# Challenges Configuration ${project.version} # This config file is dynamic and saved when the server is shutdown. # You cannot edit it while the server is running because changes will # be lost! Use in-game settings GUI or edit when server is offline. # commands: # # Allows to define common challenges command that will open User GUI # with all GameMode selection or Challenges from user world. # This will not affect /{gamemode_user} challenges command. user: challenges c # # Allows to define common challenges command that will open Admin GUI # with all GameMode selection. # This will not affect /{gamemode_admin} challenges command. admin: challengesadmin chadmin # # This enables/disables common command that will be independent from # all GameModes. For admins it will open selection with all GameModes # (unless there is one), but for users it will open GUI that corresponds # to their world (unless it is specified other way in Admin GUI). single-gui: false # # This allows for admins to define which GUI will be opened for admins # when users calls single-gui command. # Acceptable values: # - CURRENT_WORLD - will open GUI that corresponds to user location. # - GAMEMODE_LIST - will open GUI with all installed game modes. single-gamemode: CURRENT_WORLD history: # # This indicate if player challenges data history will be stored or not. store-history-data: false # # This allows to specify an amount of time in days when history data will # be removed. 0 means that data will not be removed. lifespan: 14 gui-settings: # # Remove non-repeatable challenges from the challenge GUI when complete. remove-complete-one-time-challenges: false # # Add enchanted glow to completed challenges add-completed-glow: true # # This allows to change default locked level icon. This option may be # overwritten by each challenge level. If challenge level has specified # their locked level icon, then it will be used, instead of this one. locked-level-icon: ==: org.bukkit.inventory.ItemStack v: 1631 type: BOOK # # This indicate if free challenges must be at the start (true) or at the end (false) of list. free-challenges-first: true # # This allows to change lore description line length. By default it is 25, but some server # owners may like it to be larger. lore-length: 25 # # This string allows to change element order in Challenge description. Each letter represents # one object from challenge description. If letter is not used, then its represented part # will not be in description. If use any letter that is not recognized, then it will be # ignored. Some strings can be customized via lang file under 'challenges.gui.challenge-description'. # List of letters and their meaning: # - L - Level String: '*.level' # - S - Status String: '*.completed' # - T - Times String: '*.completed-times', '*.completed-times-of' or '*.maxed-reached' # - D - Description String: defined in challenge object - challenge.description # - W - Warning String: '*.warning-items-take', '*.objects-close-by', '*.warning-entities-kill', '*.warning-blocks-remove' # - E - Environment String: defined in challenge object - challenge.environment # - Q - Requirement String: '*.required-level', '*.required-money', '*.required-experience' # - R - Reward String: '*.experience-reward', '*.money-reward', '*.not-repeatable' # By adding 'i' after Q or R (requirements and rewards) will display list of items, blocks # and entities that are defined in challenge and can be customized under 'challenges.gui.description.*' challenge-lore-message: LSTDEQiWRi # # This string allows to change element order in Level description. Each letter represents # one object from level description. If letter is not used, then its represented part # will not be in description. If use any letter that is not recognized, then it will be # ignored. Some strings can be customized via lang file under 'challenges.gui.level-description'. # List of letters and their meaning: # - S - Status String: '*.completed' # - T - Count of completed challenges String: '*.completed-challenges-of' # - D - Description String: defined in level object - challengeLevel.unlockMessage # - A - WaiverAmount String: '*.waver-amount' # - R - Reward String: '*.experience-reward', '*.money-reward', '*.not-repeatable' # By adding 'i' after R (rewards) will display list of items that are defined in challenge # and can be customized under 'challenges.gui.description.*' level-lore-message: STDARi # # This indicate if challenges data will be stored per island (true) or per player (false). store-island-data: false # # Reset Challenges - if this is true, player's challenges will reset when users # reset an island or if users are kicked or leave a team. Prevents exploiting the # challenges by doing them repeatedly. reset-challenges: true # # Broadcast 1st time challenge completion messages to all players. # Change to false if the spam becomes too much. broadcast-messages: true # # This list stores GameModes in which Challenges addon should not work. # To disable addon it is necessary to write its name in new line that starts with -. Example: # disabled-gamemodes: # - BSkyBlock disabled-gamemodes: [] # uniqueId: config # configVersion: v2