CaveBlock/src/main/java/world/bentobox/caveblock/generators/populators/MaterialPopulator.java

212 lines
7.3 KiB
Java

package world.bentobox.caveblock.generators.populators;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import org.bukkit.Chunk;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.World.Environment;
import org.bukkit.block.Block;
import org.bukkit.generator.BlockPopulator;
import world.bentobox.bentobox.util.Pair;
import world.bentobox.caveblock.CaveBlock;
import world.bentobox.caveblock.Settings;
/**
* This class allows to fill given chunk with necessary blocks.
*/
public class MaterialPopulator extends BlockPopulator
{
private Map<Environment, Chances> chances;
private final int generationTry;
private int worldHeight;
/**
* This is default constructor
* @param addon CaveBlock addon.
*/
public MaterialPopulator(CaveBlock addon)
{
this.addon = addon;
this.settings = addon.getSettings();
// Set up chances
chances = new HashMap<>();
// Normal
chances.put(Environment.NORMAL, new Chances(this.getMaterialMap(this.settings.getNormalBlocks()), this.settings.getNormalMainBlock()));
// Nether
chances.put(Environment.NETHER, new Chances(this.getMaterialMap(this.settings.getNetherBlocks()), this.settings.getNetherMainBlock()));
// End
chances.put(Environment.THE_END, new Chances(this.getMaterialMap(this.settings.getEndBlocks()), this.settings.getEndMainBlock()));
// Other settings
generationTry = this.settings.getNumberOfBlockGenerationTries();
worldHeight = this.settings.getWorldDepth() - 1;
}
/**
* This method populates chunk with blocks.
* @param world World where population must be.
* @param random Randomness
* @param chunk Chunk were populator operates.
*/
@Override
public void populate(World world, Random random, Chunk chunk)
{
for (Map.Entry<Material, Pair<Integer, Integer>> entry : chances.get(world.getEnvironment()).materialChanceMap.entrySet())
{
for (int subY = 0; subY < worldHeight; subY += 16)
{
for (int tries = 0; tries < generationTry; tries++)
{
if (random.nextInt(100) < entry.getValue().x)
{
int x = random.nextInt(15);
int z = random.nextInt(15);
int y = Math.min(worldHeight - 2, subY + random.nextInt(15));
Block block = chunk.getBlock(x, y, z);
if (block.getType().equals(chances.get(world.getEnvironment()).mainMaterial) &&
this.isValidBlock(world, block, x, z))
{
int packSize = random.nextInt(entry.getValue().z);
boolean continuePlacing = true;
while (continuePlacing)
{
if (!block.getType().equals(entry.getKey()))
{
block.setType(entry.getKey());
packSize--;
}
// The direction chooser
switch (random.nextInt(5))
{
case 0:
x = Math.min(15, x + 1);
break;
case 1:
y = Math.min(worldHeight - 2, y + 1);
break;
case 2:
z = Math.min(15, z + 1);
break;
case 3:
x = Math.max(0, x - 1);
break;
case 4:
y = Math.max(1, y - 1);
break;
case 5:
z = Math.max(0, z - 1);
break;
}
block = chunk.getBlock(x, y, z);
continuePlacing = this.isValidBlock(world, block, x, z) &&
packSize > 0 &&
(block.getType().equals(chances.get(world.getEnvironment()).mainMaterial) ||
block.getType().equals(entry.getKey()));
}
}
}
}
}
}
}
/**
* This method checks if all chunks around given block is generated.
* @param world World in which block is located
* @param block Block that must be checked.
* @param x Block x-index in chunk
* @param z Block z-index in chunk
* @return true, if all chunks around given block are generated.
*/
private boolean isValidBlock(World world, Block block, int x, int z)
{
return x > 0 && x < 15 && z > 0 && z < 15 ||
world.isChunkGenerated(block.getX() + 1, block.getZ()) &&
world.isChunkGenerated(block.getX() - 1, block.getZ()) &&
world.isChunkGenerated(block.getX(), block.getZ() - 1) &&
world.isChunkGenerated(block.getX(), block.getZ() + 1);
}
/**
* This method returns material frequently and pack size map.
* @param objectList List with objects that contains data.
* @return Map that contains material, its rarity and pack size.
*/
private Map<Material, Pair<Integer, Integer>> getMaterialMap(List<String> objectList)
{
Map<Material, Pair<Integer, Integer>> materialMap = new HashMap<>(objectList.size());
// wrong material object.
objectList.stream().
filter(object -> object.startsWith("MATERIAL")).
map(object -> object.split(":")).
filter(splitString -> splitString.length == 4).
forEach(splitString -> {
Material material = Material.getMaterial(splitString[1]);
if (material != null)
{
materialMap.put(material,
new Pair<>(Integer.parseInt(splitString[2]), Integer.parseInt(splitString[3])));
}
});
return materialMap;
}
// ---------------------------------------------------------------------
// Section: Variables
// ---------------------------------------------------------------------
/**
* CaveBlock addon.
*/
private CaveBlock addon;
/**
* CaveBlock settings.
*/
private Settings settings;
/**
* Chances class to store chances for environments and main material
*
*/
private class Chances {
final Map<Material, Pair<Integer, Integer>> materialChanceMap;
final Material mainMaterial;
/**
* @param materialChanceMap
* @param mainMaterial
*/
public Chances(Map<Material, Pair<Integer, Integer>> materialChanceMap, Material mainMaterial) {
this.materialChanceMap = materialChanceMap;
this.mainMaterial = mainMaterial;
}
}
}