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Add SKULL_OWNER
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@ -14,6 +14,7 @@ import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.inventory.meta.LeatherArmorMeta;
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import org.bukkit.inventory.meta.SkullMeta;
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import com.google.common.collect.Lists;
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@ -27,6 +28,7 @@ public class Icon {
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private List<String> lore;
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private Map<Enchantment, Integer> enchantments;
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private Color color;
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private String skullOwner;
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protected boolean closeOnClick;
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private ClickHandler clickHandler;
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@ -128,6 +130,14 @@ public class Icon {
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this.color = color;
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}
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public String getSkullOwner() {
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return skullOwner;
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}
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public void setSkullOwner(String skullOwner) {
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this.skullOwner = skullOwner;
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}
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public void setCloseOnClick(boolean closeOnClick) {
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this.closeOnClick = closeOnClick;
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}
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@ -193,6 +203,10 @@ public class Icon {
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((LeatherArmorMeta) itemMeta).setColor(color);
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}
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if (skullOwner != null && itemMeta instanceof SkullMeta) {
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((SkullMeta) itemMeta).setOwner(skullOwner);
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}
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itemStack.setItemMeta(itemMeta);
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// Apply enchants.
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@ -29,6 +29,7 @@ public class IconSerializer {
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LORE = "LORE",
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ENCHANT = "ENCHANTMENT",
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COLOR = "COLOR",
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SKULL_OWNER = "SKULL_OWNER",
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COMMAND = "COMMAND",
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PRICE = "PRICE",
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POINTS = "POINTS",
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@ -108,6 +109,8 @@ public class IconSerializer {
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}
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}
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icon.setSkullOwner(section.getString(Nodes.SKULL_OWNER));
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icon.setPermission(section.getString(Nodes.PERMISSION));
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icon.setPermissionMessage(Utils.addColors(section.getString(Nodes.PERMISSION_MESSAGE)));
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icon.setViewPermission(section.getString(Nodes.VIEW_PERMISSION));
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