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59 lines
1.5 KiB
Java
59 lines
1.5 KiB
Java
package com.Acrobot.Breeze.Utils;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.Sign;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.material.Attachable;
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/**
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* @author Acrobot
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*/
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public class BlockUtil {
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/**
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* Checks if the block is a sign
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*
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* @param block Block to check
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* @return Is this block a sign?
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*/
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public static boolean isSign(Block block) {
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return block.getState() instanceof Sign;
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}
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/**
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* Checks if the block is a chest
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*
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* @param block Block to check
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* @return Is this block a chest?
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*/
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public static boolean isChest(Block block) {
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return block.getType() == Material.CHEST;
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}
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/**
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* Gets the block to which the sign is attached
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*
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* @param sign Sign which is attached
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* @return Block to which the sign is attached
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*/
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public static Block getAttachedFace(Sign sign) {
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return sign.getBlock().getRelative(((Attachable) sign.getData()).getAttachedFace());
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}
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/**
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* Opens the holder's inventory GUI
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*
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* @param holder Inventory holder
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* @param player Player on whose screen the GUI is going to be shown
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* @return Was the opening successful?
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*/
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public static boolean openBlockGUI(InventoryHolder holder, Player player) {
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Inventory inventory = holder.getInventory();
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player.openInventory(inventory);
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return true;
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}
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}
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