ChestShop-3/com/Acrobot/ChestShop/Plugins/ChestShop.java
Acrobot f1ee558e3a - Reformatted code
- Switched from YamlConfiguration to BreezeConfiguration (from ChestShop 4)
- Fixed getDouble()
- Instead of checking for Admin Shops, we just pass in a new AdminShop Container
- Created events for shop creation, protection checks and protection creation
- Expanded string data value parsing, for example - you can use "Ocelot Monster" on the sign
- Collected all external plugin wrappers in a single folder
- Instead of using statics, now we use objects
- Fixed enchantments for armour
- Made config more readable
- Added a setting for removing empty shops
- Switched from System.out to logger
- Also, switched from ugly file logging to Java's native one (FileHandler)
- Added an option to tax transactions even when SERVER_ECONOMY_ACCOUNT is empty
- Changed the Container interface
2012-05-10 16:32:25 +02:00

80 lines
2.0 KiB
Java

package com.Acrobot.ChestShop.Plugins;
import com.Acrobot.ChestShop.Containers.MinecraftChest;
import com.Acrobot.ChestShop.Events.ProtectionCheckEvent;
import com.Acrobot.ChestShop.Utils.uName;
import com.Acrobot.ChestShop.Utils.uSign;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.Chest;
import org.bukkit.block.Sign;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
/**
* @author Acrobot
*/
public class ChestShop implements Listener {
@EventHandler
public static void onProtectionCheck(ProtectionCheckEvent event) {
if (event.getResult() == Event.Result.DENY) {
return;
}
Block block = event.getBlock();
Player player = event.getPlayer();
if (!canAccess(player, block)) {
event.setResult(Event.Result.DENY);
}
}
public static boolean canAccess(Player player, Block block) {
if (!canBeProtected(block)) {
return true;
}
if (isSign(block)) {
Sign sign = (Sign) block.getState();
if (!uSign.isValid(sign)) {
return true;
}
if (!isShopMember(player, sign)) {
return false;
}
}
if (isChest(block)) {
MinecraftChest chest = new MinecraftChest((Chest) block.getState());
Sign sign = chest.findShopSign();
if (sign != null && !isShopMember(player, sign)) {
return false;
}
}
return true;
}
private static boolean isChest(Block block) {
return block.getType() == Material.CHEST;
}
private static boolean isSign(Block block) {
return uSign.isSign(block);
}
private static boolean canBeProtected(Block block) {
return isSign(block) || isChest(block);
}
private static boolean isShopMember(Player player, Sign sign) {
return uName.canUseName(player, sign.getLine(0));
}
}