Added new config option "gui-settings.undeployed-view-mode" with 3 values
- 'VISIBLE' - all challenges are visible
- 'HIDDEN' - only deployed challenges are visible
- 'TOGGLEABLE' - users will be able to choose option for themself (not implemented)
Implement functionality in ChallengesGUI, where if option hidden is set, then all undeployed challenges are removed.
Implement ability to edit this option via admin Settings panel.
Add 2 new buttons:
- User wipe - deletes all challenges addon player data.
- challenges wipe - deletes only challenges and levels.
By clicking on challenges wipe with right click, it will switch to compelte wipe, and via versa.
Remove AnvilGUI, as it is broken. Replaced with Spigot Conversation API.
Remove lore-config from GUI (broken).
Remove RIGHT_CLICK to complete multiple times (broken).
This is old change that was declined (#105), but unfortunately it is necessary.
If every ID is based on world names, than addon cannot process "/" in it. It mean that worlds cannot be put into different folders.
This change will fix it, but it is not completed.
In progress.
There does not exist converter, so old data is not usable with this version.
This request comes from Discord.
It also mention to format DiskDrive to avoid ability to restore database, but it is not implemented yet. Will be implemented in future releases.
Add settings option that can enable/disable title message and its length.
Add ability to edit these settings via admin GUI.
Add ability to use some variables in title and subtitle in translation files.
- Implement LockedIcon in ChallengeLevel (can be null)
- Implement defaultLockedIcon in Settings (can be overwritten by ChallengeLevel)
- Reformat Config File. !!!
- Add new variable "history" in ChallengesPlayerData.
- Add new methods in ChallengesManager that populates LogEntry and adds it to history variable.
- Add ability to enable/disable history storing in config (default: disabled).
- Fix issue when resetAllChallenges resets only caller challenges.
Rework methods that access to ChallengesPlayerData object. Methods that access to this object will be private and use UUID and String where possible.
Add public methods that could use previously mentioned methods to access ChallengesPlayerData object.
Implement these methods in all places.
Add ability to enable/disable island storage in config (no-gui for now).
Disable challenge GUI opening, if user does not have island.