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Don't try to get the MaterialData from every damage (Fixes #131)
We will have to add a new way of handling that for 1.13 anyways when data isn't using damage values anymore.
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@ -290,9 +290,6 @@ public class MaterialUtil {
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}
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itemStack = new ItemStack(material);
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if (data == null && durability > 0 && material.getMaxDurability() == 0) {
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data = material.getNewData((byte) durability);
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}
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if (data != null) {
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itemStack.setData(data);
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durability = data.getData();
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