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https://github.com/BentoBoxWorld/Challenges.git
synced 2024-11-23 02:55:42 +01:00
Remove Light Gray Glass Panes at the end of each row in ChallengesGUI.
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c28e325f40
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@ -78,39 +78,39 @@ public class ChallengesGUI extends CommonGUI
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// TODO: get last completed level.
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int nextItemIndex = 0;
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if (this.addon.getChallengesSettings().isFreeChallengesFirst())
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{
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this.addFreeChallenges(panelBuilder);
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this.addFreeChallenges(panelBuilder, nextItemIndex);
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// Start new row for challenges.
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while (panelBuilder.nextSlot() % 9 != 0)
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if (panelBuilder.nextSlot() % 9 != 0)
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{
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panelBuilder.item(
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new PanelItemBuilder().icon(Material.LIGHT_GRAY_STAINED_GLASS_PANE).name(" ").build());
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nextItemIndex = panelBuilder.nextSlot() - panelBuilder.nextSlot() % 9 + 9;
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}
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}
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this.addChallenges(panelBuilder);
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this.addChallenges(panelBuilder, nextItemIndex);
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// Start new row for levels.
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while (panelBuilder.nextSlot() % 9 != 0)
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// Start new row for challenges.
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if (panelBuilder.nextSlot() % 9 != 0)
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{
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panelBuilder.item(
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new PanelItemBuilder().icon(Material.LIGHT_GRAY_STAINED_GLASS_PANE).name(" ").build());
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nextItemIndex = panelBuilder.nextSlot() - panelBuilder.nextSlot() % 9 + 9;
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}
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this.addChallengeLevels(panelBuilder);
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this.addChallengeLevels(panelBuilder, nextItemIndex);
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if (!this.addon.getChallengesSettings().isFreeChallengesFirst())
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{
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// Start new row for free challenges.
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while (panelBuilder.nextSlot() % 9 != 0)
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if (panelBuilder.nextSlot() % 9 != 0)
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{
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panelBuilder.item(
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new PanelItemBuilder().icon(Material.LIGHT_GRAY_STAINED_GLASS_PANE).name(" ").build());
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nextItemIndex = panelBuilder.nextSlot() - panelBuilder.nextSlot() % 9 + 9;
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}
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this.addFreeChallenges(panelBuilder);
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this.addFreeChallenges(panelBuilder, nextItemIndex);
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}
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panelBuilder.build();
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@ -120,19 +120,20 @@ public class ChallengesGUI extends CommonGUI
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/**
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* This method adds free challenges to panelBuilder.
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* @param panelBuilder where free challenges must be added.
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* @param firstItemIndex index of first element.
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*/
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private void addFreeChallenges(PanelBuilder panelBuilder)
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private void addFreeChallenges(PanelBuilder panelBuilder, int firstItemIndex)
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{
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List<Challenge> freeChallenges = this.challengesManager.getFreeChallenges(this.world);
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final int freeChallengesCount = freeChallenges.size();
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if (freeChallengesCount > 18)
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{
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int firstIndex = panelBuilder.nextSlot();
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int index = firstItemIndex;
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if (this.freeChallengeIndex > 0)
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{
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panelBuilder.item(new PanelItemBuilder().
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panelBuilder.item(index++, new PanelItemBuilder().
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icon(Material.SIGN).
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name(this.user.getTranslation("challenges.gui.buttons.previous")).
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clickHandler((panel, user1, clickType, slot) -> {
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@ -144,19 +145,19 @@ public class ChallengesGUI extends CommonGUI
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int currentIndex = this.freeChallengeIndex;
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while (panelBuilder.nextSlot() != firstIndex + 18 && currentIndex < freeChallengesCount)
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while (panelBuilder.nextSlot() != firstItemIndex + 18 && currentIndex < freeChallengesCount)
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{
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panelBuilder.item(this.getChallengeButton(freeChallenges.get(currentIndex++)));
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panelBuilder.item(index++, this.getChallengeButton(freeChallenges.get(currentIndex++)));
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}
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// Check if one challenge is left
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if (currentIndex + 1 == freeChallengesCount)
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{
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panelBuilder.item(this.getChallengeButton(freeChallenges.get(currentIndex)));
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panelBuilder.item(index, this.getChallengeButton(freeChallenges.get(currentIndex)));
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}
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else if (currentIndex < freeChallengesCount)
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{
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panelBuilder.item(new PanelItemBuilder().
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panelBuilder.item(index, new PanelItemBuilder().
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icon(Material.SIGN).
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name(this.user.getTranslation("challenges.gui.buttons.next")).
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clickHandler((panel, user1, clickType, slot) -> {
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@ -171,7 +172,7 @@ public class ChallengesGUI extends CommonGUI
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for (Challenge challenge : freeChallenges)
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{
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// there are no limitations. Just bunch insert.
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panelBuilder.item(this.getChallengeButton(challenge));
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panelBuilder.item(firstItemIndex++, this.getChallengeButton(challenge));
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}
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}
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}
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@ -180,8 +181,9 @@ public class ChallengesGUI extends CommonGUI
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/**
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* This method adds last selected level challenges to panelBuilder.
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* @param panelBuilder where last selected level challenges must be added.
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* @param firstItemIndex index of first element.
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*/
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private void addChallenges(PanelBuilder panelBuilder)
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private void addChallenges(PanelBuilder panelBuilder, int firstItemIndex)
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{
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if (this.lastSelectedLevel != null)
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{
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@ -190,11 +192,11 @@ public class ChallengesGUI extends CommonGUI
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if (challengesCount > 18)
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{
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int firstIndex = panelBuilder.nextSlot();
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int index = firstItemIndex;
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if (this.pageIndex > 0)
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{
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panelBuilder.item(new PanelItemBuilder().
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panelBuilder.item(index++, new PanelItemBuilder().
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icon(Material.SIGN).
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name(this.user.getTranslation("challenges.gui.buttons.previous")).
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clickHandler((panel, user1, clickType, slot) -> {
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@ -206,19 +208,19 @@ public class ChallengesGUI extends CommonGUI
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int currentIndex = this.pageIndex;
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while (panelBuilder.nextSlot() != firstIndex + 18 && currentIndex < challengesCount)
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while (panelBuilder.nextSlot() != firstItemIndex + 18 && currentIndex < challengesCount)
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{
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panelBuilder.item(this.getChallengeButton(challenges.get(currentIndex++)));
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panelBuilder.item(index++, this.getChallengeButton(challenges.get(currentIndex++)));
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}
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// Check if one challenge is left
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if (currentIndex + 1 == challengesCount)
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{
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panelBuilder.item(this.getChallengeButton(challenges.get(currentIndex)));
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panelBuilder.item(index, this.getChallengeButton(challenges.get(currentIndex)));
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}
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else if (currentIndex < challengesCount)
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{
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panelBuilder.item(new PanelItemBuilder().
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panelBuilder.item(index, new PanelItemBuilder().
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icon(Material.SIGN).
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name(this.user.getTranslation("challenges.gui.buttons.next")).
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clickHandler((panel, user1, clickType, slot) -> {
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@ -233,7 +235,7 @@ public class ChallengesGUI extends CommonGUI
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for (Challenge challenge : challenges)
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{
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// there are no limitations. Just bunch insert.
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panelBuilder.item(this.getChallengeButton(challenge));
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panelBuilder.item(firstItemIndex++, this.getChallengeButton(challenge));
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}
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}
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}
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@ -243,8 +245,9 @@ public class ChallengesGUI extends CommonGUI
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/**
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* This method adds challenge levels to panelBuilder.
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* @param panelBuilder where challenge levels must be added.
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* @param firstItemIndex index of first element.
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*/
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private void addChallengeLevels(PanelBuilder panelBuilder)
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private void addChallengeLevels(PanelBuilder panelBuilder, int firstItemIndex)
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{
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// Clone to avoid creating new level on each build.
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List<LevelStatus> leftLevels = new ArrayList<>(this.levelStatusList);
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@ -256,11 +259,11 @@ public class ChallengesGUI extends CommonGUI
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if (levelCounts > 9)
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{
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int firstIndex = panelBuilder.nextSlot();
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int index = firstItemIndex;
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if (this.levelIndex > 0)
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{
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panelBuilder.item(new PanelItemBuilder().
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panelBuilder.item(index++, new PanelItemBuilder().
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icon(Material.SIGN).
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name(this.user.getTranslation("challenges.gui.buttons.previous")).
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clickHandler((panel, user1, clickType, slot) -> {
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@ -272,19 +275,19 @@ public class ChallengesGUI extends CommonGUI
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int currentIndex = this.levelIndex;
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while (panelBuilder.nextSlot() != firstIndex + 9 && currentIndex < levelCounts)
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while (panelBuilder.nextSlot() != firstItemIndex + 9 && currentIndex < levelCounts)
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{
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panelBuilder.item(this.getLevelButton(leftLevels.get(currentIndex++)));
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panelBuilder.item(index++, this.getLevelButton(leftLevels.get(currentIndex++)));
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}
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// Check if one challenge is left
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if (currentIndex + 1 == levelCounts)
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{
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panelBuilder.item(this.getLevelButton(leftLevels.get(currentIndex)));
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panelBuilder.item(index, this.getLevelButton(leftLevels.get(currentIndex)));
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}
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else if (currentIndex < levelCounts)
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{
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panelBuilder.item(new PanelItemBuilder().
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panelBuilder.item(index, new PanelItemBuilder().
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icon(Material.SIGN).
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name(this.user.getTranslation("challenges.gui.buttons.next")).
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clickHandler((panel, user1, clickType, slot) -> {
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@ -299,7 +302,7 @@ public class ChallengesGUI extends CommonGUI
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for (LevelStatus level : leftLevels)
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{
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// there are no limitations. Just bunch insert.
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panelBuilder.item(this.getLevelButton(level));
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panelBuilder.item(firstItemIndex++, this.getLevelButton(level));
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}
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}
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}
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