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package com.Acrobot.ChestShop.Configuration ;
import com.Acrobot.Breeze.Configuration.ConfigurationComment ;
/ * *
* @author Acrobot
* /
public class Properties {
@ConfigurationComment ( " (When not using Vault) Preferred economy plugin to use (iConomy/BOSEconomy/Essentials). " )
public static String PREFERRED_ECONOMY_PLUGIN = " " ;
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public static byte NEWLINE_PREFERRED_ECONOMY_PLUGIN ; ///////////////////////////////////////////////////
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@ConfigurationComment ( " (In 1/1000th of a second) How often can a player use the shop sign? " )
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public static int SHOP_INTERACTION_INTERVAL = 250 ;
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@ConfigurationComment ( " Do you want to allow using shops to people in creative mode? " )
public static boolean IGNORE_CREATIVE_MODE = true ;
@ConfigurationComment ( " If true, people will buy with left-click and sell with right-click. " )
public static boolean REVERSE_BUTTONS = false ;
@ConfigurationComment ( " If true, people will be able to sell/buy everything available of the same type. " )
public static boolean SHIFT_SELLS_EVERYTHING = false ;
@ConfigurationComment ( " Can shop's chest be opened by owner with right-clicking a shop's sign? " )
public static boolean ALLOW_SIGN_CHEST_OPEN = true ;
@ConfigurationComment ( " If true, when you left-click your own shop sign you won't open chest's inventory, but instead you will start destroying the sign. " )
public static boolean ALLOW_LEFT_CLICK_DESTROYING = true ;
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public static byte NEWLINE_ALLOW_LEFT_CLICK_DESTROYING ; ///////////////////////////////////////////////////
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@ConfigurationComment ( " If true, if the shop is empty, the sign is destroyed and put into the chest, so the shop isn't usable anymore. " )
public static boolean REMOVE_EMPTY_SHOPS = false ;
@ConfigurationComment ( " If true, if the REMOVE_EMPTY_SHOPS option is turned on, the chest is also destroyed. " )
public static boolean REMOVE_EMPTY_CHESTS = false ;
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public static byte NEWLINE_REMOVE_EMPTY_CHESTS ; ///////////////////////////////////////////////////
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@ConfigurationComment ( " First line of your Admin Shop's sign should look like this: " )
public static String ADMIN_SHOP_NAME = " Admin Shop " ;
@ConfigurationComment ( " The economy account which Admin Shops should use and to which all taxes will go " )
public static String SERVER_ECONOMY_ACCOUNT = " " ;
@ConfigurationComment ( " Percent of the price that should go to the server's account. (100 = 100 percent) " )
public static int TAX_AMOUNT = 0 ;
@ConfigurationComment ( " Percent of the price that should go to the server's account when buying from an Admin Shop. " )
public static int SERVER_TAX_AMOUNT = 0 ;
@ConfigurationComment ( " Amount of money player must pay to create a shop " )
public static double SHOP_CREATION_PRICE = 0 ;
@ConfigurationComment ( " How much money do you get back when destroying a sign? " )
public static double SHOP_REFUND_PRICE = 0 ;
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public static byte NEWLINE_SHOP_REFUND_PRICE ; ///////////////////////////////////////////////////
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@ConfigurationComment ( " Should we block shops that sell things for more than they buy? (This prevents newbies from creating shops that would be exploited) " )
public static boolean BLOCK_SHOPS_WITH_SELL_PRICE_HIGHER_THAN_BUY_PRICE = true ;
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public static byte NEWLINE_BLOCK_SHOPS_WITH_SELL_PRICE_HIGHER_THAN_BUY_PRICE ; ///////////////////////////////////////////////////
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@ConfigurationComment ( " Do you want to allow other players to build a shop on a block where there's one already? " )
public static boolean ALLOW_MULTIPLE_SHOPS_AT_ONE_BLOCK = false ;
@ConfigurationComment ( " Can shops be used even when the seller doesn't have enough items? (The price will be scaled adequatly to the item amount) " )
public static boolean ALLOW_PARTIAL_TRANSACTIONS = true ;
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public static byte NEWLINE_ALLOW_PARTIAL_TRANSACTIONS ; ///////////////////////////////////////////////////
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@ConfigurationComment ( " Do you want to show \" Out of stock \" messages? " )
public static boolean SHOW_MESSAGE_OUT_OF_STOCK = true ;
@ConfigurationComment ( " Do you want to show \" You bought/sold... \" messages? " )
public static boolean SHOW_TRANSACTION_INFORMATION_CLIENT = true ;
@ConfigurationComment ( " Do you want to show \" Somebody bought/sold... \" messages? " )
public static boolean SHOW_TRANSACTION_INFORMATION_OWNER = true ;
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public static byte NEWLINE_SHOW_TRANSACTION_INFORMATION_OWNER ; ///////////////////////////////////////////////////
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@ConfigurationComment ( " If true, plugin will log transactions in its own file " )
public static boolean LOG_TO_FILE = false ;
@ConfigurationComment ( " Do you want ChestShop's messages to show up in console? " )
public static boolean LOG_TO_CONSOLE = true ;
@ConfigurationComment ( " If true, plugin will log transactions in EBean database " )
public static boolean LOG_TO_DATABASE = false ;
@ConfigurationComment ( " How long should transaction information be stored in the database (in seconds, -1 means forever)? " )
public static int RECORD_TIME_TO_LIVE = 600 ;
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public static byte NEWLINE_RECORD_TIME_TO_LIV ; ///////////////////////////////////////////////////
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@ConfigurationComment ( " Do you want to stack all items up to 64 item stacks? " )
public static boolean STACK_TO_64 = false ;
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@ConfigurationComment ( " Do you want to use built-in protection against chest destruction? " )
public static boolean USE_BUILT_IN_PROTECTION = true ;
@ConfigurationComment ( " Do you want to have shop signs \" stick \" to chests? " )
public static boolean STICK_SIGNS_TO_CHESTS = false ;
@ConfigurationComment ( " EXPERIMENTAL: Do you want to turn off the default protection when another plugin is protecting the block? (Will leave the chest visually open - CraftBukkit bug!) " )
public static boolean TURN_OFF_DEFAULT_PROTECTION_WHEN_PROTECTED_EXTERNALLY = false ;
@ConfigurationComment ( " Do you want to turn off the default sign protection? Warning! Other players will be able to destroy other people's shops! " )
public static boolean TURN_OFF_SIGN_PROTECTION = false ;
@ConfigurationComment ( " Do you want to protect shop chests with LWC? " )
public static boolean PROTECT_CHEST_WITH_LWC = false ;
@ConfigurationComment ( " Do you want to protect shop signs with LWC? " )
public static boolean PROTECT_SIGN_WITH_LWC = false ;
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public static byte NEWLINE_PROTECT_SIGN_WITH_LWC ; ///////////////////////////////////////////////////
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@ConfigurationComment ( " If true, plugin will generate shop statistics webpage. " )
public static boolean GENERATE_STATISTICS_PAGE = false ;
@ConfigurationComment ( " Where should your generated website be saved? " )
public static String STATISTICS_PAGE_PATH = " plugins/ChestShop/website.html " ;
@ConfigurationComment ( " How often should the website be generated? " )
public static long STATISTICS_PAGE_GENERATION_INTERVAL = 60 ;
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public static byte NEWLINE_STATISTICS_PAGE_GENERATION_INTERVAL ; ///////////////////////////////////////////////////
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@ConfigurationComment ( " Do you want to only let people build inside shop plots? " )
public static boolean TOWNY_INTEGRATION = false ;
@ConfigurationComment ( " If true, only plot owners are able to build inside a shop plot. If false, every town's resident is able to build there. " )
public static boolean TOWNY_SHOPS_FOR_OWNERS_ONLY = true ;
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public static byte NEWLINE_TOWNY_SHOPS_FOR_OWNERS_ONLY ; ///////////////////////////////////////////////////
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@ConfigurationComment ( " Do you want to only let people build inside regions? " )
public static boolean WORLDGUARD_INTEGRATION = false ;
@ConfigurationComment ( " Do you want to only let poeple build inside region flagged by doing /region regionName flag chestshop allow? " )
public static boolean WORLDGUARD_USE_FLAG = true ;
@ConfigurationComment ( " Do you want ChestShop to respect WorldGuard's chest protection? " )
public static boolean WORLDGUARD_USE_PROTECTION = false ;
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public static byte NEWLINE_WORLDGUARD_USE_PROTECTION ; ///////////////////////////////////////////////////
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@ConfigurationComment ( " How much Heroes exp should people get for creating a ChestShop? " )
public static double HEROES_EXP = 100 ;
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public static byte NEWLINE_HEROES_EXP ; ///////////////////////////////////////////////////
@ConfigurationComment ( " Do you want to turn off the CraftBukkit teleportation bugfix, which closes the inventory screen on teleport? " +
" (If you're using xAuth, you might want to turn it on) - only applies to CraftBukkit versions lower than 1.4.7-R1.1 " )
public static boolean TURN_OFF_CRAFTBUKKIT_TELEPORTATION_BUGFIX = false ;
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}