This is old change that was declined (#105), but unfortunately it is necessary.
If every ID is based on world names, than addon cannot process "/" in it. It mean that worlds cannot be put into different folders.
This change will fix it, but it is not completed.
In progress.
There does not exist converter, so old data is not usable with this version.
This request comes from Discord.
It also mention to format DiskDrive to avoid ability to restore database, but it is not implemented yet. Will be implemented in future releases.
Add settings option that can enable/disable title message and its length.
Add ability to edit these settings via admin GUI.
Add ability to use some variables in title and subtitle in translation files.
- Implement LockedIcon in ChallengeLevel (can be null)
- Implement defaultLockedIcon in Settings (can be overwritten by ChallengeLevel)
- Reformat Config File. !!!
- Add new variable "history" in ChallengesPlayerData.
- Add new methods in ChallengesManager that populates LogEntry and adds it to history variable.
- Add ability to enable/disable history storing in config (default: disabled).
- Fix issue when resetAllChallenges resets only caller challenges.
Rework methods that access to ChallengesPlayerData object. Methods that access to this object will be private and use UUID and String where possible.
Add public methods that could use previously mentioned methods to access ChallengesPlayerData object.
Implement these methods in all places.
Add ability to enable/disable island storage in config (no-gui for now).
Disable challenge GUI opening, if user does not have island.
Implement all methods that were only placeholders.
Remove all unnecessary old methods.
Implement new methods in all classes.
User and Admin command now opens new GUI.
Challenge now will not know their world, as it is not necessary.
Remove ICON type, as it is useless.
Rename Level to Other, as under it will be not only level things.
Rename slot to order, as it was weird that users could define slot but not order. Order is easier to understand and use.
ChallengesLevel now knows all their levels.
Each challenge level only will be for single world.
Rename some variables.
ChallengesPlayerData was just adapted with changes in challenges and level classes.