Update to new Vector API in WorldEdit/WorldGuard 7

This commit is contained in:
Phoenix616 2018-11-06 15:35:28 +01:00
parent 7adf02e532
commit 727f49fc28
2 changed files with 3 additions and 3 deletions

View File

@ -41,6 +41,6 @@ public class WorldGuardBuilding implements Listener {
if (regionManager == null) {
return null;
}
return regionManager.getApplicableRegions(BukkitAdapter.adapt(location).toVector());
return regionManager.getApplicableRegions(BukkitAdapter.adapt(location).toVector().toBlockPoint());
}
}

View File

@ -1,8 +1,8 @@
package com.Acrobot.ChestShop.Plugins;
import com.Acrobot.ChestShop.Events.Protection.ProtectionCheckEvent;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldguard.LocalPlayer;
import com.sk89q.worldguard.WorldGuard;
import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
@ -38,7 +38,7 @@ public class WorldGuardProtection implements Listener {
Block block = event.getBlock();
Player player = event.getPlayer();
Vector blockPos = BukkitAdapter.adapt(block.getLocation()).toVector();
BlockVector3 blockPos = BukkitAdapter.adapt(block.getLocation()).toVector().toBlockPoint();
RegionManager manager = worldGuardPlatform.getRegionContainer().get(BukkitAdapter.adapt(block.getWorld()));
if (manager == null) {
return;