package com.Acrobot.ChestShop.Configuration; import com.Acrobot.Breeze.Configuration.ConfigurationComment; /** * @author Acrobot */ public class Properties { @ConfigurationComment("(When not using Vault) Preferred economy plugin to use (iConomy/BOSEconomy/Essentials).") public static String PREFERRED_ECONOMY_PLUGIN = ""; public static byte NEWLINE_PREFERRED_ECONOMY_PLUGIN; /////////////////////////////////////////////////// @ConfigurationComment("(In 1/1000th of a second) How often can a player use the shop sign?") public static int SHOP_INTERACTION_INTERVAL = 250; @ConfigurationComment("Do you want to allow using shops to people in creative mode?") public static boolean IGNORE_CREATIVE_MODE = true; @ConfigurationComment("If true, people will buy with left-click and sell with right-click.") public static boolean REVERSE_BUTTONS = false; @ConfigurationComment("If true, people will be able to sell/buy everything available of the same type.") public static boolean SHIFT_SELLS_EVERYTHING = false; @ConfigurationComment("Can shop's chest be opened by owner with right-clicking a shop's sign?") public static boolean ALLOW_SIGN_CHEST_OPEN = true; @ConfigurationComment("If true, when you left-click your own shop sign you won't open chest's inventory, but instead you will start destroying the sign.") public static boolean ALLOW_LEFT_CLICK_DESTROYING = true; public static byte NEWLINE_ALLOW_LEFT_CLICK_DESTROYING; /////////////////////////////////////////////////// @ConfigurationComment("If true, if the shop is empty, the sign is destroyed and put into the chest, so the shop isn't usable anymore.") public static boolean REMOVE_EMPTY_SHOPS = false; @ConfigurationComment("If true, if the REMOVE_EMPTY_SHOPS option is turned on, the chest is also destroyed.") public static boolean REMOVE_EMPTY_CHESTS = false; public static byte NEWLINE_REMOVE_EMPTY_CHESTS; /////////////////////////////////////////////////// @ConfigurationComment("First line of your Admin Shop's sign should look like this:") public static String ADMIN_SHOP_NAME = "Admin Shop"; @ConfigurationComment("The economy account which Admin Shops should use and to which all taxes will go") public static String SERVER_ECONOMY_ACCOUNT = ""; @ConfigurationComment("Percent of the price that should go to the server's account. (100 = 100 percent)") public static int TAX_AMOUNT = 0; @ConfigurationComment("Percent of the price that should go to the server's account when buying from an Admin Shop.") public static int SERVER_TAX_AMOUNT = 0; @ConfigurationComment("Amount of money player must pay to create a shop") public static double SHOP_CREATION_PRICE = 0; @ConfigurationComment("How much money do you get back when destroying a sign?") public static double SHOP_REFUND_PRICE = 0; public static byte NEWLINE_SHOP_REFUND_PRICE; /////////////////////////////////////////////////// @ConfigurationComment("Should we block shops that sell things for more than they buy? (This prevents newbies from creating shops that would be exploited)") public static boolean BLOCK_SHOPS_WITH_SELL_PRICE_HIGHER_THAN_BUY_PRICE = true; public static byte NEWLINE_BLOCK_SHOPS_WITH_SELL_PRICE_HIGHER_THAN_BUY_PRICE; /////////////////////////////////////////////////// @ConfigurationComment("Do you want to allow other players to build a shop on a block where there's one already?") public static boolean ALLOW_MULTIPLE_SHOPS_AT_ONE_BLOCK = false; @ConfigurationComment("Can shops be used even when the seller doesn't have enough items? (The price will be scaled adequatly to the item amount)") public static boolean ALLOW_PARTIAL_TRANSACTIONS = true; public static byte NEWLINE_ALLOW_PARTIAL_TRANSACTIONS; /////////////////////////////////////////////////// @ConfigurationComment("Do you want to show \"Out of stock\" messages?") public static boolean SHOW_MESSAGE_OUT_OF_STOCK = true; @ConfigurationComment("Do you want to show \"You bought/sold... \" messages?") public static boolean SHOW_TRANSACTION_INFORMATION_CLIENT = true; @ConfigurationComment("Do you want to show \"Somebody bought/sold... \" messages?") public static boolean SHOW_TRANSACTION_INFORMATION_OWNER = true; public static byte NEWLINE_SHOW_TRANSACTION_INFORMATION_OWNER; /////////////////////////////////////////////////// @ConfigurationComment("If true, plugin will log transactions in its own file") public static boolean LOG_TO_FILE = false; @ConfigurationComment("Do you want ChestShop's messages to show up in console?") public static boolean LOG_TO_CONSOLE = true; @ConfigurationComment("If true, plugin will log transactions in EBean database") public static boolean LOG_TO_DATABASE = false; @ConfigurationComment("How long should transaction information be stored in the database (in seconds, -1 means forever)?") public static int RECORD_TIME_TO_LIVE = 600; public static byte NEWLINE_RECORD_TIME_TO_LIV; /////////////////////////////////////////////////// @ConfigurationComment("Do you want to stack all items up to 64 item stacks?") public static boolean STACK_TO_64 = false; @ConfigurationComment("Do you want to use built-in protection against chest destruction?") public static boolean USE_BUILT_IN_PROTECTION = true; @ConfigurationComment("Do you want to have shop signs \"stick\" to chests?") public static boolean STICK_SIGNS_TO_CHESTS = false; @ConfigurationComment("EXPERIMENTAL: Do you want to turn off the default protection when another plugin is protecting the block? (Will leave the chest visually open - CraftBukkit bug!)") public static boolean TURN_OFF_DEFAULT_PROTECTION_WHEN_PROTECTED_EXTERNALLY = false; @ConfigurationComment("Do you want to turn off the default sign protection? Warning! Other players will be able to destroy other people's shops!") public static boolean TURN_OFF_SIGN_PROTECTION = false; @ConfigurationComment("Do you want to protect shop chests with LWC?") public static boolean PROTECT_CHEST_WITH_LWC = false; @ConfigurationComment("Do you want to protect shop signs with LWC?") public static boolean PROTECT_SIGN_WITH_LWC = false; public static byte NEWLINE_PROTECT_SIGN_WITH_LWC; /////////////////////////////////////////////////// @ConfigurationComment("If true, plugin will generate shop statistics webpage.") public static boolean GENERATE_STATISTICS_PAGE = false; @ConfigurationComment("Where should your generated website be saved?") public static String STATISTICS_PAGE_PATH = "plugins/ChestShop/website.html"; @ConfigurationComment("How often should the website be generated?") public static long STATISTICS_PAGE_GENERATION_INTERVAL = 60; public static byte NEWLINE_STATISTICS_PAGE_GENERATION_INTERVAL; /////////////////////////////////////////////////// @ConfigurationComment("Do you want to only let people build inside shop plots?") public static boolean TOWNY_INTEGRATION = false; @ConfigurationComment("If true, only plot owners are able to build inside a shop plot. If false, every town's resident is able to build there.") public static boolean TOWNY_SHOPS_FOR_OWNERS_ONLY = true; public static byte NEWLINE_TOWNY_SHOPS_FOR_OWNERS_ONLY; /////////////////////////////////////////////////// @ConfigurationComment("Do you want to only let people build inside regions?") public static boolean WORLDGUARD_INTEGRATION = false; @ConfigurationComment("Do you want to only let poeple build inside region flagged by doing /region regionName flag chestshop allow?") public static boolean WORLDGUARD_USE_FLAG = true; @ConfigurationComment("Do you want ChestShop to respect WorldGuard's chest protection?") public static boolean WORLDGUARD_USE_PROTECTION = false; public static byte NEWLINE_WORLDGUARD_USE_PROTECTION; /////////////////////////////////////////////////// @ConfigurationComment("How much Heroes exp should people get for creating a ChestShop?") public static double HEROES_EXP = 100; public static byte NEWLINE_HEROES_EXP; /////////////////////////////////////////////////// @ConfigurationComment("Do you want to turn off the CraftBukkit teleportation bugfix, which closes the inventory screen on teleport? " + "(If you're using xAuth, you might want to turn it on) - only applies to CraftBukkit versions lower than 1.4.7-R1.1") public static boolean TURN_OFF_CRAFTBUKKIT_TELEPORTATION_BUGFIX = false; }