOR: 500
PRESSURE_PLATE: 0
PLACE_BLOCKS: 500
ITEM_FRAME: 500
CRAFTING: 0
ENCHANTING: 0
SHEARING: 500
BED: 500
SPAWN_EGGS: 500
MILKING: 0
DISPENSER: 500
GATE: 0
EXPERIENCE_PICKUP: 500
HOPPER: 500
LEASH: 500
BREAK_BLOCKS: 500
MOUNT_INVENTORY: 500
CHORUS_FRUIT: 500
CONTAINER: 500
POTION_THROWING: 500
JUKEBOX: 500
# These are the default settings for new islands
default-island-settings:
PVP_END: false
PVP_NETHER: false
ANIMAL_SPAWN: true
MONSTER_SPAWN: true
FIRE_SPREAD: true
PVP_OVERWORLD: false
# These are the settings visible to users. (Not implemented yet)
# /!\ This feature is experimental and might not work as expected or might not work at all.
visible-settings: []
# Visitor banned commands - Visitors to islands cannot use these commands in this world
visitor-banned-commands:
- spawner
- spawnmob
island:
# Default max team size
# Permission size cannot be less than the default below.
max-team-size: 4
# Default maximum number of homes a player can have. Min = 1
# Accessed via /cave sethome <number> or /cave go <number>
max-homes: 1
reset:
# How many resets a player is allowed (override with /cbadmin clearresets <player>)
# Value of -1 means unlimited, 0 means hardcore - no resets.
# Example, 2 resets means they get 2 resets or 3 islands lifetime
reset-limit: -1
# Kicked or leaving players lose resets
# Players who leave a team will lose an island reset chance
# If a player has zero resets left and leaves a team, they cannot make a new
# island by themselves and can only join a team.
# Leave this true to avoid players exploiting free islands
leavers-lose-reset: false
# Allow kicked players to keep their inventory.
# If false, kicked player's inventory will be thrown at the island leader if the
# kicked player is online and in the island world.
kicked-keep-inventory: false
on-join:
# What the plugin should reset when the player joins or creates an island
# Reset Money - if this is true, will reset the player's money to the starting money
# Recommendation is that this is set to true, but if you run multi-worlds
# make sure your economy handles multi-worlds too.
money: false
# Reset inventory - if true, the player's inventory will be cleared.
# Note: if you have MultiInv running or a similar inventory control plugin, that
# plugin may still reset the inventory when the world changes.
inventory: false
# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
ender-chest: false
on-leave:
# What the plugin should reset when the player leaves or is kicked from an island
# Reset Money - if this is true, will reset the player's money to the starting money
# Recommendation is that this is set to true, but if you run multi-worlds
# make sure your economy handles multi-worlds too.
money: false
# Reset inventory - if true, the player's inventory will be cleared.
# Note: if you have MultiInv running or a similar inventory control plugin, that
# plugin may still reset the inventory when the world changes.
inventory: false
# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
ender-chest: false
sethome:
nether:
allow: true
require-confirmation: true
the-end:
allow: true
require-confirmation: true
deaths:
# Whether deaths are counted or not.
counted: true
# Maximum number of deaths to count. The death count can be used by add-ons.
max: 10
sum-team: false
# When a player joins a team, reset their death count
team-join-reset: true
protection:
# Geo restrict mobs.
# Mobs that exit the island space where they were spawned will be removed.
geo-limit-settings:
- GHAST
- BAT
- BLAZE
# Invincible visitors. List of damages that will not affect visitors.
# Make list blank if visitors should receive all damages
invincible-visitors:
- BLOCK_EXPLOSION
- CONTACT
- CUSTOM
- DROWNING
- ENTITY_ATTACK
- ENTITY_EXPLOSION
- FALL
- FALLING_BLOCK
- FIRE
- FIRE_TICK
- LAVA
- LIGHTNING
- MAGIC
- POISON
- PROJECTILE
- STARVATION
- SUFFOCATION
- THORNS
- WITHER
- DRAGON_BREATH
- FLY_INTO_WALL
- HOT_FLOOR
- CRAMMING
- VOID
do-not-edit-these-settings:
# These settings should not be edited
reset-epoch: 0
debug: false
uniqueId: config