mirror of
https://github.com/ChestShop-authors/ChestShop-3.git
synced 2024-12-27 02:17:40 +01:00
06ff63ecfd
- Added custom LWC protection limit message - Fixed block destroying - Added a new permission node, to let people create shops as other user (also usable for Towns, Factions etc.)
56 lines
1.9 KiB
Java
56 lines
1.9 KiB
Java
package com.Acrobot.ChestShop.Config;
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/**
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* @author Acrobot
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*/
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public enum Language {
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prefix("&a[Shop] &f"),
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iteminfo("&aItem Information:&f"),
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ACCESS_DENIED("You don't have permission to do that!"),
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NOT_ENOUGH_MONEY("You don't have enough money!"),
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NOT_ENOUGH_MONEY_SHOP("Shop owner doesn't have enough money!"),
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NO_BUYING_HERE("You can't buy here!"),
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NO_SELLING_HERE("You can't sell here!"),
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NOT_ENOUGH_SPACE_IN_INVENTORY("You haven't got enough space in inventory!"),
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NOT_ENOUGH_SPACE_IN_CHEST("There isn't enough space in chest!"),
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NOT_ENOUGH_ITEMS_TO_SELL("You don't have enough items to sell!"),
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NOT_ENOUGH_STOCK("This shop is out of stock."),
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NOT_ENOUGH_STOCK_IN_YOUR_SHOP("Your %material shop is out of stock!"),
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YOU_BOUGHT_FROM_SHOP("You bought %amount %item from %owner for %price."),
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SOMEBODY_BOUGHT_FROM_YOUR_SHOP("%buyer bought %amount %item for %price from you."),
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YOU_SOLD_TO_SHOP("You sold %amount %item to %buyer for %price."),
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SOMEBODY_SOLD_TO_YOUR_SHOP("%seller sold %amount %item for %price to you."),
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YOU_CANNOT_CREATE_SHOP("You can't create this type of shop!"),
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NO_CHEST_DETECTED("Couldn't find a chest!"),
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ANOTHER_SHOP_DETECTED("Another player's shop detected!"),
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CANNOT_ACCESS_THE_CHEST("You don't have permissions to access this chest!"),
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PROTECTED_SHOP("Successfully protected the shop with LWC!"),
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SHOP_CREATED("Shop successfully created!"),
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NO_PERMISSION("You don't have permissions to do that!"),
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INCORRECT_ITEM_ID("You have specified invalid item id!"),
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NOT_ENOUGH_LWC_PROTECTIONS("You have reached the LWC protections limit!"),
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TOWNY_CANNOT_CREATE_SHOP_HERE("You can't create shop here!");
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private final String text;
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private Language(String def) {
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text = def;
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}
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public String toString() {
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return text;
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}
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}
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