ChestShop-3/com/Acrobot/ChestShop/Listeners/playerInteract.java
Acrobot dc4d9961c1 - Fancy sign formatting :D
- Fixed LWC, Lockette and Default protections
- Added restricted signs (Changed how they work)
- Added an option to use another name
- Fixed a bug where default protection was initialized too many times
- Disallowed players to place another chest near a shop chest
- Speeded up and fixed enchantment and durability in itemstacks
- Changed /iteminfo a bit
- Added /chestshop reload
- Added many default permission kits
- Fixed dye colors
- Added an option to allow towny residents place shops in their town
2012-01-09 22:39:38 +01:00

105 lines
4.1 KiB
Java

package com.Acrobot.ChestShop.Listeners;
import com.Acrobot.ChestShop.Config.Config;
import com.Acrobot.ChestShop.Config.Language;
import com.Acrobot.ChestShop.Config.Property;
import com.Acrobot.ChestShop.Permission;
import com.Acrobot.ChestShop.Protection.Plugins.Default;
import com.Acrobot.ChestShop.Shop.ShopManagement;
import com.Acrobot.ChestShop.Signs.restrictedSign;
import com.Acrobot.ChestShop.Utils.uBlock;
import com.Acrobot.ChestShop.Utils.uSign;
import net.minecraft.server.IInventory;
import net.minecraft.server.InventoryLargeChest;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.Chest;
import org.bukkit.block.Sign;
import org.bukkit.craftbukkit.entity.CraftPlayer;
import org.bukkit.craftbukkit.inventory.CraftInventory;
import org.bukkit.entity.Player;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerListener;
import java.util.HashMap;
/**
* @author Acrobot
*/
public class playerInteract extends PlayerListener {
private static final HashMap<Player, Long> lastTransactionTime = new HashMap<Player, Long>(); //Last player's transaction
public static int interval = 100;//Minimal interval between transactions
public void onPlayerInteract(PlayerInteractEvent event) {
Action action = event.getAction();
if (action != Action.LEFT_CLICK_BLOCK && action != Action.RIGHT_CLICK_BLOCK) return;
Block block = event.getClickedBlock();
Player player = event.getPlayer();
if (Config.getBoolean(Property.USE_BUILT_IN_PROTECTION) && block.getType() == Material.CHEST) {
Default protection = new Default();
if (!hasAdminPermissions(player) && (protection.isProtected(block) && !protection.canAccess(player, block))) {
player.sendMessage(Config.getLocal(Language.ACCESS_DENIED));
event.setCancelled(true);
return;
}
}
if (!uSign.isSign(block)) return;
Sign sign = (Sign) block.getState();
if (!uSign.isValid(sign) || !enoughTimeHasPassed(player) || player.isSneaking()) return;
if (Config.getBoolean(Property.IGNORE_CREATIVE_MODE) && player.getGameMode() == GameMode.CREATIVE){
event.setCancelled(true);
return;
}
lastTransactionTime.put(player, System.currentTimeMillis());
if (action == Action.RIGHT_CLICK_BLOCK) event.setCancelled(true);
if (uSign.canAccess(player, sign)) {
if (action != Action.LEFT_CLICK_BLOCK || !Config.getBoolean(Property.ALLOW_LEFT_CLICK_DESTROYING)) showChestGUI(player, block);
return;
}
if (restrictedSign.isRestrictedShop(sign) && !restrictedSign.canAccess(sign, player)) {
player.sendMessage(Config.getLocal(Language.ACCESS_DENIED));
return;
}
Action buy = (Config.getBoolean(Property.REVERSE_BUTTONS) ? Action.LEFT_CLICK_BLOCK : Action.RIGHT_CLICK_BLOCK);
if (action == buy) ShopManagement.buy(sign, player);
else ShopManagement.sell(sign, player);
}
private static boolean enoughTimeHasPassed(Player player) {
return !lastTransactionTime.containsKey(player) || (System.currentTimeMillis() - lastTransactionTime.get(player)) >= interval;
}
private static boolean hasAdminPermissions(Player player) {
return Permission.has(player, Permission.ADMIN) || Permission.has(player, Permission.MOD);
}
private static void showChestGUI(Player player, Block block) {
Chest chest = uBlock.findChest(block);
if (chest == null) { //Sorry, no chest found
player.sendMessage(Config.getLocal(Language.NO_CHEST_DETECTED));
return;
}
IInventory inventory = ((CraftInventory) chest.getInventory()).getInventory();
chest = uBlock.findNeighbor(chest);
if (chest != null) inventory = new InventoryLargeChest("Large chest", inventory, ((CraftInventory) chest.getInventory()).getInventory());
((CraftPlayer) player).getHandle().a(inventory); //Show inventory on the screen
}
}