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https://github.com/ChestShop-authors/ChestShop-3.git
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104 lines
2.3 KiB
Java
104 lines
2.3 KiB
Java
package com.Acrobot.ChestShop.Events;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.block.Sign;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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/**
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* @author Acrobot
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*/
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public class TransactionEvent extends Event {
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private static final HandlerList handlers = new HandlerList();
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private final TransactionType type;
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private final Inventory ownerInventory;
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private final Inventory clientInventory;
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private final Player client;
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private final OfflinePlayer owner;
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private final ItemStack[] stock;
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private final double price;
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private final Sign sign;
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public TransactionEvent(PreTransactionEvent event, Sign sign) {
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this.type = event.getTransactionType();
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this.ownerInventory = event.getOwnerInventory();
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this.clientInventory = event.getClientInventory();
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this.client = event.getClient();
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this.owner = event.getOwner();
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this.stock = event.getStock();
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this.price = event.getPrice();
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this.sign = sign;
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}
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public TransactionEvent(TransactionType type, Inventory ownerInventory, Inventory clientInventory, Player client, OfflinePlayer owner, ItemStack[] stock, double price, Sign sign) {
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this.type = type;
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this.ownerInventory = ownerInventory;
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this.clientInventory = clientInventory;
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this.client = client;
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this.owner = owner;
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this.stock = stock;
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this.price = price;
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this.sign = sign;
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}
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public TransactionType getTransactionType() {
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return type;
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}
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public Inventory getOwnerInventory() {
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return ownerInventory;
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}
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public Inventory getClientInventory() {
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return clientInventory;
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}
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public Player getClient() {
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return client;
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}
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public OfflinePlayer getOwner() {
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return owner;
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}
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public ItemStack[] getStock() {
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return stock;
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}
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public double getPrice() {
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return price;
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}
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public Sign getSign() {
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return sign;
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}
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public HandlerList getHandlers() {
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return handlers;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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public enum TransactionType {
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BUY,
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SELL
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}
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}
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