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Revert PlayerKick Behavior
Partial revert of 'Do not let people with already used usernames connect to the server' commit. See comments hereb0369d8e69 (commitcomment-14185778)
and here.c169df2265 (commitcomment-12846919)
I personally believe ChestShops should not dictate whether a player is allowed to connect to the server or not. I personally have had issues with ChestShops kicking legitimate players from the server in online mode.
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@ -27,18 +27,6 @@ public class PlayerConnect implements Listener {
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String playerName = NameUtil.stripUsername(playerDTO.getName());
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String playerName = NameUtil.stripUsername(playerDTO.getName());
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UUID uuid = NameManager.getUUID(playerName);
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UUID uuid = NameManager.getUUID(playerName);
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if (uuid != null && !playerDTO.getUniqueId().equals(uuid)) {
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Bukkit.getScheduler().runTask(ChestShop.getPlugin(), new Runnable() {
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@Override
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public void run() {
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Bukkit.getPlayer(playerDTO.getUniqueId()).kickPlayer("[ChestShop]" +
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"Unfortunately, this username was already used by " +
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"another player.");
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}
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});
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}
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NameManager.storeUsername(playerDTO);
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NameManager.storeUsername(playerDTO);
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}
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}
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});
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});
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