mirror of
https://github.com/ChestShop-authors/ChestShop-3.git
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74 lines
2.4 KiB
Java
74 lines
2.4 KiB
Java
package com.Acrobot.ChestShop.Config;
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import java.util.LinkedHashMap;
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import java.util.Map;
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/**
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* @author Acrobot
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*/
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public enum Language {
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prefix("&a[Shop] &f"),
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iteminfo("&aItem Information:&f"),
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ACCESS_DENIED("You don't have permission to do that!"),
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NOT_ENOUGH_MONEY("You don't have enough money!"),
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NOT_ENOUGH_MONEY_SHOP("Shop owner doesn't have enough money!"),
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NO_BUYING_HERE("You can't buy here!"),
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NO_SELLING_HERE("You can't sell here!"),
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NOT_ENOUGH_SPACE_IN_INVENTORY("You haven't got enough space in inventory!"),
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NOT_ENOUGH_SPACE_IN_CHEST("There isn't enough space in chest!"),
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NOT_ENOUGH_ITEMS_TO_SELL("You don't have enough items to sell!"),
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NOT_ENOUGH_STOCK("This shop is out of stock."),
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NOT_ENOUGH_STOCK_IN_YOUR_SHOP("Your %material shop is out of stock!"),
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YOU_BOUGHT_FROM_SHOP("You bought %item from %owner for %price."),
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SOMEBODY_BOUGHT_FROM_YOUR_SHOP("%buyer bought %item for %price from you."),
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YOU_SOLD_TO_SHOP("You sold %item to %buyer for %price."),
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SOMEBODY_SOLD_TO_YOUR_SHOP("%seller sold %item for %price to you."),
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YOU_CANNOT_CREATE_SHOP("You can't create this type of shop!"),
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NO_CHEST_DETECTED("Couldn't find a chest!"),
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INVALID_SHOP_DETECTED("The shop cannot be used! (It might lack a chest!)"),
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ANOTHER_SHOP_DETECTED("Another player's shop detected!"),
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CANNOT_ACCESS_THE_CHEST("You don't have permissions to access this chest!"),
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PROTECTED_SHOP("Successfully protected the shop with LWC!"),
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SHOP_CREATED("Shop successfully created!"),
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SHOP_REFUNDED("You have been refunded %amount."),
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RESTRICTED_SIGN_CREATED("Sign succesfully created!"),
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NO_PERMISSION("You don't have permissions to do that!"),
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INCORRECT_ITEM_ID("You have specified invalid item id!"),
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NOT_ENOUGH_PROTECTIONS("You have reached the protection limit!"),
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CANNOT_CREATE_SHOP_HERE("You can't create shop here!");
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private final String text;
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private static final Map<String, Value> LANGUAGE_STRINGS = new LinkedHashMap<String, Value>();
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private Language(String def) {
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text = def;
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}
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public Value getValue() {
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return new Value(text);
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}
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public static Map<String, Value> getValues() {
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return LANGUAGE_STRINGS;
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}
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static {
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for (Language property : Language.values()) {
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LANGUAGE_STRINGS.put(property.name(), property.getValue());
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}
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}
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}
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