- Log transactions with custom logger `ChestShop Shops`
- Fix that non-shop log messages show in log file (Fixes#551)
- Fix shop removal logging being broken
- Allow reloading `LOG_TO_FILE` and `LOG_TO_CONSOLE` config options
- Fix the wording in the comments on `LOG_TO_CONSOLE` and `LOG_ALL_SHOP_REMOVALS`
Our async tasks were already pretty world-independent (update checker as
well as some logging so this should work pretty well)
For the rest the ORMLite library should already be able to handle access from
different threads and whether economy plugins are compatible with Folia is
up to them, not us...
Message configs are now selected based on the client's language (can be
toggled in the config) and will use MineDown formatting to allow
display of component messages as well as usage of RGB colors in 1.16.
If found the legacy local.yml will be used instead of the per-language
files. Move your local.yml to the correct lang config to if you want to
use the per-client language option.
Version was also changed to 3.11 due to the many internal changes that
have accumulated over time
Also add tax bypass permissions (#204, ChestShop.notax.buy/sell). When buying with that permission the buyer does not have to pay the tax (the seller will still get the reduced amount), when selling the seller will get the full amount instead of one lowered by the tax.
The permissions of the shop owner play no role due to there not being a good way of checking offline player permissions and it being a bit non-obvious for the buying/selling player if a shop would be with or without tax. This way all that gets changed is the amount the player pays/receives and not the shop owner (and the player should know their permissions/rank already)
The transfer event was necessary in order to correctly resolve who triggered the transaction. Economy adapters are now required to implement a listener for each of the events. It's also recommended that economy adapters that support transfers directly use that instead of passing it through subtract and add with the processTransfer method.
This should fix the issue where the player's short name on the shop sign does not reflect the actual player's name. This works by storing every uuid-username combination together with the associated short name and the last time the player logged in with that combination.