ChestShop-3/src/main/java/com/Acrobot/ChestShop/Listeners/Player/PlayerInteract.java

230 lines
9.2 KiB
Java

package com.Acrobot.ChestShop.Listeners.Player;
import com.Acrobot.Breeze.Utils.BlockUtil;
import com.Acrobot.Breeze.Utils.InventoryUtil;
import com.Acrobot.Breeze.Utils.MaterialUtil;
import com.Acrobot.Breeze.Utils.NumberUtil;
import com.Acrobot.Breeze.Utils.PriceUtil;
import com.Acrobot.ChestShop.Configuration.Messages;
import com.Acrobot.ChestShop.Configuration.Properties;
import com.Acrobot.ChestShop.Containers.AdminInventory;
import com.Acrobot.ChestShop.Database.Account;
import com.Acrobot.ChestShop.Events.PreTransactionEvent;
import com.Acrobot.ChestShop.Events.TransactionEvent;
import com.Acrobot.ChestShop.Listeners.Economy.Plugins.VaultListener;
import com.Acrobot.ChestShop.Permission;
import com.Acrobot.ChestShop.Plugins.ChestShop;
import com.Acrobot.ChestShop.Security;
import com.Acrobot.ChestShop.Signs.ChestShopSign;
import com.Acrobot.ChestShop.UUIDs.NameManager;
import com.Acrobot.ChestShop.Utils.uBlock;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.OfflinePlayer;
import org.bukkit.block.Block;
import org.bukkit.block.Chest;
import org.bukkit.block.Sign;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerAnimationEvent;
import org.bukkit.event.player.PlayerAnimationType;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.material.Directional;
import java.util.Set;
import static com.Acrobot.Breeze.Utils.BlockUtil.isChest;
import static com.Acrobot.Breeze.Utils.BlockUtil.isSign;
import static com.Acrobot.ChestShop.Events.TransactionEvent.TransactionType;
import static com.Acrobot.ChestShop.Events.TransactionEvent.TransactionType.BUY;
import static com.Acrobot.ChestShop.Events.TransactionEvent.TransactionType.SELL;
import static com.Acrobot.ChestShop.Signs.ChestShopSign.ITEM_LINE;
import static com.Acrobot.ChestShop.Signs.ChestShopSign.NAME_LINE;
import static com.Acrobot.ChestShop.Signs.ChestShopSign.PRICE_LINE;
import static com.Acrobot.ChestShop.Signs.ChestShopSign.QUANTITY_LINE;
import static org.bukkit.event.block.Action.LEFT_CLICK_BLOCK;
import static org.bukkit.event.block.Action.RIGHT_CLICK_BLOCK;
/**
* @author Acrobot
*/
public class PlayerInteract implements Listener {
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public static void onInteract(PlayerInteractEvent event) {
Block block = event.getClickedBlock();
if (block == null)
return;
// Make sure that event isn't handled twice when the adventure mode workaround is used
if (event.getPlayer().getGameMode() != GameMode.ADVENTURE || event.getAction() != Action.LEFT_CLICK_BLOCK) {
handleEvent(event, event.getPlayer(), block, event.getAction());
}
}
// Workaround for adventure mode not sending left clicks to the server
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public static void onAnimation(PlayerAnimationEvent event) {
if (event.getPlayer().getGameMode() == GameMode.ADVENTURE && event.getAnimationType() == PlayerAnimationType.ARM_SWING) {
Block block = event.getPlayer().getTargetBlock((Set<Material>) null, 5);
if (block == null)
return;
if (isSign(block) && !BlockUtil.getBoundingBox(block).intercepts(event.getPlayer().getEyeLocation(), block, 8, 0.1)) {
return;
}
handleEvent(event, event.getPlayer(), block, Action.LEFT_CLICK_BLOCK);
}
}
private static void handleEvent(Cancellable event, Player player, Block block, Action action) {
if (Properties.USE_BUILT_IN_PROTECTION && isChest(block)) {
if (Properties.TURN_OFF_DEFAULT_PROTECTION_WHEN_PROTECTED_EXTERNALLY) {
return;
}
if (!canOpenOtherShops(player) && !ChestShop.canAccess(player, block)) {
player.sendMessage(Messages.prefix(Messages.ACCESS_DENIED));
event.setCancelled(true);
}
return;
}
if (!isSign(block) || player.getItemInHand().getType() == Material.SIGN) // Blocking accidental sign edition
return;
Sign sign = (Sign) block.getState();
if (!ChestShopSign.isValid(sign)) {
return;
}
if (ChestShopSign.canAccess(player, sign)) {
if (!Properties.ALLOW_SIGN_CHEST_OPEN || player.isSneaking() || player.isInsideVehicle() || player.getGameMode() == GameMode.CREATIVE) {
return;
}
if (!Properties.ALLOW_LEFT_CLICK_DESTROYING || action != LEFT_CLICK_BLOCK) {
event.setCancelled(true);
showChestGUI(player, block);
}
return;
}
if (action == RIGHT_CLICK_BLOCK) {
event.setCancelled(true);
}
//Bukkit.getLogger().info("ChestShop - DEBUG - "+block.getWorld().getName()+": "+block.getLocation().getBlockX()+", "+block.getLocation().getBlockY()+", "+block.getLocation().getBlockZ());
PreTransactionEvent pEvent = preparePreTransactionEvent(sign, player, action);
if (pEvent == null)
return;
Bukkit.getPluginManager().callEvent(pEvent);
if (pEvent.isCancelled())
return;
TransactionEvent tEvent = new TransactionEvent(pEvent, sign);
Bukkit.getPluginManager().callEvent(tEvent);
}
private static PreTransactionEvent preparePreTransactionEvent(Sign sign, Player player, Action action) {
String name = sign.getLine(NAME_LINE);
String quantity = sign.getLine(QUANTITY_LINE);
String prices = sign.getLine(PRICE_LINE);
String material = sign.getLine(ITEM_LINE);
Account account = NameManager.getAccountFromShortName(name);
if (account == null)
return null;
OfflinePlayer owner = account.getUuid().version() != 4 // it seems to forget the username when getting by the offline UUID
? Bukkit.getOfflinePlayer(account.getName()) // so we get the OfflinePlayer directly by the name in this case
: Bukkit.getOfflinePlayer(account.getUuid());
// check if player exists in economy
if(!ChestShopSign.isAdminShop(sign) && (owner == null || owner.getName() == null || !VaultListener.getProvider().hasAccount(owner)))
return null;
Action buy = Properties.REVERSE_BUTTONS ? LEFT_CLICK_BLOCK : RIGHT_CLICK_BLOCK;
double price = (action == buy ? PriceUtil.getBuyPrice(prices) : PriceUtil.getSellPrice(prices));
Chest chest = uBlock.findConnectedChest(sign);
Inventory ownerInventory = (ChestShopSign.isAdminShop(sign) ? new AdminInventory() : chest != null ? chest.getInventory() : null);
ItemStack item = MaterialUtil.getItem(material);
if (item == null || !NumberUtil.isInteger(quantity)) {
player.sendMessage(Messages.prefix(Messages.INVALID_SHOP_DETECTED));
return null;
}
int amount = Integer.parseInt(quantity);
if (amount < 1) {
amount = 1;
}
if (Properties.SHIFT_SELLS_IN_STACKS && player.isSneaking() && price != PriceUtil.NO_PRICE && isAllowedForShift(action == buy)) {
int newAmount = getStackAmount(item, ownerInventory, player, action);
if (newAmount > 0) {
price = (price / amount) * newAmount;
amount = newAmount;
}
}
item.setAmount(amount);
ItemStack[] items = {item};
TransactionType transactionType = (action == buy ? BUY : SELL);
return new PreTransactionEvent(ownerInventory, player.getInventory(), items, price, player, owner, sign, transactionType);
}
private static boolean isAllowedForShift(boolean buyTransaction) {
String allowed = Properties.SHIFT_ALLOWS;
if (allowed.equalsIgnoreCase("ALL")) {
return true;
}
return allowed.equalsIgnoreCase(buyTransaction ? "BUY" : "SELL");
}
private static int getStackAmount(ItemStack item, Inventory inventory, Player player, Action action) {
Action buy = Properties.REVERSE_BUTTONS ? LEFT_CLICK_BLOCK : RIGHT_CLICK_BLOCK;
Inventory checkedInventory = (action == buy ? inventory : player.getInventory());
if (checkedInventory.containsAtLeast(item, item.getMaxStackSize())) {
return item.getMaxStackSize();
} else {
return InventoryUtil.getAmount(item, checkedInventory);
}
}
public static boolean canOpenOtherShops(Player player) {
return Permission.has(player, Permission.ADMIN) || Permission.has(player, Permission.MOD);
}
private static void showChestGUI(Player player, Block signBlock) {
Chest chest = uBlock.findConnectedChest(signBlock);
if (chest == null) {
player.sendMessage(Messages.prefix(Messages.NO_CHEST_DETECTED));
return;
}
if (!canOpenOtherShops(player) && !Security.canAccess(player, signBlock)) {
return;
}
BlockUtil.openBlockGUI(chest, player);
}
}