ChestShop-3/com/Acrobot/ChestShop/Economy/Economy.java
Acrobot c3b084fd1a - Added statistics to the plugin
- Added shop refund message
- Recoded Register for ChestShop
- Added VAULT support (Register is used when no Vault is found)
- Added Heroes exp option for granting exp for shop creation
- EXPERIMENTAL: Option to cause BlockState.update() every transaction (probably doesn't work, as Block.applyPhysics() is needed)
- Added ChestShop.nofee permission for free shop creation (and no refunds)
- Added a separate Admin Shop tax option
-
2012-01-25 16:32:34 +01:00

59 lines
1.7 KiB
Java

package com.Acrobot.ChestShop.Economy;
import com.Acrobot.ChestShop.Config.Config;
import com.Acrobot.ChestShop.Config.Property;
import com.Acrobot.ChestShop.Utils.uLongName;
/**
* @author Acrobot
* Economy management
*/
public class Economy {
public static EcoPlugin economy;
public static boolean hasAccount(String p) {
return economy.hasAccount(uLongName.getName(p));
}
public static void add(String name, float amount) {
String account = Config.getString(Property.SERVER_ECONOMY_ACCOUNT);
if (!account.isEmpty()) {
float tax = getTax(Property.TAX_AMOUNT, amount);
economy.add(account, tax);
amount = amount - tax;
}
economy.add(uLongName.getName(name), amount);
}
public static void addServer(String name, float amount){
String account = Config.getString(Property.SERVER_ECONOMY_ACCOUNT);
if (!account.isEmpty()) {
float tax = getTax(Property.SERVER_TAX_AMOUNT, amount);
economy.add(account, tax);
amount = amount - tax;
}
economy.add(uLongName.getName(name), amount);
}
public static float getTax(Property tax, float price){
return (Config.getFloat(tax) / 100F) * price;
}
public static void subtract(String name, float amount) {
economy.subtract(name, amount);
}
public static boolean hasEnough(String name, float amount) {
return economy.hasEnough(uLongName.getName(name), amount);
}
public static double balance(String name) {
return economy.balance(uLongName.getName(name));
}
public static String formatBalance(double amount) {
return economy.format(amount);
}
}