Fixed a bug in bukkit (which changed ItemStacks in arguments)

This commit is contained in:
Acrobot 2012-06-25 17:16:41 +02:00
parent f67990ea48
commit 9ef6305a0a

View File

@ -43,11 +43,10 @@ public class Shop {
public Shop(Container container, ItemStack stock, Sign sign) {
this.container = container;
this.owner = sign.getLine(NAME_LINE);
this.stock = stock;
this.sign = sign;
this.owner = sign.getLine(NAME_LINE);
this.stock = stock;
}
public void buyFromPlayer(Player player) {
@ -114,8 +113,8 @@ public class Shop {
Economy.add(getOwnerAccount(), price);
Economy.subtract(playerName, price);
container.removeItem(stock);
InventoryUtil.add(stock, player.getInventory());
container.removeItem(stock.clone()); //Bad bukkit! You shouldn't change ItemStacks during the process!
InventoryUtil.add(stock.clone(), player.getInventory());
player.updateInventory();
@ -131,9 +130,11 @@ public class Shop {
if (container == null) {
return NO_CHEST_DETECTED;
}
if (price == PriceUtil.NO_PRICE) {
return NO_SELLING_HERE;
}
if (!hasPermission(player, stock.getType(), false)) {
return NO_PERMISSION;
}
@ -169,9 +170,9 @@ public class Shop {
Economy.subtract(ownerAccount, price);
Economy.add(player.getName(), price);
container.addItem(stock);
container.addItem(stock.clone());
InventoryUtil.remove(stock, player.getInventory());
InventoryUtil.remove(stock.clone(), player.getInventory());
player.updateInventory();
TransactionEvent event = new TransactionEvent(SELL, container, sign, player, this.owner, stock, price);