package com.Acrobot.ChestShop; import org.bukkit.entity.Player; /** * @author Acrobot */ public enum Permission { SHOP_CREATION_BUY("ChestShop.shop.create.buy"), SHOP_CREATION_SELL("ChestShop.shop.create.sell"), SHOP_CREATION_ID("ChestShop.shop.create."), BUY("ChestShop.shop.buy"), BUY_ID("ChestShop.shop.buy."), SELL_ID("ChestShop.shop.sell."), SELL("ChestShop.shop.sell"), ADMIN("ChestShop.admin"), MOD("ChestShop.mod"), OTHER_NAME("ChestShop.name."), GROUP("ChestShop.group."), NOFEE("ChestShop.nofee"); private final String permission; Permission(String permission) { this.permission = permission; } public static boolean has(Player player, Permission permission) { return has(player, permission.permission); } public static boolean has(Player player, String node) { return player.hasPermission(node) || player.hasPermission(node.toLowerCase()); } public static boolean otherName(Player p, String name) { if (has(p, Permission.ADMIN)) { return false; } String node = OTHER_NAME + name; return hasPermissionSet(p, node) || hasPermissionSet(p, node.toLowerCase()); } private static boolean hasPermissionSet(Player p, String perm) { return p.isPermissionSet(perm) && p.hasPermission(perm); } public String toString() { return permission; } }