ChestShop-3/com/Acrobot/ChestShop/Config/Property.java
Andrzej Pomirski 12cc59aa35 Merge pull request #19 from Aiquen/master
Added an option to toggle the right-sign-click chest-open feature.
2012-04-07 03:42:06 -07:00

65 lines
4.0 KiB
Java

package com.Acrobot.ChestShop.Config;
/**
* @author Acrobot
*/
public enum Property {
PREFERRED_ECONOMY_PLUGIN("", "WHEN NOT USING VAULT. Preferred economy plugin (iConomy, BOSEconomy, Essentials). If you do not want to specify this, leave it blank."),
REVERSE_BUTTONS(false, "If true, people will buy with left-click and sell with right-click."),
ALLOW_LEFT_CLICK_DESTROYING(true, "If true, if you left-click your own shop sign you won't open chest's inventory, but instead you will start destroying the sign."),
STACK_UNSTACKABLES(false, "If true, ALL things (including food, etc.) will stack up to 64"),
SERVER_ECONOMY_ACCOUNT("", "Economy account's name you want Admin Shops to be assigned to"),
ADMIN_SHOP_NAME("Admin Shop", "First line of your admin shop should look like this"),
SHOP_CREATION_PRICE(0, "Amount of money player must pay to create a shop"),
LOG_TO_FILE(false, "If true, plugin will log transactions in its own file"),
LOG_TO_CONSOLE(true, "Do you want ChestShop's messages to show up in console?"),
LOG_TO_DATABASE(false, "If true, plugin will log transactions in EBean database"),
GENERATE_STATISTICS_PAGE(false, "If true, plugin will generate shop statistics webpage."),
STATISTICS_PAGE_PATH("plugins/ChestShop/website.html", "Where should your generated website be saved?"),
RECORD_TIME_TO_LIVE(600, "How long should transaction information be stored?"),
STATISTICS_PAGE_GENERATION_INTERVAL(60, "How often should the website be generated?"),
USE_BUILT_IN_PROTECTION(true, "Do you want to use built-in protection against chest destruction?"),
PROTECT_CHEST_WITH_LWC(false, "Do you want to protect shop chests with LWC?"),
PROTECT_SIGN_WITH_LWC(false, "Do you want to protect shop signs with LWC?"),
IGNORE_CREATIVE_MODE(true, "Do you want to allow using shops to people in creative mode?"),
SHOW_MESSAGE_OUT_OF_STOCK(true, "Do you want to show \"Out of stock\" messages?"),
SHOW_TRANSACTION_INFORMATION_CLIENT(true, "Do you want to show \"You bought/sold... \" messages?"),
SHOW_TRANSACTION_INFORMATION_OWNER(true, "Do you want to show \"Somebody bought/sold... \" messages?"),
TOWNY_INTEGRATION(false, "Do you want to only let people build inside shop plots?"),
TOWNY_SHOPS_FOR_OWNERS_ONLY(true, "If true, only plot owners are able to build inside a shop plot. If false, every town's resident is able to build there."),
WORLDGUARD_INTEGRATION(false, "Do you want to only let people build inside regions?"),
WORLDGUARD_USE_FLAG(true, "Do you want to only let poeple build inside region flagged by doing /region regionName flag chestshop allow?"),
TAX_AMOUNT(0, "Percent of the price that should go to the server's account. (100 = 100 percent)"),
SERVER_TAX_AMOUNT(0, "Percent of the price that should go to the server's account when buying from an Admin Shop"),
SHOP_REFUND_PRICE(0, "How much money do you get back when destroying a sign?"),
ALLOW_MULTIPLE_SHOPS_AT_ONE_BLOCK(false, "Do you want to allow other players to build a shop on a block where there's one already?"),
SHOP_INTERACTION_INTERVAL(100, "(In 1/1000th of a second) How often can a player use a shop sign?"),
HEROES_EXP(100, "How much Heroes exp should people get for creating a ChestShop?"),
BLOCK_UPDATE(false, "EXPERIMENTAL: Should every ChestShop transaction result in a block update?"),
ALLOW_PARTIAL_TRANSACTIONS(true, "Can shops be used even when the seller doesn't have enough items? (The price will be scaled adequatly to the item amount)");
ALLOW_SIGN_CHEST_OPEN(true, "Can shop's chest be opened by owner with right-clicking a shop's sign?");
private final Object value;
private final String comment;
private Property(Object value, String comment) {
this.value = value;
this.comment = comment;
}
public Object getValue() {
return (value instanceof String ? "\"" + value + '\"' : value);
}
public String getComment() {
return comment;
}
public String toString() {
return name();
}
}