Set the priority to monitor
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@ -16,6 +16,7 @@ import org.bukkit.block.Sign;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockPhysicsEvent;
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@ -45,7 +46,7 @@ public class SignBreak implements Listener {
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private static final BlockFace[] SIGN_CONNECTION_FACES = {BlockFace.SOUTH, BlockFace.NORTH, BlockFace.EAST, BlockFace.WEST, BlockFace.UP};
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private static final String METADATA_NAME = "shop_destroyer";
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@EventHandler(ignoreCancelled = true)
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@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
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public static void onSign(BlockPhysicsEvent event) {
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Block block = event.getBlock();
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