ChestShop-3/com/Acrobot/ChestShop/Config/Language.java
Acrobot a84c68d49d - Changed how configuration works, so it works with plugin folder in different place
- Added support for Deadbolt
- By default, left clicking your own sign doesn't do anything
- Restricted signs now check if you've got permission ChestShop.group.groupName
- Added support for stacking unstackable things
- Updated Register
- Changed how plugins are loaded.
2011-09-06 19:01:57 +02:00

53 lines
1.7 KiB
Java

package com.Acrobot.ChestShop.Config;
/**
* @author Acrobot
*/
public enum Language {
prefix("&a[Shop] &f"),
iteminfo("&aItem Information:&f"),
ACCESS_DENIED("You don't have permission to do that!"),
NOT_ENOUGH_MONEY("You don't have enough money!"),
NOT_ENOUGH_MONEY_SHOP("Shop owner doesn't have enough money!"),
NO_BUYING_HERE("You can't buy here!"),
NO_SELLING_HERE("You can't sell here!"),
NOT_ENOUGH_SPACE_IN_INVENTORY("You haven't got enough space in inventory!"),
NOT_ENOUGH_SPACE_IN_CHEST("There isn't enough space in chest!"),
NOT_ENOUGH_ITEMS_TO_SELL("You don't have enough items to sell!"),
NOT_ENOUGH_STOCK("This shop is out of stock."),
NOT_ENOUGH_STOCK_IN_YOUR_SHOP("Your %material shop is out of stock!"),
YOU_BOUGHT_FROM_SHOP("You bought %amount %item from %owner for %price."),
SOMEBODY_BOUGHT_FROM_YOUR_SHOP("%buyer bought %amount %item for %price from you."),
YOU_SOLD_TO_SHOP("You sold %amount %item to %buyer for %price."),
SOMEBODY_SOLD_TO_YOUR_SHOP("%seller sold %amount %item for %price to you."),
YOU_CANNOT_CREATE_SHOP("You can't create this type of shop!"),
NO_CHEST_DETECTED("Couldn't find a chest!"),
ANOTHER_SHOP_DETECTED("Another player's shop detected!"),
CANNOT_ACCESS_THE_CHEST("You don't have permissions to access this chest!"),
PROTECTED_SHOP("Successfully protected the shop with LWC!"),
SHOP_CREATED("Shop successfully created!"),
NO_PERMISSION("You don't have permissions to do that!"),
INCORRECT_ITEM_ID("You have specified invalid item id!");
private final String text;
private Language(String def) {
text = def;
}
public String toString() {
return text;
}
}