mirror of
https://github.com/ChestShop-authors/ChestShop-3.git
synced 2024-12-26 18:07:35 +01:00
7b6d7d59bd
- Added Bukkit Persistence Reimplemented by LennardF1989 - Made the plugin faster - Deleted unnecessary files (.jar size went down by 10 KB) - Added final and private keywords - Support for Bukkit's built-in permissions - Updated to newest Bukkit's standard (getFace -> getRelative)
97 lines
3.3 KiB
Java
97 lines
3.3 KiB
Java
package com.Acrobot.ChestShop.Chests;
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import com.Acrobot.ChestShop.Utils.uBlock;
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import com.Acrobot.ChestShop.Utils.uInventory;
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import org.bukkit.block.Chest;
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import org.bukkit.inventory.ItemStack;
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/**
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* @author Acrobot
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*/
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public class MinecraftChest implements ChestObject {
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private final Chest main;
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private final Chest neighbor;
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public MinecraftChest(Chest chest) {
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this.main = chest;
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this.neighbor = getNeighbor();
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}
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public ItemStack[] getContents() {
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ItemStack[] contents = new ItemStack[(neighbor != null ? 54 : 27)];
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ItemStack[] chest1 = main.getInventory().getContents();
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System.arraycopy(chest1, 0, contents, 0, chest1.length);
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if (neighbor != null) {
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ItemStack[] chest2 = neighbor.getInventory().getContents();
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System.arraycopy(chest2, 0, contents, chest1.length, chest2.length);
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}
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return contents;
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}
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public void setSlot(int slot, ItemStack item) {
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if (slot < main.getInventory().getSize()) {
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main.getInventory().setItem(slot, item);
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} else {
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neighbor.getInventory().setItem(slot - main.getInventory().getSize(), item);
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}
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}
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public void clearSlot(int slot) {
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if (slot < main.getInventory().getSize()) {
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main.getInventory().setItem(slot, null);
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} else {
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neighbor.getInventory().setItem(slot - main.getInventory().getSize(), null);
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}
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}
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public void addItem(ItemStack item, int amount) {
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int left = addItem(item, amount, main);
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if (neighbor != null && left > 0) addItem(item, left, neighbor);
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}
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public void removeItem(ItemStack item, short durability, int amount) {
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int left = removeItem(item, durability, amount, main);
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if (neighbor != null && left > 0) removeItem(item, durability, left, neighbor);
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}
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public int amount(ItemStack item, short durability) {
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return amount(item, durability, main) + (neighbor != null ? amount(item, durability, neighbor) : 0);
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}
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public boolean hasEnough(ItemStack item, int amount, short durability) {
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return amount(item, durability) >= amount;
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}
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public boolean fits(ItemStack item, int amount, short durability) {
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int firstChest = fits(item, amount, durability, main);
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return (firstChest > 0 && neighbor != null ? fits(item, firstChest, durability, neighbor) <= 0 : firstChest <= 0);
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}
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public int getSize() {
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return main.getInventory().getSize() + (neighbor != null ? neighbor.getInventory().getSize() : 0);
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}
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private Chest getNeighbor() {
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return uBlock.findNeighbor(main);
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}
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private static int amount(ItemStack item, short durability, Chest chest) {
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return uInventory.amount(chest.getInventory(), item, durability);
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}
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private static int fits(ItemStack item, int amount, short durability, Chest chest) {
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return uInventory.fits(chest.getInventory(), item, amount, durability);
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}
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private static int addItem(ItemStack item, int amount, Chest chest) {
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return uInventory.add(chest.getInventory(), item, amount);
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}
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private static int removeItem(ItemStack item, short durability, int amount, Chest chest) {
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return uInventory.remove(chest.getInventory(), item, amount, durability);
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}
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}
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