ChestShop-3/com/Acrobot/ChestShop/Plugins/WorldGuardProtection.java
Acrobot 5908eb67fa - Added API (let's start with simple things first)
- Copied utilities from ChestShop-4
- Made code really, really nicer to read
- Made every external plugin's wrapper a listener, so it listens to events instead of being hard-coded.
2012-06-08 15:28:36 +02:00

51 lines
1.7 KiB
Java

package com.Acrobot.ChestShop.Plugins;
import com.Acrobot.ChestShop.Events.Protection.ProtectionCheckEvent;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.bukkit.BukkitUtil;
import com.sk89q.worldguard.LocalPlayer;
import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
import com.sk89q.worldguard.protection.ApplicableRegionSet;
import com.sk89q.worldguard.protection.flags.DefaultFlag;
import com.sk89q.worldguard.protection.managers.RegionManager;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
/**
* @author Acrobot
*/
public class WorldGuardProtection implements Listener {
private WorldGuardPlugin worldGuard;
public WorldGuardProtection(WorldGuardPlugin worldGuard) {
this.worldGuard = worldGuard;
}
@EventHandler
public void onProtectionCheck(ProtectionCheckEvent event) {
if (event.getResult() == Event.Result.DENY) {
return;
}
Block block = event.getBlock();
Player player = event.getPlayer();
Vector blockPos = BukkitUtil.toVector(block);
RegionManager manager = worldGuard.getRegionManager(block.getWorld());
ApplicableRegionSet set = manager.getApplicableRegions(blockPos);
LocalPlayer localPlayer = worldGuard.wrapPlayer(player);
if (!canAccess(localPlayer, block, set)) {
event.setResult(Event.Result.DENY);
}
}
private boolean canAccess(LocalPlayer player, Block block, ApplicableRegionSet set) {
return worldGuard.getGlobalRegionManager().hasBypass(player, block.getWorld()) || set.canBuild(player) || set.allows(DefaultFlag.CHEST_ACCESS, player);
}
}