Message configs are now selected based on the client's language (can be
toggled in the config) and will use MineDown formatting to allow
display of component messages as well as usage of RGB colors in 1.16.
If found the legacy local.yml will be used instead of the per-language
files. Move your local.yml to the correct lang config to if you want to
use the per-client language option.
Version was also changed to 3.11 due to the many internal changes that
have accumulated over time
This adds some more logging to the metrics for some interesting plugin
settings as well as player account and transaction counts. This data
about account count and average transaction and item counts is also
exposed ingame via the /csmetrics command.
This also removes the outdated mcstats metrics as that site is long dead
now, the last data is from two years ago...
This is necessary as the no_permission error was worded exactly the same making debugging more difficulty. Also this way someone who thinks he needs to access the chest doesn't think that he doesn't have access to the shop at all.
This is necessary so that we still store the messages with the & code internally as they would get saved back to the config file using the converted color code (section sign) which could lead to encoding issues on different operating systems. (It also fixes issues with strings that contain an and sign that isn't supposed to be a color code) Instead we load the real string and color messages via the prefix method which should get called in every instance where a message is send.
Inspired by @Brokkonaut's fork this adds a new NOT_ENOUGH_SPACE_IN_YOUR_SHOP message to send to the shop owner when someone tries to sell to his shop. It also adds new %world, %x, %y and %z variables to display the shop's location in the message, adds a config option to make both the full-shop and out-of-stock messages respect /cstoggle and makes values in the locale.yml support ampersand color codes.