ChestShop-3/com/Acrobot/ChestShop/Plugins/ChestShop.java
Acrobot 5908eb67fa - Added API (let's start with simple things first)
- Copied utilities from ChestShop-4
- Made code really, really nicer to read
- Made every external plugin's wrapper a listener, so it listens to events instead of being hard-coded.
2012-06-08 15:28:36 +02:00

81 lines
2.1 KiB
Java

package com.Acrobot.ChestShop.Plugins;
import com.Acrobot.Breeze.Utils.BlockUtil;
import com.Acrobot.ChestShop.Containers.ShopChest;
import com.Acrobot.ChestShop.Events.Protection.ProtectionCheckEvent;
import com.Acrobot.ChestShop.Signs.ChestShopSign;
import com.Acrobot.ChestShop.Utils.uName;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.Chest;
import org.bukkit.block.Sign;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
/**
* @author Acrobot
*/
public class ChestShop implements Listener {
@EventHandler
public static void onProtectionCheck(ProtectionCheckEvent event) {
if (event.getResult() == Event.Result.DENY) {
return;
}
Block block = event.getBlock();
Player player = event.getPlayer();
if (!canAccess(player, block)) {
event.setResult(Event.Result.DENY);
}
}
public static boolean canAccess(Player player, Block block) {
if (!canBeProtected(block)) {
return true;
}
if (isSign(block)) {
Sign sign = (Sign) block.getState();
if (!ChestShopSign.isValid(sign)) {
return true;
}
if (!isShopMember(player, sign)) {
return false;
}
}
if (isChest(block)) {
ShopChest chest = new ShopChest((Chest) block.getState());
Sign sign = chest.findShopSign();
if (sign != null && !isShopMember(player, sign)) {
return false;
}
}
return true;
}
private static boolean isChest(Block block) {
return block.getType() == Material.CHEST;
}
private static boolean isSign(Block block) {
return BlockUtil.isSign(block);
}
private static boolean canBeProtected(Block block) {
return isSign(block) || isChest(block);
}
private static boolean isShopMember(Player player, Sign sign) {
return uName.canUseName(player, sign.getLine(0));
}
}