176 lines
6.7 KiB
Java
176 lines
6.7 KiB
Java
package com.Acrobot.Breeze.Utils;
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import com.google.common.collect.ImmutableMap;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.Chest;
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import org.bukkit.block.DoubleChest;
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import org.bukkit.block.Sign;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.material.Attachable;
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import org.bukkit.material.Directional;
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import org.bukkit.material.MaterialData;
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import org.bukkit.util.Vector;
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import java.util.Map;
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/**
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* @author Acrobot
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*/
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public class BlockUtil {
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/**
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* Checks if the block is a sign
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*
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* @param block Block to check
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* @return Is this block a sign?
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*/
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public static boolean isSign(Block block) {
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return block.getType() == Material.SIGN_POST
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|| block.getType() == Material.WALL_SIGN;
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}
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/**
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* Checks if the block is a chest
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*
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* @param block Block to check
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* @return Is this block a chest?
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*/
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public static boolean isChest(Block block) {
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return block.getState() instanceof Chest;
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}
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/**
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* Checks if the InventoryHolder is a chest
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*
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* @param holder Inventory holder to check
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* @return Is this holder a chest?
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*/
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public static boolean isChest(InventoryHolder holder) {
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return holder instanceof Chest || holder instanceof DoubleChest;
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}
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/**
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* Gets the block to which the sign is attached
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*
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* @param sign Sign which is attached
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* @return Block to which the sign is attached
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*/
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public static Block getAttachedBlock(Sign sign) {
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return sign.getBlock().getRelative(((Attachable) sign.getData()).getAttachedFace());
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}
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/**
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* Opens the holder's inventory GUI
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*
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* @param holder Inventory holder
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* @param player Player on whose screen the GUI is going to be shown
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* @return Was the opening successful?
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*/
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public static boolean openBlockGUI(InventoryHolder holder, Player player) {
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Inventory inventory = holder.getInventory();
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player.openInventory(inventory);
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return true;
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}
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private static final BoundingBox BLOCK = new BoundingBox(new Vector(), new Vector(1, 1, 1));
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private static final Map<Material, BoundingBox> BOXES = ImmutableMap.of(
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Material.WALL_SIGN, new BoundingBox(new Vector(0, 0.28125, 0), new Vector(1, 0.78125, 0.125)), // Default direction is South
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Material.SIGN_POST, new BoundingBox(new Vector(0.25, 0, 0.25), new Vector(0.75, 1, 0.75))
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);
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public static BoundingBox getBoundingBox(Block block) {
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BoundingBox box = BOXES.getOrDefault(block.getType(), BLOCK);
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MaterialData data = block.getState().getData();
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if (data instanceof Directional) {
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Directional directional = (Directional) data;
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box = box.getFacing(directional.getFacing());
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}
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return box;
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}
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public static class BoundingBox {
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private final Vector minimumPoint;
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private final Vector maximumPoint;
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BoundingBox(Vector minimumPoint, Vector maximumPoint) {
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while (minimumPoint.getX() < 0 || maximumPoint.getX() < 0) {
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minimumPoint.setX(1 + minimumPoint.getX());
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maximumPoint.setX(1 + maximumPoint.getX());
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}
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while (minimumPoint.getY() < 0 || maximumPoint.getY() < 0) {
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minimumPoint.setY(1 + minimumPoint.getY());
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maximumPoint.setY(1 + maximumPoint.getY());
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}
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while (minimumPoint.getZ() < 0 || maximumPoint.getZ() < 0) {
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minimumPoint.setZ(1 + minimumPoint.getZ());
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maximumPoint.setZ(1 + maximumPoint.getZ());
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}
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this.minimumPoint = min(minimumPoint, maximumPoint);
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this.maximumPoint = max(minimumPoint, maximumPoint);
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}
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private Vector min(Vector v1, Vector v2) {
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return new Vector(Math.min(v1.getX(), v2.getX()), Math.min(v1.getY(), v2.getY()), Math.min(v1.getZ(), v2.getZ()));
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}
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private Vector max(Vector v1, Vector v2) {
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return new Vector(Math.max(v1.getX(), v2.getX()), Math.max(v1.getY(), v2.getY()), Math.max(v1.getZ(), v2.getZ()));
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}
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/**
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* Checks if a certain vector hits the hitbox of a block.
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* Only really checks for Signs as we don't need the rest
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*
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* @param source The start location including the direction
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* @param block The block to check
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* @param distance The maximum distance from the source location to check for
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* @param precision The precision of the steps of the trace
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* @return Does the vector intercept the box?
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*/
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public boolean intercepts(Location source, Block block, double distance, double precision) {
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if (source.distanceSquared(block.getLocation()) > distance * distance) {
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return false;
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}
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Vector posMin = block.getLocation().toVector().add(minimumPoint);
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Vector posMax = block.getLocation().toVector().add(maximumPoint);
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Vector direction = source.getDirection();
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for (double d = 0; d < distance; d += precision) {
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Location check = source.clone().add(direction.clone().multiply(d));
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if (check.getX() >= posMin.getX() && check.getX() < posMax.getX()
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&& check.getY() >= posMin.getY() && check.getY() < posMax.getY()
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&& check.getZ() >= posMin.getZ() && check.getZ() < posMax.getZ()) {
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return true;
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}
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}
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return false;
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}
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BoundingBox getFacing(BlockFace face) {
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Vector minPoint = minimumPoint.clone();
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Vector maxPoint = maximumPoint.clone();
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if (face == BlockFace.NORTH || face == BlockFace.EAST || face == BlockFace.SOUTH || face == BlockFace.WEST) {
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if (face.getModX() == 0) {
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minPoint.setX(face.getModZ() * minimumPoint.getX());
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maxPoint.setX(face.getModZ() * maximumPoint.getX());
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minPoint.setZ(face.getModZ() * minimumPoint.getZ());
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maxPoint.setZ(face.getModZ() * maximumPoint.getZ());
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} else if (face.getModZ() == 0) {
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minPoint.setX(face.getModX() * minimumPoint.getZ());
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maxPoint.setX(face.getModX() * maximumPoint.getZ());
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minPoint.setZ(face.getModX() * minimumPoint.getX());
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maxPoint.setZ(face.getModX() * maximumPoint.getX());
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}
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}
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return new BoundingBox(minPoint, maxPoint);
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}
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}
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}
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