230 lines
9.2 KiB
Java
230 lines
9.2 KiB
Java
package com.Acrobot.ChestShop.Listeners.Player;
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import com.Acrobot.Breeze.Utils.BlockUtil;
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import com.Acrobot.Breeze.Utils.InventoryUtil;
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import com.Acrobot.Breeze.Utils.MaterialUtil;
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import com.Acrobot.Breeze.Utils.NumberUtil;
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import com.Acrobot.Breeze.Utils.PriceUtil;
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import com.Acrobot.ChestShop.Configuration.Messages;
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import com.Acrobot.ChestShop.Configuration.Properties;
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import com.Acrobot.ChestShop.Containers.AdminInventory;
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import com.Acrobot.ChestShop.Database.Account;
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import com.Acrobot.ChestShop.Events.PreTransactionEvent;
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import com.Acrobot.ChestShop.Events.TransactionEvent;
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import com.Acrobot.ChestShop.Listeners.Economy.Plugins.VaultListener;
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import com.Acrobot.ChestShop.Permission;
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import com.Acrobot.ChestShop.Plugins.ChestShop;
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import com.Acrobot.ChestShop.Security;
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import com.Acrobot.ChestShop.Signs.ChestShopSign;
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import com.Acrobot.ChestShop.UUIDs.NameManager;
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import com.Acrobot.ChestShop.Utils.uBlock;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.block.Block;
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import org.bukkit.block.Chest;
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import org.bukkit.block.Sign;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerAnimationEvent;
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import org.bukkit.event.player.PlayerAnimationType;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.material.Directional;
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import java.util.Set;
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import static com.Acrobot.Breeze.Utils.BlockUtil.isChest;
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import static com.Acrobot.Breeze.Utils.BlockUtil.isSign;
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import static com.Acrobot.ChestShop.Events.TransactionEvent.TransactionType;
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import static com.Acrobot.ChestShop.Events.TransactionEvent.TransactionType.BUY;
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import static com.Acrobot.ChestShop.Events.TransactionEvent.TransactionType.SELL;
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import static com.Acrobot.ChestShop.Signs.ChestShopSign.ITEM_LINE;
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import static com.Acrobot.ChestShop.Signs.ChestShopSign.NAME_LINE;
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import static com.Acrobot.ChestShop.Signs.ChestShopSign.PRICE_LINE;
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import static com.Acrobot.ChestShop.Signs.ChestShopSign.QUANTITY_LINE;
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import static org.bukkit.event.block.Action.LEFT_CLICK_BLOCK;
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import static org.bukkit.event.block.Action.RIGHT_CLICK_BLOCK;
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/**
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* @author Acrobot
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*/
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public class PlayerInteract implements Listener {
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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public static void onInteract(PlayerInteractEvent event) {
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Block block = event.getClickedBlock();
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if (block == null)
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return;
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// Make sure that event isn't handled twice when the adventure mode workaround is used
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if (event.getPlayer().getGameMode() != GameMode.ADVENTURE || event.getAction() != Action.LEFT_CLICK_BLOCK) {
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handleEvent(event, event.getPlayer(), block, event.getAction());
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}
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}
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// Workaround for adventure mode not sending left clicks to the server
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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public static void onAnimation(PlayerAnimationEvent event) {
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if (event.getPlayer().getGameMode() == GameMode.ADVENTURE && event.getAnimationType() == PlayerAnimationType.ARM_SWING) {
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Block block = event.getPlayer().getTargetBlock((Set<Material>) null, 5);
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if (block == null)
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return;
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if (isSign(block) && !BlockUtil.getBoundingBox(block).intercepts(event.getPlayer().getEyeLocation(), block, 8, 0.1)) {
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return;
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}
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handleEvent(event, event.getPlayer(), block, Action.LEFT_CLICK_BLOCK);
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}
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}
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private static void handleEvent(Cancellable event, Player player, Block block, Action action) {
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if (Properties.USE_BUILT_IN_PROTECTION && isChest(block)) {
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if (Properties.TURN_OFF_DEFAULT_PROTECTION_WHEN_PROTECTED_EXTERNALLY) {
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return;
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}
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if (!canOpenOtherShops(player) && !ChestShop.canAccess(player, block)) {
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player.sendMessage(Messages.prefix(Messages.ACCESS_DENIED));
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event.setCancelled(true);
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}
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return;
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}
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if (!isSign(block) || player.getItemInHand().getType() == Material.SIGN) // Blocking accidental sign edition
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return;
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Sign sign = (Sign) block.getState();
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if (!ChestShopSign.isValid(sign)) {
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return;
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}
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if (ChestShopSign.canAccess(player, sign)) {
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if (!Properties.ALLOW_SIGN_CHEST_OPEN || player.isSneaking() || player.isInsideVehicle() || player.getGameMode() == GameMode.CREATIVE) {
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return;
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}
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if (!Properties.ALLOW_LEFT_CLICK_DESTROYING || action != LEFT_CLICK_BLOCK) {
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event.setCancelled(true);
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showChestGUI(player, block);
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}
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return;
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}
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if (action == RIGHT_CLICK_BLOCK) {
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event.setCancelled(true);
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}
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//Bukkit.getLogger().info("ChestShop - DEBUG - "+block.getWorld().getName()+": "+block.getLocation().getBlockX()+", "+block.getLocation().getBlockY()+", "+block.getLocation().getBlockZ());
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PreTransactionEvent pEvent = preparePreTransactionEvent(sign, player, action);
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if (pEvent == null)
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return;
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Bukkit.getPluginManager().callEvent(pEvent);
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if (pEvent.isCancelled())
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return;
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TransactionEvent tEvent = new TransactionEvent(pEvent, sign);
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Bukkit.getPluginManager().callEvent(tEvent);
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}
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private static PreTransactionEvent preparePreTransactionEvent(Sign sign, Player player, Action action) {
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String name = sign.getLine(NAME_LINE);
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String quantity = sign.getLine(QUANTITY_LINE);
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String prices = sign.getLine(PRICE_LINE);
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String material = sign.getLine(ITEM_LINE);
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Account account = NameManager.getAccountFromShortName(name);
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if (account == null)
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return null;
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OfflinePlayer owner = account.getUuid().version() != 4 // it seems to forget the username when getting by the offline UUID
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? Bukkit.getOfflinePlayer(account.getName()) // so we get the OfflinePlayer directly by the name in this case
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: Bukkit.getOfflinePlayer(account.getUuid());
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// check if player exists in economy
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if(!ChestShopSign.isAdminShop(sign) && (owner == null || owner.getName() == null || !VaultListener.getProvider().hasAccount(owner)))
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return null;
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Action buy = Properties.REVERSE_BUTTONS ? LEFT_CLICK_BLOCK : RIGHT_CLICK_BLOCK;
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double price = (action == buy ? PriceUtil.getBuyPrice(prices) : PriceUtil.getSellPrice(prices));
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Chest chest = uBlock.findConnectedChest(sign);
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Inventory ownerInventory = (ChestShopSign.isAdminShop(sign) ? new AdminInventory() : chest != null ? chest.getInventory() : null);
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ItemStack item = MaterialUtil.getItem(material);
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if (item == null || !NumberUtil.isInteger(quantity)) {
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player.sendMessage(Messages.prefix(Messages.INVALID_SHOP_DETECTED));
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return null;
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}
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int amount = Integer.parseInt(quantity);
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if (amount < 1) {
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amount = 1;
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}
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if (Properties.SHIFT_SELLS_IN_STACKS && player.isSneaking() && price != PriceUtil.NO_PRICE && isAllowedForShift(action == buy)) {
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int newAmount = getStackAmount(item, ownerInventory, player, action);
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if (newAmount > 0) {
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price = (price / amount) * newAmount;
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amount = newAmount;
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}
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}
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item.setAmount(amount);
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ItemStack[] items = {item};
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TransactionType transactionType = (action == buy ? BUY : SELL);
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return new PreTransactionEvent(ownerInventory, player.getInventory(), items, price, player, owner, sign, transactionType);
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}
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private static boolean isAllowedForShift(boolean buyTransaction) {
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String allowed = Properties.SHIFT_ALLOWS;
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if (allowed.equalsIgnoreCase("ALL")) {
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return true;
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}
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return allowed.equalsIgnoreCase(buyTransaction ? "BUY" : "SELL");
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}
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private static int getStackAmount(ItemStack item, Inventory inventory, Player player, Action action) {
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Action buy = Properties.REVERSE_BUTTONS ? LEFT_CLICK_BLOCK : RIGHT_CLICK_BLOCK;
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Inventory checkedInventory = (action == buy ? inventory : player.getInventory());
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if (checkedInventory.containsAtLeast(item, item.getMaxStackSize())) {
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return item.getMaxStackSize();
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} else {
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return InventoryUtil.getAmount(item, checkedInventory);
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}
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}
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public static boolean canOpenOtherShops(Player player) {
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return Permission.has(player, Permission.ADMIN) || Permission.has(player, Permission.MOD);
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}
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private static void showChestGUI(Player player, Block signBlock) {
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Chest chest = uBlock.findConnectedChest(signBlock);
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if (chest == null) {
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player.sendMessage(Messages.prefix(Messages.NO_CHEST_DETECTED));
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return;
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}
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if (!canOpenOtherShops(player) && !Security.canAccess(player, signBlock)) {
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return;
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}
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BlockUtil.openBlockGUI(chest, player);
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}
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}
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