package com.Acrobot.ChestShop.Events; import org.bukkit.OfflinePlayer; import org.bukkit.block.Sign; import org.bukkit.entity.Player; import org.bukkit.event.Event; import org.bukkit.event.HandlerList; import org.bukkit.inventory.Inventory; import org.bukkit.inventory.ItemStack; import static com.Acrobot.ChestShop.Events.PreTransactionEvent.TransactionOutcome.TRANSACTION_SUCCESFUL; import static com.Acrobot.ChestShop.Events.TransactionEvent.TransactionType; /** * @author Acrobot */ public class PreTransactionEvent extends Event { private static final HandlerList handlers = new HandlerList(); private final Player client; private OfflinePlayer owner; private final TransactionType transactionType; private final Sign sign; private Inventory ownerInventory; private Inventory clientInventory; private ItemStack[] items; private double price; private TransactionOutcome transactionOutcome = TRANSACTION_SUCCESFUL; public PreTransactionEvent(Inventory ownerInventory, Inventory clientInventory, ItemStack[] items, double price, Player client, OfflinePlayer owner, Sign sign, TransactionType type) { this.ownerInventory = ownerInventory; this.clientInventory = (clientInventory == null ? client.getInventory() : clientInventory); this.items = items; this.price = price; this.client = client; this.owner = owner; this.sign = sign; this.transactionType = type; } public Sign getSign() { return sign; } public double getPrice() { return price; } public void setPrice(double price) { this.price = price; } public void setStock(ItemStack... stock) { items = stock; } public ItemStack[] getStock() { return items; } public Player getClient() { return client; } public OfflinePlayer getOwner() { return owner; } public void setOwner(OfflinePlayer owner) { this.owner = owner; } public Inventory getOwnerInventory() { return ownerInventory; } public void setOwnerInventory(Inventory ownerInventory) { this.ownerInventory = ownerInventory; } public void setClientInventory(Inventory clientInventory) { this.clientInventory = clientInventory; } public Inventory getClientInventory() { return clientInventory; } public TransactionType getTransactionType() { return transactionType; } public boolean isCancelled() { return transactionOutcome != TRANSACTION_SUCCESFUL; } public TransactionOutcome getTransactionOutcome() { return transactionOutcome; } public void setCancelled(TransactionOutcome reason) { transactionOutcome = reason; } public HandlerList getHandlers() { return handlers; } public static HandlerList getHandlerList() { return handlers; } public enum TransactionOutcome { SHOP_DOES_NOT_BUY_THIS_ITEM, SHOP_DOES_NOT_SELL_THIS_ITEM, CLIENT_DOES_NOT_HAVE_PERMISSION, CLIENT_DOES_NOT_HAVE_ENOUGH_MONEY, SHOP_DOES_NOT_HAVE_ENOUGH_MONEY, CLIENT_DEPOSIT_FAILED, SHOP_DEPOSIT_FAILED, NOT_ENOUGH_SPACE_IN_CHEST, NOT_ENOUGH_SPACE_IN_INVENTORY, NOT_ENOUGH_STOCK_IN_CHEST, NOT_ENOUGH_STOCK_IN_INVENTORY, INVALID_SHOP, SPAM_CLICKING_PROTECTION, CREATIVE_MODE_PROTECTION, SHOP_IS_RESTRICTED, OTHER, //For plugin use! TRANSACTION_SUCCESFUL } }