# Challenges 1.0.0-SNAPSHOT-LOCAL Configuration # This config file is dynamic and saved when the server is shutdown. # You cannot edit it while the server is running because changes will # be lost! Use in-game settings GUI or edit when server is offline. # commands: # # This enables/disables common command that will be independent from # all GameModes. For admins it will open selection with all GameModes # (unless there is one), but for users it will open GUI that corresponds # to their world (unless it is specified other way in Admin GUI). # This means that writing `/[user_global]` will open Challenges GUI's # and `/[admin_global]` will open Admin GUI's # /!\ In order to apply the changes made to this option, you must restart your server. Reloading BentoBox or the server won't work. global-command: false # # This allows to define which GUI will be opened when `single-gui` is enabled. # This option is ignored if `single-gui` is disabled. # Acceptable values: # - CURRENT_WORLD - will open GUI that corresponds to user location. # - GAMEMODE_LIST - will open GUI with all installed game modes. global-view-mode: GAMEMODE_LIST player: # # Allows to define a global challenges user command. This command will work # only if `global-commands` is enabled. This allows to execute `/challenges` # without referring to the gamemode. # /!\ In order to apply the changes made to this option, you must restart your server. Reloading BentoBox or the server won't work. global: challenges c # # Allows to define user command for opening challenges GUI's. # Unlike `global` command, this requires to have gamemode player command before it. # This will look like: `/[player_cmd] challenges` # /!\ In order to apply the changes made to this option, you must restart your server. Reloading BentoBox or the server won't work. main: challenges # # Allows to define complete command. # This will look like: `/[player_cmd] challenges complete` # /!\ In order to apply the changes made to this option, you must restart your server. Reloading BentoBox or the server won't work. complete: complete admin: # # Allows to define a global challenges admin command. This command will work # only if `global-commands` is enabled. This allows to execute `/chadmin` # without referring to the gamemode. # Note, this must not be the same as user global command. # /!\ In order to apply the changes made to this option, you must restart your server. Reloading BentoBox or the server won't work. global: challengesadmin chadmin # # Allows to define admin command for opening challenges GUI's. # Unlike `global` command, this requires to have gamemode admin command before it. # This will look like: `/[admin_cmd] challenges` # /!\ In order to apply the changes made to this option, you must restart your server. Reloading BentoBox or the server won't work. main: challenges history: # # This indicate if player challenges data history will be stored or not. store-history-data: false # # This allows to specify an amount of time in days when history data will # be removed. 0 means that data will not be removed. lifespan: 14 gui-settings: # # Remove non-repeatable challenges from the challenge GUI when complete. remove-complete-one-time-challenges: false # # Add enchanted glow to completed challenges add-completed-glow: true # # This variable allows to choose which Challenges users can see in Challenges GUI. # Valid values are: # 'VISIBLE' - there will be no hidden challenges. All challenges will be viewable in GUI. # 'HIDDEN' - shows only deployed challenges. # 'TOGGLEABLE' - there will be button in GUI that allows users to switch from ALL modes. # TOGGLEABLE - Currently not implemented. undeployed-view-mode: VISIBLE # # This allows to change default locked level icon. This option may be # overwritten by each challenge level. If challenge level has specified # their locked level icon, then it will be used, instead of this one. locked-level-icon: ==: org.bukkit.inventory.ItemStack v: 2730 type: BARRIER # # This indicate if challenges data will be stored per island (true) or per player (false). store-island-data: true # # Reset Challenges - if this is true, player's challenges will reset when users # reset an island or if users are kicked or leave a team. Prevents exploiting the # challenges by doing them repeatedly. reset-challenges: true # # Broadcast 1st time challenge completion messages to all players. # Change to false if the spam becomes too much. broadcast-messages: true title: # # Shows a title screen for player after completion a challenge or level. # Message can be edited via language settings. show-title: true # # Integer that represents how long title will be visible for player. title-showtime: 70 # # Long that represents how frequently (in minutes) challenges addon will save data to database. # If this is set to 0, saving will not happen. auto-saver: 30 # # This list stores GameModes in which Challenges addon should not work. # To disable addon it is necessary to write its name in new line that starts with -. Example: # disabled-gamemodes: # - BSkyBlock disabled-gamemodes: [] configVersion: v3