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https://github.com/ChestShop-authors/ChestShop-3.git
synced 2024-12-25 17:37:34 +01:00
Instead of buy/sell all, shift sells one stack
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e0fbe9f31a
commit
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@ -20,10 +20,10 @@ public class Properties {
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@ConfigurationComment("If true, people will buy with left-click and sell with right-click.")
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@ConfigurationComment("If true, people will buy with left-click and sell with right-click.")
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public static boolean REVERSE_BUTTONS = false;
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public static boolean REVERSE_BUTTONS = false;
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@ConfigurationComment("If true, people will be able to sell/buy everything available of the same type.")
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@ConfigurationComment("If true, people will be able to buy/sell in 64 stacks while holding the crouch button.")
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public static boolean SHIFT_SELLS_EVERYTHING = false;
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public static boolean SHIFT_SELLS_IN_STACKS = false;
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@ConfigurationComment("What can you do by clicking shift with SHIFT_SELLS_EVERYTHING turned on? (ALL/BUY/SELL)")
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@ConfigurationComment("What can you do by clicking shift with SHIFT_SELLS_IN_STACKS turned on? (ALL/BUY/SELL)")
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public static String SHIFT_ALLOWS = "ALL";
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public static String SHIFT_ALLOWS = "ALL";
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@ConfigurationComment("Can shop's chest be opened by owner with right-clicking a shop's sign?")
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@ConfigurationComment("Can shop's chest be opened by owner with right-clicking a shop's sign?")
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@ -137,8 +137,8 @@ public class PlayerInteract implements Listener {
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amount = 1;
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amount = 1;
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}
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}
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if (Properties.SHIFT_SELLS_EVERYTHING && player.isSneaking() && price != PriceUtil.NO_PRICE && isAllowedForShift(action == buy)) {
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if (Properties.SHIFT_SELLS_IN_STACKS && player.isSneaking() && price != PriceUtil.NO_PRICE && isAllowedForShift(action == buy)) {
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int newAmount = getItemAmount(item, ownerInventory, player, action);
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int newAmount = getStackAmount(item, ownerInventory, player, action);
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if (newAmount > 0) {
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if (newAmount > 0) {
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price = (price / amount) * newAmount;
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price = (price / amount) * newAmount;
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amount = newAmount;
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amount = newAmount;
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@ -163,13 +163,14 @@ public class PlayerInteract implements Listener {
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return allowed.equalsIgnoreCase(buyTransaction ? "BUY" : "SELL");
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return allowed.equalsIgnoreCase(buyTransaction ? "BUY" : "SELL");
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}
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}
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private static int getItemAmount(ItemStack item, Inventory inventory, Player player, Action action) {
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private static int getStackAmount(ItemStack item, Inventory inventory, Player player, Action action) {
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Action buy = Properties.REVERSE_BUTTONS ? LEFT_CLICK_BLOCK : RIGHT_CLICK_BLOCK;
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Action buy = Properties.REVERSE_BUTTONS ? LEFT_CLICK_BLOCK : RIGHT_CLICK_BLOCK;
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Inventory checkedInventory = (action == buy ? inventory : player.getInventory());
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if (action == buy) {
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if (checkedInventory.containsAtLeast(item, item.getMaxStackSize())) {
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return InventoryUtil.getAmount(item, inventory);
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return item.getMaxStackSize();
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} else {
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} else {
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return InventoryUtil.getAmount(item, player.getInventory());
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return InventoryUtil.getAmount(item, checkedInventory);
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}
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}
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}
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}
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