mirror of
https://github.com/ChestShop-authors/ChestShop-3.git
synced 2024-12-26 18:07:35 +01:00
5908eb67fa
- Copied utilities from ChestShop-4 - Made code really, really nicer to read - Made every external plugin's wrapper a listener, so it listens to events instead of being hard-coded.
81 lines
2.1 KiB
Java
81 lines
2.1 KiB
Java
package com.Acrobot.ChestShop.Plugins;
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import com.Acrobot.Breeze.Utils.BlockUtil;
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import com.Acrobot.ChestShop.Containers.ShopChest;
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import com.Acrobot.ChestShop.Events.Protection.ProtectionCheckEvent;
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import com.Acrobot.ChestShop.Signs.ChestShopSign;
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import com.Acrobot.ChestShop.Utils.uName;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.Chest;
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import org.bukkit.block.Sign;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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/**
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* @author Acrobot
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*/
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public class ChestShop implements Listener {
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@EventHandler
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public static void onProtectionCheck(ProtectionCheckEvent event) {
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if (event.getResult() == Event.Result.DENY) {
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return;
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}
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Block block = event.getBlock();
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Player player = event.getPlayer();
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if (!canAccess(player, block)) {
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event.setResult(Event.Result.DENY);
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}
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}
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public static boolean canAccess(Player player, Block block) {
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if (!canBeProtected(block)) {
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return true;
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}
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if (isSign(block)) {
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Sign sign = (Sign) block.getState();
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if (!ChestShopSign.isValid(sign)) {
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return true;
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}
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if (!isShopMember(player, sign)) {
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return false;
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}
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}
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if (isChest(block)) {
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ShopChest chest = new ShopChest((Chest) block.getState());
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Sign sign = chest.findShopSign();
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if (sign != null && !isShopMember(player, sign)) {
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return false;
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}
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}
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return true;
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}
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private static boolean isChest(Block block) {
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return block.getType() == Material.CHEST;
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}
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private static boolean isSign(Block block) {
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return BlockUtil.isSign(block);
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}
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private static boolean canBeProtected(Block block) {
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return isSign(block) || isChest(block);
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}
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private static boolean isShopMember(Player player, Sign sign) {
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return uName.canUseName(player, sign.getLine(0));
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}
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}
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